Re: [Mono-dev] New to Mono: Port from iOS to Android Question

2014-09-09 Thread jimscott007
Jon - thanks for the reply. I sent a note asking what the developers used
to build the iOS version. Sounds like it might make the most sense to take
a look at whatever tools they used if I want to get something up and
running quickly.

On Mon, Sep 8, 2014 at 8:39 PM, Jonathan Pryor [via Mono] 
ml-node+s1490590n4663784...@n4.nabble.com wrote:

 On Sep 8, 2014, at 1:31 PM, jimscott007 [hidden email]
 http://user/SendEmail.jtp?type=nodenode=4663784i=0 wrote:
  I'm looking to get involved in a project that already has a working iOS
 app registered with the store and available for download. The next step is
 to code the Android version of the app and I'm told that the iOS version
 was built using Mono.

 In all likelihood, the iOS app was written with MonoTouch or Xamarin.iOS.
 You may be able to use Xamarin.Android to assist in the Android port:

 http://xamarin.com/platform

  - Jon

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[Mono-dev] Debugging on a remote (non-Android) Linux Device

2014-09-09 Thread Chris Tacke
I have a Mono project that mirrors a desktop project (same code, same projects, 
etc).  Most development and debugging is done in Visual Studio and the 
Linux/Mono deployment is done on the build server with a command-line call to 
compile the Mono build.

Generally speaking this all works just fine.  

Occasionally, however, we find behavioral differences between the .NET 
Framework and Mono.  For example, right now I have code that works fine on the 
desktop, but under Mono it's failing (it's a socket call out to SSL, and yes, 
I've added a handler for 
ServicePointManager.ServerCertificateValidationCallback as a test but it still 
fails).

When I run into these types of problems, I use Xamarin Studio to add in 
Console.Writeline calls, build, copy via USB, reiterate cycles and try 
narrowing the problem down.  It's extremely slow and painful.

Xamarin Studio can connect and live debug against iOS and Android.  Is there a 
way to configure Xamarin Studio (or Visual Studio) and my Linux device to do 
the same?  I would suspect that someone out there has tried debugging against a 
Raspberry Pi or something and this would be an analogous situation.

If it matters, the Mono build I'm using is not off-the-shelf - I had to compile 
it myself since we're targeting the i586-cored Quark processors.

I used to have a license for both Xamarin iOS and Xamarin Android, but really 
we don't target those devices so I let them lapse.  I'm hoping that the 
debugging pieces aren't wrapped up in those.

-Chris

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Re: [Mono-dev] Debugging on a remote (non-Android) Linux Device

2014-09-09 Thread Bryan Crotaz
I have exactly the same issue on raspberry Pi. SSL fails about 50% of
the time. And I don't know how to do remote debug either.

Bryan Crotaz
Silver Curve

 On 10 Sep 2014, at 03:45, Chris Tacke cta...@opennetcf.com wrote:

 I have a Mono project that mirrors a desktop project (same code, same 
 projects, etc).  Most development and debugging is done in Visual Studio and 
 the Linux/Mono deployment is done on the build server with a command-line 
 call to compile the Mono build.

 Generally speaking this all works just fine.

 Occasionally, however, we find behavioral differences between the .NET 
 Framework and Mono.  For example, right now I have code that works fine on 
 the desktop, but under Mono it's failing (it's a socket call out to SSL, and 
 yes, I've added a handler for 
 ServicePointManager.ServerCertificateValidationCallback as a test but it 
 still fails).

 When I run into these types of problems, I use Xamarin Studio to add in 
 Console.Writeline calls, build, copy via USB, reiterate cycles and try 
 narrowing the problem down.  It's extremely slow and painful.

 Xamarin Studio can connect and live debug against iOS and Android.  Is there 
 a way to configure Xamarin Studio (or Visual Studio) and my Linux device to 
 do the same?  I would suspect that someone out there has tried debugging 
 against a Raspberry Pi or something and this would be an analogous situation.

 If it matters, the Mono build I'm using is not off-the-shelf - I had to 
 compile it myself since we're targeting the i586-cored Quark processors.

 I used to have a license for both Xamarin iOS and Xamarin Android, but really 
 we don't target those devices so I let them lapse.  I'm hoping that the 
 debugging pieces aren't wrapped up in those.

 -Chris

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