[MSX] Korean SCC thing

2006-03-15 Thread Sjoerd Lammertsma
Pictures of the PCB of a cartridge that was in a lot I bought off a MSX user 
a short while ago.


Can anyone tell me what it is and how to get it working again?

http://darknessgod.fixato.co.uk/dump/n00bSCC/n00bSCC_PCB_Front.jpg

http://darknessgod.fixato.co.uk/dump/n00bSCC/n00bSCC_PCB_Back.jpg

Thanks. 


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[MSX] Ai no Yabou - Scores added for March 11 2006

2006-03-21 Thread Sjoerd Lammertsma

'It does what it says on the label' ;)

http://www.geocities.com/ainoyabou/

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[MSX] EPS.B5130 EEPROM cartridge

2006-04-13 Thread Sjoerd Lammertsma

Can anyone tell me what exactly this is and how it works?

Pictures at http://darknessgod.fixato.co.uk/dump/EPS_B5130/

Thanks.

- BodyHammeR
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[MSX] MSXdev'06

2006-04-17 Thread Sjoerd Lammertsma
 And there it is, for the fourth year in a row: MSXdev, the annual MSX1 game 
development contest that took the MSX community by surprise. After a slow 
start, MSXdev'04 resulted in 16 new MSX1 games, whilst MSXdev'05 even 
surpassed that success with 21 brand new MSX games for the whole community 
to enjoy. Contestants from all around the world sent in their contributions, 
including real new-classics and near to professional quality productions. 
Now, the time has come for MSXdev'06!.

Eduardo Robsy, founder of the MSXdev contest, and the person responsible for 
its huge success, has decided the time has come to hand his task over to a 
new team: the MSXdev Team. Their goal is to organize new contest, trying to 
maintain the original spirit that boasted the success of the previous 
editions. On Robsy's MSX Workshop you can find more information on Robsy's 
reasons to move on.

The new MSXdev website shows that the new team have understood the spirit of 
MSXdev very well. It contains a lot of information (and downloads) of the 
previous editions of the competition, and it only takes a short look at the 
rules of MSXdev'06 to see that the spirit of the challenge has remained the 
same. In short, these are the rules for MSXdev'06:


  a.. Games have to be supplied as .ROM files and can be up to 128KB in 
size. Of course, smaller games are allowed as well
  b.. All games should be 100% compatible with the first generation of MSX 
computers, being an MSX1 with 16kB RAM and 16kB VRAM. The games should also 
work on MSX2, MSX2+ and turboR computers
  c.. It is allowed to use additional hardware like SCC, MSX-MUSIC, GFX9000, 
R800 et cetera. This time those add-ons will be taken into account when 
judging the entries, even giving them extra points!
  d.. Although original game concepts are preferred, remakes and ports will 
be accepted
  e.. Games have to be completed before December 31st, 2006
So, for now, people can start developing their MSXdev'06 entries and -like 
in previous editions- sponsors are free to contact the MSXdev team for 
offering new parallel contests, following the same sponsorship system we saw 
on the last edition. At the moment there is only one nice prize to be won: a 
Panasonic FS-A1GT MSX turboR computer!

So, there we are, already looking forward to the new pile of MSX games that 
is going to be released in light of this competition this year. Developers: 
you have more than 8 months left to develop your games so you have no 
excuses. Happy developing, and good luck!

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[MSX] Cyberware: Chapter IV ~ Katarsis episode II ~ : Second MSXdev'06 entry submitted!

2006-04-22 Thread Sjoerd Lammertsma
Cyberware: Chapter IV ~ Katarsis episode II ~ : Second MSXdev'06 entry 
submitted!

Only two days after the news about the first MSXdev'06 entry being 
submitted, the second entry has been submitted by The New Image 
(http://www.tni.nl).

Cyberware: Chapter IV ~ Katarsis episode II ~ will be a so-called Platform 
Shooting Adventure and pretends to be the new MSX space epic!

Visit the official MSXdev website at http://msxdev.msxblue.com.


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Re: [MSX] MSX Marathon 2006 poll

2006-06-09 Thread Sjoerd Lammertsma
Hi Laurens,

I would like the MSX Marathon to last until Sunday morning, like a real 
marathon. My argument for it is based on the fact that if it will end 
Saturday evening like last year, I would have to leave early in order to 
catch a train home. I did not like doing that, since I had to leave just 
when it started to get cozy ;)

Regards,

BodyHammeR

Laurens Holst wrote:
 Hi all,
 
 With this message I’d like to poll the interest in a full MSX Marathon, 
 meaning having it last until sunday morning.
 
 Just like last year, I plan to have the MSX Marathon last until saturday 
 evening, and not until sunday morning. The reason for this is that as I 
 mentioned earlier, I am going to be studying in Japan for a year, and I 
 want to make sure I have enough time to make preparations.
 
 If there is a lot of interest however, I’ll consider making it last 
 until sunday after all. So let me hear when you would stick around until 
 sunday morning, and what your arguments in favour or against are.
 
 
 ~Grauw

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[MSX] MSXdev'06 - Results online - Monster Hunter (Nerlaska Studio) number one!

2007-01-31 Thread Sjoerd Lammertsma
MSXdev'06 - HAPPY NEW 19 MSX1 GAMES!

Less than an hour ago, the final results of the MSXdev'06 competition 
were placed online at the Official MSXdev Website - 
http://msxdev.msxblue.com/.

Why not head over there and check out the final results, see the 
comments from the judges and download 19 brand-new MSX1 games if you 
hadn't done so already?

I want to be the first to wish you all a merry MSXdev'07!

Regards,

Sjoerd Lammertsma (aka BodyHammeR)
1/3 of the MSXdev Team
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