Re: [music-dsp] Boulez

2012-02-26 Thread David Reaves
Douglas,
I think my wife Ariane, who plays First Violin in the Neue Philharmonie 
Westfalen, can relate to your description of the activities of an orchestra 
musician.
A few years back she was reprimanded when an audience member told management 
they had seen (from up in a balcony) a female violinist playing Sudoku during a 
slow section of a musical. Ari had hoped no one would notice her, tucked away 
down in the pit, LOL. Better to just put a book on the music stand. ;-)

Kind Regards,
David Reaves


On Sat, 25 Feb 2012 20:43:04, douglas repetto doug...@music.columbia.edu 
wrote:
snip
 
 But that's not really how live musicians tend to think of it. It's not 
 like a violinist keeps her bow moving at all times and only touches it 
 to the strings when there's a note to be played. But that's kinda what 
 sending zeros to a buffer when there's no sound is like.
 
 On the other hand, if you work directly in hardware (say using an analog 
 synth, hooking up logical oscillators, or programming a microcontroller) 
 you can take a very different approach. You twiddle some output pins 
 when you want sound and when you don't want sound you can just go off 
 and do other things. In many ways I think that's a lot more like what 
 many musicians do -- when you're not playing (either because you've got 
 a bunch of rests, or maybe you're playing improvised music and you're 
 just sitting out for awhile, or whatever) you don't really sit there 
 counting off the beats. You stop playing. You might think about other 
 things. After awhile hopefully you'll notice that the conductor is about 
 to cue you in, or you get an idea and decide to join the improvisation, 
 etc. I've seen people reading books in Broadway orchestra pits...
snip

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Re: [music-dsp] guitar physical model

2012-02-26 Thread Emanuel Landeholm
        http://music.columbia.edu/~brad/music/mp3/Rough_Raga_Riffs.mp3

This. I just listened to it and it put me in a good mood!
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Re: [music-dsp] a little about myself

2012-02-26 Thread Brad Garton
On Feb 26, 2012, at 12:48 AM, Ross Bencina wrote:

 In my view, anyone who cares about being a composer of *computer music* (in 
 the context of this dicussion) needs at least the following (or equivalent) 
 undergraduate knowledge:
 
 1) music composition degree
 2) computer science and/or software engineering degree
 3) electrical engineering degree
 
 Maybe even this is required:
 4) Tonmeister/ sound engineering degree

I would like to agree with you, because I also value all these things (and am 
pretty much a dilettante in all four).  But I see an analog with the is a DJ 
*really* a [computer music]  composer? question that floats around (or in an 
earlier generation, is a collage artist...).  Most DJ things I find just 
annoying, but lately I've heard a few that are quite interesting, and also 
operating independent of the categories 1-4 above that I know and love.  I 
guess it's the in the context of this discussion qualifier that makes the 
difference here.

brad
http://music.columbia.edu/~brad

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Re: [music-dsp] a little about myself

2012-02-26 Thread Ross Bencina

On 27/02/2012 1:11 AM, Brad Garton wrote:

We're fooling around with the new Max/MSP gen~ stuff in class, it
seems an interesting alternative model for low-level DSP coding.
Once they figure out how to do proper conditionals it will be really
powerful.


Why anyone would want to use a visual patcher to write low level code is 
beyond me though. Managing complexity in Max is already a nightmare 
compared to using text-based development methods and tools. Not to 
mention how quickly you can type code compared to patching it.
They should have just added an object for live coding assembly language 
(only half kidding).


Ross.
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Re: [music-dsp] a little about myself

2012-02-26 Thread Brad Garton
On Feb 26, 2012, at 5:13 AM, Richard Dobson wrote:

 One way or another, every user is limited by what those systems do not enable;

Yes!

 and I would argue that of all of them, Csound offers the fewest limitations. 

No!!  :-)

(and the no refers doubly to 'let's not have that argument)

brad
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Re: [music-dsp] a little about myself

2012-02-26 Thread Brad Garton
On Feb 26, 2012, at 9:25 AM, Ross Bencina wrote:

 Why anyone would want to use a visual patcher to write low level code is 
 beyond me though. Managing complexity in Max is already a nightmare compared 
 to using text-based development methods and tools. Not to mention how quickly 
 you can type code compared to patching it.
 They should have just added an object for live coding assembly language (only 
 half kidding).

I completely agree.  However, I find myself exploring aspects of an implemented 
DSP algorithm in ways that I wouldn't using a text-based approach.  It's kind 
of like trying to write poetry in a second language, you occasionally find 
yourself constructing things you would not have otherwise.  All these various 
languages facilitate different kinds of 'tweakiness', and for me a lot of the 
fun is seeing where a particular approach might lead...

brad (who really is a text-based kinda guy)
http://music.columbia.edu/~brad

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Re: [music-dsp] a little about myself

2012-02-26 Thread Andy Farnell
On Sun, Feb 26, 2012 at 09:11:10AM -0500, Brad Garton wrote:
 On Feb 26, 2012, at 5:13 AM, Richard Dobson wrote:
 
  It is rather more flexible than Max/MSP, say, because you can if you want
  to run a single-sample vector, whereas MSP has always been fixed to a 
  64-sample block size.
 
 I don't think that's actually true...
 
 We're fooling around with the new Max/MSP gen~ stuff in class, it seems an 
 interesting alternative model for low-level DSP coding.  Once they figure out 
 how to do proper conditionals it will be really powerful.
 
 brad


For a long time, there has been the equivalent trick to that which Michael 
mentions for Csound, setting ksamps = 1, only in Pd/Max you set blocksize =1.
While these seem superficially similar, and both have the same outcome that
you can do control calculations on a per sample basis, they are conceptually
different, in the same sense that multi-rate and pull dataflow differ.

cheers,
Andy


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Re: [music-dsp] a little about myself

2012-02-26 Thread Brad Garton
On Feb 26, 2012, at 9:38 AM, Andy Farnell wrote:

 For a long time, there has been the equivalent trick to that which Michael 
 mentions for Csound, setting ksamps = 1, only in Pd/Max you set blocksize =1.
 While these seem superficially similar, and both have the same outcome that
 you can do control calculations on a per sample basis, they are conceptually
 different, in the same sense that multi-rate and pull dataflow differ.

Andy -- could you unpack this a little for me?  Are you referring to the 
independence
between the 'control rate' and the underlying blocksize that you get in Csound 
(and
others)?  if so, what are the some of the real effects that this might have?

I'm not being pejorative with these questions, I honestly don't understand what 
you mean.

brad
http://music.columbia.edu/~brad

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Re: [music-dsp] a little about myself

2012-02-26 Thread Ross Bencina

On 27/02/2012 1:22 AM, Brad Garton wrote:

I would like to agree with you, because I also value all these things
(and am pretty much a dilettante in all four).  But I see an analog
with the is a DJ*really*  a [computer music]  composer? question
that floats around (or in an earlier generation, is a collage
artist...).


Other analogous questions include Should the artist be a programmer?, 
Must creative engagement with computers involve programming?


Then there is the whole schtick of composer as Auteur directing the 
technical minions to do the programming for him/her. A variant might be 
Composer buying pre-made tools to use to make their music.


I liked Andy's reference to second order culture earlier. This is one 
way of looking at software reuse by composers. Another is the 
instrument-builder - instrument - composer-performer relation.




Most DJ things I find just annoying, but lately I've
heard a few that are quite interesting, and also operating
independent of the categories 1-4 above that I know and love.


Of course you don't need all the aforementioned computer skills to use a 
computer to make *music*, and I wouldn't dare to ascribe relative value 
to the different areas of musical engagement with computers. Great music 
is being made in all sorts of different ways -- and a computer is 
sometimes part of that. But I think it's when the composer engages with 
the computer *as a computer* (whatever that means, but I think it 
involves programming, or algorithmic processes, or some uniquely digital 
manipulation methods, not as a virtual real thing) that it becomes 
computer music composition in the specialised sense meant here.




I guess it's the in the context of this discussion qualifier that
makes the difference here.


Yeah. There is such a thing as specialised computer music composition 
that takes in all those disciplines -- and in my view, the limits of the 
tools we are discussing are especially relevant within that context.


If you come at it from a found object perspective, the tools have 
certain affordances -- they're good at certain things. My impression is 
that Richard has suggested that what they are good at and what they 
are intended for is the same thing.. but I'm not convinced.


Ross.


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Re: [music-dsp] guitar physical model

2012-02-26 Thread Andy Farnell

Me too, Some great Steve Hillage like moments in that.

On Sun, Feb 26, 2012 at 10:52:12AM +0100, Emanuel Landeholm wrote:
         http://music.columbia.edu/~brad/music/mp3/Rough_Raga_Riffs.mp3
 
 This. I just listened to it and it put me in a good mood!
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Re: [music-dsp] guitar physical model

2012-02-26 Thread Brad Garton
Thanks!

I always wanted to play the guitar, but I wasn't any good.  LISP to the rescue!

brad
http://music.columbia.edu/~brad


On Feb 26, 2012, at 9:50 AM, Andy Farnell wrote:

 
 Me too, Some great Steve Hillage like moments in that.
 
 On Sun, Feb 26, 2012 at 10:52:12AM +0100, Emanuel Landeholm wrote:
http://music.columbia.edu/~brad/music/mp3/Rough_Raga_Riffs.mp3
 
 This. I just listened to it and it put me in a good mood!
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Re: [music-dsp] a little about myself

2012-02-26 Thread Brad Garton
On Feb 26, 2012, at 9:48 AM, Ross Bencina wrote:

 Then there is the whole schtick of composer as Auteur directing the technical 
 minions to do the programming for him/her.

Oh my *favorite* paradigm!  Ya just gotta love the cultural model that puts 
forward, too.

brad
http://music.columbia.edu/~brad

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Re: [music-dsp] a little about myself

2012-02-26 Thread Theo Verelst

On Feb 26, 2012, at 12:48 AM, Ross Bencina wrote:
..
 1) music composition degree
 2) computer science and/or software engineering degree
 3) electrical engineering degree
..

Hmm, software engineering would preferably be covered by EE, but of 
course there are differences in emphasis.


And I doubt it's better to have a conservatory degree than be called 
Ludwig vonin some joint of history, though a good degree wouldn't stop 
the Commodores from making interesting music, of course. Let's not 
comfuse the desires of a New Age talking about movements with decent 
leadership, and proper academic or even universal definitions of subject 
boundaries, please ?


Theo
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Re: [music-dsp] a little about myself

2012-02-26 Thread Richard Dobson

On 26/02/2012 14:11, Brad Garton wrote:

On Feb 26, 2012, at 5:13 AM, Richard Dobson wrote:


It is rather more flexible than Max/MSP, say, because you can if
you want to run a single-sample vector, whereas MSP has always been
fixed to a 64-sample block size.


I don't think that's actually true...



It used to be; maybe it is more flexible in version 6. I have never 
owned it, so my knowledge is somewhat sparse and anecdotal.



Richard Dobson


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Re: [music-dsp] a little about myself

2012-02-26 Thread jpff
 On Feb 26, 2012, at 12:48 AM, Ross Bencina wrote:

 In my view, anyone who cares about being a composer of *computer music*
 (in the context of this discussion) needs at least the following (or
 equivalent) undergraduate knowledge:

 1) music composition degree
 2) computer science and/or software engineering degree
 3) electrical engineering degree

 Maybe even this is required:
 4) Tonmeister/ sound engineering degree

Guess that means I should not be here.  No musical qualification beyond a
poor 'O' level, no Computer SCience degree, no knowledge of electrical
engineering (and very little of electrical science) and certainly not
sound engineering.

So perhaps I will return to grubbing in the dirt and clashing rocks together

==John ff


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Re: [music-dsp] a little about myself

2012-02-26 Thread Thomas Strathmann

On 26.02.12 16:46, Theo Verelst wrote:

Of course most all computer languages have serious limitations, too:
none allow explicit parallel programming concepts, native associative
behaviour, and even simple mathematical reasoning takes a heavy LISP
program to begin with (Like Maxima), and a lot of programming skills
are essentially a training in the feasibility of a certain amount of
efficiency with a language, either to express an idea in the language,
or to make the language when compiled/interpreted and run on a machine
to work efficient enough on it to achive the programming purpose.


Without a clear definition of what explicit parallel programming 
concepts or native associative behaviour is supposed to mean it is 
impossible to say whether any given programming language supports either 
one. Simple mathematical reasoning does not take the whole of Maxima, 
Reduce or the like. Simple mathematical reasoning can be done by 
relatively short programs that in some courses students create as part 
of their homework assignments. But again it is impossible to judge this 
without a clear definition of simple mathematical reasoning.



I mean the whole of the software boys and gals ideas aren't
going to make either the new Marshall or Les Paul ever. I doubt
seriously if the collective software world without external guidance
could sit together and finish a random electrical engineering exam from
the first year if they'd have a week time, and their lives depended on
it. Seriously.


I seriously doubt that this is true. Seriously. But perhaps it depends 
on some very specific idea of what the collective software world is.
A little bit of scientific thinking can go a long way when trying to 
explain some point of view such that other people can actually 
understand what is or is not meant by any given statement.


Thomas
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Re: [music-dsp] a little about myself

2012-02-26 Thread Andy Farnell
On Sun, Feb 26, 2012 at 04:01:52PM +, Richard Dobson wrote:

 
 For my sonification work for LHCsound, I used Perl to parse data
 files and generate Csound scores, simply because it is a task Perl
 is canonically optimised to do and scripts can be run up very
 quickly. 

Just a quick +1 for Perl as an event generator in cooperation
with Csound, especially if the project involves any kind of
network processing.

Andy


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Re: [music-dsp] a little about myself

2012-02-26 Thread Richard Dobson

On 26/02/2012 05:48, Ross Bencina wrote:
..

(1) An efficient way to implement a runtime compiler for block-based
audio DSP chains (these are what are in software synthesizers)...
which usually are based on


As if block-based DSP chains are the only way to make sound with a
computer.



Indeed they are not; but they are often the most efficient way to do it 
while retaining flexibility of configuration. For much the same reason 
that block-based access to a disk file is so much more efficient than 
single-word access that the latter never happens. Most audio devices for 
general-purpose computers have no choice but to deliver audio to the 
host in bursts of, say, 32 samples, so the audio is already being 
supplied as a block rather than single samples. Given the choice of one 
function call on a vector, or 32 function calls on a sample, there can 
still be many reasons to choose the former.


..



..


The assumption here is that the target audience is the non technical
musician. I think this is completely spurious. Talking about
limitations or capabilities of computer programming languages is kind of
pointless if you allow for the novice user who doesn't even know what a
turing complete language can do.



Exactly true. It is only relevant to programmers. We can drive a car 
pefectly well, and even do or direct basic maintenance on them, without 
knowing the minutiae of metallurgy or chemistry, and we can light and 
enjoy a firework without knowing anything about Newton's laws (or 
chemistry, again). Maybe just a bit about health and safety. And we can 
enjoy a film and use a GPS system without having to know anything about 
the interactions of photons and electrons or the relativistic 
compensation of satellite signals. All these things are interesting, and 
for those whose business is building them, essential. But carbon-based 
life forms have managed to jump, swim, fly, throw and catch for 
millennia without having any idea how gravity really works, or what 
momentum really is.



People (UK-based) concerned about the public's level of education with 
respect to computing may be interested to join the Computing At School 
community, dealing with the newly announced UK initiative to all but 
replace the existing ICT curriculum with a computer science one 
involving real programming. One tool widely used at primary level is 
called Scratch, developed at MIT:


http://scratch.mit.edu/

It supports some music programming, but arguably could do very much more 
in that area.





In my view, anyone who cares about being a composer of *computer music*
(in the context of this dicussion) needs at least the following (or
equivalent) undergraduate knowledge:



Although I go along with the collective and use the term, I do not 
believe there is actually such a thing as computer music, outside the 
usual limitations of the language myth. At the very least, I would 
question if everyone using that term means it in the same way. There is 
music (or sound art) that has been composed or performed using 
computers, and in practice there are sounds which we either know or 
assume depended on computers (or tape, or strange electronics) to make 
them. There is also music composed using algorithmic techniques, but 
these do not all need computers, unless in the old meaning of one who 
computes. The vast majority of what is popularly called computer 
music is well within the classical paradigm of instruments and notes, 
rhythms and harmonies, drones and moments, active performers and passive 
listeners, and can be listened to and enjoyed with no more than the 
corrsponding vernacular musical listening skills. A basic definition of 
electro-acoustic is no more than music/sound presented using 
loudspeakers. The somewhat astonishing but also understandable 
enthusiasm for all things analogue and retro suggests that for most 
people computers are best seen but not heard!


Computers, in the end, are used because comparatively speaking they are 
either cheaper and/or faster than the available alternatives of 
comparable scale. This is not to trivialise them at all (most of my life 
and work involves them, after all), but it is not to over-romanticise 
them either. They remain strictly a means to an end (unless your thing 
is designing them).  However, it is clear that composers of computer 
music very intensely and understandably want their skills to be 
recognised and appreciated; easy enough with a physical instrument, a 
printed score and ready comparisons, but not so much when all you have 
to show for it is hunched shoulders over a laptop, or a CD and brief 
programme note. So, the more informed the public is about computing, the 
more they will appreciate those who are adepts. The only other way is if 
the programming seems truly impossible or mould-breaking - witness the 
admiration given to the Melodyne developers, for example. Sadly the 
public is so used to breakthroughs on a yearly basis, that soon enough 
they 

[music-dsp] high-level vs. low-level coding of algs

2012-02-26 Thread robert bristow-johnson


changed the subject line to something more accurate...

On 2/26/12 9:25 AM, Ross Bencina wrote:

On 27/02/2012 1:11 AM, Brad Garton wrote:

We're fooling around with the new Max/MSP gen~ stuff in class, it
seems an interesting alternative model for low-level DSP coding.
Once they figure out how to do proper conditionals it will be really
powerful.


Why anyone would want to use a visual patcher to write low level code 
is beyond me though. Managing complexity in Max is already a nightmare 
compared to using text-based development methods and tools. Not to 
mention how quickly you can type code compared to patching it.
They should have just added an object for live coding assembly 
language (only half kidding).


On 2/26/12 9:31 AM, Brad Garton wrote:

I completely agree.  However, I find myself exploring aspects of an implemented 
DSP algorithm in ways that I wouldn't using a text-based approach.  It's kind 
of like trying to write poetry in a second language, you occasionally find 
yourself constructing things you would not have otherwise.  All these various 
languages facilitate different kinds of 'tweakiness', and for me a lot of the 
fun is seeing where a particular approach might lead...


i have never used Max.  i have programmed algs at pretty much the lowest 
level using either C or the asm for some particular chip.


in my opinion, the optimal division of labor becomes obvious if your 
system modularizes specific low-level algs.  when i worked at Eventide 2 
decades ago, i thought that division of high level vs. low level was 
pretty much natural and optimal.


on the low level we programmed blocks where the sample processing was in 
the 56K assembly and the coefficient cooking was in C.  they wrote 
some pretty good tools that fished the symbols outa the linkable object 
code that came outa the assembler and the coefficient cooking code could 
write to specific DSP variables as symbols.  you didn't need to note 
where the DSP address was, it would find it for you.  the coefficient 
cooking code was executed only when a knob was twisted, but the sample 
processing code was running all the time after it was loaded.  a typical 
example would be an EQ filter where user parameters (like resonant 
frequency, Q, boost/cut gain) would go into the block from the outside 
and the coefficient cooking code would cook those parameters and send 
the coefficients to the DSP where the DSP was expecting them to go.


but patching these blocks together was (eventually) done with a visual 
patch editor.  if, to create an overall effect, you're laying down a 
modulatable delay line here, a modulatable filter there, and some other 
algorithms that have already been written and tested, with definable 
inputs and outputs, why not use a visual editor for that?


but, if you need a block that does not yet exist, you need to be able to 
write hard-core sample processing code in a general purpose language 
like C (or the natural asm for a particular chip).  then turn that into 
a block, then hook it up with a visual editor like all of the other blocks.


--

r b-j  r...@audioimagination.com

Imagination is more important than knowledge.



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