Re: [MSX] Help for videogame of KARATE CHING for MSX1
Hi Patriek, I have do better thing for jump sprite enemy, Look!! Then, there is still of the flicker sprite bugs, Can you fix?? 10 REM KARATE CHING 20 REM (C)2009 AGsoftware 30 REM ANDREA GASPARRINI SOFT 40 REM CON SFONDO GRAFICO 50 REM SPRITES COMPLETI 60 REM 70 CLEAR200:COLOR,0,0:SCREEN2,2,1:COLOR 15,5,7:DEFINTA-Z 80 RESTORE110:FORS=1TO63:A$="":FORF=1TO32:READA:A$=A$+CHR$(A):NEXT:SPRITE$(S)=A$:NEXT 90 GOSUB3020 95 GOTO1920 100 REM HEAD-1 110 DATA 0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1 120 DATA 0,0,0,0,0,0,0,0,0,240,248,248,224,240,240,160 130 REM BODY-1 140 DATA 7,7,15,14,0,12,29,27,27,24,24,14,6,8,15,15 150 DATA 128,192,192,192,192,128,128,128,182,30,128,0,128,128,192,192 160 REM LEGS-1 170 DATA 7,7,11,11,13,13,11,27,59,59,61,24,96,0,241,121 180 DATA 192,192,192,192,224,224,224,224,224,224,192,0,192,0,224,248 190 REM HEAD-2 200 DATA 0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1 210 DATA 0,0,0,0,0,0,0,0,0,240,248,248,224,240,240,160 220 REM BODY-2 230 DATA 7,15,14,46,14,110,46,47,0,15,0,31,31,30,31,15 240 DATA 128,192,224,224,0,192,192,230,126,56,0,0,0,0,0,0 250 REM LEGS-2 260 DATA 15,7,7,15,30,30,60,60,121,121,49,64,160,192,240,56 270 DATA 64,64,96,96,112,112,240,240,224,224,192,0,192,0,240,248 280 REM MAN LOW-1 290 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,126,126,120,124,124 300 REM MAN LOW-2 310 DATA 1,7,23,55,49,110,13,47,112,61,30,222,222,252,252,120,216,224,240,240,64,44,244,244,22,142,62,60,0,24,56,126 320 REM MAN LOW-3 330 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,14,10,12,6 340 REM JUMPMAN-1 350 REM 360 DATA 0,1,3,3,3,1,1,3,7,15,30,6,25,25,30,7,0,224,240,240,192,224,224,64,128,192,192,64,128,128,96,224 370 REM JUMPMAN-2 380 DATA 30,1,62,63,31,15,1,0,7,15,15,3,12,24,28,15,0,0,0,128,224,240,184,120,120,240,192,0,0,0,0,0 390 REM KICK MID-1 400 DATA 1,7,15,15,13,8,7,7,0,0,0,0,0,0,0,0,224,248,224,218,58,231,159,127,255,238,116,124,124,120,120,120 410 REM KICK MID-2 420 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,120,120,120,120,248,248,248,248,248,248,112,0,48,0,112,240 430 REM KICK MID-3 440 DATA 0,7,63,255,255,254,240,192,0,192,192,0,0,0,0,0,196,214,235,225,192,0,0,0,0,0,0,0,0,0,0,0 450 REM KICK LOW-1 460 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,62,126,120,124,124,120 470 REM KICK LOW-2 480 DATA 0,3,3,7,7,0,7,7,112,255,240,252,68,56,8,248,182,207,255,125,125,248,6,254,3,222,25,7,0,0,0,0 490 REM KICK LOW-3 500 DATA 0,0,128,128,64,192,192,224,128,120,255,255,255,3,0,0,0,0,0,0,0,0,0,0,0,0,128,248,248,254,255,15 510 REM KICK HIGH-1 520 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 530 DATA 0,0,0,0,0,0,60,126,126,120,60,60,104,240,248,248 540 REM KICK HIGH-2 550 DATA 0,3,3,3,6,6,3,1,0,0,1,1,1,0,0,0 560 DATA 216,16,144,96,225,103,31,223,223,30,248,240,0,248,248,120 570 REM KICK HIGH-3 580 DATA 0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0 590 DATA 120,120,120,240,240,240,240,240,240,224,0,96,0,96,56,28 600 REM KICK HIGH-4 610 DATA 0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,6 620 DATA 0,0,0,0,0,0,0,0,0,0,128,192,224,224,64,128 630 REM KICK HIGH-5 640 DATA 15,31,127,255,252,224,192,128,128,0,0,0,0,0,0,0 650 DATA 0,0,128,0,0,0,0,0,0,0,0,0,0,0,0,0 660 REM PUNCH HIGH-2 670 DATA 7,15,15,47,15,111,47,47,0,15,0,15,31,31,15,15 680 DATA 128,239,239,224,0,192,128,128,0,0,0,0,0,128,128,192 690 REM PUNCH HIGH-3 700 DATA 7,3,5,14,30,61,61,125,123,121,49,64,160,192,240,56 710 DATA 192,224,224,224,240,240,224,224,224,224,192,0,192,0,240,248 720 REM PUNCH HIGH-4 730 DATA 0,248,252,24,0,0,0,0,0,0,0,0,0,0,0,0 740 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 750 REM GUARDIA-1 760 DATA 0,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3 770 DATA 0,0,0,0,0,0,0,0,0,0,224,240,240,192,224,224 780 REM GUARDIA-2 790 DATA 3,7,15,11,27,29,30,31,31,6,24,6,56,62,63,31 800 DATA 194,7,131,198,236,120,48,0,0,0,0,0,0,0,128,192 810 REM GUARDIA-3 820 DATA 15,19,29,30,14,14,28,61,61,61,1,48,0,113,113,56 830 DATA 224,224,240,240,240,240,224,224,224,224,192,0,192,0,224,248 840 REM PUNCH LOW-1 850 DATA 0,0,3,7,7,7,7,7,3,7,15,15,30,31,95,95 860 DATA 0,0,192,224,224,128,192,192,0,223,223,192,0,128,128,128 870 REM PUNCH LOW-2 880 DATA 31,15,15,0,30,0,63,63,31,15,48,187,189,63,31,7 890 DATA 128,0,0,12,62,126,254,254,246,236,28,188,128,152,164,62 900 REM PUNCH LOW-3 910 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 920 DATA 0,0,0,0,0,0,0,0,0,0,0,2,6,6,6,3 930 REM PUNCH LOW-4 940 DATA 0,0,0,0,0,0,0,0,0,240,248,48,0,0,0,0 950 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 960 REM SPRITE ENEMY SX 970 REM HEAD-1 SX 980 DATA 0,0,0,0,0,0,0,0,0,15,31,31,7,15,15,5 990 DATA 0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,128 1000 REM BODY-1 SX 1010 DATA 3,7,7,7,6,2,3,3,219,240,2,0,2,2,7,7 1020 DATA 192,192,224,224,0,96,112,176,176,48,48,224,192,32,224,224 1030 REM LEGS-1 SX 1040 DATA 3,3,3,3,7,7,7,7,7,7,3,0,3,0,7,15 1050 DATA 224,224,208,208,176,176,208,216,220,220,188,24,6,0,143,159 1060 REM BODY-2 SX 1070 DATA 3,7,14,14,0,6,6,207,252,57,0,1,1,0,1,1 1080 DATA 192,224,224,232,224,236,232,232,0,224,0,240,240,240,240,224 1090 REM LEGS-2 SX 1100 DATA 2,2,6,6,14,14,15,15,7,7,3,0,3,0,15,31 1110 DATA 240,224,224
Re: [MSX] Help for videogame of KARATE CHING for MSX1
There were obvious bugs and code duplication errors, like ELSE without IF and using PLAYER variables in ENEMY section... I've also changes some other things to speed up BASIC. Please compare with your source and learn from it. It would be wise to use more SPACES during development. You can remove spaces release, until you are a more proficient programmer. In fact, you should use Nestorpreter! Available at http://www.konamiman.com/ It allows very structured and easy to program MSX-BASIC, and outputs BASIC code without spaces and remarks for optimum speed. Note that fixing the enemy jump caused him to stop kicking, because you were using the same variable for player kick and enemy kick. Please add it back yourself. Greetz, Patriek 10 REM KARATE CHING 20 REM (C)2009 AGsoftware 30 REM ANDREA GASPARRINI SOFT 40 REM CON SFONDO GRAFICO 50 REM SPRITES COMPLETI 60 REM 70 CLEAR200:COLOR,0,0:SCREEN2,2,1:COLOR 15,5,7:DEFINTA-Z 80 RESTORE110:FORS=1TO63:A$="":FORF=1TO32:READA:A$=A$+CHR$(A):NEXT:SPRITE$(S)=A$:NEXT 90 GOSUB3020 95 GOTO1920 100 REM HEAD-1 110 DATA 0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1 120 DATA 0,0,0,0,0,0,0,0,0,240,248,248,224,240,240,160 130 REM BODY-1 140 DATA 7,7,15,14,0,12,29,27,27,24,24,14,6,8,15,15 150 DATA 128,192,192,192,192,128,128,128,182,30,128,0,128,128,192,192 160 REM LEGS-1 170 DATA 7,7,11,11,13,13,11,27,59,59,61,24,96,0,241,121 180 DATA 192,192,192,192,224,224,224,224,224,224,192,0,192,0,224,248 190 REM HEAD-2 200 DATA 0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1 210 DATA 0,0,0,0,0,0,0,0,0,240,248,248,224,240,240,160 220 REM BODY-2 230 DATA 7,15,14,46,14,110,46,47,0,15,0,31,31,30,31,15 240 DATA 128,192,224,224,0,192,192,230,126,56,0,0,0,0,0,0 250 REM LEGS-2 260 DATA 15,7,7,15,30,30,60,60,121,121,49,64,160,192,240,56 270 DATA 64,64,96,96,112,112,240,240,224,224,192,0,192,0,240,248 280 REM MAN LOW-1 290 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,126,126,120,124,124 300 REM MAN LOW-2 310 DATA 1,7,23,55,49,110,13,47,112,61,30,222,222,252,252,120,216,224,240,240,64,44,244,244,22,142,62,60,0,24,56,126 320 REM MAN LOW-3 330 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,14,10,12,6 340 REM JUMPMAN-1 350 REM 360 DATA 0,1,3,3,3,1,1,3,7,15,30,6,25,25,30,7,0,224,240,240,192,224,224,64,128,192,192,64,128,128,96,224 370 REM JUMPMAN-2 380 DATA 30,1,62,63,31,15,1,0,7,15,15,3,12,24,28,15,0,0,0,128,224,240,184,120,120,240,192,0,0,0,0,0 390 REM KICK MID-1 400 DATA 1,7,15,15,13,8,7,7,0,0,0,0,0,0,0,0,224,248,224,218,58,231,159,127,255,238,116,124,124,120,120,120 410 REM KICK MID-2 420 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,120,120,120,120,248,248,248,248,248,248,112,0,48,0,112,240 430 REM KICK MID-3 440 DATA 0,7,63,255,255,254,240,192,0,192,192,0,0,0,0,0,196,214,235,225,192,0,0,0,0,0,0,0,0,0,0,0 450 REM KICK LOW-1 460 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,62,126,120,124,124,120 470 REM KICK LOW-2 480 DATA 0,3,3,7,7,0,7,7,112,255,240,252,68,56,8,248,182,207,255,125,125,248,6,254,3,222,25,7,0,0,0,0 490 REM KICK LOW-3 500 DATA 0,0,128,128,64,192,192,224,128,120,255,255,255,3,0,0,0,0,0,0,0,0,0,0,0,0,128,248,248,254,255,15 510 REM KICK HIGH-1 520 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 530 DATA 0,0,0,0,0,0,60,126,126,120,60,60,104,240,248,248 540 REM KICK HIGH-2 550 DATA 0,3,3,3,6,6,3,1,0,0,1,1,1,0,0,0 560 DATA 216,16,144,96,225,103,31,223,223,30,248,240,0,248,248,120 570 REM KICK HIGH-3 580 DATA 0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0 590 DATA 120,120,120,240,240,240,240,240,240,224,0,96,0,96,56,28 600 REM KICK HIGH-4 610 DATA 0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,6 620 DATA 0,0,0,0,0,0,0,0,0,0,128,192,224,224,64,128 630 REM KICK HIGH-5 640 DATA 15,31,127,255,252,224,192,128,128,0,0,0,0,0,0,0 650 DATA 0,0,128,0,0,0,0,0,0,0,0,0,0,0,0,0 660 REM PUNCH HIGH-2 670 DATA 7,15,15,47,15,111,47,47,0,15,0,15,31,31,15,15 680 DATA 128,239,239,224,0,192,128,128,0,0,0,0,0,128,128,192 690 REM PUNCH HIGH-3 700 DATA 7,3,5,14,30,61,61,125,123,121,49,64,160,192,240,56 710 DATA 192,224,224,224,240,240,224,224,224,224,192,0,192,0,240,248 720 REM PUNCH HIGH-4 730 DATA 0,248,252,24,0,0,0,0,0,0,0,0,0,0,0,0 740 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 750 REM GUARDIA-1 760 DATA 0,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3 770 DATA 0,0,0,0,0,0,0,0,0,0,224,240,240,192,224,224 780 REM GUARDIA-2 790 DATA 3,7,15,11,27,29,30,31,31,6,24,6,56,62,63,31 800 DATA 194,7,131,198,236,120,48,0,0,0,0,0,0,0,128,192 810 REM GUARDIA-3 820 DATA 15,19,29,30,14,14,28,61,61,61,1,48,0,113,113,56 830 DATA 224,224,240,240,240,240,224,224,224,224,192,0,192,0,224,248 840 REM PUNCH LOW-1 850 DATA 0,0,3,7,7,7,7,7,3,7,15,15,30,31,95,95 860 DATA 0,0,192,224,224,128,192,192,0,223,223,192,0,128,128,128 870 REM PUNCH LOW-2 880 DATA 31,15,15,0,30,0,63,63,31,15,48,187,189,63,31,7 890 DATA 128,0,0,12,62,126,254,254,246,236,28,188,128,152,164,62 900 REM PUNCH LOW-3 910 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 920 DATA 0,0,0,0,0,0,0,0,0,0,0,2,6,6,6,3 930 REM PUNCH LOW-4 940 DATA 0,0,0,0,0,0,0,0,0,240,248,48,0,0,0,0 950 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 960 REM S
[MSX] Help for videogame of KARATE CHING for MSX1
Hi Guys of MSX System!!, I need to fix my KARATE CHING for MSX1 in basic-msx. Unfortunately doesn't work the jump of the enemy, instead the sprite 1UP work enough well. Of course, than still the new videogame there is very from work!! Therefore, I ask your help for me, for to fix, Ok??? Of course, than I still must programmer the punch high and punch low, for 1UP and eneny sprite, there is still very but very work from make!! See you later Bye bye Andrea 10 REM KARATE CHING 20 REM (C)2009 AGsoftware 30 REM ANDREA GASPARRINI SOFT 40 REM CON SFONDO GRAFICO 50 REM SPRITES COMPLETI 60 REM 70 CLEAR200:COLOR,0,0:SCREEN2,2,1:COLOR 15,5,7:DEFINTA-Z 80 RESTORE110:FORS=1TO63:A$="":FORF=1TO32:READA:A$=A$+CHR$(A):NEXT:SPRITE$(S)=A$:NEXT 90 GOSUB3020 100 REM HEAD-1 110 DATA 0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1 120 DATA 0,0,0,0,0,0,0,0,0,240,248,248,224,240,240,160 130 REM BODY-1 140 DATA 7,7,15,14,0,12,29,27,27,24,24,14,6,8,15,15 150 DATA 128,192,192,192,192,128,128,128,182,30,128,0,128,128,192,192 160 REM LEGS-1 170 DATA 7,7,11,11,13,13,11,27,59,59,61,24,96,0,241,121 180 DATA 192,192,192,192,224,224,224,224,224,224,192,0,192,0,224,248 190 REM HEAD-2 200 DATA 0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1 210 DATA 0,0,0,0,0,0,0,0,0,240,248,248,224,240,240,160 220 REM BODY-2 230 DATA 7,15,14,46,14,110,46,47,0,15,0,31,31,30,31,15 240 DATA 128,192,224,224,0,192,192,230,126,56,0,0,0,0,0,0 250 REM LEGS-2 260 DATA 15,7,7,15,30,30,60,60,121,121,49,64,160,192,240,56 270 DATA 64,64,96,96,112,112,240,240,224,224,192,0,192,0,240,248 280 REM MAN LOW-1 290 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,126,126,120,124,124 300 REM MAN LOW-2 310 DATA 1,7,23,55,49,110,13,47,112,61,30,222,222,252,252,120,216,224,240,240,64,44,244,244,22,142,62,60,0,24,56,126 320 REM MAN LOW-3 330 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,14,10,12,6 340 REM JUMPMAN-1 350 REM 360 DATA 0,1,3,3,3,1,1,3,7,15,30,6,25,25,30,7,0,224,240,240,192,224,224,64,128,192,192,64,128,128,96,224 370 REM JUMPMAN-2 380 DATA 30,1,62,63,31,15,1,0,7,15,15,3,12,24,28,15,0,0,0,128,224,240,184,120,120,240,192,0,0,0,0,0 390 REM KICK MID-1 400 DATA 1,7,15,15,13,8,7,7,0,0,0,0,0,0,0,0,224,248,224,218,58,231,159,127,255,238,116,124,124,120,120,120 410 REM KICK MID-2 420 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,120,120,120,120,248,248,248,248,248,248,112,0,48,0,112,240 430 REM KICK MID-3 440 DATA 0,7,63,255,255,254,240,192,0,192,192,0,0,0,0,0,196,214,235,225,192,0,0,0,0,0,0,0,0,0,0,0 450 REM KICK LOW-1 460 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,62,126,120,124,124,120 470 REM KICK LOW-2 480 DATA 0,3,3,7,7,0,7,7,112,255,240,252,68,56,8,248,182,207,255,125,125,248,6,254,3,222,25,7,0,0,0,0 490 REM KICK LOW-3 500 DATA 0,0,128,128,64,192,192,224,128,120,255,255,255,3,0,0,0,0,0,0,0,0,0,0,0,0,128,248,248,254,255,15 510 REM KICK HIGH-1 520 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 530 DATA 0,0,0,0,0,0,60,126,126,120,60,60,104,240,248,248 540 REM KICK HIGH-2 550 DATA 0,3,3,3,6,6,3,1,0,0,1,1,1,0,0,0 560 DATA 216,16,144,96,225,103,31,223,223,30,248,240,0,248,248,120 570 REM KICK HIGH-3 580 DATA 0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0 590 DATA 120,120,120,240,240,240,240,240,240,224,0,96,0,96,56,28 600 REM KICK HIGH-4 610 DATA 0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,6 620 DATA 0,0,0,0,0,0,0,0,0,0,128,192,224,224,64,128 630 REM KICK HIGH-5 640 DATA 15,31,127,255,252,224,192,128,128,0,0,0,0,0,0,0 650 DATA 0,0,128,0,0,0,0,0,0,0,0,0,0,0,0,0 660 REM PUNCH HIGH-2 670 DATA 7,15,15,47,15,111,47,47,0,15,0,15,31,31,15,15 680 DATA 128,239,239,224,0,192,128,128,0,0,0,0,0,128,128,192 690 REM PUNCH HIGH-3 700 DATA 7,3,5,14,30,61,61,125,123,121,49,64,160,192,240,56 710 DATA 192,224,224,224,240,240,224,224,224,224,192,0,192,0,240,248 720 REM PUNCH HIGH-4 730 DATA 0,248,252,24,0,0,0,0,0,0,0,0,0,0,0,0 740 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 750 REM GUARDIA-1 760 DATA 0,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3 770 DATA 0,0,0,0,0,0,0,0,0,0,224,240,240,192,224,224 780 REM GUARDIA-2 790 DATA 3,7,15,11,27,29,30,31,31,6,24,6,56,62,63,31 800 DATA 194,7,131,198,236,120,48,0,0,0,0,0,0,0,128,192 810 REM GUARDIA-3 820 DATA 15,19,29,30,14,14,28,61,61,61,1,48,0,113,113,56 830 DATA 224,224,240,240,240,240,224,224,224,224,192,0,192,0,224,248 840 REM PUNCH LOW-1 850 DATA 0,0,3,7,7,7,7,7,3,7,15,15,30,31,95,95 860 DATA 0,0,192,224,224,128,192,192,0,223,223,192,0,128,128,128 870 REM PUNCH LOW-2 880 DATA 31,15,15,0,30,0,63,63,31,15,48,187,189,63,31,7 890 DATA 128,0,0,12,62,126,254,254,246,236,28,188,128,152,164,62 900 REM PUNCH LOW-3 910 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 920 DATA 0,0,0,0,0,0,0,0,0,0,0,2,6,6,6,3 930 REM PUNCH LOW-4 940 DATA 0,0,0,0,0,0,0,0,0,240,248,48,0,0,0,0 950 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 960 REM SPRITE ENEMY SX 970 REM HEAD-1 SX 980 DATA 0,0,0,0,0,0,0,0,0,15,31,31,7,15,15,5 990 DATA 0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,128 1000 REM BODY-1 SX 1010 DATA 3,7,7,7,6,2,3,3,219,240,2,0,2,2,7,7 1020 DATA 192,192,224,224,0,96,112,176,176,48,48,224,192,32,224,224 1030 REM LEGS-1 SX 1040 DA