[MSX] Korean SCC thing
Pictures of the PCB of a cartridge that was in a lot I bought off a MSX user a short while ago. Can anyone tell me what it is and how to get it working again? http://darknessgod.fixato.co.uk/dump/n00bSCC/n00bSCC_PCB_Front.jpg http://darknessgod.fixato.co.uk/dump/n00bSCC/n00bSCC_PCB_Back.jpg Thanks. ___ MSX mailing list (msx@stack.nl) Info page: http://lists.stack.nl/mailman/listinfo/msx
[MSX] Ai no Yabou - Scores added for March 11 2006
'It does what it says on the label' ;) http://www.geocities.com/ainoyabou/ ___ MSX mailing list (msx@stack.nl) Info page: http://lists.stack.nl/mailman/listinfo/msx
[MSX] EPS.B5130 EEPROM cartridge
Can anyone tell me what exactly this is and how it works? Pictures at http://darknessgod.fixato.co.uk/dump/EPS_B5130/ Thanks. - BodyHammeR ___ MSX mailing list (msx@stack.nl) Info page: http://lists.stack.nl/mailman/listinfo/msx
[MSX] MSXdev'06
And there it is, for the fourth year in a row: MSXdev, the annual MSX1 game development contest that took the MSX community by surprise. After a slow start, MSXdev'04 resulted in 16 new MSX1 games, whilst MSXdev'05 even surpassed that success with 21 brand new MSX games for the whole community to enjoy. Contestants from all around the world sent in their contributions, including real new-classics and near to professional quality productions. Now, the time has come for MSXdev'06!. Eduardo Robsy, founder of the MSXdev contest, and the person responsible for its huge success, has decided the time has come to hand his task over to a new team: the MSXdev Team. Their goal is to organize new contest, trying to maintain the original spirit that boasted the success of the previous editions. On Robsy's MSX Workshop you can find more information on Robsy's reasons to move on. The new MSXdev website shows that the new team have understood the spirit of MSXdev very well. It contains a lot of information (and downloads) of the previous editions of the competition, and it only takes a short look at the rules of MSXdev'06 to see that the spirit of the challenge has remained the same. In short, these are the rules for MSXdev'06: a.. Games have to be supplied as .ROM files and can be up to 128KB in size. Of course, smaller games are allowed as well b.. All games should be 100% compatible with the first generation of MSX computers, being an MSX1 with 16kB RAM and 16kB VRAM. The games should also work on MSX2, MSX2+ and turboR computers c.. It is allowed to use additional hardware like SCC, MSX-MUSIC, GFX9000, R800 et cetera. This time those add-ons will be taken into account when judging the entries, even giving them extra points! d.. Although original game concepts are preferred, remakes and ports will be accepted e.. Games have to be completed before December 31st, 2006 So, for now, people can start developing their MSXdev'06 entries and -like in previous editions- sponsors are free to contact the MSXdev team for offering new parallel contests, following the same sponsorship system we saw on the last edition. At the moment there is only one nice prize to be won: a Panasonic FS-A1GT MSX turboR computer! So, there we are, already looking forward to the new pile of MSX games that is going to be released in light of this competition this year. Developers: you have more than 8 months left to develop your games so you have no excuses. Happy developing, and good luck! ___ MSX mailing list (msx@stack.nl) Info page: http://lists.stack.nl/mailman/listinfo/msx
[MSX] Cyberware: Chapter IV ~ Katarsis episode II ~ : Second MSXdev'06 entry submitted!
Cyberware: Chapter IV ~ Katarsis episode II ~ : Second MSXdev'06 entry submitted! Only two days after the news about the first MSXdev'06 entry being submitted, the second entry has been submitted by The New Image (http://www.tni.nl). Cyberware: Chapter IV ~ Katarsis episode II ~ will be a so-called Platform Shooting Adventure and pretends to be the new MSX space epic! Visit the official MSXdev website at http://msxdev.msxblue.com. ___ MSX mailing list (msx@stack.nl) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] MSX Marathon 2006 poll
Hi Laurens, I would like the MSX Marathon to last until Sunday morning, like a real marathon. My argument for it is based on the fact that if it will end Saturday evening like last year, I would have to leave early in order to catch a train home. I did not like doing that, since I had to leave just when it started to get cozy ;) Regards, BodyHammeR Laurens Holst wrote: Hi all, With this message I’d like to poll the interest in a full MSX Marathon, meaning having it last until sunday morning. Just like last year, I plan to have the MSX Marathon last until saturday evening, and not until sunday morning. The reason for this is that as I mentioned earlier, I am going to be studying in Japan for a year, and I want to make sure I have enough time to make preparations. If there is a lot of interest however, I’ll consider making it last until sunday after all. So let me hear when you would stick around until sunday morning, and what your arguments in favour or against are. ~Grauw ___ MSX mailing list (msx@stack.nl) Info page: http://lists.stack.nl/mailman/listinfo/msx
[MSX] MSXdev'06 - Results online - Monster Hunter (Nerlaska Studio) number one!
MSXdev'06 - HAPPY NEW 19 MSX1 GAMES! Less than an hour ago, the final results of the MSXdev'06 competition were placed online at the Official MSXdev Website - http://msxdev.msxblue.com/. Why not head over there and check out the final results, see the comments from the judges and download 19 brand-new MSX1 games if you hadn't done so already? I want to be the first to wish you all a merry MSXdev'07! Regards, Sjoerd Lammertsma (aka BodyHammeR) 1/3 of the MSXdev Team ___ MSX mailing list (msx@stack.nl) Info page: http://lists.stack.nl/mailman/listinfo/msx