Re: [NetBehaviour] curious student etc

2015-04-09 Thread dave miller
Plenty of interactive stories that incorporate game elements. Eg online
caroline.
Not quite sure what's being asked here...
On 9 Apr 2015 09:23, "helen varley jamieson" 
wrote:

>  hi mayke,
> this may or may not be relevant, but the discussion this month on empyre
> is games & representation; i haven't been following it closely so as far as
> i know there hasn't been anything about actual exhibitions or art projects
> in games, but the guests are games researchers & developers so perhaps
> something will come up. (http://empyre.library.cornell.edu)
>
> h : )
>
> On 8/04/15 6:09 33PM, dave miller wrote:
>
> I was a big fan of Art Strike. Still think it's a great idea
>
> On 8 April 2015 at 17:05, John Hopkins  wrote:
>
>> On 08/Apr/15 08:42, Michael Szpakowski wrote:
>>
>>> Way back in 2002 there was the splendid " velvet strike"
>>> intervention in counter strike
>>> http://www.medienkunstnetz.de/works/velvet-strike/
>>>
>>
>> And don't forget Art Strike a decade before that in 1990-93
>>
>> http://psrf.detritus.net/pdf/yawn.pdf
>>
>> jh
>>
>>
>> --
>> ++
>> Dr. John Hopkins, BSc, MFA, PhD
>> grounded on a granite batholith
>> twitter: @neoscenes
>> http://tech-no-mad.net/blog/
>> ++
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>
>
>
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>
> --
> helen varley jamieson
> he...@creative-catalyst.com
> http://www.creative-catalyst.com
> http://www.talesfromthetowpath.net
> http://www.upstage.org.nz
>
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Re: [NetBehaviour] curious student etc Art and Games

2015-04-09 Thread ruth catlow
There are also these exhibitions that Furtherfield co-curated a while 
back- both of which contain artworks that are created within games, 
machinima, and artworks that are also games etc


Zero Gamer http://www.http.uk.net/zerogamer/
Game/Play http://furtherfield.org/exhibitions/game-play

: )


On 09/04/15 16:28, ruth catlow wrote:

Thanks Michael for helping me to overcome my shyness; )
and for your enthusiasm Kath!

If anyone is interested (i think I already shared these) you can go 
and play, and remix/remake the game levels we created as part of the 
Southbank Centre Web We Want festival. 
http://localplay.org.uk/blog/play-the-web-we-want-4-new-games/


Also you can check out the game samples videos on the Youtube channel.

Some personal faves
Bubbles - https://www.youtube.com/watch?v=pK71waHK9f0
If you go down to the web - https://www.youtube.com/watch?v=-xJcifJEyPw




On 09/04/15 15:13, Kath O'Donnell wrote:
love this. especially the hand drawn elements. looks like a lot of 
fun was had too



On Thursday, 9 April 2015, Michael Szpakowski 
mailto:m...@michaelszpakowski.org>> wrote:


and Ruth is too modest to blow her own trumpet on the list but
there is her & Mary Flanagans lovely "play your place" project.

http://ruthcatlow.net/?works=play-your-place
[snip]



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Re: [NetBehaviour] Updated Schedule for NetArtizens Discussion

2015-04-09 Thread Patrick Lichty
I had a blast, although I wound up awake until 3 AM a few nights.

On 4/8/15, 9:34 PM, "Rob Myers"  wrote:

>On 02/04/15 04:50 AM, ruth catlow wrote:
>> 
>> But Helen is right, it just isn't the same!
>> 
>> It is a lovely format- MUCH more fun than the traditional conference
>> speaker experience of standing in a darkened auditorium in a spot light
>> - quaking on the inside, while attempting to project some kind of weird
>> authority.
>> 
>> It's so friendly - that the online chatting audience can heckle and joke
>> and ridicule while 'speakers' 'speak' ;)
>> In this case the online audience or "performience" as I think Helen and
>> Randall termed it, held a fascinating parallel debate throughout the
>> event. I learned a lot!
>
>Due to timezone and local network issues I didn't get to join in as much
>as I wanted but what I saw was really good.
>
>The format is really energizing - it feels very social in a way that
>lower bandwidth internet systems used to but that social media really
>doesn't, and has such a sense of event.
>
>Like with the Cyposium event, the parallel audience discussion doesn't
>feel like people talking behind you in the cinema. Rather it really adds
>to what's happening in the presentation window.
>
>- Rob.
>
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Re: [NetBehaviour] curious student etc Art and Games

2015-04-09 Thread ruth catlow

Thanks Michael for helping me to overcome my shyness; )
and for your enthusiasm Kath!

If anyone is interested (i think I already shared these) you can go and 
play, and remix/remake the game levels we created as part of the 
Southbank Centre Web We Want festival. 
http://localplay.org.uk/blog/play-the-web-we-want-4-new-games/


Also you can check out the game samples videos on the Youtube channel.

Some personal faves
Bubbles - https://www.youtube.com/watch?v=pK71waHK9f0
If you go down to the web - https://www.youtube.com/watch?v=-xJcifJEyPw




On 09/04/15 15:13, Kath O'Donnell wrote:
love this. especially the hand drawn elements. looks like a lot of fun 
was had too



On Thursday, 9 April 2015, Michael Szpakowski > wrote:


and Ruth is too modest to blow her own trumpet on the list but
there is her & Mary Flanagans lovely "play your place" project.

http://ruthcatlow.net/?works=play-your-place
[snip]



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Re: [NetBehaviour] curious student etc

2015-04-09 Thread Kath O'Donnell
love this. especially the hand drawn elements. looks like a lot of fun was
had too


On Thursday, 9 April 2015, Michael Szpakowski 
wrote:

> and Ruth is too modest to blow her own trumpet on the list but there is
> her & Mary Flanagans lovely "play your place" project.
>
> http://ruthcatlow.net/?works=play-your-place
> [snip]
>
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Re: [NetBehaviour] curious student etc

2015-04-09 Thread Michael Szpakowski
and Ruth is too modest to blow her own trumpet on the list but there is her & 
Mary Flanagans lovely "play your place" project. 

http://ruthcatlow.net/?works=play-your-place

cheersmichael
  From: Paul Hertz 
 To: NetBehaviour for networked distributed creativity 
 
 Sent: Thursday, April 9, 2015 1:05 PM
 Subject: Re: [NetBehaviour] curious student etc
   
The Centro Laboral in Gijon, Spain, has done some work with games, including an 
exhibition from March 2007, Gameworld. It brouth togethr quite a few artists 
working with games. You can download the catalog here: 
http://www.laboralcentrodearte.org/en/exposiciones/gameworld. In English and 
Spanish.
Also: 
http://www.laboralcentrodearte.org/en/recursos/articulos/juegos-en-la-galeria
-- Paul



On Thu, Apr 9, 2015 at 3:30 AM, dave miller  wrote:

Refuse your role
http://www.metamute.org/sites/www.metamute.org/files/styles/three-col/public/field/image/RefruseYourRole_SB-Art_Strike-1991.jpg?itok=ZevIb0tX

On 8 April 2015 at 17:05, John Hopkins  wrote:

On 08/Apr/15 08:42, Michael Szpakowski wrote:

Way back in 2002 there was the splendid " velvet strike"
intervention in counter strike
http://www.medienkunstnetz.de/works/velvet-strike/


And don't forget Art Strike a decade before that in 1990-93

http://psrf.detritus.net/pdf/yawn.pdf

jh


-- 
++
Dr. John Hopkins, BSc, MFA, PhD
grounded on a granite batholith
twitter: @neoscenes
http://tech-no-mad.net/blog/
++
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[NetBehaviour] Telluro-geo-psycho-modulator workshop and field trip

2015-04-09 Thread furtherfield
Telluro-geo-psycho-modulator workshop and field trip

Workshops by Jonathan Kemp

Date: 2 - 3 May 2015
Venue: Furtherfield Commons & Epping Forest Field Trip

Furtherfield Workshop: Saturday 2 May 2015 from 12pm
Epping Forest Field Trip: Sunday 3 May 2015 from 12pm

One medium in which all terrestrial beings are immersed is the
electromagnetic. This workshop directly tests Persinger's theory that
spiritual and ghostly sensations ("anomalous experiences") are triggered by
the interference patterns constantly played across the brain by the weak
magnetic fields that emanate from the earth.

The workshop aims to begin equipping participants with a method to explore
such relations between the earth and our psyches through the construction
of an experimental interface (developed with Martin Howse).

A short introduction (20 min) to participants will briefly cover the theory
of the effects on psyche by such weak geo-magnetic fields from which the
project has developed, including demonstrating an entirely synthetic
electronic amplifier/helmet configuration. This will ground participants in
both the practical and playful nature of the project.

During the workshop and field trip participants will build electronic
circuits and hand wind copper coils to construct:

- a simple DIY powered electronic circuit from the provided components;
- make bespoke electrodes and 'noise' buffer gels in clay pots for the
field trip
- together prepare bespoke rock-solenoid headbands to modulate the
amplified geo-signals to the occipital and frontal brain lobes;
- on the field trip we will collectively install the interface in the
ground to send signals from the earth's telluric currents to each
participants
brain after modulating them via the rock-solenoids to thus create weak
geo-magnetic interference patterns and potentially anomalous experiences!
- furthermore, audio testing of the signal will be carried out throughout
the workshop and field trip with a portable speaker.

More info here...
http://furtherfield.org/programmes/event/telluro-geo-psycho-modulator-workshop-and-field-trip
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Re: [NetBehaviour] curious student etc

2015-04-09 Thread Paul Hertz
The Centro Laboral in Gijon, Spain, has done some work with games,
including an exhibition from March 2007, Gameworld. It brouth togethr quite
a few artists working with games. You can download the catalog here:
http://www.laboralcentrodearte.org/en/exposiciones/gameworld. In English
and Spanish.

Also:
http://www.laboralcentrodearte.org/en/recursos/articulos/juegos-en-la-galeria

-- Paul


On Thu, Apr 9, 2015 at 3:30 AM, dave miller 
wrote:

> Refuse your role
>
>
> http://www.metamute.org/sites/www.metamute.org/files/styles/three-col/public/field/image/RefruseYourRole_SB-Art_Strike-1991.jpg?itok=ZevIb0tX
>
> On 8 April 2015 at 17:05, John Hopkins  wrote:
>
>> On 08/Apr/15 08:42, Michael Szpakowski wrote:
>>
>>> Way back in 2002 there was the splendid " velvet strike"
>>> intervention in counter strike
>>> http://www.medienkunstnetz.de/works/velvet-strike/
>>>
>>
>> And don't forget Art Strike a decade before that in 1990-93
>>
>> http://psrf.detritus.net/pdf/yawn.pdf
>>
>> jh
>>
>>
>> --
>> ++
>> Dr. John Hopkins, BSc, MFA, PhD
>> grounded on a granite batholith
>> twitter: @neoscenes
>> http://tech-no-mad.net/blog/
>> ++
>> ___
>> NetBehaviour mailing list
>> NetBehaviour@netbehaviour.org
>> http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>>
>
>
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Re: [NetBehaviour] As Facilitated - A series of instructive-descriptive artworks based on Tate data

2015-04-09 Thread Gutenko, Gregory
That "someone" was Marshal McLuhan.

 /\
<  DV  >  Gregory Gutenko
 \/



On Apr 9, 2015, at 5:18 AM, Bjørn Magnhildøen 
mailto:noem...@gmail.com>> wrote:

IT'S... TIME TO MAKE ART! Someone once wrote, "Art is anything you can
get away with". Here to help you to get away is an outsourced OEM device
for the arts, facilitating an Original Artwork Manufacturing through
metadata only. Because once we know how artworks are described, we can
generate new descriptions for possible artworks. This "OAM" machine thus
provides instructions how to make an artwork, specifying medium,
dimension, and the subject of the work. Chances are that you can get
away with it, since the new artwork will be based on descriptions of
70,000 real artworks from Tate (a famous art institution). Moreover, we
propose to consider these descriptions as artwork in themselves, as a
form of conceptual art. Save and share the ones you like, or they'll be
forever lost, as Jack Handey says, "If you ever accidentally drop your
keys into a river of molten lava, let 'em go, because man, they're
gone." Such is the despaired frenzy of art production in the digital
age...

http://noemata.net/as/facilitated/




​
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[NetBehaviour] As Facilitated - A series of instructive-descriptive artworks based on Tate data

2015-04-09 Thread Bjørn Magnhildøen
IT'S... TIME TO MAKE ART! Someone once wrote, "Art is anything you can
get away with". Here to help you to get away is an outsourced OEM device
for the arts, facilitating an Original Artwork Manufacturing through
metadata only. Because once we know how artworks are described, we can
generate new descriptions for possible artworks. This "OAM" machine thus
provides instructions how to make an artwork, specifying medium,
dimension, and the subject of the work. Chances are that you can get
away with it, since the new artwork will be based on descriptions of
70,000 real artworks from Tate (a famous art institution). Moreover, we
propose to consider these descriptions as artwork in themselves, as a
form of conceptual art. Save and share the ones you like, or they'll be
forever lost, as Jack Handey says, "If you ever accidentally drop your
keys into a river of molten lava, let 'em go, because man, they're
gone." Such is the despaired frenzy of art production in the digital
age...

http://noemata.net/as/facilitated/




​
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[NetBehaviour] expect hell

2015-04-09 Thread dave miller
[image: Inline images 1]
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Re: [NetBehaviour] curious student etc

2015-04-09 Thread dave miller
Refuse your role

http://www.metamute.org/sites/www.metamute.org/files/styles/three-col/public/field/image/RefruseYourRole_SB-Art_Strike-1991.jpg?itok=ZevIb0tX

On 8 April 2015 at 17:05, John Hopkins  wrote:

> On 08/Apr/15 08:42, Michael Szpakowski wrote:
>
>> Way back in 2002 there was the splendid " velvet strike"
>> intervention in counter strike
>> http://www.medienkunstnetz.de/works/velvet-strike/
>>
>
> And don't forget Art Strike a decade before that in 1990-93
>
> http://psrf.detritus.net/pdf/yawn.pdf
>
> jh
>
>
> --
> ++
> Dr. John Hopkins, BSc, MFA, PhD
> grounded on a granite batholith
> twitter: @neoscenes
> http://tech-no-mad.net/blog/
> ++
> ___
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Re: [NetBehaviour] curious student etc

2015-04-09 Thread helen varley jamieson
hi mayke,
this may or may not be relevant, but the discussion this month on empyre
is games & representation; i haven't been following it closely so as far
as i know there hasn't been anything about actual exhibitions or art
projects in games, but the guests are games researchers & developers so
perhaps something will come up. (http://empyre.library.cornell.edu)

h : )

On 8/04/15 6:09 33PM, dave miller wrote:
> I was a big fan of Art Strike. Still think it's a great idea
>
> On 8 April 2015 at 17:05, John Hopkins  > wrote:
>
> On 08/Apr/15 08:42, Michael Szpakowski wrote:
>
> Way back in 2002 there was the splendid " velvet strike"
> intervention in counter strike
> http://www.medienkunstnetz.de/works/velvet-strike/
>
>
> And don't forget Art Strike a decade before that in 1990-93
>
> http://psrf.detritus.net/pdf/yawn.pdf
>
> jh
>
>
> -- 
> ++
> Dr. John Hopkins, BSc, MFA, PhD
> grounded on a granite batholith
> twitter: @neoscenes
> http://tech-no-mad.net/blog/
> ++
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>
>
>
>
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-- 
helen varley jamieson
he...@creative-catalyst.com 
http://www.creative-catalyst.com
http://www.talesfromthetowpath.net
http://www.upstage.org.nz
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