Re: [Mono-dev] NUnit versions that come with mono

2015-01-29 Thread xplicit
Use nuget to install NUnit of the version you needed, and you won't be
dependent on the OS you're working with.

#this installs nunit-console 2.6.4 
nuget install NUnit.Runners

#this installs nunit-console 2.6.3
nuget install NUnit.Runners -version 2.6.3

To run:
chmod a+x NUnit.Runners.2.6.4/tools/nunit-console.exe
nunit-console.exe your_dlls

or write sh file similar to /usr/bin/nunit-console

if you need NUnit not only to run the test, but also to reference it in the
projects, then add nuget package NUnit to the test project and before build
run

nuget restore your_solution.sln

If you're working with monodevelop, it can to restore nuget packages from
GUI, without command-line interacting.



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Re: [Mono-dev] Heads up: Elimination of the 2.0 and 4.0 profiles

2015-01-10 Thread xplicit
Mono.TextTemplating/CompiledTemplate.cs(86,53): error CS1501: No
overload for method `GetValue' takes `1' arguments 

PropertyInfo.GetValue(object) method is from 4.5 framework. If you build
with NET 4.5 target framework that's something wrong with NET_4_5 symbol
definition in mono code. Look at the source, the method GetValue is wrapped
into #if NET_4_5 conditional.   

https://github.com/mono/mono/blob/master/mcs/class/corlib/System.Reflection/PropertyInfo.cs



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Re: [Mono-dev] Heads up: Elimination of the 2.0 and 4.0 profiles

2014-10-23 Thread xplicit
Miguel de Icaza-6 wrote
 We are going to remove the build for the .NET 2.0 APIs from Mono which are
 currently provided for bug/feature-compatibility for .NET 2.0
 applications.

Will you save .NET 3.5 or you are going to remove corlib 2.0 at all?
Removing 2.0 profile is a good thing, but without support of .NET 3.5 it
would be difficult to work with Unity 3D at least.




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Re: [Mono-dev] Still seeking contractor to adding Tizen support to Mono

2014-06-13 Thread xplicit
I was able to compile and run mono on tizen(x86) out of the box. Only very
small change is needed in configure.ac to compile and run mono successfully. 

I even compiled my mono web-server HyperFastCgi v0.4
(https://github.com/xplicit/HyperFastCgi) and run it behind nginx on the
Tizen machine with ServiceStack-hosted hello, World! web-application
(front-end nginx is located on the Ubuntu machine and sends requests to
tizen machine). Seems that all works fine, I've got Hello, World! message
in my browser.

Here are the the sequence of commands I had to do to compile mono
https://gist.github.com/xplicit/2f8444afe162ac69a5f7
Here are the change for configure.ac
https://gist.github.com/xplicit/f3d5d08b3eac836fae38
I use tizen_20140415.5_ivi-release-mbr-i586-sdb.raw image. 



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Re: [Mono-dev] Update on Build System

2014-05-27 Thread xplicit
Great news! 

It would be great if monodevelop could also understand internal/private
classes and methods of corlib and other class libraries in code completion. 



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Re: [Mono-dev] FastCGI Performance

2014-04-09 Thread xplicit
I like this. If it provides the ability to easy change one listener to other
and also ability to change HTTP servers it'll be awesome. By the way it also
should provide the ability to run current ASP.NET server otherwise people
could not migrate their web application to Linux platform. ASP.NET requires
some additional things to startup, like create AppDomain with appropriate
security evidence for every web application, route requests to correct
AppDomain according to virtual path and so on. These produce additional
level of complexity, which possible does not required by raw HTTP servers,
but I think it can be simplified. 

If you guys are intrested in this, I can share some ideas and tell about
issues and constraints I met when I tried to integrate ASP.NET with nginx.



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Re: [Mono-dev] FastCGI Performance

2014-04-08 Thread xplicit
From my point of view the bollteneck currently is not in the socket library,
but in the System.Web implementation. For example, when I did benchmarks for
HyperFastCgi server, I've got such results:
Get static file from nginx - 10K rps
Get hardcoded html-response from HyperFastCgi server (without passing http
request to mono web.server) - ~5K rps. 
Yes, it's double-time drop in performance, but I think that's mostly because
static file is cached inside nginx, while using fastcgi requires additional
layer of communication throught sockets.

Then when I added mono web server to the nginx-fastcgi chain performance
dropped to 1.5-2K rps depending on the requests were served. I'm pretty
sure, if you remove all sockets references from web server and will emulate
HTTP requests directly to System.Web you won't get incredible improvement of
performance, it will still be slow. However, I might be wrong, all
performance assumptions must be measured, because sometimes you'll get
results is not what you expect.

But what I saw:
System.Web uses very slow implementation of System.Configuration. For every
request path not in cache it tries to find web.config and read some basic
stuff (globalization, authentication, etc).  Simple making globalization
https://github.com/xplicit/mono/commit/081596b827cfcd8f8eed212c58f8869d600ac3e6
  
to be read only once now gives me 20-30% performance boost. (NB: I don't
know what's changed with mono or my system, but when I did this several
month ago, it was only about 5% addition in performance). That's why
HttpListener will be faster it does not need to handle all of these
settings.

Some terrible using of sessions cache in System.Web. I wrote a little about
issues with caching here 
http://forcedtoadmin.blogspot.ru/2013/12/unexpected-unloading-of-mono-web.html
http://forcedtoadmin.blogspot.ru/2013/12/unexpected-unloading-of-mono-web.html
 
. When mono web tries to reload itself and recompile ASP.NET the pages it
again drops the performance.

Some performance issues due to no-caching http handlers.
Using of slow hashcodes for headers dictionary after security patch.

And so on. Every thing of these produce a little drop which become an
avalanche and wash away good performance from the web.

Finally. To be sure, what is most slow part, it should be created few
benchmarks.
1. Sockets benchmarks. Pure multi-threaded application, which returns some
test data. One application must be written on c#, other must be native.
Difference in measurement will show is C# socket implementation slow or not. 
2. System.Web benchmarks. Create two apps: one is a simulator of web
requests to System.Web, other - pure application, which also simulates
requests to some pretty simple HTTP responder. 



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[Mono-dev] mdoc update for a non-public types

2013-10-24 Thread xplicit
I have simple class. You can see, that the class is non-public. When I set
option Produce XML doc in Monodevelop, the xml documentation file is
created. But when I try to create documentation using
mdoc update -i mdocTest.xml -o doc  mdocTest.exe 
no documentation for mainClass is created. That is because monodocer.cs (at
line 656) checks types for public and if type is not public, then skip it
and does not update documentation. This looks quite strange I think
documenting or not documenting classes should be similar for compiler and
monodocer. Can anyone explain is this normal behaviour or not?


namespace mdocTest
{
class MainClass
{
/// summary
/// The entry point of the program, where the program control 
starts and
ends.
/// /summary
/// The command-line arguments.
public static void Main (string[] args)
{
Console.WriteLine (Hello World!);
}
}
}

?xml version=1.0?
doc
assembly
namemdocTest/name
/assembly
members
member name=M:mdocTest.MainClass.Main(System.String[])
summary
The entry point of the program, where the program control starts
and ends.
/summary
The command-line arguments.
/member
/members
/doc


 



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[Mono-dev] Where can I find SettingsHandler and EditingUtils?

2013-02-06 Thread xplicit
I try to compile mono-tools from master with mono 3.0 and have got alot of
errors

./browser.cs(2518,56): error CS0103: The name `SettingsHandler' does not
exist in the current context
./browser.cs(2715,4): error CS0103: The name `EditingUtils' does not exist
in the current context

Where can I find these classes?

Also monodoc had been changed, but browser.cs was not adapted to these
changes.



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Re: [Mono-dev] Cannot compile monodebugger with mono from svn trunk

2010-05-29 Thread xplicit

In monodevelop 2.2 I don't see 'Run With Mono Soft Debugger' only 'Run With
Mono Debugger'. In prefered debuggers I see: Mono Debugger, Mono Debugger
for ASP.NET, GNU Debugger (GDB).

Monodevelop 2.2 was installed from Ubuntu 10.04 repository and runs under
mono 2.4. 

Also I have two parallel mono environment (mono 2.6.4 and mono 2.7) and
tried to debug my applications with debugger from md 2.2 with no success. I
did not try to recompile MD 2.2 from sources yet (shoud I recompile or maybe
there is the way to add Soft Debugger to MD 2.2 without recompilation?)

But I tried to check out MD from trunk, recompiled it under mono 2.6.4 and
software debbuger appeared in the list and I now can debug my app under
'Soft Debugger' both in the 2.6.4 and 2.7 mono environment.

Generic mono debugger does not work with MD2.4 under mono 2.6.4 environment,
throwing 'MissingMethod' exception when evaluating watch (DeclaringType in
Mono.Debugger.Method). I don't know why this happens, I examined assembly,
which monodevelop tries to load (Mono.Debugger.dll from /opt/mono26) and it
seems, that the assembly has this method (if I understood right the output
of monodis)   

  
 


Michael Hutchinson wrote:
 
 On Tue, May 25, 2010 at 10:31 AM, xplicit s...@ngs.ru wrote:
 
 You got this message from running the debugger?
 
 I can see how something like that could happen if you used an old
 version of MDB with MD... but it shouldn't happen with the soft
 debugger. Do you have the menu option Run-Run with-Mono Soft
 Debugger?
 
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Re: [Mono-dev] Cannot compile monodebugger with mono from svn trunk

2010-05-25 Thread xplicit

For me it does not matter, which debbuger to use. I just want to have the
ablity to debug my applications in monodevelop with the latest mono. I tried
to debug mono 2.7 application in monodevelop 2.2 without compiling and
installing debugger, but I got the error:

System.Runtime.Remoting.RemotingException: Tcp transport error.

Server stack trace: 
  at System.Runtime.Remoting.Channels.Tcp.TcpMessageIO.ReceiveMessageStatus
(System.IO.Stream networkStream, System.Byte[] buffer) [0x0] 
  at
System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.ProcessMessage
(IMessage msg, ITransportHeaders requestHeaders, System.IO.Stream
requestStream, ITransportHeaders responseHeaders, System.IO.Stream
responseStream) [0x0] 
  at
System.Runtime.Remoting.Channels.BinaryClientFormatterSink.SyncProcessMessage
(IMessage msg) [0x0] 

Exception rethrown at [0]: 
 --- System.Runtime.Remoting.RemotingException: Connection closed
  at System.Runtime.Remoting.Channels.Tcp.TcpMessageIO.StreamRead
(System.IO.Stream networkStream, System.Byte[] buffer, Int32 count)
[0x0] 
  at System.Runtime.Remoting.Channels.Tcp.TcpMessageIO.ReceiveMessageStatus
(System.IO.Stream networkStream, System.Byte[] buffer) [0x0] 
  --- End of inner exception stack trace ---
  at System.Runtime.Remoting.Channels.Tcp.TcpMessageIO.ReceiveMessageStatus
(System.IO.Stream networkStream, System.Byte[] buffer) [0x0] 
  at
System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.ProcessMessage
(IMessage msg, ITransportHeaders requestHeaders, System.IO.Stream
requestStream, ITransportHeaders responseHeaders, System.IO.Stream
responseStream) [0x0] 
  at
System.Runtime.Remoting.Channels.BinaryClientFormatterSink.SyncProcessMessage
(IMessage msg) [0x0] 

this is was the reason why I try to compile debugger with mono 2.7



Michael Hutchinson wrote:
 
 On Mon, May 24, 2010 at 2:56 PM, xplicit s...@ngs.ru wrote:

 I tried to compile monodebugger with mono from trunk and could not.
 
 FWIW, are you sure you want MDB? Since Mono 2.6 there's a new SDB
 debugger built into the Mono runtime by default, which MonoDevelop 2.2
 supports by default without any extra addins.
 
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Re: [Mono-dev] bug or wrong mono compilation?

2010-05-24 Thread xplicit

I posted the bug #608396


Geoff Norton wrote:
 
 It appears to be a bug in the dmcs compiler, could you file it in bugzilla
 please?
 

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[Mono-dev] Cannot compile monodebugger with mono from svn trunk

2010-05-24 Thread xplicit

I tried to compile monodebugger with mono from trunk and could not. 

I use mono parallel environment and I run ./autogen.sh --prefix=/opt/mono
and configure failed, with error: *** Your Mono is too old for this version
of the debugger.
I investigated this issue and found, that configure tries to compile C file
with following code:

///skipped
#include mono/metadata/mono-debug.h
#include mono/metadata/debug-mono-symfile.h

int
main ()
{

#if MONO_DEBUGGER_MAJOR_VERSION  72
#error Your mono is too old for this version of the debugger.
#endif
#if MONO_SYMBOL_FILE_MAJOR_VERSION != 50
#error Your mono is too old for this version of the debugger. 
#endif
#if MONO_SYMBOL_FILE_MINOR_VERSION  0
#error Your mono is too old for this version of the debugger. 
#endif

  ;
  return 0;
}

and compiler cannot find includes

conftest.c:44:38: error: mono/metadata/mono-debug.h: No such file or
directory
conftest.c:45:46: error: mono/metadata/debug-mono-symfile.h: No such file or
directory
 
according to specs configure should pass $PREFIX/include directory to
compiler, but these files are located in the 
/opt/mono/include/mono-2.0/mono/metadata/mono-debug.h not in
/opt/mono/include/...

I ran 
export CPPFLAGS='-I/opt/mono/include/mono-2.0'
./autogen.sh --prefix=/opt/mono

and configure was successfully. After that I ran make and got the error:

/opt/mono/bin/gmcs -target:library -out:Mono.Debugger.SymbolWriter.dll
-d:CECIL -debug -define:DEBUG -define:DEBUGGER_SOURCE -nowarn:0169,0067  
-keyfile:../build/mono.snk -r:Mono.GetOptions -r:./Mono.Cecil.dll
../symbolwriter/MonoSymbolFile.cs ../symbolwriter/MonoSymbolTable.cs
AssemblyInfo.cs
error CS0006: cannot find metadata file `Mono.GetOptions'

As I understand Mono.GetOptions is obsolete, and was removed from mono
(changed to Mono.Options?), but debugger still have this reference.

I can compile debugger only with mono 2.6.4, but I am not sure, that I can
debug mono 2.7 apps with this debugger from monodevelop. Also, I have a
question, does the debugger support DLR?

svn info
URL: http://anonsvn.mono-project.com/source/trunk/debugger
Repository Root: http://anonsvn.mono-project.com/source
Repository UUID: e3ebcda4-bce8-0310-ba0a-eca2169e7518
Revision: 157801


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Re: [Mono-dev] Cannot compile monodebugger with mono from svn trunk

2010-05-24 Thread xplicit

Thanks, Robert,

You patch resolves the first issue, and I don't have to export CPPFLAGS
anymore. 

Anything about
error CS0006: cannot find metadata file `Mono.GetOptions' during make?

Sergey Zhukov


Robert Jordan wrote:
 
 On 24.05.2010 21:07, Robert Jordan wrote:
 On 24.05.2010 20:56, xplicit wrote:

 You're seeing this error because mdb's configure is not finding
 the pc file of your own private Mono installation.

 Set PKG_CONFIG_PATH=/opt/mono/lib/pkgconfig

 and configure should succeed. See
 http://www.mono-project.com/Parallel_Mono_Environments.
 
 Additionally, the attached patch is required for mdb trunk
 because Mono's pc name has changed from mono to mono-2.
 
 Robert
 
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Re: [Mono-dev] bug or wrong mono compilation?

2010-05-23 Thread xplicit

svn info

URL: svn://anonsvn.mono-project.com/source/trunk/mono
Repository Root: svn://anonsvn.mono-project.com/source
Repository UUID: e3ebcda4-bce8-0310-ba0a-eca2169e7518
Revision: 157507

Why dmcs could be not working in this case? When I change source code to

dynamic a=new object();
string s=a.ToString();
Console.WriteLine(s);

It works as expected.



Alan McGovern wrote:
 
 It works fine with r156922 from SVN. When building from trunk, always
 give the svn revision that you built with.
 
 Alan.
 
 On Sat, May 22, 2010 at 5:36 PM, xplicit s...@ngs.ru wrote:

 I have compiled mono 2.7 from trunk and try to use C# 4.0 features. I
 wrote
 simple program:

 using System;

 namespace test2
 {
        class MainClass
        {
                public static void Main (string[] args)
                {
                        dynamic a=new object();

                        Console.WriteLine(a.ToString());
                }
        }
 }

 and run it. I expect System.Object instead of it the exception occurs:

 Unhandled Exception:
 Microsoft.CSharp.RuntimeBinder.RuntimeBinderException:
 `string' does not contain a definition for `WriteLine'
 at (wrapper dynamic-method) object.CallSite.Target
 (System.Runtime.CompilerServices.Closure,System.Runtime.CompilerServices.CallSite,object)
 IL 0x0004e, 0x000a6
 at System.Dynamic.UpdateDelegates.UpdateAndExecuteVoid1
 (System.Runtime.CompilerServices.CallSite,object) 0x00365
 at test2.MainClass.Main (string[]) [0x0005d] in
 /home/sergey/Projects/test2/test2/Main.cs:11

 What is this: bug in the mono, or I have wrongly compiled mono?

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[Mono-dev] bug or wrong mono compilation?

2010-05-22 Thread xplicit

I have compiled mono 2.7 from trunk and try to use C# 4.0 features. I wrote
simple program:

using System;

namespace test2
{
class MainClass
{
public static void Main (string[] args)
{
dynamic a=new object();

Console.WriteLine(a.ToString());
}
}
}

and run it. I expect System.Object instead of it the exception occurs:

Unhandled Exception: Microsoft.CSharp.RuntimeBinder.RuntimeBinderException:
`string' does not contain a definition for `WriteLine'
at (wrapper dynamic-method) object.CallSite.Target
(System.Runtime.CompilerServices.Closure,System.Runtime.CompilerServices.CallSite,object)
IL 0x0004e, 0x000a6
at System.Dynamic.UpdateDelegates.UpdateAndExecuteVoid1
(System.Runtime.CompilerServices.CallSite,object) 0x00365
at test2.MainClass.Main (string[]) [0x0005d] in
/home/sergey/Projects/test2/test2/Main.cs:11

What is this: bug in the mono, or I have wrongly compiled mono?

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Re: [Mono-dev] Compiling mono from trunk on Ubuntu

2010-05-17 Thread xplicit

I resolved this issue by making fresh install of ubuntu (it was something
wrong with mono installation)
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