Re: [Mono-dev] XmlException : DocumentType cannot be imported.

2011-05-19 Thread Vincent DARON
Hi

Not even time to create the bug report !

Thanks a lot

Vincent

Le 19/05/11 06:18, Atsushi Eno a écrit :
 Hello,

 importNode() on DocumentType is invalid in DOM Level 2 Core
 specification[*1], that's why it had been rejected.

 It can be now imported in git (master and mono-2-10).

 [*1] http://www.w3.org/TR/DOM-Level-2-Core/core.html#i-Document

 Atsushi Eno


 (2011/05/18 21:05), Vincent DARON wrote:
 HI all,

 I've problem while cloning XmlDocument containing a DocumentType.

 Code to reproduce the error :

 //Sample file can be found at :
 http://www.recordare.com/sites/default/files/MozaVeilSample.xml
 XmlDocument doc = new XmlDocument();
 doc.Load(MozaVeilSample.xml);
 XmlNode d2 = doc.CloneNode(true);

 It works under MS Framework.NET 4.

 My mono setup:
 Mono JIT compiler version 2.10.2 (tarball Wed Apr 27 09:16:42 UTC 2011)
 Copyright (C) 2002-2011 Novell, Inc and Contributors. www.mono-project.com
TLS:   __thread
SIGSEGV:   altstack
Notifications: epoll
Architecture:  amd64
Disabled:  none
Misc:  softdebug
LLVM:  supported, not enabled.
GC:Included Boehm (with typed GC and Parallel Mark)


 Any help welcome !

 Regards,

 Vincent


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Re: [Mono-dev] compiling (2.10.2) on a beagleboard-xm running Ubuntu

2011-05-19 Thread FlorianWagner
Hello Dennis,

this week, I tried to compile the mono runtime 2.10.2 for a proprietary
linux platform. The runtime itself was running (at least I could run mono
--help), but, I have not been able to run .NET programs. The program crashed
before reaching the actual .NET code. I also tried mono 2.10.1, no success.

Finally, I used 2.8.2 and everything was fine. I couldn't figure out why
2.8.2 is running and 2.10.1 and 2.10.2 are failing.

Regards,

Florian



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Re: [Mono-dev] Platform independence of mono assemblies

2011-05-19 Thread Jonathan Pryor
The perfect is the enemy of the good
- Voltaire

On May 18, 2011, at 5:53 PM, Christian Krause wrote:
 In Fedora, the assemblies are treated as architecture-dependent and so
 they (including the GAC) are put into %{_libdir} which is /usr/lib64 on
 x86_64 systems.
 
 However, it seems to be the standard for mono to place the assemblies
 under %{_prefix}/lib/, regardless of the architecture.
 
 As far as I know this decision was based on a statement from the mono
 developers ([1]), that although the C# assemblies are currently
 architecture independent, it can not be guaranteed that they will be
 forever. That is why Fedora treats C# assemblies as arch-dependent files
 and so they are installed on multi-arch x86_64 systems into /usr/lib64.

Not exactly. As Miguel mentioned, mono at the time required that AOT-compiled 
shared libraries be placed next to the assembly, e.g. for mscorlib.dll the 
AOT-compiled mscorlib.dll.so must be in the same directory.

However, no Linux distribution actually uses AOT-compiled assemblies (that I 
know of, anyway). Hence my quote: the feature is there, but it's rarely 
(never?) used, so using this as a reason to be different from openSUSE, Debian, 
Ubuntu, and the default build setup seems like chasing the perfect at the 
expense of the good.

This is also somewhat moot as Mono no longer requires that the AOT-compiled .so 
be next to the assembly, as it can instead look for assemblies in 
~/.mono/aot-cache if the MONO_AOT_CACHE environment variable is set; see 
mini/aot-runtime.c!load_aot_module_from_cache [0].

A proper fix would likely involve altering the runtime so that other well 
defined platform-specific directories are checked for AOT .so's before JITing 
the assembly, but this apparently hasn't been important enough for anyone to 
actually implement (the above nobody uses AOT argument).

 As far as I know, the C# assemblies are indeed architecture independent
 (as defined by the CIL standard). There may be some corner cases where
 it is possible to explicitly write arch-dependent code, but these may be
 treated as bugs in the projects.

It _is_ possible to have platform specific assemblies. Not because the IL is 
platform specific (as you note), but because of Platform Invoke [1], which 
allows ~direct invocation of native code. Managed code may thus embody platform 
specific assumptions. For example, consider nanosleep(2) [2]:

struct timespec {
time_t tv_sec;
long tv_nsec;
};
int nanosleep(const struct timespec* req, struct timespec *rem);

What's `time_t`? That can vary amongst POSIX implementations. What's `long`? 
That can (and will!) vary between ILP32 (32-bit linux; 32-bits), LP64 (64-bit 
Linux; 64-bits), and P64 (Win64; 32-bits) platforms.

A naive P/Invoke would be:

struct Timespec {
public int tv_sec;
public int tv_nsec;
}
class NativeMethods {
[DllImport (libc.so)]
public static extern int nanosleep (ref Timespec req, out 
Timespec rem);
}

This is naive because it assumes that time_t is 32-bits in size, and `long` is 
also 32-bits in size; in short, this will only work on 32-bit platforms, and 
will fail in weird ways on 64-bit platforms.

This can be fixed, and as such treating the declaration as a bug to be fixed is 
valid:

struct Timespec {
public IntPtr tv_spec;
public IntPtr tv_nsec;
}

Using `IntPtr` instead of `int` results in the use of 32-bit values on 32-bit 
platforms, and 64-bit values on 64-bit platforms. This is thus portable between 
ILP32 and LP64 Linux platforms...and thus breaks on Win64. In this case we can 
declare that Windows is unsupported (which makes sense as Windows doesn't 
provide nanosleep(2) anyway, unless you use cygwin.dll).

However, we're still assuming that `time_t` is an integral value, which is 
valid on Linux but is not required by the standard [3]:

time_t and clock_t shall be integer or real-floating types.

In this case it still might not matter...as long as we have the size correct (a 
32-bit float can still be read as a 32-bit int, it'll just look weird), but 
nothing stops some bizarre 32-bit POSIX platform from using a 64-bit double for 
time_t, which would invalidate the Timespec declaration.

Again, we can declare that the perfect is the enemy of the good and leave it as 
is...or we can involve native code to do the type conversions for us, which is 
what Mono.Posix.dll and libMonoPosixHelper.so do.

 - Jon

[0] https://github.com/mono/mono/blob/master/mono/mini/aot-runtime.c#L843
[1] http://mono-project.com/Dllimport
[2] http://linux.die.net/man/2/nanosleep
[2] http://pubs.opengroup.org/onlinepubs/009695399/basedefs/sys/types.h.html
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Re: [Mono-dev] Using SslStream

2011-05-19 Thread jpros
Sorry for revive this thread, but I'm having the same problem.

I'm using CentOS with mono 2.10.2 as server and Windows XP as client.

My Code

 Socket socket = tcp.AcceptSocket();
 X509Certificate certificado =
 X509Certificate.CreateFromCertFile(dg1.cer);
 ns = new SslStream(new NetworkStream(socket));
 ns.AuthenticateAsServer(certificado);

When the service is going Authenticate it throws the same exception of
Richter's code.
 System.IO.IOException: The authentication or 
 decryption has failed. --- 
  Mono.Security.Protocol.Tls.TlsException: Server 
 certificate Private Key 


I created a certificate by Apple KeyChain but didn't work, after read a lot,
I created a certificate by Mono makecert and I added the certificate to mono
certmgr trust store, but didn't work too.

I don't know what can I do to solve my problem.

Thanks in advance,
João Paulo Ros

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Re: [Mono-dev] Using SslStream

2011-05-19 Thread Sebastien Pouliot
On Thu, 2011-05-19 at 07:12 -0700, jpros wrote:
 Sorry for revive this thread, but I'm having the same problem.
 
 I'm using CentOS with mono 2.10.2 as server and Windows XP as client.
 
 My Code
 
  Socket socket = tcp.AcceptSocket();
  X509Certificate certificado =
  X509Certificate.CreateFromCertFile(dg1.cer);
  ns = new SslStream(new NetworkStream(socket));
  ns.AuthenticateAsServer(certificado);
 
 When the service is going Authenticate it throws the same exception of
 Richter's code.
  System.IO.IOException: The authentication or 
  decryption has failed. --- 
   Mono.Security.Protocol.Tls.TlsException: Server 
  certificate Private Key 
 
 
 I created a certificate by Apple KeyChain but didn't work, after read a lot,
 I created a certificate by Mono makecert and I added the certificate to mono
 certmgr trust store, but didn't work too.
 
 I don't know what can I do to solve my problem.

You are confusing issues.

The common trust issue is (mostly) a client issue, i.e. the client must
trust the certificate that a server is using in order for SSL to be
useful. Now your client is on Windows XP (not sure it's running Mono or
not [1]).

Your code is server code (which is executed on centos, right?) and the
exception you're seeing is about the (missing) private key (not a trust
issue) [2].

This happens because the .cer file (that you're feeding to your server)
is *only* a certificate. A X.509 certificate includes the public key
(good enough for the client in this case) but does *NOT* include the
private key, which the server requires to establish a secure channel
with the client.

One way to solve this is using Mono's makecert and generate a pkcs#12
file (i.e. which includes both the certificate(s) and the private key)
and use this in your server code. A recent thread [3] includes more
details

Sebastien

[1] when asking for help please provide all details, e.g. .net runtime
used (e.g. on windows), mono versions
[2] googling Mono AuthenticateAsServer would have pointed this out
[3] http://comments.gmane.org/gmane.comp.gnome.mono.general/42060

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Re: [Mono-dev] compiling (2.10.2) on a beagleboard-xm running Ubuntu

2011-05-19 Thread Dennis White
Maybe I will try 2.8.2 again...   I was running into compile issues
(think it was my sandbox config) and gave up on it and instead moved to
2.10.2 where I was having better luck getting it at least compiled and
built.

My problem is identical to yours...  I can run mono (mono --help) with
no help but when I try a .NET program the whole thing just chokes. I
know that it can't be the .NET programs because they run fine with 2.6.2
on the same platform.

Thanks,

Dennis


-Original Message-
From: mono-devel-list-boun...@lists.ximian.com
[mailto:mono-devel-list-boun...@lists.ximian.com] On Behalf Of
FlorianWagner
Sent: Thursday, May 19, 2011 2:30 AM
To: mono-devel-list@lists.ximian.com
Subject: Re: [Mono-dev] compiling (2.10.2) on a beagleboard-xm running
Ubuntu

Hello Dennis,

this week, I tried to compile the mono runtime 2.10.2 for a proprietary
linux platform. The runtime itself was running (at least I could run
mono
--help), but, I have not been able to run .NET programs. The program
crashed
before reaching the actual .NET code. I also tried mono 2.10.1, no
success.

Finally, I used 2.8.2 and everything was fine. I couldn't figure out why
2.8.2 is running and 2.10.1 and 2.10.2 are failing.

Regards,

Florian



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Re: [Mono-dev] Platform independence of mono assemblies

2011-05-19 Thread Christian Krause
Hi Jonathan,

thank you very much for the answer! Here are a couple of follow-up
questions:

On 05/19/2011 03:46 PM, Jonathan Pryor wrote:
 On May 18, 2011, at 5:53 PM, Christian Krause wrote:
 As far as I know this decision was based on a statement from the
 mono developers ([1]), that although the C# assemblies are
 currently architecture independent, it can not be guaranteed that
 they will be forever. That is why Fedora treats C# assemblies as
 arch-dependent files and so they are installed on multi-arch x86_64
 systems into /usr/lib64.
 
 Not exactly. As Miguel mentioned, mono at the time required that
 AOT-compiled shared libraries be placed next to the assembly, e.g.
 for mscorlib.dll the AOT-compiled mscorlib.dll.so must be in the same
 directory.

So to summarize:
- C# / CLI assemblies are itself platform independent
- the pre-compiled AOT ELF binaries are platform dependent (but are not
in wide-spread use and there may be other options where to place them in
the future)
- interfacing native code can be done platform dependent or independent
(see below)

 However, no Linux distribution actually uses AOT-compiled assemblies
 (that I know of, anyway). Hence my quote: the feature is there, but
 it's rarely (never?) used, so using this as a reason to be different
 from openSUSE, Debian, Ubuntu, and the default build setup seems like
 chasing the perfect at the expense of the good.

;-)

Just to remove all uncertainties:

Is it the view of the mono developers, that the standard libraries from
the mono project interfacing the native libraries in an
platform-independent way?

If there would be a platform dependency left by accident, would this be
considered a valid bug report?

Would you also agree, that if 3rd party projects use platform-dependent
assemblies this should be treated as a bug which has to be fixed?

 As far as I know, the C# assemblies are indeed architecture
 independent (as defined by the CIL standard). There may be some
 corner cases where it is possible to explicitly write
 arch-dependent code, but these may be treated as bugs in the
 projects.
 
 It _is_ possible to have platform specific assemblies. Not because
 the IL is platform specific (as you note), but because of Platform
 Invoke [1], which allows ~direct invocation of native code. Managed
 code may thus embody platform specific assumptions. For example,
 consider nanosleep(2) [2]:

Yes, that's aligned with my understanding of the various ways to
interface native code (
http://www.mono-project.com/Interop_with_Native_Libraries ) and their
respective levels of architecture independence.

Best regards,
Christian
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Re: [Mono-dev] WebConnectionStream.Read() timeout downloading large files with Mono 2.10.1

2011-05-19 Thread Tom Philpot
One other note: I was also able to reproduce this on using the latest tarball 
of Mono 2.10.2 on a quad-core Xeon running Windows 7, but only 1 out of 4 
attempts.


From: Tom Philpot tom.phil...@logos.commailto:tom.phil...@logos.com
Date: Thu, 19 May 2011 08:50:27 -0700
To: mono-devel-list@lists.ximian.commailto:mono-devel-list@lists.ximian.com 
mono-devel-list@lists.ximian.commailto:mono-devel-list@lists.ximian.com
Subject: Re: [Mono-dev] WebConnectionStream.Read() timeout downloading large 
files with Mono 2.10.1

So, after running an automated git bisect, it turns out that commit 50a295ac1be 
(https://github.com/mono/mono/commit/50a295ac1becc5c0927917644a1b246b4c8e945b#mcs/class/System/System.Net.Sockets/Socket_2_1.cs)
 caused the breakage on the dual-core Macs we're using.

Unfortunately, fixing it is not as simple as git revert 50a295ac1be as there 
are some conflicts and once those are resolved, Socket.EndReceive  ends up 
getting called twice.

Any thoughts?


From: Tom Philpot tom.phil...@logos.commailto:tom.phil...@logos.com
Date: Tue, 17 May 2011 12:16:10 -0700
To: mono-devel-list@lists.ximian.commailto:mono-devel-list@lists.ximian.com 
mono-devel-list@lists.ximian.commailto:mono-devel-list@lists.ximian.com
Subject: WebConnectionStream.Read() timeout downloading large files with Mono 
2.10.1

Since switching to 2.10.1 for our app, we're seeing a lot more Read() timeouts 
when downloading large files (greater than 50 MB or so).

I've created a small test program that reproduces the behavior.  We've noticed 
that this bug is that it is more likely to happen on users systems who only 
have 2 cores. On machines with 4 or more cores, bug does not manifest itself as 
much.

Running the test program under 2.6.x works fine, but under 2.10.1 it fails more 
often than not for me when I run on my MacBook. It runs fine on my MacPro 
whether I use 2.6.x or 2.10.1






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