Re: [MSX] switching r800 - z80 in TP

2003-12-28 Thread raymond
Hello Patriek,

I understand your sarcasm, but trust me we have spend two saterdays on 
this problem now. Tried to get rid of it in several ways, but haven't 
succeeded in our attempts.

We've been bugsearching, and I can you tell more about this problem. To be 
exact it looks like the player is only willing to play in R800 mode on a 
Turbo R. When I switch to Z80 before I load the player or when the player 
is loaded it crashes. I even tried it without the game and then it also 
crashes. The problem is, this moonblaster player that cannot work 
correctly on a Turbo R when you switch to Z80 before or after you have 
loaded it. All I can do with this is not using it, but nobody is waiting 
for a game without music. As I am not a ML programmer and I do not have 
the sourcecode from this I cannot search for the bug in this code and if I 
had the ML sourcecode I wouldn't know what I should search for as we are 
creating our game in TP.

Thanks.

Raymond





Patriek Lesparre [EMAIL PROTECTED] 
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28-12-2003 07:50
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Re: [MSX] switching r800 - z80 in TP






Raymond wrote:
Isn't there somebody out there who can rewrite this so that it will work 
correctly?

sarcasm
What would you like rewritten? Your program, the MoonBlaster player, MSX 
BIOS, the compiler?
Please send an application form in threefold to the address shown on the 
screen when the error occurs.
/sarcasm

First thing you do is pinpointed the EXACT moment the hang occurs.
Then, find out whether or not the processor is executing an interrupt 
routine or whether interrupts are enabled or disabled.
Also check for variables that have values that seem impossible and other 
things that are just plain weird.

Only once you find out WHAT is wrong, you can find out how to FIX IT. This 

can be tedious, I know, I've been there... But you can't just say 'rewrite 

this and that' if you don't know for certain where the problem is, and the 

best person to find out is you, the programmer. (hence the sarcasm at the 
top)

Even though it may seem to be the moonblaster player, it could be YOUR 
program that causes an environment in which moonblaster can't function. 
For 
instance, you may be overwriting parts of the moonblaster code that causes 

the hang.

Good luck, and happy bughunting!

 Patriek

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Re: [MSX] switching r800 - z80 in TP

2003-12-28 Thread Eric Boon
Patriek Lesparre wrote:

sarcasm
What would you like rewritten? Your program, the MoonBlaster player,
 MSX  BIOS, the compiler?

Yes. :-)

Even though it may seem to be the moonblaster player, it could be
 YOUR  program that causes an environment in which moonblaster can't
 function.
Indeed. If I may add an suggestion: write a *small* TP program, that
does nothing except for loading the MB routine and start a song. If
that works, then you most probably will find the root cause of the
problem in your own application, not in the MB routine...
	Eric

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Re: [MSX] switching r800 - z80 in TP

2003-12-28 Thread Patriek Lesparre
Hi Raymond,

That's indeed a pretty good indication the problem indeed lies with the player.

I suppose you're using Kari Lammassaari's Moonblaster player for Pascal?
I took a small look at it and here's how to disable the turboR detection:
Load a Hex-Editor (DiskView on MSX will do fine) and edit the mbplayer.mpc 
file. Byte 0327h should contain 38h, change this to 18h.

This will make the player think it's always running on Z80.

Greetz,
Patriek
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[MSX] MSX1-MANIA with loading pictures

2003-12-28 Thread yakumoklesk
Is there any msx-1 mania edition with the loading pictures of the 
games? Orat least can anyone get Knight Lore, Sir Fred and gunfright?

Thanks in advance.

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Re: [MSX] MSX1-MANIA with loading pictures

2003-12-28 Thread Vincent van Dam
Hi,

 Is there any msx-1 mania edition with the loading pictures of the
 games? Orat least can anyone get Knight Lore, Sir Fred and gunfright?
 
There is only one msx-1-mania edition. Some of the loading screens were
removed for extra diskspace, but most of them (if they were available at
compilation time) are left in the collection.

Vincent

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