RE: Sorry about the HTML :/

2001-03-28 Thread Albert Beevendorp

At 15:33 27-3-01 +0200, you wrote:
echo Y| format c: /u (For English versions)
echo J| format c: /u (For dutch versions)

Gotta love inconsistency.

Sjeesss, Albert you should have remembered this, as I recall we both took
the same course _Basic MSDOS_.

Hehe, I did, but as you stated, MS-DOS isn't consistent. They SHOULD have 
implemented a /Y option like DELTREE... :)

But why are we discussing PC issues in the mailling list?

GreeTz, BiFi

Visit my Home Page at www.bifi.msxnet.org
mail me at: [EMAIL PROTECTED]
FTP: ftp.bifi.msxnet.org
ICQ #36126979

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Re: Sorry about the HTML :/

2001-03-28 Thread Eric . Boon




 % mke2fs /dev/hda1

 $ mke2fs /dev/hda1
 mke2fs 1.19, 13-Jul-2000 for EXT2 FS 0.5b, 95/08/09

Yea, what'd you expect from software from the stone age?
Upgrade, man, upgrade!

 mke2fs: Permission denied while trying to determine filesystem size

You must be root to do this...

:-)
 Eric




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RE: v9938 databook...

2001-03-28 Thread B. Wijnen

I have a pretty good photocopy (at least most of it is pretty good...)
I'll take it with me to Tilburg. Where can I find you?

On Tue, 27 Mar 2001, Hans Otten wrote:

 Yes, with the right software (Finereader for example) ocr scanning is a very
 mature solution of getting text into editable format again.
 
 But you need quality scans or the original paper and a scanner. The 9938
 scans made by Sean Young are too low quality for ocr software. 
 
 So if someone has good scans or good original or photocopies...
 
 Hans

---
/** mastermind. input 4 numbers 0-5. output right.in the right place **/

 main(){int  c[4]   ,x=3  ,l=getpid()  ,i;;   for(  srand(l);c[  x]=-   rand
()%6 ,x--   ;);;  for( ;44   x;){  char a[9] ,*p=
 "%.1f\n",   b[9];x=i=0;  gets(a);for   (l=4 ;l--   ;)x+=-(a[l]  -=48)==
   (b[l  ]=c[   l]);  ;for   (l=0;16i;l =++i %4)x
+=(b[i/4]+   a[l]   ?0:(  a[l]=b[i/4] =10)) ;printf(p,x  *.1)   ;};}


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Re: Multi color sprites

2001-03-28 Thread Manuel Bilderbeek

On 27 Mar 2001, Hans Guijt wrote:

 Eric Boon ([EMAIL PROTECTED]) wrote:
 and also for sprites in screen 0.

 Sprites in Screen 0? I don't believe you! ;-)

 You could emulate it by allocating 4 characters (say, 251..254), and OR'ing
 the 'sprite' pattern and the characters behind it into them. Then you would
 have to replace the four affected characters with those characters. Making a
 mouse cursor for screen 0 in this manner should be possible, but it would be a
 lot of work.

 The principle is exactly the same as the normal text cursor, except with more
 characters so that the 'sprite' can move over character boundaries.

This newsgroup discussion brings me to a point:
WHY didn't any program for MSX used 2 cursors? I mean, a textcursor and a
mouse cursor. That can be so convenient! Placing the text cursor with the
mouse, selecting text with the mouse cursor...
TED e.g. could have used this very nicely. Also Moonblaster or any
other editor. I think this is really a missed chance. A mouse can be a
helpful tool, especially for beginners.

NOte, that this cursor doesn't need to be different than just a block-text
cursor. No fancy shit.

Grtjs, Manuel

PS: MSX 4 EVER! (Questions? The Ultimate MSX FAQ: http://www.faq.msxnet.org/)
PPS: Visit my home page at http://bilderbeek.cjb.net/


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Re: Multi color sprites

2001-03-28 Thread m . de . vries






Manuel Bilderbeek [EMAIL PROTECTED] on 28-03-2001 13:34:03

Please respond to [EMAIL PROTECTED]

To:
cc:   [EMAIL PROTECTED] (bcc: Michiel de Vries/BEON)

Subject:  Re: Multi color sprites




This newsgroup discussion brings me to a point:
WHY didn't any program for MSX used 2 cursors? I mean, a textcursor and a
mouse cursor. That can be so convenient! Placing the text cursor with the
mouse, selecting text with the mouse cursor...
TED e.g. could have used this very nicely. Also Moonblaster or any
other editor. I think this is really a missed chance. A mouse can be a
helpful tool, especially for beginners.

NOte, that this cursor doesn't need to be different than just a block-text
cursor. No fancy shit.

Grtjs, Manuel

PS: MSX 4 EVER! (Questions? The Ultimate MSX FAQ: http://www.faq.msxnet.org/)
PPS: Visit my home page at http://bilderbeek.cjb.net/


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Well. there is an MSX program that uses 2 cursors in screen 0: a textcursor
  and a mousecursor.

It is a MIDI program for MSX called MERIDIAN. Interested?



Gtx

Michiel



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Re: Multi color sprites

2001-03-28 Thread Manuel Bilderbeek


 Well. there is an MSX program that uses 2 cursors in screen 0: a textcurs
or
   and a mousecursor.
 
 It is a MIDI program for MSX called MERIDIAN. Interested?

Hey, that's nice Michiel! :-)
Doesn't Compass use it too?

Anyway. I would be interested if I had any MIDI equipment. But the only thing 
MIDI I have is my Music Module. (Okay, and also my Yamaha CX-5M MSX.) And 
besides, IIRC Meridian needs 1MB of RAM, and I have only (?) 512kB.

Great work though, Michiel! Keep up the good work!


Grtjs, Manuel

PS: MSX 4 EVER! (Questions? The Ultimate MSX FAQ: http://www.faq.msxnet.org/)
PPS: Visit my home page at http://bilderbeek.cjb.net/ 



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Re: Multi color sprites

2001-03-28 Thread Bjørn Boye Skjoldhammer

What is meridian exactly?

Greetz, from Bjrn Boye Skjoldhammer aka trd

www.trd.msxnet.org
ICQ #20449307

- Original Message - 
From: "Manuel Bilderbeek" [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, March 28, 2001 2:48 PM
Subject: Re: Multi color sprites 


 
  Well. there is an MSX program that uses 2 cursors in screen 0: a textcurs
 or
and a mousecursor.
  
  It is a MIDI program for MSX called MERIDIAN. Interested?
 
 Hey, that's nice Michiel! :-)
 Doesn't Compass use it too?
 
 Anyway. I would be interested if I had any MIDI equipment. But the only thing 
 MIDI I have is my Music Module. (Okay, and also my Yamaha CX-5M MSX.) And 
 besides, IIRC Meridian needs 1MB of RAM, and I have only (?) 512kB.
 
 Great work though, Michiel! Keep up the good work!
 
 
 Grtjs, Manuel
 
 PS: MSX 4 EVER! (Questions? The Ultimate MSX FAQ: http://www.faq.msxnet.org/)
 PPS: Visit my home page at http://bilderbeek.cjb.net/ 
 
 
 
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An MSX poem

2001-03-28 Thread Wynke Stulemeijer


Hi!

I wrote this poem today, and some people told me to put it on the  mailing
list. I'm not sure it is that good, but well, here it is:



MSX, you've brought us many nights
Of game and programming delight
For many years, and more, somehow,
But, MSX, where are you now?

Are you just a forgotten toy
That no-one plays with any more
Except for some nostalgic minds
While even those are hard to find?

Or is there still a spark of life,
Could MSX once again thrive
If only we would try?

But even if it has no active part
MSX is always in our heart
So it will never die!



Wynke.

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Re: GEM v0.6 released!

2001-03-28 Thread Adriano Camargo Rodrigues da Cunha


 As we said many times... Marat Fayzullin is fudeba.
 You're a bit of a fudeba yourself, I recieved that message 4 times! :/

Yes, I'm fudeba. I never said I wasn't. :)
Sorry for the four copies of the message.
Netscape refused to send my messages 4 times, but, in fact, it sent
them four times! :/


Adriano Camargo Rodrigues da Cunha ([EMAIL PROTECTED])
http://www.adrpage.cjb.net  MSX: more fun per less



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Re: An MSX poem

2001-03-28 Thread Brendan Cross

I really like the poem, but I disagree about it only being for nostalgic 
minds. I live in Canada, and as such never had an MSX while younger. Why, my 
current MSX2 is a few months older than I am! (I turn sixteen in September, 
by MSX2 was built in early 1985 as best as I can tell.) I found out about 
MSX when I first entered my Snatcher obsession, from playing the Sega CD 
version. It was a dream come true when I was able to actually get my MSX2, 
which I love much better than the PC I am using to type this. (If only I had 
a hard drive, Uzix and an MSX modem, I wouldn't need a PC at all!)

Original Message Follows
From: Wynke Stulemeijer [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: An MSX poem
Date: Wed, 28 Mar 2001 23:59:48 +0200


Hi!

I wrote this poem today, and some people told me to put it on the  mailing
list. I'm not sure it is that good, but well, here it is:



MSX, you've brought us many nights
Of game and programming delight
For many years, and more, somehow,
But, MSX, where are you now?

Are you just a forgotten toy
That no-one plays with any more
Except for some nostalgic minds
While even those are hard to find?

Or is there still a spark of life,
Could MSX once again thrive
If only we would try?

But even if it has no active part
MSX is always in our heart
So it will never die!



Wynke.

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Re: GEM v0.6 released!

2001-03-28 Thread Patriek Lesparre

Manuel Bilderbeek wrote:
  Hehe, not much ^^; Although the new hardware sprite renderer is okay for
  playing Tetris :)

But not good for anything else? It's not even default...

Well, the color limitation is a big problem. You can try it with any game 
ofcourse :)

  Sometimes I wonder
  what he feels like after seeing GEM and remembering his words ;)

Well, he says his words still stand, because it is so slow that he thinks 
it's still unplayable, since it's no fun anymore at this speed...

He never said it was a requirement to be fully playable! He said it was 
impossible to even create a LIMITED emulator. Well GEM is really only 
limited in speed, and not by that much. Early PC emulators were way slower. 
I remember playing VGB v0.6 on a 486DX40 and it was slow as hell! What a 
hypocrit asshole!!

  However, there was NO noticable speed-up! :(

Maybe all the RST jumps take too much time?

Nah. I only use the technique on runs of 3 or more instructions. The 
overhead of entering in and out is really very small.
It's just near to impossible to scan the actual game-engine. I know Tetris 
is nothing but a few large jumptables. And even by scanning every address 
in those tables (I have tetris' source code so it's easy ^_^) there was no 
improvement. Actually kind of weird... :/

  MSX, with its limited memory.

What's limited? 128kB? 512kB? 4MB?

64kB address space is very limiting in some situations. Although 
memory-mapping has advantages, and GEM makes heavy use of those, there are 
also a lot of advantages to linear memory.
Ideally, you should be able to access memory in both ways. :)

Greets,
 Patriek


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