[MSX] Help for videogame of KARATE CHING for MSX1

2009-08-04 Thread andrea gasparrini
Hi Guys of MSX System!!,


I need to fix my KARATE CHING for MSX1 in basic-msx.

Unfortunately doesn't work the jump of the enemy,

instead the sprite 1UP work enough well.

Of course, than still the new videogame there is very from work!!

Therefore, I ask your help for me, for to fix, Ok???



Of course, than I still must programmer the punch high and

punch low, for 1UP and eneny sprite, there is still very

but very work from make!!



See you later

Bye bye

Andrea



10 REM KARATE CHING
20 REM (C)2009 AGsoftware
30 REM ANDREA GASPARRINI SOFT
40 REM CON SFONDO GRAFICO
50 REM SPRITES COMPLETI
60 REM 
70 CLEAR200:COLOR,0,0:SCREEN2,2,1:COLOR 15,5,7:DEFINTA-Z
80 
RESTORE110:FORS=1TO63:A$=:FORF=1TO32:READA:A$=A$+CHR$(A):NEXT:SPRITE$(S)=A$:NEXT
90 GOSUB3020
100 REM HEAD-1
110 DATA 0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1
120 DATA 0,0,0,0,0,0,0,0,0,240,248,248,224,240,240,160
130 REM BODY-1
140 DATA 7,7,15,14,0,12,29,27,27,24,24,14,6,8,15,15
150 DATA 128,192,192,192,192,128,128,128,182,30,128,0,128,128,192,192
160 REM LEGS-1
170 DATA 7,7,11,11,13,13,11,27,59,59,61,24,96,0,241,121
180 DATA 192,192,192,192,224,224,224,224,224,224,192,0,192,0,224,248
190 REM HEAD-2
200 DATA 0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1
210 DATA 0,0,0,0,0,0,0,0,0,240,248,248,224,240,240,160
220 REM BODY-2
230 DATA 7,15,14,46,14,110,46,47,0,15,0,31,31,30,31,15
240 DATA 128,192,224,224,0,192,192,230,126,56,0,0,0,0,0,0
250 REM LEGS-2
260 DATA 15,7,7,15,30,30,60,60,121,121,49,64,160,192,240,56
270 DATA 64,64,96,96,112,112,240,240,224,224,192,0,192,0,240,248
280 REM MAN LOW-1
290 DATA 
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,126,126,120,124,124
300 REM MAN LOW-2
310 DATA 
1,7,23,55,49,110,13,47,112,61,30,222,222,252,252,120,216,224,240,240,64,44,244,244,22,142,62,60,0,24,56,126
320 REM MAN LOW-3
330 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,14,10,12,6
340 REM JUMPMAN-1
350 REM
360 DATA 
0,1,3,3,3,1,1,3,7,15,30,6,25,25,30,7,0,224,240,240,192,224,224,64,128,192,192,64,128,128,96,224
370 REM JUMPMAN-2
380 DATA 
30,1,62,63,31,15,1,0,7,15,15,3,12,24,28,15,0,0,0,128,224,240,184,120,120,240,192,0,0,0,0,0
390 REM KICK MID-1
400 DATA 
1,7,15,15,13,8,7,7,0,0,0,0,0,0,0,0,224,248,224,218,58,231,159,127,255,238,116,124,124,120,120,120
410 REM KICK MID-2
420 DATA 
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,120,120,120,120,248,248,248,248,248,248,112,0,48,0,112,240
430 REM KICK MID-3
440 DATA 
0,7,63,255,255,254,240,192,0,192,192,0,0,0,0,0,196,214,235,225,192,0,0,0,0,0,0,0,0,0,0,0
450 REM KICK LOW-1
460 DATA 
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,62,126,120,124,124,120
470 REM KICK LOW-2
480 DATA 
0,3,3,7,7,0,7,7,112,255,240,252,68,56,8,248,182,207,255,125,125,248,6,254,3,222,25,7,0,0,0,0
490 REM KICK LOW-3
500 DATA 
0,0,128,128,64,192,192,224,128,120,255,255,255,3,0,0,0,0,0,0,0,0,0,0,0,0,128,248,248,254,255,15
510 REM KICK HIGH-1
520 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
530 DATA 0,0,0,0,0,0,60,126,126,120,60,60,104,240,248,248
540 REM KICK HIGH-2
550 DATA 0,3,3,3,6,6,3,1,0,0,1,1,1,0,0,0
560 DATA 216,16,144,96,225,103,31,223,223,30,248,240,0,248,248,120
570 REM KICK HIGH-3
580 DATA 0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0
590 DATA 120,120,120,240,240,240,240,240,240,224,0,96,0,96,56,28
600 REM KICK HIGH-4
610 DATA 0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,6
620 DATA 0,0,0,0,0,0,0,0,0,0,128,192,224,224,64,128
630 REM KICK HIGH-5
640 DATA 15,31,127,255,252,224,192,128,128,0,0,0,0,0,0,0
650 DATA 0,0,128,0,0,0,0,0,0,0,0,0,0,0,0,0
660 REM PUNCH HIGH-2
670 DATA 7,15,15,47,15,111,47,47,0,15,0,15,31,31,15,15
680 DATA 128,239,239,224,0,192,128,128,0,0,0,0,0,128,128,192
690 REM PUNCH HIGH-3
700 DATA 7,3,5,14,30,61,61,125,123,121,49,64,160,192,240,56
710 DATA 192,224,224,224,240,240,224,224,224,224,192,0,192,0,240,248
720 REM PUNCH HIGH-4
730 DATA 0,248,252,24,0,0,0,0,0,0,0,0,0,0,0,0
740 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
750 REM GUARDIA-1
760 DATA 0,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3
770 DATA 0,0,0,0,0,0,0,0,0,0,224,240,240,192,224,224
780 REM GUARDIA-2
790 DATA 3,7,15,11,27,29,30,31,31,6,24,6,56,62,63,31
800 DATA 194,7,131,198,236,120,48,0,0,0,0,0,0,0,128,192
810 REM GUARDIA-3
820 DATA 15,19,29,30,14,14,28,61,61,61,1,48,0,113,113,56
830 DATA 224,224,240,240,240,240,224,224,224,224,192,0,192,0,224,248
840 REM PUNCH LOW-1
850 DATA 0,0,3,7,7,7,7,7,3,7,15,15,30,31,95,95
860 DATA 0,0,192,224,224,128,192,192,0,223,223,192,0,128,128,128
870 REM PUNCH LOW-2
880 DATA 31,15,15,0,30,0,63,63,31,15,48,187,189,63,31,7
890 DATA 128,0,0,12,62,126,254,254,246,236,28,188,128,152,164,62
900 REM PUNCH LOW-3
910 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
920 DATA 0,0,0,0,0,0,0,0,0,0,0,2,6,6,6,3
930 REM PUNCH LOW-4
940 DATA 0,0,0,0,0,0,0,0,0,240,248,48,0,0,0,0
950 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
960 REM SPRITE ENEMY SX
970 REM HEAD-1 SX
980 DATA 0,0,0,0,0,0,0,0,0,15,31,31,7,15,15,5
990 DATA 0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,128
1000 REM BODY-1 SX
1010 DATA 3,7,7,7,6,2,3,3,219,240,2,0,2,2,7,7
1020 DATA 192,192,224,224,0,96,112,176,176,48,48,224,192,32,224,224
1030 REM LEGS-1 SX
1040 

Re: [MSX] Help for videogame of KARATE CHING for MSX1

2009-08-04 Thread Patriek Lesparre
There were obvious bugs and code duplication errors, like ELSE without 
IF and using PLAYER variables in ENEMY section...

I've also changes some other things to speed up BASIC.

Please compare with your source and learn from it.

It would be wise to use more SPACES during development. You can remove 
spaces release, until you are a more proficient programmer.


In fact, you should use Nestorpreter! Available at http://www.konamiman.com/
It allows very structured and easy to program MSX-BASIC, and outputs 
BASIC code without spaces and remarks for optimum speed.


Note that fixing the enemy jump caused him to stop kicking, because you 
were using the same variable for player kick and enemy kick. Please add 
it back yourself.


Greetz,
Patriek
10 REM KARATE CHING
20 REM (C)2009 AGsoftware
30 REM ANDREA GASPARRINI SOFT
40 REM CON SFONDO GRAFICO
50 REM SPRITES COMPLETI
60 REM 
70 CLEAR200:COLOR,0,0:SCREEN2,2,1:COLOR 15,5,7:DEFINTA-Z
80 
RESTORE110:FORS=1TO63:A$=:FORF=1TO32:READA:A$=A$+CHR$(A):NEXT:SPRITE$(S)=A$:NEXT
90 GOSUB3020
95 GOTO1920
100 REM HEAD-1
110 DATA 0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1
120 DATA 0,0,0,0,0,0,0,0,0,240,248,248,224,240,240,160
130 REM BODY-1
140 DATA 7,7,15,14,0,12,29,27,27,24,24,14,6,8,15,15
150 DATA 128,192,192,192,192,128,128,128,182,30,128,0,128,128,192,192
160 REM LEGS-1
170 DATA 7,7,11,11,13,13,11,27,59,59,61,24,96,0,241,121
180 DATA 192,192,192,192,224,224,224,224,224,224,192,0,192,0,224,248
190 REM HEAD-2
200 DATA 0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1
210 DATA 0,0,0,0,0,0,0,0,0,240,248,248,224,240,240,160
220 REM BODY-2
230 DATA 7,15,14,46,14,110,46,47,0,15,0,31,31,30,31,15
240 DATA 128,192,224,224,0,192,192,230,126,56,0,0,0,0,0,0
250 REM LEGS-2
260 DATA 15,7,7,15,30,30,60,60,121,121,49,64,160,192,240,56
270 DATA 64,64,96,96,112,112,240,240,224,224,192,0,192,0,240,248
280 REM MAN LOW-1
290 DATA 
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,126,126,120,124,124
300 REM MAN LOW-2
310 DATA 
1,7,23,55,49,110,13,47,112,61,30,222,222,252,252,120,216,224,240,240,64,44,244,244,22,142,62,60,0,24,56,126
320 REM MAN LOW-3
330 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,14,10,12,6
340 REM JUMPMAN-1
350 REM
360 DATA 
0,1,3,3,3,1,1,3,7,15,30,6,25,25,30,7,0,224,240,240,192,224,224,64,128,192,192,64,128,128,96,224
370 REM JUMPMAN-2
380 DATA 
30,1,62,63,31,15,1,0,7,15,15,3,12,24,28,15,0,0,0,128,224,240,184,120,120,240,192,0,0,0,0,0
390 REM KICK MID-1
400 DATA 
1,7,15,15,13,8,7,7,0,0,0,0,0,0,0,0,224,248,224,218,58,231,159,127,255,238,116,124,124,120,120,120
410 REM KICK MID-2
420 DATA 
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,120,120,120,120,248,248,248,248,248,248,112,0,48,0,112,240
430 REM KICK MID-3
440 DATA 
0,7,63,255,255,254,240,192,0,192,192,0,0,0,0,0,196,214,235,225,192,0,0,0,0,0,0,0,0,0,0,0
450 REM KICK LOW-1
460 DATA 
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,62,126,120,124,124,120
470 REM KICK LOW-2
480 DATA 
0,3,3,7,7,0,7,7,112,255,240,252,68,56,8,248,182,207,255,125,125,248,6,254,3,222,25,7,0,0,0,0
490 REM KICK LOW-3
500 DATA 
0,0,128,128,64,192,192,224,128,120,255,255,255,3,0,0,0,0,0,0,0,0,0,0,0,0,128,248,248,254,255,15
510 REM KICK HIGH-1
520 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
530 DATA 0,0,0,0,0,0,60,126,126,120,60,60,104,240,248,248
540 REM KICK HIGH-2
550 DATA 0,3,3,3,6,6,3,1,0,0,1,1,1,0,0,0
560 DATA 216,16,144,96,225,103,31,223,223,30,248,240,0,248,248,120
570 REM KICK HIGH-3
580 DATA 0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0
590 DATA 120,120,120,240,240,240,240,240,240,224,0,96,0,96,56,28
600 REM KICK HIGH-4
610 DATA 0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,6
620 DATA 0,0,0,0,0,0,0,0,0,0,128,192,224,224,64,128
630 REM KICK HIGH-5
640 DATA 15,31,127,255,252,224,192,128,128,0,0,0,0,0,0,0
650 DATA 0,0,128,0,0,0,0,0,0,0,0,0,0,0,0,0
660 REM PUNCH HIGH-2
670 DATA 7,15,15,47,15,111,47,47,0,15,0,15,31,31,15,15
680 DATA 128,239,239,224,0,192,128,128,0,0,0,0,0,128,128,192
690 REM PUNCH HIGH-3
700 DATA 7,3,5,14,30,61,61,125,123,121,49,64,160,192,240,56
710 DATA 192,224,224,224,240,240,224,224,224,224,192,0,192,0,240,248
720 REM PUNCH HIGH-4
730 DATA 0,248,252,24,0,0,0,0,0,0,0,0,0,0,0,0
740 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
750 REM GUARDIA-1
760 DATA 0,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3
770 DATA 0,0,0,0,0,0,0,0,0,0,224,240,240,192,224,224
780 REM GUARDIA-2
790 DATA 3,7,15,11,27,29,30,31,31,6,24,6,56,62,63,31
800 DATA 194,7,131,198,236,120,48,0,0,0,0,0,0,0,128,192
810 REM GUARDIA-3
820 DATA 15,19,29,30,14,14,28,61,61,61,1,48,0,113,113,56
830 DATA 224,224,240,240,240,240,224,224,224,224,192,0,192,0,224,248
840 REM PUNCH LOW-1
850 DATA 0,0,3,7,7,7,7,7,3,7,15,15,30,31,95,95
860 DATA 0,0,192,224,224,128,192,192,0,223,223,192,0,128,128,128
870 REM PUNCH LOW-2
880 DATA 31,15,15,0,30,0,63,63,31,15,48,187,189,63,31,7
890 DATA 128,0,0,12,62,126,254,254,246,236,28,188,128,152,164,62
900 REM PUNCH LOW-3
910 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
920 DATA 0,0,0,0,0,0,0,0,0,0,0,2,6,6,6,3
930 REM PUNCH LOW-4
940 DATA 0,0,0,0,0,0,0,0,0,240,248,48,0,0,0,0
950 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
960 REM 

Re: [MSX] Help for videogame of KARATE CHING for MSX1

2009-08-04 Thread andrea gasparrini
Hi Patriek,

I have do better thing for jump sprite enemy, Look!!
Then, there is still of the flicker sprite bugs,
Can you fix??


10 REM KARATE CHING
20 REM (C)2009 AGsoftware
30 REM ANDREA GASPARRINI SOFT
40 REM CON SFONDO GRAFICO
50 REM SPRITES COMPLETI
60 REM
70 CLEAR200:COLOR,0,0:SCREEN2,2,1:COLOR 15,5,7:DEFINTA-Z
80 
RESTORE110:FORS=1TO63:A$=:FORF=1TO32:READA:A$=A$+CHR$(A):NEXT:SPRITE$(S)=A$:NEXT
90 GOSUB3020
95 GOTO1920
100 REM HEAD-1
110 DATA 0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1
120 DATA 0,0,0,0,0,0,0,0,0,240,248,248,224,240,240,160
130 REM BODY-1
140 DATA 7,7,15,14,0,12,29,27,27,24,24,14,6,8,15,15
150 DATA 128,192,192,192,192,128,128,128,182,30,128,0,128,128,192,192
160 REM LEGS-1
170 DATA 7,7,11,11,13,13,11,27,59,59,61,24,96,0,241,121
180 DATA
 192,192,192,192,224,224,224,224,224,224,192,0,192,0,224,248
190 REM HEAD-2
200 DATA 0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1
210 DATA 0,0,0,0,0,0,0,0,0,240,248,248,224,240,240,160
220 REM BODY-2
230 DATA 7,15,14,46,14,110,46,47,0,15,0,31,31,30,31,15
240 DATA 128,192,224,224,0,192,192,230,126,56,0,0,0,0,0,0
250 REM LEGS-2
260 DATA 15,7,7,15,30,30,60,60,121,121,49,64,160,192,240,56
270 DATA 64,64,96,96,112,112,240,240,224,224,192,0,192,0,240,248
280 REM MAN LOW-1
290 DATA 
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,126,126,120,124,124
300 REM MAN LOW-2
310 DATA 
1,7,23,55,49,110,13,47,112,61,30,222,222,252,252,120,216,224,240,240,64,44,244,244,22,142,62,60,0,24,56,126
320 REM MAN LOW-3
330 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,14,10,12,6
340 REM JUMPMAN-1
350 REM
360 DATA 
0,1,3,3,3,1,1,3,7,15,30,6,25,25,30,7,0,224,240,240,192,224,224,64,128,192,192,64,128,128,96,224
370 REM
 JUMPMAN-2
380 DATA 
30,1,62,63,31,15,1,0,7,15,15,3,12,24,28,15,0,0,0,128,224,240,184,120,120,240,192,0,0,0,0,0
390 REM KICK MID-1
400 DATA 
1,7,15,15,13,8,7,7,0,0,0,0,0,0,0,0,224,248,224,218,58,231,159,127,255,238,116,124,124,120,120,120
410 REM KICK MID-2
420 DATA 
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,120,120,120,120,248,248,248,248,248,248,112,0,48,0,112,240
430 REM KICK MID-3
440 DATA 
0,7,63,255,255,254,240,192,0,192,192,0,0,0,0,0,196,214,235,225,192,0,0,0,0,0,0,0,0,0,0,0
450 REM KICK LOW-1
460 DATA 
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,62,126,120,124,124,120
470 REM KICK LOW-2
480 DATA 
0,3,3,7,7,0,7,7,112,255,240,252,68,56,8,248,182,207,255,125,125,248,6,254,3,222,25,7,0,0,0,0
490 REM KICK LOW-3
500 DATA 
0,0,128,128,64,192,192,224,128,120,255,255,255,3,0,0,0,0,0,0,0,0,0,0,0,0,128,248,248,254,255,15
510 REM KICK HIGH-1
520 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
530 DATA
 0,0,0,0,0,0,60,126,126,120,60,60,104,240,248,248
540 REM KICK HIGH-2
550 DATA 0,3,3,3,6,6,3,1,0,0,1,1,1,0,0,0
560 DATA 216,16,144,96,225,103,31,223,223,30,248,240,0,248,248,120
570 REM KICK HIGH-3
580 DATA 0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0
590 DATA 120,120,120,240,240,240,240,240,240,224,0,96,0,96,56,28
600 REM KICK HIGH-4
610 DATA 0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,6
620 DATA 0,0,0,0,0,0,0,0,0,0,128,192,224,224,64,128
630 REM KICK HIGH-5
640 DATA 15,31,127,255,252,224,192,128,128,0,0,0,0,0,0,0
650 DATA 0,0,128,0,0,0,0,0,0,0,0,0,0,0,0,0
660 REM PUNCH HIGH-2
670 DATA 7,15,15,47,15,111,47,47,0,15,0,15,31,31,15,15
680 DATA 128,239,239,224,0,192,128,128,0,0,0,0,0,128,128,192
690 REM PUNCH HIGH-3
700 DATA 7,3,5,14,30,61,61,125,123,121,49,64,160,192,240,56
710 DATA 192,224,224,224,240,240,224,224,224,224,192,0,192,0,240,248
720 REM PUNCH HIGH-4
730 DATA 0,248,252,24,0,0,0,0,0,0,0,0,0,0,0,0
740 DATA
 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
750 REM GUARDIA-1
760 DATA 0,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3
770 DATA 0,0,0,0,0,0,0,0,0,0,224,240,240,192,224,224
780 REM GUARDIA-2
790 DATA 3,7,15,11,27,29,30,31,31,6,24,6,56,62,63,31
800 DATA 194,7,131,198,236,120,48,0,0,0,0,0,0,0,128,192
810 REM GUARDIA-3
820 DATA 15,19,29,30,14,14,28,61,61,61,1,48,0,113,113,56
830 DATA 224,224,240,240,240,240,224,224,224,224,192,0,192,0,224,248
840 REM PUNCH LOW-1
850 DATA 0,0,3,7,7,7,7,7,3,7,15,15,30,31,95,95
860 DATA 0,0,192,224,224,128,192,192,0,223,223,192,0,128,128,128
870 REM PUNCH LOW-2
880 DATA 31,15,15,0,30,0,63,63,31,15,48,187,189,63,31,7
890 DATA 128,0,0,12,62,126,254,254,246,236,28,188,128,152,164,62
900 REM PUNCH LOW-3
910 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
920 DATA 0,0,0,0,0,0,0,0,0,0,0,2,6,6,6,3
930 REM PUNCH LOW-4
940 DATA 0,0,0,0,0,0,0,0,0,240,248,48,0,0,0,0
950 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
960
 REM SPRITE ENEMY SX
970 REM HEAD-1 SX
980 DATA 0,0,0,0,0,0,0,0,0,15,31,31,7,15,15,5
990 DATA 0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,128
1000 REM BODY-1 SX
1010 DATA 3,7,7,7,6,2,3,3,219,240,2,0,2,2,7,7
1020 DATA 192,192,224,224,0,96,112,176,176,48,48,224,192,32,224,224
1030 REM LEGS-1 SX
1040 DATA 3,3,3,3,7,7,7,7,7,7,3,0,3,0,7,15
1050 DATA 224,224,208,208,176,176,208,216,220,220,188,24,6,0,143,159
1060 REM BODY-2 SX
1070 DATA 3,7,14,14,0,6,6,207,252,57,0,1,1,0,1,1
1080 DATA 192,224,224,232,224,236,232,232,0,224,0,240,240,240,240,224
1090 REM LEGS-2 SX
1100 DATA 2,2,6,6,14,14,15,15,7,7,3,0,3,0,15,31
1110 DATA