Re: [Mono-dev] SWF, gtk#, OSX, Linux, Win32, GUI's thougths?

2005-11-23 Thread xiii29




Miguel de Icaza wrote:

  
CODY RUSSELL [EMAIL PROTECTED] wrote:



  I think OSX support for GTK just went into cvs recently.
  

with no need for X11? can anyone confirm this?

  
  
That is correct.

Miguel.
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More info :
http://developer.imendio.com/wiki/Gtk_Mac_OS_X




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Re: [Mono-dev] SWF, gtk#, OSX, Linux, Win32, GUI's thougths?

2005-11-23 Thread Cody Russell
On Tue, 2005-11-22 at 23:24 -0500, ted leslie wrote:
 On Tue, 22 Nov 2005 15:15:17 -0600
 CODY RUSSELL [EMAIL PROTECTED] wrote:
 
  I think OSX support for GTK just went into cvs recently.
 
 with no need for X11? can anyone confirm this?

Just look in gnome cvs; Anders committed Mac support just a few days
ago, so I guess it'll go into the 2.9.x release series.

You might find this more informative of the progress:

http://developer.imendio.com/wiki/Gtk_Mac_OS_X

Regards,
   Cody

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[Mono-dev] SWF, gtk#, OSX, Linux, Win32, GUI's thougths?

2005-11-22 Thread ted leslie

I would just like to get some thoughts and clarifications about a few things.

1) It says SWF at end of month.. and then months of testing.. when will it 
likely debut in the
standard distribution (dowload page) , and not be a cvs only? 

2) It is mentioned how SWF will work on Win32, OSX and linux, is it possible 
that the release that
has SWF will for sure have SWF working on all three Win32/Linux/OSX, 
with OSX not needing X11
support .. or may it be the case that it could come out, at fisrt, not 
supporting OSX?

3) No IP flames intended here (just assume there might be an issue) ... 
Having been around Mono now for 2+ years, I have seen much written
about the licensing and IP issues. Let just assume for this question 
that there is a possibly a MS
IP issue that could come along for SWF in the future. I would really 
rather use GTK# 
for win32/linux/OSX x-platform dev. (call it personal choice) but as we 
know gtk# for 
native OSX (no X11 deps.) is no where is sight. So this (above) got me 
thinking -
We know a certain portion of people on/in the Mono project are MS 
people (which is great,
Mono needs that), and the MS people are of course going to want SWF for 
their GUI a lot of
the time? But is it not true that many others would want gtk#? and in 
fact from what I see 
in the demo pages, gtk# IS very popular. So I find it odd that gtk# 
support for native
OSX is still perhaps completely out of sight, yet we could be close to 
having SWF for
native OSX now? and there are possibly some IP issue with SWF on 
linux/OSX. So the end
result of my thinking is .. is there not a disproportionate amount of 
time being spent
on SWF on native OSX than gtk# on native OSX? maybe the answer is - 
that i am one
of about 5 people that care about using  gtk# on native OSX :(
Or perhaps SWF for native OSX came very easy? and gtk# for native OSX 
is very hard to implement? 

-tl
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Re: [Mono-dev] SWF, gtk#, OSX, Linux, Win32, GUI's thougths?

2005-11-22 Thread CODY RUSSELL
I think OSX support for GTK just went into cvs recently.

- Original Message -
From: ted leslie [EMAIL PROTECTED]
Date: Tuesday, November 22, 2005 3:04 pm
Subject: [Mono-dev] SWF, gtk#, OSX, Linux, Win32, GUI's thougths?

 
 I would just like to get some thoughts and clarifications about a 
 few things.
 
 1) It says SWF at end of month.. and then months of testing.. when 
 will it likely debut in the
   standard distribution (dowload page) , and not be a cvs only? 
 
 2) It is mentioned how SWF will work on Win32, OSX and linux, is it 
 possible that the release that
   has SWF will for sure have SWF working on all three 
 Win32/Linux/OSX, with OSX not needing X11
   support .. or may it be the case that it could come out, at fisrt, 
 not supporting OSX?
 
 3) No IP flames intended here (just assume there might be an issue) 
 ... 
   Having been around Mono now for 2+ years, I have seen much written
   about the licensing and IP issues. Let just assume for this 
 question that there is a possibly a MS
   IP issue that could come along for SWF in the future. I would 
 really rather use GTK# 
   for win32/linux/OSX x-platform dev. (call it personal choice) but 
 as we know gtk# for 
   native OSX (no X11 deps.) is no where is sight. So this (above) 
 got me thinking -
   We know a certain portion of people on/in the Mono project are MS 
 people (which is great,
   Mono needs that), and the MS people are of course going to want 
 SWF for their GUI a lot of
   the time? But is it not true that many others would want gtk#? and 
 in fact from what I see 
   in the demo pages, gtk# IS very popular. So I find it odd that 
 gtk# support for native
   OSX is still perhaps completely out of sight, yet we could be 
 close to having SWF for
   native OSX now? and there are possibly some IP issue with SWF on 
 linux/OSX. So the end
   result of my thinking is .. is there not a disproportionate amount 
 of time being spent
   on SWF on native OSX than gtk# on native OSX? maybe the answer is -
 that i am one
   of about 5 people that care about using  gtk# on native OSX :(
   Or perhaps SWF for native OSX came very easy? and gtk# for native 
 OSX is very hard to implement? 
 
 -tl
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Re: [Mono-dev] SWF, gtk#, OSX, Linux, Win32, GUI's thougths?

2005-11-22 Thread ted leslie
On Tue, 22 Nov 2005 15:15:17 -0600
CODY RUSSELL [EMAIL PROTECTED] wrote:

 I think OSX support for GTK just went into cvs recently.

with no need for X11? can anyone confirm this?

-tl

 
 - Original Message -
 From: ted leslie [EMAIL PROTECTED]
 Date: Tuesday, November 22, 2005 3:04 pm
 Subject: [Mono-dev] SWF, gtk#, OSX, Linux, Win32, GUI's thougths?
 
  
  I would just like to get some thoughts and clarifications about a 
  few things.
  
  1) It says SWF at end of month.. and then months of testing.. when 
  will it likely debut in the
  standard distribution (dowload page) , and not be a cvs only? 
  
  2) It is mentioned how SWF will work on Win32, OSX and linux, is it 
  possible that the release that
  has SWF will for sure have SWF working on all three 
  Win32/Linux/OSX, with OSX not needing X11
  support .. or may it be the case that it could come out, at fisrt, 
  not supporting OSX?
  
  3) No IP flames intended here (just assume there might be an issue) 
  ... 
  Having been around Mono now for 2+ years, I have seen much written
  about the licensing and IP issues. Let just assume for this 
  question that there is a possibly a MS
  IP issue that could come along for SWF in the future. I would 
  really rather use GTK# 
  for win32/linux/OSX x-platform dev. (call it personal choice) but 
  as we know gtk# for 
  native OSX (no X11 deps.) is no where is sight. So this (above) 
  got me thinking -
  We know a certain portion of people on/in the Mono project are MS 
  people (which is great,
  Mono needs that), and the MS people are of course going to want 
  SWF for their GUI a lot of
  the time? But is it not true that many others would want gtk#? and 
  in fact from what I see 
  in the demo pages, gtk# IS very popular. So I find it odd that 
  gtk# support for native
  OSX is still perhaps completely out of sight, yet we could be 
  close to having SWF for
  native OSX now? and there are possibly some IP issue with SWF on 
  linux/OSX. So the end
  result of my thinking is .. is there not a disproportionate amount 
  of time being spent
  on SWF on native OSX than gtk# on native OSX? maybe the answer is -
  that i am one
  of about 5 people that care about using  gtk# on native OSX :(
  Or perhaps SWF for native OSX came very easy? and gtk# for native 
  OSX is very hard to implement? 
  
  -tl
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