Re: Your Opinion [which game...]

1999-03-01 Thread john . j

Maarten ter Huurne schrieb:

 At 11:13 PM 02/27/99 +0100, you wrote:
 The game I am speaking about is: OSR (One Shot Rising).
 I remember playing it at a fair.
 Because there were no enemies in it, it was rather difficult to image what
 it is supposed to play like.

I know why I doesn't ask for your opinion (at least - till now...)

 The game is designed in screen 4
 That would leave a lot of free VRAM, doesn't it?
 You could put level data there. Like Cas said, you'll only have to fetch a
 small number of bytes per interrupt.

The scroll needs between 96 and  800 Bytes per interrupt...


 Another option is to put MWM/MBM music in VRAM. I don't know of anyone who
 ever did this, but it would make sense. MoonBlaster replayers work like
 this: they fetch crunched data from the song file, decrunch to a buffer and
 then play from that buffer. If you put the crunched data in VRAM, that
 would hardly slow things down.

This idea sounds very interesting!

 My conclusion is that there are some things you should try first, before
 moving to higher system requirements.

My target was (and is): a game programmed in '86 standard.
One argument: one of our designers has a not-modified MSX2...
(with use of additional hardware if connected)

 How come you are in memory problems anyway? Could you give a summary of
 which components take up how many memory?

I think I solved them - let's c what about the speed...

Data I have to store (with approx. byte-size)

real vram-data:14.976
various vram:  98.304 (where are the darn enemys... ;P  )

level: 49.152 (Levelsize = 64 screens)
animation+
objectinfo:32.768
code:  16.000 ?
kernel-code:5.000 ?
musicdata:  ?


 Yes, MoonSound SFX! []

But I will also try to make sfx on psg/fm/audio...


greetz'n'hope the best

chief


--
Tilburg Team: Janosch, SGI, D-AX, inDark,
-===-  Maspo, SFS, Chief-Gavaman





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Re: Your Opinion [which game...]

1999-02-27 Thread john . j

Marco Casali schrieb:

 A question with game are u preparing exactly?

Yep...

Most of you already heard about it (at least I hope so...).

First, I hope not to caused confusion because of using
another nick - JJoS (short for John J. of Stith, a name
with which I am writing stories...), my MSX-nick is
Chief-Gavaman from Programmers' Affair.

The game I am speaking about is: OSR (One Shot Rising).
I haven't placed the homepage-link in my last mails, because
it's not updated (since october/november).   :/

THE GAME

It is (will be) a tactical shooter. The special element about
it is, that it's a free-scroller. The game is designed in
screen 4 - but part 2 (hehehe...) is planned to be released
for the gfx9000. But first I have to finish part one (hope
this year is the release)  :)

If you never have seen anything from OSR, just download the
special 3-level version (win-zipped, 164kb) from my page.

 http://www.myworld.privateweb.at/gavaman/osr.zip

It needs: 128kb (v)ram, sound-fx only MoonSound, no enemys...


greetz, thanx 4 your reactions!

JJoS (aka Chief-Gavaman)



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