[NetBehaviour] NIMk presents The Source, opening May 9
NIMk presents The Source with Tao G. Vrhovec Sambolec, Evelina Domnitch and Dmitry Gelfand, Paul Prudence and Francisco López. On the interactions of extraterrestrial light with the atmosphere and biosphere an exhibition and a meeting of Synergetica: Art-Science Society Exhibition opening: Wednesday, May 9th, 6:30 PM to 9:30 PM With Synergetica - lectures and performance: May 9th, 7:30PM to 9:00PM During the opening Dr. Raoul Frese will give a special presentation about artificial photosynthesis by biophysicist. There will also be a presentation by Tao G. Vrhovec Sambolec, Evelina Domnitch and Dmitry Gelfand. Evelina Domnitch en Dmitry Gelfand will activate the particle chamber during the opening. This installation will only go live once a week (on Saturdays), due to a limited supply of liquid nitrogen. Opening hours exhibition: Tuesday through Friday 11 am - 5 pm, Saturday and Sunday, 1 to 5 p.m. The phenomenon of light can, due to current scientific progress, become the new tool for the new artist. - Marcel Duchamp Both the messenger and the message, both particle and wave, extraterrestrial light carries information about the entire universe into the eye of the beholder. As it unfolds into all the diverse structures of matter, eventually breathing life into some of them, light shapes its environment, and in turn, the environment reshapes light. Mastering this two-way tuning process can lead to ‘enlightenment’, as exemplified by recent breakthroughs in artificial photosynthesis, a nearly lossless translation of sunlight into bio-solar fuel. Earthbound solar, galactic and interstellar radiation can also be aesthetically harnessed to procure the optimal fuel for the human imagination. The Source reveals extraterrestrial light as an inexhaustible muse as well as a wellspring of clean energy for Earth’s inhabitants. Part of StudioLab, an EU art-science initiative, The Source will open with a presentation about artificial photosynthesis by biophysicist, Raoul Frese (VU , Amsterdam). Researching photosynthesis at the supramolecular level, Frese implements photosynthetic bio-polymers in hybrid solar cells and mimics photosynthesis using synthetic molecular compounds. “Every 90 minutes, the sun radiates an amount of energy equal to the annual consumption of the world population. By the process of photosynthesis, plants, algae and certain bacterial species have mastered the direct utilization of this energy to power their metabolism. Now we must learn from the natural process. (R. Frese)”. Tao G. Vrhovec Sambolec’s installation, Virtual Hole - Sun 1:1 (2011) invites audiences to experience the Sun’s intricate radiance through a full-spectrum indoor simulation, occurring synchronously with the ever-changing sunlight directly outside the exhibition space. A sensor on the roof of the building feeds the amplitude, color temperature and diffusion of sunlight into a synthetic environment that analyzes and mirrors these subtleties. One’s architectural confines are intended to dissolve, allowing the immaterial, transitory surroundings to saturate the dwelling. In Evelina Domnitch and Dmitry Gelfand’s Memory Vapor (2011), visitors will encounter another kind of extraterrestrial light, a ubiquitous cascade of subatomic particles, known as cosmic rays. Customarily beyond the reach of the senses, ionized nuclei, protons, electrons, as well as more exotic antiprotons and gamma-ray bursts continuously arrive to Earth from outer space. Most of this subatomic cascade does not even originate in the solar system, but from within our galaxy, and the fastest, highest energy particles are likely catapulted from extragalactic supernovas or active black holes. Within the low temperature gas (-200 °C) of the Memory Vapor installation, these cosmic rays are rendered visible as they are trailed by threads of condensation droplets. A white laser sheet scans and illuminates the emerging droplets, transforming the gas into a dynamic prism that vastly extends the spatio-temporal perception of particle trajectories. Bioacoustic Phenomena (2010) immerses audiences in the primordial waters where light-imbued matter first came to life. A collaboration between generative video artist Paul Prudence and composerbiologist Francisco López, this audiovisual installation imagines the delicate cellular dynamics that marked the inauguration of the biosphere. Akin to the subatomic particles in Memory Vapor, specifically evolving entities come in and out of existence, sparking a sense of the thin line dividing living and inanimate matter. Each of these artworks brings into focus the invisible source of it all, and the foundation of all visibility. This exhibition is part of Studiolab, an EU art-science initiative, and is hosted by the Netherlands Instituut voor Mediakunst with the generous support of the Amsterdams Fonds voor de Kunst, EU 7th Framework Programme, European Cultural
[NetBehaviour] Naked on Pluto
Naked on Pluto Multiplayer Text Adventure Game on Facebook You are 4.3 billion kilometres away from the nearest human, what would you like to do? Naked on Pluto is a Multiplayer Text Adventure Game on Facebook. You wake up on Pluto, in a city under the rule of Elastic Versailles revision 14, a corrupted Artificial Intelligence and former entertainment colony. It used to be the Las Vegas of the Solar System, a true paradise for consumers and corporations alike. Until something snapped... What happened and how to escape? Versailles is a capital of convenience, a non stop 24hr zone of endless pleasure, provided by Pluto’s huge entertainment corporations. Amuse yourself and your friends for hours on end collecting meaningless tokens, talking to our bland robots, or simply relax and take in the staggering conformity of your new home. Take absolutely no notice of the areas you aren’t allowed to go into, even if it were possible to break out of the zone around the Palace, why would you possibly want to – or indeed why change the core structures of this world when they have been so excellently taylored to fit your every desire? The game explores the limits and nature of social networks from within, slowly pushing the boundaries of what is tolerated by the companies that own them, carefully documenting this process as we go. Story and play are combined with an investigation on how exposed we are on social networks, and how our data are being used. Naked on Pluto is developed during a shared residency at NIMk, BALTAN Laboraties and Piksel, between June and November 2010, by Dave Griffiths, Aymeric Mansoux and Marloes de Valk. The project is licensed Copyleft. The research and development process is documented and can be followed on http://pluto.kuri.mu and http://facebook.com/is.so.convenient The game can be played on http://naked-on-pluto.net Naked on Pluto is also part of the international touring exhibition Funware now on show until January 16, 2011 at MU Eindhoven. Biographies Dave Griffiths was raised on an early education in weaving, bell ringing and 8bit computers, and is now dedicated to changing the world with free software, live animation and noise. He works as a self employed artist/programmer, mainly working with the FoAM art laboratory and performs as part of slub - a livecoding band. He creates installations, open source software and teaches workshops around the themes of games, music and the lisp programming language. Past work includes computer graphics for games, feature film special effects and machine vision research for Sony's EyeToy group. Marloes de Valk (NL) is a Dutch (software) artist. She studied Sound and Image at the Royal Conservatory in the Hague, specializing in abstract compositional computer games, HCI and crashing computers. Her work consists of audiovisual performances and installations, investigating machine theatre and narratives of digital processes. She has participated in exhibitions throughout Europe, teaches workshops, gives lectures and has published articles on Free/Libre/Open Source Software, free culture and art (a.o. in the Contemporary Music Review and Archive 2020. Sustainable archiving of born digital cultural content). She is editor of FLOSS Art (OpenMute, 2008) as well as the Digital Artists' Handbook (folly and GOTO10, 2008). She is a former member of artist collective GOTO10, and has helped develop the puredyne GNU/Linux distribution and make art festival. She is currently collaborating with Aymeric Mansoux and Dave Griffiths on a social gaming project. Aymeric Mansoux (FR) is an artist, musician and media researcher. n 2003, he founded GOTO10 with Thomas Vriet, a non profit organization and artist collective, with the goal to promote the use and support of free software in electronic music and media art creation. Aymeric has been active in the collective until 2010 and initiated several projects such as: 'make art', a yearly international no nonsense festival for software artists using and writing free software; 'Puredyne', a popular live GNU/Linux distribution for creative media and the 'FLOSS Art publication', the first collection of essays on FLOSS and digital art production. Since 2009, he is mentor and co-supervisor of study for the networked media branch of the Media Design and Communication Master of the Piet Zwart Institute in Rotterdam (NL). Aymeric is also an MPhil/PhD student at the Centre for Cultural Studies, Goldsmiths, University of London, researching online art and design communities, free culture licenses and resources, and distributed collaboration. Netherlands Media Art Institute Keizersgracht 264 1016 EV Amsterdam T 020 6237101 F 020 6244423 http://www.nimk.nl Facebook: http://www.facebook.com/NIMk.Media.Art Twitter: http://twitter.com/NIMk_nl Flickr: http://www.flickr.com/photos/nimk YouTube: http://www.youtube.com/user/NIMkartchannel Media Art Platform:
[NetBehaviour] Space Invaders: Art in the Computer Game Environment
Netherlands Media Art Institute, Amsterdam presents Space Invaders Art and the Video Game Environment: Exploring the increasingly blurred boundaries between video-game space and real space. 28 August – 6 November 2010 Opening 27 August from 17.00 - 19.00 hrs with DNK DJ UNIT (Masterfader The Snail) and Live Visuals by Riley Harmon Jeremy Bailey, Aram Bartholl, Mark Essen, Cao Fei, Anita Fontaine, Riley Harmon, JODI, Michael Johansson, Ben Jones, Yuichiro Katsumoto, Walter Langelaar, Ludic Society, Julian Oliver, UBERMORGEN.COM Full information about the exhibition: http://nimk.nl/eng/space-invaders In Space Invaders: Art in the Computer Game Environment the Netherlands Media Art Institute brings art and games culture together. In an artistic, playful yet serious manner, Space Invaders reveals the influence of games on art and society. This group exhibition with Dutch and international media artists examines the increasing blurring of the boundaries between game worlds and reality. In Space Invaders media art works illuminate the migration of the physical world into gaming systems. Conversely, gaming elements are more and more finding their way into physical space. By infiltrating both game environments and real spaces, the artworks clarify the nature and influence of the computer game environments, and provide greater insight into the role that computer games play in contemporary culture. From minimalistic adventure games based on text to the detailed cities of Grand Theft Auto, which are based on the actual street plan of New York, the world of the computer game is developing to ever more realistic levels. In addition, games are presently no longer defined by progress in a literal sense – beating a field – but increasingly concentrate on creating an environment in which the player has the freedom to set out on his or her own explorations: an environment that looks and feels like the real world. Moreover, the internet has created conditions for on-line gaming, which often has still less to do with winning and losing and more with the cultivation of social communities and human networks that extend into 'real' life, like Farmville. Equipped with wireless technologies and GPS, games have abandoned a stationary existence to make their way through physical space as mobile and other available applications. In short, tentoonstellingsgames mix various media and physical spaces to create an alternative, playful reality. Physical and virtual space are becoming more and more hybrid in nature and constructed and invented spaces come ever closer together. With this information as background, one can recognise two approaches in the exhibition Space Invaders. On the one hand the exhibition looks at the most fundamental environment of the computer game: inside the computer. What sort of connections do the games and artworks make between physical and virtual space in the computer world? For instance, while in early text games an imaginary space was evoked by means of text (Colossal Cave Adventure), there are now the detailed cities of Grand Theft Auto, and recently the development of 'augmented reality' games has come into vogue, games that mix computer images with reality in a plausible manner (LevelHead – Julian Oliver). On the other hand the exhibition presents the introduction of game elements into the physical world: from the performance of video games in 'real life' (Cosplayers – Cao Fei), and the reduction of the urban game ‘Parcours’ to a virtual and digital level (Parcour Ready Played – Ludic Society), to works that remove the game data from the screen (What It is Without the Hand that Wields It – Riley Harmon, First Person Shooter – Aram Bartholl). Walter Langelaar also blends the physical exhibition space and virtual gaming space by means of a gaming engine on which the visitor can exert influence. The visitor has to relate here physically to the dizzying mixture of physical and virtual space. Finally, the duo JODI present their performance-installation SK8MONKEYS ON TWITTER, in which unreadable texts are uploaded to a twitter account by means of 'skating' on an keyboard, and a connection is made with the skateboard games by Tony Hawk. In short, Space Invaders shows the increasing blurring of the boundaries between the real world and the game world. In this exhibition gaming is more than sitting in front of a screen and playing a game; the relation with the real world is never far away. Space Invaders: Art in the Computer Game Environment has been produced and curated in association with Heather Corcoran from FACT, Liverpool. The educational program of this exhibition is supported by the Amsterdam Fund for the Arts (AFK). Opening hours: Tuesday - Friday from 11 - 18 hrs, Saturday and the first Sunday of the month 13 - 18 hrs Powered by BeamSystems Netherlands Media Art Institute Keizersgracht 264 1016 EV Amsterdam T 31 20 6237101 F 31
[NetBehaviour] The Netherlands Media Art Institute is seeking a general / artistic director (m/f)
THE NETHERLANDS MEDIA ART INSTITUTE The Netherlands Media Art Institute (NIMk) focuses on new technologies and visual art. It presents and distributes media art, provides access to and conservation services for collections, facilitates artists’ residencies and performs technical research. The Institute is a point of departure and home port for both new talents and established names. Through projects and events the NIMk reaches as wide an audience as possible, off and on-line, both in its own premises and through projects by third parties, in The Netherlands and other countries. The Institute is included in the so-called Basisinfrastructuur, and receives structural subsidies from the Dutch Ministry of Education, Culture and Science and from the City of Amsterdam. THE NETHERLANDS MEDIA ART INSTITUTE IS SEEKING A General / artistic director (m/f) The NIMk is seeking an artistic generalist with knowledge of and a vision for new media art, who will further expand the tasks and programmes of the Institute: a person with vision, whose innovative ideas and élan will define the new course of the NIMk. The candidate has acquired experience in the direction or management of an institution involved with presentation or collection, and is able to give form to aspirations in concrete projects and products in an inspiring manner: exhibitions and other public events, expert meetings and publications. Furthermore, he or she feels at home in the network of visual art and new media, internationally, nationally and locally. Deadline July 12, 2010. More information: http://nimk.nl/eng/nimk-is-seeking-a-new-general-artistic-director Netherlands Media Art Institute Keizersgracht 264 1016 EV Amsterdam T 31 20 6237101 F 31 20 6244423 http://www.nimk.nl Facebook: http://www.facebook.com/NetherlandsMediaArtInstitute Twitter: http://twitter.com/NIMk_nl Flickr: http://www.flickr.com/photos/nimk YouTube: http://www.youtube.com/user/NIMkartchannel Media Art Platform: http://www.mediaartplatform.nl ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] CALL FOR PROPOSALS Funware Shared Artist in Residence
CALL FOR PROPOSALS Funware Shared Artist in Residence: Netherlands Media Art Institute, Amsterdam (NL) BALTAN Laboratories, Eindhoven (NL) Piksel, Bergen (NO) CALL BALTAN, NIMk and Piksel have launched an open call for proposals as part of the exhibition project Funware. We are looking for interesting new software art projects that can be developed in the period of June – November 2010 through a shared residency. The new work developed during the residency will be presented in the Funware exhibition at MU in Eindhoven, at HMKV in Dortmund and as part of the Piksel festival 2010. This residency is a collaboration between three labs, based on a desire to investigate the ways and potential of working within a network of labs that support the exchange and sharing of resources and knowledge. The form of this collaboration aims to provide the most specific and relevant support to artists working on art and technology projects in residence. Knowing the capacities and competences of each lab/organisation, the residency exchange will offer targeted support (in the form of resources, space, technical support, local context and time) to be provided at different stages of the research and development of the project specific to each organisation. Off- and online dissemination of form and content via this partnership and the building of structural relationships are crucial to the collaboration. FUNWARE Funware, conceptualised by Olga Goriunova (runme.org), is an exhibition about the fun in software. Making and using what has become known as software is experimental, humorous, and eventful. However improbable it might sound for today’s all encompassing dullness of forms, databases, schedules and processors, “fun” has informed and guided the development of software from its very inception. The rise of net art and the changes the Internet and desktop computers brought to culture gave rise to software art at the turn of the millennia. Performed by amateurs, artists, alternative coders or professional programmers for “fun”, software art as an aesthetic practice questions, tangles and experiments with the materiality of software has subsequently lost its visibility again, as attention is turned to the social web and software applications for third generation mobile phones, which all harness some of the energies constitutive of aesthetic software. Funware reflects on the history of engagement with software, that demonstrates its non-industrial, non-professional, non-commercial, or non-academic character. The exhibition demonstrates the trajectory of humour and affect as constitutional to software and computing. The exhibition aims to make such an ‘obscure’ technological object as software, open, palpable and approachable, bridging a gap between ‘serious’ production such as technology and ‘non-serious’ production such as different forms of art. The exhibition has a few distinct threads: games; ASCII; code art; a few vectors of AI; computers in popular culture; spyware, conceptual software, hardware modification, hacker/virus approaches, sound, software modification, pranks, participatory web. And as software is intertwined with the hardware it runs upon and the networks that construct the society in which it rules, the exhibition features a lot of projects dealing explicitly with computer hardware or the materiality of hardwareas well as engaging projects experimenting with sound. We offer: - Residency period at each of the different labs (residency time at location will be project dependent) in the period of June – November 2010. Specific dates at each location are to be determined in collaboration with the selected artist. - Artist(s) fee. - Production budget (including support of travel and accommodation, accommodation is not provided for in Amsterdam). - Presentation of the project in the Funware exhibition in Eindhoven (MU) and Dortmund (HMKV). - Public presentation of the results of the artist’s research at BALTAN Laboratories, NIMk and Piksel; - Support for the documentation of the research and final work, and dissemination of this documentation. Requirements: - Proposals are welcome from professional artists worldwide; - The concept should fit within the theme of the exhibition Funware, in which it will be presented; - The work should be created using free/open source software; - The artist should have experience working in collaborative settings with people from different disciplines; - The artist must be willing and able to travel to Eindhoven, Amsterdam and Bergen for residency periods (exact dates and period will be made in accordance with the artist); - The artist must be willing to openly and thoroughly document the artistic process. What are we looking for: - Outline of the concept underlying the work that you wish to develop (200 words max). - General outline of the scope of the final work (200 words max – please include visual sketches). -
[NetBehaviour] Media Art Platform newsletter nr. 1
[MEDIA ART PLATFORM - GENERAL NEWS] Welcome to the Media Art Platform's first newsletter. The Media Art Platform (MAP) is a website and social network for media art enthusiasts, with a strong focus on the Netherlands. MAP is an initiative of the Netherlands Media Art Institute (NIMk) and was developed with the kind support of the Mondriaan Foundation. With MAP, we aim to provide a platform for the exchange of information about media art among enthusiasts and professionals. MAP offers the possibility to write weblogs, to ask questions on a forum, to create personal and organisation profiles and to add events to the Dutch media art calendar. Your input is welcome! Do get in touch with us if you would like to play an active role on MAP, either by posting your own activities, by being a forum host or by writing a weblog about your work and interests related to media art. [BLOGS ON MAP] At this moment, various people are actively blogging on the Media Art Platform. # Artist Harold Schellinx has blogged about the development of the brand new iPhone audio art application Raudio I. He will now continue to write about his own work and further projects. http://www.mediaartplatform.nl/blog/harold-schellinx # Artist Danielle Roberts has written about a media art project she is currently developing, which involves the use and development of wearable technology. http://www.mediaartplatform.nl/blog/danieller # Jaromil (Denis Rojo) of dyne.org reports on interesting activities and conferences he participated in, and on general themes related to media, art, open source and technology. http://www.mediaartplatform.nl/blog/jaromil # Wiel Seuskens, technical coordinator of the NIMk artlab, is posting some useful and handy technical tutorials and pointers. http://www.mediaartplatform.nl/blog/wiel # Artist and educator Marloes de Valk (GOTO10) blogged about the make art festival 2009 in Poitiers and continues to write about her artistic practice. http://www.mediaartplatform.nl/blog/marloes/ # Bas Wijers, MAP intern, and Sandra Fauconnier, MAP coordinator at NIMk, are regularly (re)blogging about interesting calls, opportunities and publications related to media art in the Netherlands. In the next months, we expect a few new blogs to start, so stay tuned with us. If you would like to write a weblog on the Media Art Platform yourself, don't hesitate to send us your proposal: i...@mediaartplatform.org [CALLS AND OPPORTUNITIES] If you are specifically interested in calls and opportunities, be sure to visit our blog page on this subject. An RSS feed for this page is also available. Some interesting calls at this moment: # Animation Studio, Institute for Complex Molecular Systems (Eindhoven University of Technology) and STRP Festival invite artists, designers and scientists to submit proposals for developing a new visual language for science. Deadline Feb 28, 2010. http://www.mediaartplatform.org/blog/sandra-fauconnier/call-proposals-developing-new-visual-language-science # The Netherlands Media Art Institute has a questionnaire about the preservation of display and playback equipment, for organisations, archives and individuals who still own or keep such equipment. http://www.mediaartplatform.org/blog/media-art-platform/questionnaire-about-preservation-display-and-playback-equipment We are happy to post new calls related to media art in the Netherlands. Send us your vacancies and opportunities via email; alternatively, you can also create an account on MAP so that you can post them yourself. [CALENDAR - MEDIA ARTS IN THE NETHERLANDS] Some interesting upcoming events in the media art calendar: # Versions, exhibition at NIMk, Amsterdam, Nov 28, 2009 till Feb 6, 2010 # orbitor, exhibition of works by Mark Bain at de Vleeshal, Middelburg, Jan 17 till Feb 27, 2010 # International Film Festival, Rotterdam, Jan 27 till Feb 7, 2010 # Sonic Acts, festival, Amsterdam, Feb 25 till Mar 25, 2010 Representatives of media art organisations, and media artists from the Netherlands are very welcome to add their own events to the MAP calendar. Create an account, send us an email and we'll grant you posting permissions. [MAP via RSS] The Media Art Platform offers many RSS feeds, allowing you to follow up on updates daily. Some of the feeds are listed here: http://www.mediaartplatform.org/page/rss-feeds Facebook: http://www.facebook.com/group.php?gid=91884337878 Twitter: http://twitter.com/map_txt NIMk: http://www.nimk.nl/ Media Art Platform is developed by The Netherlands Media Art Institute (NIMk) thanks to the Mondriaan Foundation. ** Feel free to forward this e-mail to whoever you think is interested. Don't worry: we do not seek profit, you can change your subscription at any time. We will use your address for this mailing only. To manage your subscription, follow this link: http://www.mailinglijst.nl/nieuwsbrief/subscribe.asp?l=3777
[NetBehaviour] NIMk presents: Esther Polak NomadicMILk and ElasticMapping
NomadicMILK Esther Polak NIMk Artist in Residence With the increased possibilities of personalized mapping that come with the emerging presence of locative media in society, the traditional cartographic objectivity of ‘The Map’ is challenged in a daring way. Artists are investigating these new possibilities, and Esther Polak has been working on the subject since 2002. As she has done so, the visualization of GPS tracks has played an important role in her work. For her latest project, NomadicMILK, Esther Polak worked with nomads and truck drivers in Nigeria. For this project she specially developed a new visualization tool: a GPS drawing robot that is able to present GPS tracks in outdoors situations, independent of power supply or in-door shelter. The robot draws GPS tracks directly on the ground by replotting them to a chosen spatio temporal scale. It is equipped with a bottle filled with sand; a hole in the lid makes it function like a drawing hourglass. In this way the robot functions as a performative tool, making the GPS tracks tangible and physically present. This approach brought about new needs for representation. Both time and space had to be compressed, scaled and deformed in order to have the robot draw a recognizable map in sand. The process of manipulating and editing GPS data raises new questions: it turns out to be something in between drawn routes from memory and hardcore GPS route registration. http://www.estherpolak.nl http://www.nomadicmilk.net http://www.elasticmapping.net http://realtime.waag.org/ ElasticMapping A lecture-performance by Esther Polak October 6, 2009 Start 20.30 hours Entrance free Please make reservations: i...@nimk.nl At this evening session Esther Polak will do a public performance with the GPS drawing robot, based on the herders’ and truck drivers’ tracks collected in Nigeria. The performance will be followed by a talk on ElasticMapping: the possibilities of manipulating and editing GPS tracks, and how this opens up the cinematographic qualities of location data ‘as such’ to meaningful artistic investigation, resulting in more and more subjective and personalized mappings that will have a big impact on the future use of digital location aware media. The Artist in Residence (AiR) programme at the Netherlands Media Art Institute supports the exploration and development of new work in digital/interactive/network media and technology based arts practice. The residency provides time and resources to artists in a supportive environment to facilitate the creation of new work that is produced from an open source perspective. We encourage a cross disciplinary and experimental approach. Netherlands Media Art Institute Keizersgracht 264 1016 EV Amsterdam http://www.nimk.nl http://www.facebook.com/NetherlandsMediaArtInstitute http://twitter.com/NIMk_nl http://www.flickr.com/photos/nimk http://www.mediaartplatform.nl ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] Update speakers Symposium Positions in Flux
Symposium Positions in flux: On the changing role of the artist and institution in the networked society Symposium venue: Trouwgebouw Amsterdam, Wibautstraat 131, Amsterdam http://www.trouwamsterdam.nl Friday, May 8th, 2009 9:00 - 18:00 hrs Organised by the Netherlands Media Art Institute The symposium will center on some of the major questions regarding the current and future development of contemporary art and digital culture: Which impact has art on politics and can it contribute to the solution of conflicts? How does the wide spread of digital technologies influence the creation of art and mould individual digital cultures? Are there new models of art production and curating coming up? The three panel discussions follow a clear thematic scheme and try to bring in as much expertise and viewpoints as possible. The conference language is English. More information: http://www.nimk.nl/en/index_agenda.php?cat=lid=297 Live stream: http://www.nimk.nl Live chat: http://www.nimk.nl/chat LAST UPDATE SPEAKERS Art goes politics Wafaa Bilal, artist (IQ/USA) Hans Bernhard (at), artist, UEBERMORGEN.COM Knowbotic Research, artist group (D/CH), artist in residence at NIMk 2008/09 Moderated by Chris Keulemans, writer and journalist (NL) New territories and cultures of the digital Nat Muller, independent curator and critic (NL) Bronac Ferran (UK), researcher, consultant and founding member of bricolabs Marcus Neustetter, media artist, curator and co-founder of Trinity Session (SA) Péter György, theoretician, advisor of Kitchen Budapest (HU) Moderated by Rob van Kranenburg, thinker, networker and author (NL/B) Open Source – A scheme for art production and curating? Jaromil, dyne.org and researcher at NIMk Femke Snelting (NL) and Renée Turner (USA), De Geuzen Marcos Garcia, director of Interactivos, Medialab Prado (E) Joasia Krysa, curator, founder of KURATOR (P/UK) Moderated by Josephine Bosma, theoretician and critic (NL) During the lunch break intervention by Silver True REGISTRATION: 9:00 - 9:45 hrs ENTRANCE: 15 euro (Students 10 euro). RESERVATIONS: Please make reservations by sending you name and contact information to jk...@nimk.nl Here we are – There we go Special opening 30 years NIMk open house weekend May 8, 9:30 p.m. The Netherlands Media Art Institute is celebrating its 30th anniversary! We are doing so with an open house on 8, 9 and 10 May, a long weekend full of discussions, artist talks, performances, installations, tours and a party. On Friday May 8 we invite everybody to see the preview of the installations which are presented at the institute during the weekend with a special opening of the installation of Marnix de Nijs, Exploded views – Remapping Firenze and the installation of Jan van Nuenen, Physics Distorter 1.1. See the final program: http://www.nimk.nl/en/index_agenda.php?cat=lid=298 Netherlands Media Art Institute Keizersgracht 264 1016 Ev Amsterdam http://www.nimk.nl ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] Call for media initiatives
On May 8, 2009, the Netherlands Media Art Institute will hold the symposium ‘Positions in flux: On the changing role of the artist and the institution’ in Amsterdam. Please find the symposium’s programme attached to this email. The second panel is dedicated to the ‘new nodes in the digital map’, i.e. new media (art) initiatives and organisations such as yours. We would like to get a better understanding of the local situation in which these new initiatives and groups establish themselves and which artistic practices derives from it. What are the challenges that you have to face and how do you envision the future of your initiative? You can participate in our debate not only by watching the live stream of the symposium. We will also enable an online live chat which will be visible at the symposium’s venue. So-called ‘chat agents’ and the moderators will pick up questions and comments from that live chat and include them in the debate. The links to the chat and the stream will to be found on our website http://www.nimk.nl .We are hoping for your participation in the debate. In addition to this you could also send us a 2 minutes max video (or the link to it) in which you explain your situation, artistic practices and vision. We would screen these contributions during the symposium, during or before the second panel. Moreover we would publish the videos or links on the media art platform www.mediaartplatform.org. This gives you the chance to promote your activities and inform the symposium’s attendees about your work which will hopefully result in new connections and collaborations. Please send us your material before May 6, 2009 to el...@nimk.nl We are looking forward to hearing from you. With kind regards, Susanne Jaschko Chief curator Netherlands Media Art Institute Please see the programme of the symposium at http://www.nimk.nl/en/index_agenda.php?cat=lid=297 The symposium is part of the 'Here we are – There we go' programme at the Netherlands Media Art Institute, May 8th – 10th, 2009 which takes place on the occasion of the Institute’s 30th anniversary. 'Here we are – There we go' celebrates the Institute’s achievements in these thirty years and plans for the future with an inspiring open house weekend of artist talks, performances, installations, tours and a party. More information: http://www.nimk.nl/en/index_agenda.php?cat=lid=298 Netherlands Media Art Institute Keizersgracht 264 1016 EV Amsterdam The Netherlands http://www.nimk.nl ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour