[NetBehaviour] NIMk presents The Source, opening May 9

2012-05-07 Thread Marieke Istha
NIMk presents The Source
with Tao G. Vrhovec Sambolec, Evelina Domnitch and Dmitry Gelfand, Paul 
Prudence and Francisco López.

On the interactions of extraterrestrial light with the atmosphere and biosphere 
an exhibition and a meeting of Synergetica: Art-Science Society

Exhibition opening: Wednesday, May 9th, 6:30 PM to 9:30 PM

With Synergetica - lectures and performance: May 9th, 7:30PM to 9:00PM
During the opening Dr. Raoul Frese will give a special presentation about 
artificial photosynthesis by biophysicist. There will also be a presentation by 
Tao G. Vrhovec Sambolec, Evelina Domnitch and Dmitry Gelfand. Evelina Domnitch 
en Dmitry Gelfand will activate the particle chamber during the opening. This 
installation will only go live once a week (on Saturdays), due to a limited 
supply of liquid nitrogen.

Opening hours exhibition: Tuesday through Friday 11 am - 5 pm, Saturday and 
Sunday, 1 to 5 p.m.

The phenomenon of light can, due to current scientific progress, become the new 
tool for the new artist. - Marcel Duchamp

Both the messenger and the message, both particle and wave, extraterrestrial 
light carries information about the entire universe into the eye of the 
beholder. As it unfolds into all the diverse structures of matter, eventually 
breathing life into some of them, light shapes its environment, and in turn, 
the environment reshapes light. Mastering this two-way tuning process can lead 
to ‘enlightenment’, as exemplified by recent breakthroughs in artificial 
photosynthesis, a nearly lossless translation of sunlight into bio-solar fuel. 
Earthbound solar, galactic and interstellar radiation can also be aesthetically 
harnessed to procure the optimal fuel for the human imagination. The Source 
reveals extraterrestrial light as an inexhaustible muse as well as a wellspring 
of clean energy for Earth’s inhabitants. Part of StudioLab, an EU art-science 
initiative, The Source will open with a presentation about artificial 
photosynthesis by biophysicist, Raoul Frese (VU
 , Amsterdam). Researching photosynthesis at the supramolecular level, Frese 
implements photosynthetic bio-polymers in hybrid solar cells and mimics 
photosynthesis using synthetic molecular compounds. “Every 90 minutes, the sun 
radiates an amount  of energy equal to the annual consumption of the world 
population. By the process of photosynthesis, plants, algae and certain 
bacterial species have mastered the direct utilization of this energy to power 
their metabolism. Now we must learn from the natural process. (R. Frese)”.

Tao G. Vrhovec Sambolec’s installation, Virtual Hole - Sun 1:1 (2011) invites 
audiences to experience the Sun’s intricate radiance through a full-spectrum 
indoor simulation, occurring synchronously with the ever-changing sunlight 
directly outside the exhibition space. A sensor on the roof of the building 
feeds the amplitude, color temperature and diffusion of sunlight into a 
synthetic environment that analyzes and mirrors these subtleties. One’s 
architectural confines are intended to dissolve, allowing the immaterial, 
transitory surroundings to saturate the dwelling.

In Evelina Domnitch and Dmitry Gelfand’s Memory Vapor (2011), visitors will 
encounter another kind of extraterrestrial light, a ubiquitous cascade of 
subatomic particles, known as cosmic rays. Customarily beyond the reach of the 
senses, ionized nuclei, protons, electrons, as well as more exotic antiprotons 
and gamma-ray bursts continuously arrive to Earth from outer space. Most of 
this subatomic cascade does not even originate in the solar system, but from 
within our galaxy, and the fastest, highest energy particles are likely 
catapulted from extragalactic supernovas or active black holes. Within the low 
temperature gas (-200 °C) of the Memory Vapor installation, these cosmic rays 
are rendered visible as they are trailed by threads of condensation droplets. A 
white laser sheet scans and illuminates the emerging droplets, transforming the 
gas into a dynamic prism that vastly extends the spatio-temporal perception of 
particle trajectories.

Bioacoustic Phenomena (2010) immerses audiences in the primordial waters where 
light-imbued matter first came to life. A collaboration between generative 
video artist Paul Prudence and composerbiologist Francisco López, this 
audiovisual installation imagines the delicate cellular dynamics that marked 
the inauguration of the biosphere. Akin to the subatomic particles in Memory 
Vapor, specifically evolving entities come in and out of existence, sparking a 
sense of the thin line dividing living and inanimate matter. Each of these 
artworks brings into focus the invisible source of it all, and the foundation 
of all visibility.

This exhibition is part of Studiolab, an EU art-science initiative, and is 
hosted by the Netherlands Instituut voor Mediakunst with the generous support 
of the Amsterdams Fonds voor de Kunst, EU 7th Framework Programme, European 
Cultural 

[NetBehaviour] Naked on Pluto

2010-12-09 Thread Marieke Istha
Naked on Pluto

Multiplayer Text Adventure Game on Facebook

You are 4.3 billion kilometres away from the nearest human, what would you 
like to do?

Naked on Pluto is a Multiplayer Text Adventure Game on Facebook. You wake up on 
Pluto, in a city under the rule of Elastic Versailles revision 14, a corrupted 
Artificial Intelligence and former entertainment colony. It used to be the Las 
Vegas of the Solar System, a true paradise for consumers and corporations 
alike. Until something snapped... What happened and how to escape?

Versailles is a capital of convenience, a non stop 24hr zone of endless 
pleasure, provided by Pluto’s huge entertainment corporations. Amuse yourself 
and your friends for hours on end collecting meaningless tokens, talking to our 
bland robots, or simply relax and take in the staggering conformity of your new 
home. Take absolutely no notice of the areas you aren’t allowed to go into, 
even if it were possible to break out of the zone around the Palace, why would 
you possibly want to – or indeed why change the core structures of this world 
when they have been so excellently taylored to fit your every desire?

The game explores the limits and nature of social networks from within, slowly 
pushing the boundaries of what is tolerated by the companies that own them, 
carefully documenting this process as we go. Story and play are combined with 
an investigation on how exposed we are on social networks, and how our data are 
being used.

Naked on Pluto is developed during a shared residency at NIMk, BALTAN 
Laboraties and Piksel, between June and November 2010, by Dave Griffiths, 
Aymeric Mansoux and Marloes de Valk. The project is licensed Copyleft.

The research and development process is documented and can be followed on 
http://pluto.kuri.mu and http://facebook.com/is.so.convenient

The game can be played on http://naked-on-pluto.net

Naked on Pluto is also part of the international touring exhibition Funware now 
on show until January 16, 2011 at MU Eindhoven.

Biographies

Dave Griffiths was raised on an early education in weaving, bell ringing and 
8bit computers, and is now dedicated to changing the world with free software, 
live animation and noise. He works as a self employed artist/programmer, mainly 
working with the FoAM art laboratory and performs as part of slub - a 
livecoding band. He creates installations, open source software and teaches 
workshops around the themes of games, music and the lisp programming language. 
Past work includes computer graphics for games, feature film special effects 
and machine vision research for Sony's EyeToy group.

Marloes de Valk (NL) is a Dutch (software) artist. She studied Sound and Image 
at the Royal Conservatory in the Hague, specializing in abstract compositional 
computer games, HCI and crashing computers. Her work consists of audiovisual 
performances and installations, investigating machine theatre and narratives of 
digital processes. She has participated in exhibitions throughout Europe, 
teaches workshops, gives lectures and has published articles on Free/Libre/Open 
Source Software, free culture and art (a.o. in the Contemporary Music Review 
and Archive 2020. Sustainable archiving of born digital cultural content). She 
is editor of FLOSS Art (OpenMute, 2008) as well as the Digital Artists' 
Handbook (folly and GOTO10, 2008). She is a former member of artist collective 
GOTO10, and has helped develop the puredyne GNU/Linux distribution and make art 
festival. She is currently collaborating with Aymeric Mansoux and Dave 
Griffiths on a social gaming project.

Aymeric Mansoux (FR) is an artist, musician and media researcher.
n 2003, he founded GOTO10 with Thomas Vriet, a non profit organization and 
artist collective, with the goal to promote the use and support of free 
software in electronic music and media art creation. Aymeric has been active in 
the collective until 2010 and initiated several projects such as: 'make art', a 
yearly international no nonsense festival for software artists using and 
writing free software; 'Puredyne', a popular live GNU/Linux distribution for 
creative media and the 'FLOSS Art publication', the first collection of essays 
on FLOSS and digital art production.
Since 2009, he is mentor and co-supervisor of study for the networked media 
branch of the Media Design and Communication Master of the Piet Zwart Institute 
in Rotterdam (NL). Aymeric is also an MPhil/PhD student at the Centre for 
Cultural Studies, Goldsmiths, University of London, researching online art and 
design communities, free culture licenses and resources, and distributed 
collaboration.

Netherlands Media Art Institute
Keizersgracht 264
1016 EV Amsterdam
T 020 6237101
F 020 6244423
http://www.nimk.nl

Facebook: http://www.facebook.com/NIMk.Media.Art
Twitter: http://twitter.com/NIMk_nl
Flickr: http://www.flickr.com/photos/nimk
YouTube: http://www.youtube.com/user/NIMkartchannel
Media Art Platform: 

[NetBehaviour] Space Invaders: Art in the Computer Game Environment

2010-08-17 Thread Marieke Istha
Netherlands Media Art Institute, Amsterdam presents

Space Invaders
Art and the Video Game Environment:
Exploring the increasingly blurred boundaries between video-game space 
and real space.

28 August – 6 November 2010
Opening 27 August from 17.00 - 19.00 hrs with DNK DJ UNIT (Masterfader  
The Snail) and Live Visuals by Riley Harmon

Jeremy Bailey, Aram Bartholl, Mark Essen, Cao Fei, Anita Fontaine, Riley 
Harmon, JODI, Michael Johansson, Ben Jones, Yuichiro Katsumoto, Walter 
Langelaar, Ludic Society, Julian Oliver, UBERMORGEN.COM

Full information about the exhibition: http://nimk.nl/eng/space-invaders

In Space Invaders: Art in the Computer Game Environment the Netherlands 
Media Art Institute brings art and games culture together. In an 
artistic, playful yet serious manner, Space Invaders reveals the 
influence of games on art and society. This group exhibition with Dutch 
and international media artists examines the increasing blurring of the 
boundaries between game worlds and reality. In Space Invaders media art 
works illuminate the migration of the physical world into gaming 
systems. Conversely, gaming elements are more and more finding their way 
into physical space. By infiltrating both game environments and real 
spaces, the artworks clarify the nature and influence of the computer 
game environments, and provide greater insight into the role that 
computer games play in contemporary culture.

 From minimalistic adventure games based on text to the detailed cities 
of Grand Theft Auto, which are based on the actual street plan of New 
York, the world of the computer game is developing to ever more 
realistic levels. In addition, games are presently no longer defined by 
progress in a literal sense – beating a field – but increasingly 
concentrate on creating an environment in which the player has the 
freedom to set out on his or her own explorations: an environment that 
looks and feels like the real world. Moreover, the internet has created 
conditions for on-line gaming, which often has still less to do with 
winning and losing and more with the cultivation of social communities 
and human networks that extend into 'real' life, like Farmville. 
Equipped with wireless technologies and GPS, games have abandoned a 
stationary existence to make their way through physical space as mobile 
and other available applications. In short, tentoonstellingsgames mix 
various media and physical spaces to create an alternative, playful 
reality. Physical and virtual space are becoming more and more hybrid in 
nature and constructed and invented spaces come ever closer together.

With this information as background, one can recognise two approaches in 
the exhibition Space Invaders. On the one hand the exhibition looks at 
the most fundamental environment of the computer game: inside the 
computer. What sort of connections do the games and artworks make 
between physical and virtual space in the computer world? For instance, 
while in early text games an imaginary space was evoked by means of text 
(Colossal Cave Adventure), there are now the detailed cities of Grand 
Theft Auto, and recently the development of 'augmented reality' games 
has come into vogue, games that mix computer images with reality in a 
plausible manner (LevelHead – Julian Oliver). On the other hand the 
exhibition presents the introduction of game elements into the physical 
world: from the performance of video games in 'real life' (Cosplayers – 
Cao Fei), and the reduction of the urban game ‘Parcours’ to a virtual 
and digital level (Parcour Ready Played – Ludic Society), to works that 
remove the game data from the screen (What It is Without the Hand that 
Wields It – Riley Harmon, First Person Shooter – Aram Bartholl).

Walter Langelaar also blends the physical exhibition space and virtual 
gaming space by means of a gaming engine on which the visitor can exert 
influence. The visitor has to relate here physically to the dizzying 
mixture of physical and virtual space. Finally, the duo JODI present 
their performance-installation SK8MONKEYS ON TWITTER, in which 
unreadable texts are uploaded to a twitter account by means of 'skating' 
on an keyboard, and a connection is made with the skateboard games by 
Tony Hawk.
In short, Space Invaders shows the increasing blurring of the boundaries 
between the real world and the game world. In this exhibition gaming is 
more than sitting in front of a screen and playing a game; the relation 
with the real world is never far away.

Space Invaders: Art in the Computer Game Environment has been produced 
and curated in association with Heather Corcoran from FACT, Liverpool.

The educational program of this exhibition is supported by the Amsterdam 
Fund for the Arts (AFK).

Opening hours: Tuesday - Friday from 11 - 18 hrs, Saturday and the first 
Sunday of the month 13 - 18 hrs


Powered by BeamSystems

Netherlands Media Art Institute
Keizersgracht 264
1016 EV Amsterdam
T 31 20 6237101
F 31 

[NetBehaviour] The Netherlands Media Art Institute is seeking a general / artistic director (m/f)

2010-06-21 Thread Marieke Istha
THE NETHERLANDS MEDIA ART INSTITUTE

The Netherlands Media Art Institute (NIMk) focuses on new technologies 
and visual art. It presents and distributes media art, provides access 
to and conservation services for collections, facilitates artists’ 
residencies and performs technical research. The Institute is a point of 
departure and home port for both new talents and established names.
Through projects and events the NIMk reaches as wide an audience as 
possible, off and on-line, both in its own premises and through projects 
by third parties, in The Netherlands and other countries.
The Institute is included in the so-called Basisinfrastructuur, and 
receives structural subsidies from the Dutch Ministry of Education, 
Culture and Science and from the City of Amsterdam.

THE NETHERLANDS MEDIA ART INSTITUTE IS SEEKING A
General / artistic director (m/f)

The NIMk is seeking an artistic generalist with knowledge of and a 
vision for new media art, who will further expand the tasks and 
programmes of the Institute: a person with vision, whose innovative 
ideas and élan will define the new course of the NIMk. The candidate has 
acquired experience in the direction or management of an institution 
involved with presentation or collection, and is able to give form to 
aspirations in concrete projects and products in an inspiring manner: 
exhibitions and other public events, expert meetings and publications. 
Furthermore, he or she feels at home in the network of visual art and 
new media, internationally, nationally and locally. Deadline July 12, 2010.

More information:
http://nimk.nl/eng/nimk-is-seeking-a-new-general-artistic-director

Netherlands Media Art Institute
Keizersgracht 264
1016 EV Amsterdam
T 31 20 6237101
F 31 20 6244423
http://www.nimk.nl

Facebook: http://www.facebook.com/NetherlandsMediaArtInstitute
Twitter: http://twitter.com/NIMk_nl
Flickr: http://www.flickr.com/photos/nimk
YouTube: http://www.youtube.com/user/NIMkartchannel
Media Art Platform: http://www.mediaartplatform.nl

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[NetBehaviour] CALL FOR PROPOSALS Funware Shared Artist in Residence

2010-03-26 Thread Marieke Istha


CALL FOR PROPOSALS

Funware Shared Artist in Residence:
Netherlands Media Art Institute, Amsterdam (NL)
BALTAN Laboratories, Eindhoven (NL)
Piksel, Bergen (NO)


CALL

BALTAN, NIMk and Piksel have launched an open call for proposals as part 
of the exhibition project Funware. We are looking for interesting new 
software art projects that can be developed in the period of June – 
November 2010 through a shared residency. The new work developed during 
the residency will be presented in the Funware exhibition at MU in 
Eindhoven, at HMKV in Dortmund and as part of the Piksel festival 2010.

This residency is a collaboration between three labs, based on a desire 
to investigate the ways and potential of working within a network of 
labs that support the exchange and sharing of resources and knowledge. 
The form of this collaboration aims to provide the most specific and 
relevant support to artists working on art and technology projects in 
residence. Knowing the capacities and competences of each 
lab/organisation, the residency exchange will offer targeted support (in 
the form of resources, space, technical support, local context and time) 
to be provided at different stages of the research and development of 
the project specific to each organisation. Off- and online dissemination 
of form and content via this partnership and the building of structural 
relationships are crucial to the collaboration.

FUNWARE

Funware, conceptualised by Olga Goriunova (runme.org), is an exhibition 
about the fun in software. Making and using what has become known as 
software is experimental, humorous, and eventful. However improbable it 
might sound for today’s all encompassing dullness of forms, databases, 
schedules and processors, “fun” has informed and guided the development 
of software from its very inception. The rise of net art and the changes 
the Internet and desktop computers brought to culture gave rise to 
software art at the turn of the millennia. Performed by amateurs, 
artists, alternative coders or professional programmers for “fun”, 
software art as an aesthetic practice questions, tangles and experiments 
with the materiality of software has subsequently lost its visibility 
again, as attention is turned to the social web and software 
applications for third generation mobile phones, which all harness some 
of the energies constitutive of aesthetic software. Funware reflects on 
the history of engagement with software, that demonstrates its 
non-industrial, non-professional, non-commercial, or non-academic character.

The exhibition demonstrates the trajectory of humour and affect as 
constitutional to software and computing. The exhibition aims to make 
such an ‘obscure’ technological object as software, open, palpable and 
approachable, bridging a gap between ‘serious’ production such as 
technology and ‘non-serious’ production such as different forms of art. 
The exhibition has a few distinct threads: games; ASCII; code art; a few 
vectors of AI; computers in popular culture; spyware, conceptual 
software, hardware modification, hacker/virus approaches, sound, 
software modification, pranks, participatory web. And as software is 
intertwined with the hardware it runs upon and the networks that 
construct the society in which it rules, the exhibition features a lot 
of projects dealing explicitly with computer hardware or the materiality 
of hardwareas well as engaging projects experimenting with sound.

We offer:
- Residency period at each of the different labs (residency time at 
location will be project dependent) in the period of June – November 
2010. Specific dates at each location are to be determined in 
collaboration with the selected artist.
- Artist(s) fee.
- Production budget (including support of travel and accommodation, 
accommodation is not provided for in Amsterdam).
- Presentation of the project in the Funware exhibition in Eindhoven 
(MU) and Dortmund (HMKV).
- Public presentation of the results of the artist’s research at BALTAN 
Laboratories, NIMk and Piksel;
- Support for the documentation of the research and final work, and 
dissemination of this documentation.

Requirements:
- Proposals are welcome from professional artists worldwide;
- The concept should fit within the theme of the exhibition Funware, in 
which it will be presented;
- The work should be created using free/open source software;
- The artist should have experience working in collaborative settings 
with people from different disciplines;
- The artist must be willing and able to travel to Eindhoven, Amsterdam 
and Bergen for residency periods (exact dates and period will be made in 
accordance with the artist);
- The artist must be willing to openly and thoroughly document the 
artistic process.

What are we looking for:
- Outline of the concept underlying the work that you wish to develop 
(200 words max).
- General outline of the scope of the final work (200 words max – please 
include visual sketches).
- 

[NetBehaviour] Media Art Platform newsletter nr. 1

2010-01-18 Thread Marieke Istha
[MEDIA ART PLATFORM - GENERAL NEWS]

Welcome to the Media Art Platform's first newsletter.
The Media Art Platform (MAP) is a website and social network for media 
art enthusiasts, with a strong focus on the Netherlands. MAP is an 
initiative of the Netherlands Media Art Institute (NIMk) and was 
developed with the kind support of the Mondriaan Foundation.

With MAP, we aim to provide a platform for the exchange of information 
about media art among enthusiasts and professionals. MAP offers the 
possibility to write weblogs, to ask questions on a forum, to create 
personal and organisation profiles and to add events to the Dutch media 
art calendar.
Your input is welcome! Do get in touch with us if you would like to play 
an active role on MAP, either by posting your own activities, by being a 
forum host or by writing a weblog about your work and interests related 
to media art.

[BLOGS ON MAP]

At this moment, various people are actively blogging on the Media Art 
Platform.
# Artist Harold Schellinx has blogged about the development of the brand 
new iPhone audio art application Raudio I. He will now continue to 
write about his own work and further projects.  
http://www.mediaartplatform.nl/blog/harold-schellinx
# Artist Danielle Roberts has written about a media art project she is 
currently developing, which involves the use and development of wearable 
technology.  http://www.mediaartplatform.nl/blog/danieller
# Jaromil (Denis Rojo) of dyne.org reports on interesting activities and 
conferences he participated in, and on general themes related to media, 
art, open source and technology.  
http://www.mediaartplatform.nl/blog/jaromil
# Wiel Seuskens, technical coordinator of the NIMk artlab, is posting 
some useful and handy technical tutorials and pointers.  
http://www.mediaartplatform.nl/blog/wiel
# Artist and educator Marloes de Valk (GOTO10) blogged about the make 
art festival 2009 in Poitiers and continues to write about her artistic 
practice.  http://www.mediaartplatform.nl/blog/marloes/
# Bas Wijers, MAP intern, and Sandra Fauconnier, MAP coordinator at 
NIMk, are regularly (re)blogging about interesting calls, opportunities 
and publications related to media art in the Netherlands.

In the next months, we expect a few new blogs to start, so stay tuned 
with us. If you would like to write a weblog on the Media Art Platform 
yourself, don't hesitate to send us your proposal: i...@mediaartplatform.org

[CALLS AND OPPORTUNITIES]

If you are specifically interested in calls and opportunities, be sure 
to visit our blog page on this subject. An RSS feed for this page is 
also available. Some interesting calls at this moment:

# Animation Studio, Institute for Complex Molecular Systems (Eindhoven 
University of Technology) and STRP Festival invite artists, designers 
and scientists to submit proposals for developing a new visual language 
for science. Deadline Feb 28, 2010.  
http://www.mediaartplatform.org/blog/sandra-fauconnier/call-proposals-developing-new-visual-language-science
# The Netherlands Media Art Institute has a questionnaire about the 
preservation of display and playback equipment, for organisations, 
archives and individuals who still own or keep such equipment.  
http://www.mediaartplatform.org/blog/media-art-platform/questionnaire-about-preservation-display-and-playback-equipment


We are happy to post new calls related to media art in the Netherlands. 
Send us your vacancies and opportunities via email; alternatively, you 
can also create an account on MAP so that you can post them yourself.

[CALENDAR - MEDIA ARTS IN THE NETHERLANDS]

Some interesting upcoming events in the media art calendar:
# Versions, exhibition at NIMk, Amsterdam, Nov 28, 2009 till Feb 6, 2010
# orbitor, exhibition of works by Mark Bain at de Vleeshal, Middelburg, 
Jan 17 till Feb 27, 2010
# International Film Festival, Rotterdam, Jan 27 till Feb 7, 2010
# Sonic Acts, festival, Amsterdam, Feb 25 till Mar 25, 2010

Representatives of media art organisations, and media artists from the 
Netherlands are very welcome to add their own events to the MAP 
calendar. Create an account, send us an email and we'll grant you 
posting permissions.

[MAP via RSS]

The Media Art Platform offers many RSS feeds, allowing you to follow up 
on updates daily. Some of the feeds are listed here: 
http://www.mediaartplatform.org/page/rss-feeds

Facebook: http://www.facebook.com/group.php?gid=91884337878
Twitter: http://twitter.com/map_txt
NIMk: http://www.nimk.nl/

Media Art Platform is developed by The Netherlands Media Art Institute 
(NIMk) thanks to the Mondriaan Foundation.

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Feel free to forward this e-mail to whoever you think is interested. 
Don't worry: we do not seek profit, you can change your subscription at 
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subscription, follow this link:
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[NetBehaviour] NIMk presents: Esther Polak NomadicMILk and ElasticMapping

2009-09-28 Thread Marieke Istha
NomadicMILK
Esther Polak
NIMk Artist in Residence

With the increased possibilities of personalized mapping that come with 
the emerging presence of locative media in society, the traditional 
cartographic objectivity of ‘The Map’ is challenged in a daring way. 
Artists are investigating these new possibilities, and Esther Polak has 
been working on the subject since 2002. As she has done so, the 
visualization of GPS tracks has played an important role in her work. 
For her latest project, NomadicMILK, Esther Polak worked with nomads and 
truck drivers in Nigeria. For this project she specially developed a new 
visualization tool: a GPS drawing robot that is able to present GPS 
tracks in outdoors situations, independent of power supply or in-door 
shelter.
The robot draws GPS tracks directly on the ground by replotting them to 
a chosen spatio temporal scale. It is equipped with a bottle filled with 
sand; a hole in the lid makes it function like a drawing hourglass. In 
this way the robot functions as a performative tool, making the GPS 
tracks tangible and physically present. This approach brought about new 
needs for representation. Both time and space had to be compressed, 
scaled and deformed in order to have the robot draw a recognizable map 
in sand. The process of manipulating and editing GPS data raises new 
questions: it turns out to be something in between drawn routes from 
memory and hardcore GPS route registration.

http://www.estherpolak.nl
http://www.nomadicmilk.net
http://www.elasticmapping.net ­
http://realtime.waag.org/

ElasticMapping
A lecture-performance by Esther Polak
October 6, 2009
Start 20.30 hours
Entrance free
Please make reservations: i...@nimk.nl
At this evening session Esther Polak will do a public performance with 
the GPS drawing robot, based on the herders’ and truck drivers’ tracks 
collected in Nigeria. The performance will be followed by a talk on 
ElasticMapping: the possibilities of manipulating and editing GPS 
tracks, and how this opens up the cinematographic qualities of location 
data ‘as such’ to meaningful artistic investigation, resulting in more 
and more subjective and personalized mappings that will have a big 
impact on the future use of digital location aware media.

The Artist in Residence (AiR) programme at the Netherlands Media Art 
Institute supports the exploration and development of new work in 
digital/interactive/network media and technology based arts practice. 
The residency provides time and resources to artists in a supportive 
environment to facilitate the creation of new work that is produced from 
an open source perspective. We encourage a cross disciplinary and 
experimental approach.

Netherlands Media Art Institute
Keizersgracht 264
1016 EV Amsterdam
http://www.nimk.nl

http://www.facebook.com/NetherlandsMediaArtInstitute
http://twitter.com/NIMk_nl
http://www.flickr.com/photos/nimk
http://www.mediaartplatform.nl

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[NetBehaviour] Update speakers Symposium Positions in Flux

2009-05-05 Thread Marieke Istha
Symposium

Positions in flux: On the changing role of the artist and institution in 
the networked society

Symposium venue: Trouwgebouw Amsterdam, Wibautstraat 131, Amsterdam 
http://www.trouwamsterdam.nl
Friday, May 8th, 2009 9:00 - 18:00 hrs
Organised by the Netherlands Media Art Institute

The symposium will center on some of the major questions regarding the 
current and future development of contemporary art and digital culture: 
Which impact has art on politics and can it contribute to the solution 
of conflicts? How does the wide spread of digital technologies influence 
the creation of art and mould individual digital cultures? Are there new 
models of art production and curating coming up? The three panel 
discussions follow a clear thematic scheme and try to bring in as much 
expertise and viewpoints as possible. The conference language is English.
More information: http://www.nimk.nl/en/index_agenda.php?cat=lid=297

Live stream: http://www.nimk.nl
Live chat: http://www.nimk.nl/chat

LAST UPDATE SPEAKERS
Art goes politics
Wafaa Bilal, artist (IQ/USA)
Hans Bernhard (at), artist, UEBERMORGEN.COM
Knowbotic Research, artist group (D/CH), artist in residence at NIMk 2008/09
Moderated by Chris Keulemans, writer and journalist (NL)

New territories and cultures of the digital
Nat Muller, independent curator and critic (NL)
Bronac Ferran (UK), researcher, consultant and founding member of bricolabs
Marcus Neustetter, media artist, curator and co-founder of Trinity 
Session (SA)
Péter György, theoretician, advisor of Kitchen Budapest (HU)
Moderated by Rob van Kranenburg, thinker, networker and author (NL/B)

Open Source – A scheme for art production and curating?
Jaromil, dyne.org and researcher at NIMk
Femke Snelting (NL) and Renée Turner (USA), De Geuzen
Marcos Garcia, director of Interactivos, Medialab Prado (E)
Joasia Krysa, curator, founder of KURATOR (P/UK)
Moderated by Josephine Bosma, theoretician and critic (NL)

During the lunch break intervention by Silver  True

REGISTRATION: 9:00 - 9:45 hrs
ENTRANCE: 15 euro (Students 10 euro).
RESERVATIONS: Please make reservations by sending you name and contact 
information to jk...@nimk.nl

Here we are – There we go
Special opening 30 years NIMk open house weekend
May 8, 9:30 p.m.
The Netherlands Media Art Institute is celebrating its 30th anniversary! 
We are doing so with an open house on 8, 9 and 10 May, a long weekend 
full of discussions, artist talks, performances, installations, tours 
and a party. On Friday May 8 we invite everybody to see the preview of 
the installations which are presented at the institute during the 
weekend with a special opening of the installation of Marnix de Nijs, 
Exploded views – Remapping Firenze and the installation of Jan van 
Nuenen, Physics Distorter 1.1.
See the final program: http://www.nimk.nl/en/index_agenda.php?cat=lid=298

Netherlands Media Art Institute
Keizersgracht 264
1016 Ev Amsterdam
http://www.nimk.nl

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[NetBehaviour] Call for media initiatives

2009-04-29 Thread Marieke Istha
On May 8, 2009, the Netherlands Media Art Institute will hold the symposium 
‘Positions in flux: On the changing role of the artist and the institution’ in 
Amsterdam. Please find the symposium’s programme attached to this email.

The second panel is dedicated to the ‘new nodes in the digital map’, i.e. new 
media (art) initiatives and organisations such as yours. We would like to get a 
better understanding of the local situation in which these new initiatives and 
groups establish themselves and which artistic practices derives from it. What 
are the challenges that you have to face and how do you envision the future of 
your initiative?

You can participate in our debate not only by watching the live stream of the 
symposium. We will also enable an online live chat which will be visible at the 
symposium’s venue. So-called ‘chat agents’ and the moderators will pick up 
questions and comments from that live chat and include them in the debate. The 
links to the chat and the stream will to be found on our website 
http://www.nimk.nl .We are hoping for your participation in the debate.

In addition to this you could also send us a 2 minutes max video (or the link 
to it) in which you explain your situation, artistic practices and vision. We 
would screen these contributions during the symposium, during or before the 
second panel. Moreover we would publish the videos or links on the media art 
platform www.mediaartplatform.org.
This gives you the chance to promote your activities and inform the symposium’s 
attendees about your work which will hopefully result in new connections and 
collaborations.

Please send us your material before May 6, 2009 to el...@nimk.nl
We are looking forward to hearing from you.

With kind regards,

Susanne Jaschko
Chief curator Netherlands Media Art Institute

Please see the programme of the symposium at 
http://www.nimk.nl/en/index_agenda.php?cat=lid=297

The symposium is part of the 'Here we are – There we go' programme at the 
Netherlands Media Art Institute, May 8th – 10th, 2009 which takes place on the 
occasion of the Institute’s 30th anniversary. 'Here we are – There we go' 
celebrates the Institute’s achievements in these thirty years and plans for the 
future with an inspiring open house weekend of artist talks, performances, 
installations, tours and a party. More information: 
http://www.nimk.nl/en/index_agenda.php?cat=lid=298

Netherlands Media Art Institute
Keizersgracht 264
1016 EV Amsterdam
The Netherlands 
http://www.nimk.nl


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