Re: RFR: 8068513: Adding elements to a javascript 'object' (a map) is slow

2017-10-16 Thread Sundararajan Athijegannathan

+1

-Sundar

On 16/10/17, 8:08 PM, Hannes Wallnöfer wrote:

 From my tests I concluded that leaving the queue threshold high as to not 
affect ‚ordinary‘ objects is the way to go. But it certainly doesn’t hurt to 
make the value configurable. I uploaded a new webrev that does this with a 
system property called „nashorn.propmap.queue.threshold“. It’s otherwise 
unchanged.

http://cr.openjdk.java.net/~hannesw/8068513/webrev.03/

Hannes



Am 16.10.2017 um 07:43 schrieb Sundararajan 
Athijegannathan:

Is it worthwhile adding configurability for QUEUE_THREASHOLD? Not a per context 
property/option - but even a simple nashorn.* system property perhaps?

+1 other than that

-Sundar

On 13/10/17, 7:55 PM, Hannes Wallnöfer wrote:

I uploaded a new webrev, please review:

http://cr.openjdk.java.net/~hannesw/8068513/webrev.02/

Changes to previous webrev:

  - updated to consolidated repository layout
  - fixed typos and improved/added some comments
  - improved test

Thanks,
Hannes



Am 11.09.2017 um 16:18 schrieb Hannes Wallnöfer:

Unfortunately I rushed the first webrev a bit, and a couple of bugs slipped in.

  - PropertyHashMap(MapBuilder) constructor checks its own bins field instead 
of MapBuilder’s for calculating threshold
  - ElementQueue.cloneAndMerge() updates the queue field in PropertyHashMap 
instead of just returning cloned and merged bins

I uploaded a new webrev that fixes these problems, everything I wrote in my 
original RFR still applies.

http://cr.openjdk.java.net/~hannesw/8068513/webrev.01/

Thanks,
Hannes



Am 05.09.2017 um 19:57 schrieb Hannes Wallnöfer:

Please review 8068513: Adding elements to a javascript 'object' (a map) is slow:

Bug: https://bugs.openjdk.java.net/browse/JDK-8068513
Webrev: http://cr.openjdk.java.net/~hannesw/8068513/webrev.00/

This adds a new singly linked list called ‚ElementQueue‘ to PropertyHashMap 
that is used above a certain map size to store newly inserted elements without 
having to hash them (and therefore clone the bins array) immediately. Instead, 
The queue is merged into the hash bins at certain intervals, either every 512th 
insertions, or when a map's queue is searched for properties more than a few 
times.

Merging the queue every 512 insertions proved to be the best balance between 
keeping the list searchable (we still need to check it for duplicates when 
adding elements) and avoiding too frequent cloning.

In order to merge the queue to optimise query performance, the queue field 
needs to be non-final. To preserve thread safety, ElementQueue bundles both the 
bins and queue components, so it can replace both with the update of a single 
reference in PropertyHashMap. The old and new ElementQueue instances logically 
contain the same elements, so it is safe for other threads to keep using the 
old instance. I was thinking of maybe making the queue field volatile, but I 
don’t think this should be an issue.

As part of this change I also added a new MapBuilder class that helps derive 
new maps from the existing ones by adding, replacing, or removing elements. The 
code is a bit more complex now with three possible storage data structures 
(list, bins, queue), but it’s still not too bad.

I made sure that the code used for maps beneath the queue threshold is largely 
the same as before. Performance of the new combined behaveior is very close to 
before. The queued implementation itself performs pretty close to the normal 
implementation (apart from insertion on large maps of course) - I tested much 
lower thresholds during development, and it was still very good.

Of course, all tests pass and performance is comparable or maybe slightly 
faster for some code.

Thanks,
Hannes


Re: RFR: 8068513: Adding elements to a javascript 'object' (a map) is slow

2017-10-16 Thread Hannes Wallnöfer
From my tests I concluded that leaving the queue threshold high as to not 
affect ‚ordinary‘ objects is the way to go. But it certainly doesn’t hurt to 
make the value configurable. I uploaded a new webrev that does this with a 
system property called „nashorn.propmap.queue.threshold“. It’s otherwise 
unchanged.

http://cr.openjdk.java.net/~hannesw/8068513/webrev.03/

Hannes


> Am 16.10.2017 um 07:43 schrieb Sundararajan Athijegannathan 
> :
> 
> Is it worthwhile adding configurability for QUEUE_THREASHOLD? Not a per 
> context property/option - but even a simple nashorn.* system property perhaps?
> 
> +1 other than that
> 
> -Sundar
> 
> On 13/10/17, 7:55 PM, Hannes Wallnöfer wrote:
>> I uploaded a new webrev, please review:
>> 
>> http://cr.openjdk.java.net/~hannesw/8068513/webrev.02/
>> 
>> Changes to previous webrev:
>> 
>>  - updated to consolidated repository layout
>>  - fixed typos and improved/added some comments
>>  - improved test
>> 
>> Thanks,
>> Hannes
>> 
>> 
>>> Am 11.09.2017 um 16:18 schrieb Hannes 
>>> Wallnöfer:
>>> 
>>> Unfortunately I rushed the first webrev a bit, and a couple of bugs slipped 
>>> in.
>>> 
>>>  - PropertyHashMap(MapBuilder) constructor checks its own bins field 
>>> instead of MapBuilder’s for calculating threshold
>>>  - ElementQueue.cloneAndMerge() updates the queue field in PropertyHashMap 
>>> instead of just returning cloned and merged bins
>>> 
>>> I uploaded a new webrev that fixes these problems, everything I wrote in my 
>>> original RFR still applies.
>>> 
>>> http://cr.openjdk.java.net/~hannesw/8068513/webrev.01/
>>> 
>>> Thanks,
>>> Hannes
>>> 
>>> 
 Am 05.09.2017 um 19:57 schrieb Hannes 
 Wallnöfer:
 
 Please review 8068513: Adding elements to a javascript 'object' (a map) is 
 slow:
 
 Bug: https://bugs.openjdk.java.net/browse/JDK-8068513
 Webrev: http://cr.openjdk.java.net/~hannesw/8068513/webrev.00/
 
 This adds a new singly linked list called ‚ElementQueue‘ to 
 PropertyHashMap that is used above a certain map size to store newly 
 inserted elements without having to hash them (and therefore clone the 
 bins array) immediately. Instead, The queue is merged into the hash bins 
 at certain intervals, either every 512th insertions, or when a map's queue 
 is searched for properties more than a few times.
 
 Merging the queue every 512 insertions proved to be the best balance 
 between keeping the list searchable (we still need to check it for 
 duplicates when adding elements) and avoiding too frequent cloning.
 
 In order to merge the queue to optimise query performance, the queue field 
 needs to be non-final. To preserve thread safety, ElementQueue bundles 
 both the bins and queue components, so it can replace both with the update 
 of a single reference in PropertyHashMap. The old and new ElementQueue 
 instances logically contain the same elements, so it is safe for other 
 threads to keep using the old instance. I was thinking of maybe making the 
 queue field volatile, but I don’t think this should be an issue.
 
 As part of this change I also added a new MapBuilder class that helps 
 derive new maps from the existing ones by adding, replacing, or removing 
 elements. The code is a bit more complex now with three possible storage 
 data structures (list, bins, queue), but it’s still not too bad.
 
 I made sure that the code used for maps beneath the queue threshold is 
 largely the same as before. Performance of the new combined behaveior is 
 very close to before. The queued implementation itself performs pretty 
 close to the normal implementation (apart from insertion on large maps of 
 course) - I tested much lower thresholds during development, and it was 
 still very good.
 
 Of course, all tests pass and performance is comparable or maybe slightly 
 faster for some code.
 
 Thanks,
 Hannes