[Mono-devel-list] mono SDL linux/win32 SDL.DLL - my brain hurts!

2005-07-21 Thread David_Hudson
I am the maintainer of SDL.NET and Tao.Sdl. The easiest course of action to
get you up and running (and the method I used to produce the Linux
screenshots) is to put Tao.Sdl.dll, SdlDotNet.dll in your path and make
sure that Tao.Sdl.dll.config lists the correct filenames (either for Linux
or MacOSX). I hope to get rid of the config file and set the lib name at
runtime for Tao.Sdl, but I have not implemented that yet. Any advice on the
best way to do that would be greatly appreciated.

Dave


 --

 Message: 4
 Date: Thu, 21 Jul 2005 00:50:56 -0400
 From: ted leslie [EMAIL PROTECTED]
 Subject: Re: [Mono-devel-list] mono SDL linux/win32 SDL.DLL - my brain
hurts!
 To: mono-devel-list@lists.ximian.com
 Message-ID: [EMAIL PROTECTED]
 Content-Type: text/plain; charset=us-ascii

 I got it working on the really old SDL.NET package that had
 Make/Build support for Mono,
 I needed to put up the SDL-Dev libs too !! arggh!!! :(

 But still, i'd love to be able to get a recent  (this year) build
 for SDL.NET working,
 as it looks really different (the new one) then the older one.

 Also if anyone could write a small, or point to a resource talking to
the:
 How you write a wrapper in C#/Mono/Linux to wrap a standard libraryin
linux
 that would be appreciated.

 and if someone could build the latest SDL.NET and post it somewhere
 that would be very much appreciated as well.

 -tl


 On Thu, Jul 21, 2005 at 03:36:48PM +1200, David Mitchell wrote:
  Try this:
 
 
http://prdownloads.sourceforge.net/cs-sdl/SdlDotNet-3.1.2-1.zip?download
 
  Looks like the latest linux version to me.
 
  David
 
  ted leslie wrote:
  (After my preamble, I am essentially asking .. how does a wrapper to
  .Net/Mono work .)
  
  There must not be to many people writting cross platform apps
  that need sound? Searching for sound (audio, mp3, sound) on
  mono-project.com via mail list, etc
  returns almost nothing.
  
  Anyways I came across SDL on the Resources page wow!!! this will
solve
  my problems!
  
  I go to   cs-sdl.sourceforge.net
  and check it out,
  It has SDL.NET for Win32 and Linux (mono is supported, it says)
  So i download the support libraries for SDL.NET which are the
traditional
  SDL libs .. put them on Win32 and updated
  my ones on my Suse box.
  I ran the Examples just fine on Win32
  
  Now on to Linux and Mono ...
  
  First off the latest SDL.NET downloads on sourceforge seem to be for
Win32
  only (as an aside they have a nice installer that does everything for
you
  on the Win32 side of things)
  
  So i dig back a COUPLE years and get a gz file (of SDL.NET) that has
linux
  support
 (incidently i see screen caps in SDL.NET project page of SDL apps
 running on linux so even thought
the linux support in the project seems old, it infact looks
like it run and works)
  
  I build the SDL.NET on Linux (using latest stable release Mono), but
there
  is an error in the Makefile,
  the pathing slash is of the windows variety (hm...?), so i fix
that
  and Makefile the SDL.NET DLL's
  and the examples.
  
  The Examples compile/build fine but the give a Mono runtime error that

  they can't
  find System DLL:SDL.dll
  
  
  --An exception was thrown by the type initializer for SdlDotNet.Music

  --- System.DllNotFoundException: SDL.dll
  
  
  So this is were I hit a dead end because I don't know anything about
  .Net/C# wrappers to traditional C based libraries on Linux.
  I looked at the gtk-sharp wrapper (cause i know it works), I see a
mixer
  of C and CS files and traditional
  gcc references in makefiles, but basically it looks like a big job to
  figure out gtk-sharp's process of a wrapper.
  
  On that note, is there a doucmentation section somewhere on that -
i.e.
  building wrappers?
  
  To me, I am thinking in the end SDL.NET has to get hold of the
routines in
  the
  SDL .so file right?
  how does that happen? I know how it happens in a traditional C/gcc
  compile, link, create a .so file, and compile your apps with dynamic
  support againt the .so   what bit of magic get Mono to see/do
that
  (with its wrapper)?
  
  I check around the SDL.NET code and see in the Natives.cs file this:
  
  const string SDL_DLL = SDL;
  const string MIX_DLL = SDL_mixer;
  // General
  [DllImport(SDL_DLL,
  CallingConvention=CallingConvention.Cdecl),
  SuppressUnmanagedCodeSecurity]
  public static extern int SDL_Init(int flags);
  
  which I am thinking is pretty key to the process ...
  but why reference   SDL.DLL  ... I don't have that on Linux, thats on
  Win32.
  
  Anyone shed light?
  
  Also, would it be a hard job making the same wrapper to the SDL lib on

  MAC-OSX to complete a good cross-platfrom
  SDL.NET class for Mono ?
  
  -tl
  
  
  
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  Mono-devel-list mailing list
  Mono

Re: [Mono-devel-list] mono SDL linux/win32 SDL.DLL - my brain hurts!

2005-07-21 Thread Rafael Teixeira
Hi Ted,

Did you forget to copy the *.dll.config files that tell mono how to
link against native non-windows libraries?

See http://www.mono-project.com/Interop_with_Native_Libraries for details.

rant
This is the authoritative summary on the subject and I can't think of
a good reason for some people missing it on Mono's site.

trying-to-be-funny
Should we have a prominent page on the site for a Quick Course on
Wiki Navigation or Googling the Web?
/trying-to-be-funny

/rant

Sorry for the rant, possibly I'm not thinking straight today.

Lets cheer up,

:)

On 7/21/05, ted leslie [EMAIL PROTECTED] wrote:
 
 This version (of SDL.NET) has a script directory that you run to make a 
 project for sharpdev or monodev
 i made for monodev (all though i have never used it, use slick-edit for dev),
 the script assumed the exe would run right away, so i needed to add  mono  
 in front of it
 as i dont have my kernel mod'd to run a mono.exe right away.
 Then when i started monodevelop and loaded in the project it made for me for 
 monodevelop ..
 it still has windows pathing in it that caused errors,
 Really seems to me this SDL.NET  project is very Windows flavoured!
 
 I don't know monodevelop ..
 
 Can someone build a workable SDL.NET (for/on linux) for me and send it or 
 post it up somewhere?
 
 Having said that, I can't help but think that even this newer version, if i 
 was to sucessfully build it,
 wouldn't it too still want to find/link to something other then SDL.dll ?
 I dont see all the DllImport attributes in this newer version either ... 
 making me think this isn't
 destin to be built  using mono to target linux, but for mono to target .Net 
 on Win32 OS?
 
 Just to be sure here - there is a SDL.NET build FOR Mono on Linux right, if 
 anyone is using it ...
 can they please come forward :)   ?
 
 -tl
 
 On Thu, Jul 21, 2005 at 03:36:48PM +1200, David Mitchell wrote:
  Try this:
 
  http://prdownloads.sourceforge.net/cs-sdl/SdlDotNet-3.1.2-1.zip?download
 
  Looks like the latest linux version to me.
 
  David
 
  ted leslie wrote:
  (After my preamble, I am essentially asking .. how does a wrapper to
  .Net/Mono work .)
  
  There must not be to many people writting cross platform apps
  that need sound? Searching for sound (audio, mp3, sound) on
  mono-project.com via mail list, etc
  returns almost nothing.
  
  Anyways I came across SDL on the Resources page wow!!! this will solve
  my problems!
  
  I go to   cs-sdl.sourceforge.net
  and check it out,
  It has SDL.NET for Win32 and Linux (mono is supported, it says)
  So i download the support libraries for SDL.NET which are the traditional
  SDL libs .. put them on Win32 and updated
  my ones on my Suse box.
  I ran the Examples just fine on Win32
  
  Now on to Linux and Mono ...
  
  First off the latest SDL.NET downloads on sourceforge seem to be for Win32
  only (as an aside they have a nice installer that does everything for you
  on the Win32 side of things)
  
  So i dig back a COUPLE years and get a gz file (of SDL.NET) that has linux
  support
   (incidently i see screen caps in SDL.NET project page of SDL apps
   running on linux so even thought
   the linux support in the project seems old, it infact looks
   like it run and works)
  
  I build the SDL.NET on Linux (using latest stable release Mono), but there
  is an error in the Makefile,
  the pathing slash is of the windows variety (hm...?), so i fix that
  and Makefile the SDL.NET DLL's
  and the examples.
  
  The Examples compile/build fine but the give a Mono runtime error that
  they can't
  find System DLL:SDL.dll
  
  
  --An exception was thrown by the type initializer for SdlDotNet.Music
  --- System.DllNotFoundException: SDL.dll
  
  
  So this is were I hit a dead end because I don't know anything about
  .Net/C# wrappers to traditional C based libraries on Linux.
  I looked at the gtk-sharp wrapper (cause i know it works), I see a mixer
  of C and CS files and traditional
  gcc references in makefiles, but basically it looks like a big job to
  figure out gtk-sharp's process of a wrapper.
  
  On that note, is there a doucmentation section somewhere on that - i.e.
  building wrappers?
  
  To me, I am thinking in the end SDL.NET has to get hold of the routines in
  the
  SDL .so file right?
  how does that happen? I know how it happens in a traditional C/gcc
  compile, link, create a .so file, and compile your apps with dynamic
  support againt the .so   what bit of magic get Mono to see/do that
  (with its wrapper)?
  
  I check around the SDL.NET code and see in the Natives.cs file this:
  
  const string SDL_DLL = SDL;
  const string MIX_DLL = SDL_mixer;
  // General
  [DllImport(SDL_DLL,
  CallingConvention=CallingConvention.Cdecl),
  SuppressUnmanagedCodeSecurity]
  public static extern int 

[Mono-devel-list] mono SDL linux/win32 SDL.DLL - my brain hurts!

2005-07-20 Thread ted leslie
(After my preamble, I am essentially asking .. how does a wrapper to .Net/Mono 
work .)

There must not be to many people writting cross platform apps
that need sound? Searching for sound (audio, mp3, sound) on mono-project.com 
via mail list, etc
returns almost nothing.

Anyways I came across SDL on the Resources page wow!!! this will solve my 
problems!

I go to   cs-sdl.sourceforge.net
and check it out, 
It has SDL.NET for Win32 and Linux (mono is supported, it says)
So i download the support libraries for SDL.NET which are the traditional SDL 
libs .. put them on Win32 and updated
my ones on my Suse box.
I ran the Examples just fine on Win32

Now on to Linux and Mono ...

First off the latest SDL.NET downloads on sourceforge seem to be for Win32 only 
(as an aside they have a nice 
installer that does everything for you on the Win32 side of things)

So i dig back a COUPLE years and get a gz file (of SDL.NET) that has linux 
support
(incidently i see screen caps in SDL.NET project page of SDL apps 
running on linux so even thought
the linux support in the project seems old, it infact looks 
like it run and works)

I build the SDL.NET on Linux (using latest stable release Mono), but there is 
an error in the Makefile,
the pathing slash is of the windows variety (hm...?), so i fix that and 
Makefile the SDL.NET DLL's
and the examples.

The Examples compile/build fine but the give a Mono runtime error that they 
can't
find System DLL:SDL.dll

 --An exception was thrown by the type initializer for SdlDotNet.Music --- 
 System.DllNotFoundException: SDL.dll

So this is were I hit a dead end because I don't know anything about .Net/C# 
wrappers to 
traditional C based libraries on Linux.
I looked at the gtk-sharp wrapper (cause i know it works), I see a mixer of C 
and CS files and traditional
gcc references in makefiles, but basically it looks like a big job to figure 
out gtk-sharp's process of a wrapper.

On that note, is there a doucmentation section somewhere on that - i.e. 
building wrappers?

To me, I am thinking in the end SDL.NET has to get hold of the routines in the
SDL .so file right? 
how does that happen? I know how it happens in a traditional C/gcc compile, 
link, create a .so file, and compile your apps with dynamic support againt the 
.so   what bit of magic get Mono to see/do that (with its wrapper)?

I check around the SDL.NET code and see in the Natives.cs file this:

const string SDL_DLL = SDL;
const string MIX_DLL = SDL_mixer;
// General
[DllImport(SDL_DLL, CallingConvention=CallingConvention.Cdecl), 
SuppressUnmanagedCodeSecurity]
public static extern int SDL_Init(int flags);

which I am thinking is pretty key to the process ...
but why reference   SDL.DLL  ... I don't have that on Linux, thats on Win32.

Anyone shed light?

Also, would it be a hard job making the same wrapper to the SDL lib on MAC-OSX 
to complete a good cross-platfrom
SDL.NET class for Mono ? 

-tl
 


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Re: [Mono-devel-list] mono SDL linux/win32 SDL.DLL - my brain hurts!

2005-07-20 Thread David Mitchell
Oh, and you'll also want to make sure SDL (http://www.libsdl.org) is 
installed on your machine.


David

David Mitchell wrote:

Try this:

http://prdownloads.sourceforge.net/cs-sdl/SdlDotNet-3.1.2-1.zip?download

Looks like the latest linux version to me.

David

ted leslie wrote:

(After my preamble, I am essentially asking .. how does a wrapper to 
.Net/Mono work .)


There must not be to many people writting cross platform apps
that need sound? Searching for sound (audio, mp3, sound) on 
mono-project.com via mail list, etc

returns almost nothing.

Anyways I came across SDL on the Resources page wow!!! this will 
solve my problems!


I go to   cs-sdl.sourceforge.net
and check it out, It has SDL.NET for Win32 and Linux (mono is 
supported, it says)
So i download the support libraries for SDL.NET which are the 
traditional SDL libs .. put them on Win32 and updated

my ones on my Suse box.
I ran the Examples just fine on Win32

Now on to Linux and Mono ...

First off the latest SDL.NET downloads on sourceforge seem to be for 
Win32 only (as an aside they have a nice installer that does 
everything for you on the Win32 side of things)


So i dig back a COUPLE years and get a gz file (of SDL.NET) that has 
linux support
(incidently i see screen caps in SDL.NET project page of SDL apps 
running on linux so even thought
the linux support in the project seems old, it infact looks 
like it run and works)


I build the SDL.NET on Linux (using latest stable release Mono), but 
there is an error in the Makefile,
the pathing slash is of the windows variety (hm...?), so i fix 
that and Makefile the SDL.NET DLL's

and the examples.

The Examples compile/build fine but the give a Mono runtime error that 
they can't

find System DLL:SDL.dll


--An exception was thrown by the type initializer for SdlDotNet.Music 
--- System.DllNotFoundException: SDL.dll




So this is were I hit a dead end because I don't know anything about 
.Net/C# wrappers to traditional C based libraries on Linux.
I looked at the gtk-sharp wrapper (cause i know it works), I see a 
mixer of C and CS files and traditional
gcc references in makefiles, but basically it looks like a big job to 
figure out gtk-sharp's process of a wrapper.


On that note, is there a doucmentation section somewhere on that - 
i.e. building wrappers?


To me, I am thinking in the end SDL.NET has to get hold of the 
routines in the
SDL .so file right? how does that happen? I know how it happens in a 
traditional C/gcc compile, link, create a .so file, and compile your 
apps with dynamic support againt the .so   what bit of magic get 
Mono to see/do that (with its wrapper)?


I check around the SDL.NET code and see in the Natives.cs file this:

const string SDL_DLL = SDL;
const string MIX_DLL = SDL_mixer;
// General
[DllImport(SDL_DLL, 
CallingConvention=CallingConvention.Cdecl), 
SuppressUnmanagedCodeSecurity]

public static extern int SDL_Init(int flags);

which I am thinking is pretty key to the process ...
but why reference   SDL.DLL  ... I don't have that on Linux, thats on 
Win32.


Anyone shed light?

Also, would it be a hard job making the same wrapper to the SDL lib on 
MAC-OSX to complete a good cross-platfrom

SDL.NET class for Mono ?
-tl
 



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--
David Mitchell
Software Engineer
Telogis

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Re: [Mono-devel-list] mono SDL linux/win32 SDL.DLL - my brain hurts!

2005-07-20 Thread ted leslie

This version (of SDL.NET) has a script directory that you run to make a project 
for sharpdev or monodev
i made for monodev (all though i have never used it, use slick-edit for dev),
the script assumed the exe would run right away, so i needed to add  mono  in 
front of it
as i dont have my kernel mod'd to run a mono.exe right away.
Then when i started monodevelop and loaded in the project it made for me for 
monodevelop ..
it still has windows pathing in it that caused errors,
Really seems to me this SDL.NET  project is very Windows flavoured!

I don't know monodevelop ..

Can someone build a workable SDL.NET (for/on linux) for me and send it or post 
it up somewhere?

Having said that, I can't help but think that even this newer version, if i was 
to sucessfully build it,
wouldn't it too still want to find/link to something other then SDL.dll ?
I dont see all the DllImport attributes in this newer version either ... making 
me think this isn't
destin to be built  using mono to target linux, but for mono to target .Net on 
Win32 OS?

Just to be sure here - there is a SDL.NET build FOR Mono on Linux right, if 
anyone is using it ...
can they please come forward :)   ?

-tl

On Thu, Jul 21, 2005 at 03:36:48PM +1200, David Mitchell wrote:
 Try this:
 
 http://prdownloads.sourceforge.net/cs-sdl/SdlDotNet-3.1.2-1.zip?download
 
 Looks like the latest linux version to me.
 
 David
 
 ted leslie wrote:
 (After my preamble, I am essentially asking .. how does a wrapper to 
 .Net/Mono work .)
 
 There must not be to many people writting cross platform apps
 that need sound? Searching for sound (audio, mp3, sound) on 
 mono-project.com via mail list, etc
 returns almost nothing.
 
 Anyways I came across SDL on the Resources page wow!!! this will solve 
 my problems!
 
 I go to   cs-sdl.sourceforge.net
 and check it out, 
 It has SDL.NET for Win32 and Linux (mono is supported, it says)
 So i download the support libraries for SDL.NET which are the traditional 
 SDL libs .. put them on Win32 and updated
 my ones on my Suse box.
 I ran the Examples just fine on Win32
 
 Now on to Linux and Mono ...
 
 First off the latest SDL.NET downloads on sourceforge seem to be for Win32 
 only (as an aside they have a nice installer that does everything for you 
 on the Win32 side of things)
 
 So i dig back a COUPLE years and get a gz file (of SDL.NET) that has linux 
 support
  (incidently i see screen caps in SDL.NET project page of SDL apps 
  running on linux so even thought
  the linux support in the project seems old, it infact looks 
  like it run and works)
 
 I build the SDL.NET on Linux (using latest stable release Mono), but there 
 is an error in the Makefile,
 the pathing slash is of the windows variety (hm...?), so i fix that 
 and Makefile the SDL.NET DLL's
 and the examples.
 
 The Examples compile/build fine but the give a Mono runtime error that 
 they can't
 find System DLL:SDL.dll
 
 
 --An exception was thrown by the type initializer for SdlDotNet.Music 
 --- System.DllNotFoundException: SDL.dll
 
 
 So this is were I hit a dead end because I don't know anything about 
 .Net/C# wrappers to traditional C based libraries on Linux.
 I looked at the gtk-sharp wrapper (cause i know it works), I see a mixer 
 of C and CS files and traditional
 gcc references in makefiles, but basically it looks like a big job to 
 figure out gtk-sharp's process of a wrapper.
 
 On that note, is there a doucmentation section somewhere on that - i.e. 
 building wrappers?
 
 To me, I am thinking in the end SDL.NET has to get hold of the routines in 
 the
 SDL .so file right? 
 how does that happen? I know how it happens in a traditional C/gcc 
 compile, link, create a .so file, and compile your apps with dynamic 
 support againt the .so   what bit of magic get Mono to see/do that 
 (with its wrapper)?
 
 I check around the SDL.NET code and see in the Natives.cs file this:
 
 const string SDL_DLL = SDL;
 const string MIX_DLL = SDL_mixer;
 // General
 [DllImport(SDL_DLL, 
 CallingConvention=CallingConvention.Cdecl), 
 SuppressUnmanagedCodeSecurity]
 public static extern int SDL_Init(int flags);
 
 which I am thinking is pretty key to the process ...
 but why reference   SDL.DLL  ... I don't have that on Linux, thats on 
 Win32.
 
 Anyone shed light?
 
 Also, would it be a hard job making the same wrapper to the SDL lib on 
 MAC-OSX to complete a good cross-platfrom
 SDL.NET class for Mono ? 
 
 -tl
  
 
 
 ___
 Mono-devel-list mailing list
 Mono-devel-list@lists.ximian.com
 http://lists.ximian.com/mailman/listinfo/mono-devel-list
 
 
 
 
 -- 
 David Mitchell
 Software Engineer
 Telogis
 
 
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Re: [Mono-devel-list] mono SDL linux/win32 SDL.DLL - my brain hurts!

2005-07-20 Thread ted leslie
I got it working on the really old SDL.NET package that had Make/Build support 
for Mono,
I needed to put up the SDL-Dev libs too !! arggh!!! :(

But still, i'd love to be able to get a recent  (this year) build for SDL.NET 
working,
as it looks really different (the new one) then the older one.

Also if anyone could write a small, or point to a resource talking to the:
How you write a wrapper in C#/Mono/Linux to wrap a standard library in linux
that would be appreciated.

and if someone could build the latest SDL.NET and post it somewhere that would 
be very much appreciated as well.

-tl


On Thu, Jul 21, 2005 at 03:36:48PM +1200, David Mitchell wrote:
 Try this:
 
 http://prdownloads.sourceforge.net/cs-sdl/SdlDotNet-3.1.2-1.zip?download
 
 Looks like the latest linux version to me.
 
 David
 
 ted leslie wrote:
 (After my preamble, I am essentially asking .. how does a wrapper to 
 .Net/Mono work .)
 
 There must not be to many people writting cross platform apps
 that need sound? Searching for sound (audio, mp3, sound) on 
 mono-project.com via mail list, etc
 returns almost nothing.
 
 Anyways I came across SDL on the Resources page wow!!! this will solve 
 my problems!
 
 I go to   cs-sdl.sourceforge.net
 and check it out, 
 It has SDL.NET for Win32 and Linux (mono is supported, it says)
 So i download the support libraries for SDL.NET which are the traditional 
 SDL libs .. put them on Win32 and updated
 my ones on my Suse box.
 I ran the Examples just fine on Win32
 
 Now on to Linux and Mono ...
 
 First off the latest SDL.NET downloads on sourceforge seem to be for Win32 
 only (as an aside they have a nice installer that does everything for you 
 on the Win32 side of things)
 
 So i dig back a COUPLE years and get a gz file (of SDL.NET) that has linux 
 support
  (incidently i see screen caps in SDL.NET project page of SDL apps 
  running on linux so even thought
  the linux support in the project seems old, it infact looks 
  like it run and works)
 
 I build the SDL.NET on Linux (using latest stable release Mono), but there 
 is an error in the Makefile,
 the pathing slash is of the windows variety (hm...?), so i fix that 
 and Makefile the SDL.NET DLL's
 and the examples.
 
 The Examples compile/build fine but the give a Mono runtime error that 
 they can't
 find System DLL:SDL.dll
 
 
 --An exception was thrown by the type initializer for SdlDotNet.Music 
 --- System.DllNotFoundException: SDL.dll
 
 
 So this is were I hit a dead end because I don't know anything about 
 .Net/C# wrappers to traditional C based libraries on Linux.
 I looked at the gtk-sharp wrapper (cause i know it works), I see a mixer 
 of C and CS files and traditional
 gcc references in makefiles, but basically it looks like a big job to 
 figure out gtk-sharp's process of a wrapper.
 
 On that note, is there a doucmentation section somewhere on that - i.e. 
 building wrappers?
 
 To me, I am thinking in the end SDL.NET has to get hold of the routines in 
 the
 SDL .so file right? 
 how does that happen? I know how it happens in a traditional C/gcc 
 compile, link, create a .so file, and compile your apps with dynamic 
 support againt the .so   what bit of magic get Mono to see/do that 
 (with its wrapper)?
 
 I check around the SDL.NET code and see in the Natives.cs file this:
 
 const string SDL_DLL = SDL;
 const string MIX_DLL = SDL_mixer;
 // General
 [DllImport(SDL_DLL, 
 CallingConvention=CallingConvention.Cdecl), 
 SuppressUnmanagedCodeSecurity]
 public static extern int SDL_Init(int flags);
 
 which I am thinking is pretty key to the process ...
 but why reference   SDL.DLL  ... I don't have that on Linux, thats on 
 Win32.
 
 Anyone shed light?
 
 Also, would it be a hard job making the same wrapper to the SDL lib on 
 MAC-OSX to complete a good cross-platfrom
 SDL.NET class for Mono ? 
 
 -tl
  
 
 
 ___
 Mono-devel-list mailing list
 Mono-devel-list@lists.ximian.com
 http://lists.ximian.com/mailman/listinfo/mono-devel-list
 
 
 
 
 -- 
 David Mitchell
 Software Engineer
 Telogis
 
 
___
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