Re: [Mono-dev] New to Mono: Port from iOS to Android Question
Jon - thanks for the reply. I sent a note asking what the developers used to build the iOS version. Sounds like it might make the most sense to take a look at whatever tools they used if I want to get something up and running quickly. On Mon, Sep 8, 2014 at 8:39 PM, Jonathan Pryor [via Mono] ml-node+s1490590n4663784...@n4.nabble.com wrote: On Sep 8, 2014, at 1:31 PM, jimscott007 [hidden email] http://user/SendEmail.jtp?type=nodenode=4663784i=0 wrote: I'm looking to get involved in a project that already has a working iOS app registered with the store and available for download. The next step is to code the Android version of the app and I'm told that the iOS version was built using Mono. In all likelihood, the iOS app was written with MonoTouch or Xamarin.iOS. You may be able to use Xamarin.Android to assist in the Android port: http://xamarin.com/platform - Jon ___ Mono-devel-list mailing list [hidden email] http://user/SendEmail.jtp?type=nodenode=4663784i=1 http://lists.ximian.com/mailman/listinfo/mono-devel-list -- If you reply to this email, your message will be added to the discussion below: http://mono.1490590.n4.nabble.com/New-to-Mono-Port-from-iOS-to-Android-Question-tp4663783p4663784.html To unsubscribe from New to Mono: Port from iOS to Android Question, click here http://mono.1490590.n4.nabble.com/template/NamlServlet.jtp?macro=unsubscribe_by_codenode=4663783code=amltc2NvdHQwMDdAZ21haWwuY29tfDQ2NjM3ODN8NTY4MzU2Mzg5 . NAML http://mono.1490590.n4.nabble.com/template/NamlServlet.jtp?macro=macro_viewerid=instant_html%21nabble%3Aemail.namlbase=nabble.naml.namespaces.BasicNamespace-nabble.view.web.template.NabbleNamespace-nabble.view.web.template.NodeNamespacebreadcrumbs=notify_subscribers%21nabble%3Aemail.naml-instant_emails%21nabble%3Aemail.naml-send_instant_email%21nabble%3Aemail.naml -- View this message in context: http://mono.1490590.n4.nabble.com/New-to-Mono-Port-from-iOS-to-Android-Question-tp4663783p4663794.html Sent from the Mono - Dev mailing list archive at Nabble.com.___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
[Mono-dev] Debugging on a remote (non-Android) Linux Device
I have a Mono project that mirrors a desktop project (same code, same projects, etc). Most development and debugging is done in Visual Studio and the Linux/Mono deployment is done on the build server with a command-line call to compile the Mono build. Generally speaking this all works just fine. Occasionally, however, we find behavioral differences between the .NET Framework and Mono. For example, right now I have code that works fine on the desktop, but under Mono it's failing (it's a socket call out to SSL, and yes, I've added a handler for ServicePointManager.ServerCertificateValidationCallback as a test but it still fails). When I run into these types of problems, I use Xamarin Studio to add in Console.Writeline calls, build, copy via USB, reiterate cycles and try narrowing the problem down. It's extremely slow and painful. Xamarin Studio can connect and live debug against iOS and Android. Is there a way to configure Xamarin Studio (or Visual Studio) and my Linux device to do the same? I would suspect that someone out there has tried debugging against a Raspberry Pi or something and this would be an analogous situation. If it matters, the Mono build I'm using is not off-the-shelf - I had to compile it myself since we're targeting the i586-cored Quark processors. I used to have a license for both Xamarin iOS and Xamarin Android, but really we don't target those devices so I let them lapse. I'm hoping that the debugging pieces aren't wrapped up in those. -Chris ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
Re: [Mono-dev] Debugging on a remote (non-Android) Linux Device
I have exactly the same issue on raspberry Pi. SSL fails about 50% of the time. And I don't know how to do remote debug either. Bryan Crotaz Silver Curve On 10 Sep 2014, at 03:45, Chris Tacke cta...@opennetcf.com wrote: I have a Mono project that mirrors a desktop project (same code, same projects, etc). Most development and debugging is done in Visual Studio and the Linux/Mono deployment is done on the build server with a command-line call to compile the Mono build. Generally speaking this all works just fine. Occasionally, however, we find behavioral differences between the .NET Framework and Mono. For example, right now I have code that works fine on the desktop, but under Mono it's failing (it's a socket call out to SSL, and yes, I've added a handler for ServicePointManager.ServerCertificateValidationCallback as a test but it still fails). When I run into these types of problems, I use Xamarin Studio to add in Console.Writeline calls, build, copy via USB, reiterate cycles and try narrowing the problem down. It's extremely slow and painful. Xamarin Studio can connect and live debug against iOS and Android. Is there a way to configure Xamarin Studio (or Visual Studio) and my Linux device to do the same? I would suspect that someone out there has tried debugging against a Raspberry Pi or something and this would be an analogous situation. If it matters, the Mono build I'm using is not off-the-shelf - I had to compile it myself since we're targeting the i586-cored Quark processors. I used to have a license for both Xamarin iOS and Xamarin Android, but really we don't target those devices so I let them lapse. I'm hoping that the debugging pieces aren't wrapped up in those. -Chris ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list