[Nouveau] [Bug 86356] New: [nv50] Graphical glitches in dota2

2014-11-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=86356

Bug ID: 86356
   Summary: [nv50] Graphical glitches in dota2
   Product: Mesa
   Version: unspecified
  Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: Drivers/DRI/nouveau
  Assignee: nouveau@lists.freedesktop.org
  Reporter: emil.l.veli...@gmail.com

Created attachment 109567
  -- https://bugs.freedesktop.org/attachment.cgi?id=109567action=edit
Screen shot of the issue, from a trimmed trace

It seems that one of the dota2 updates over the last month or so introduced a
regression causing visual glitches as shown in the attached files.

Originally I've assumed to be a mesa regression, but it seems that's not the
case  - old, previously working mesa produces the same output.

MESA_EXTENSION_OVERRIDE=-GL_ARB_draw_elements_base_vertex makes no difference,
plus replaying a trace recorded on i965/snb (no issues there) exhibits the same
glitches.


Note: After trimming the trace some textures are not missing and the text
appears block. The trace plus a screenshot of a non-trimmed trace will follow
shortly.

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[Nouveau] [Bug 86356] [nv50] Graphical glitches in dota2

2014-11-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=86356

Emil Velikov emil.l.veli...@gmail.com changed:

   What|Removed |Added

 Attachment #109567|text/plain  |image/png
  mime type||

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[Nouveau] [Bug 86356] [nv50] Graphical glitches in dota2

2014-11-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=86356

--- Comment #1 from Emil Velikov emil.l.veli...@gmail.com ---
Created attachment 109568
  -- https://bugs.freedesktop.org/attachment.cgi?id=109568action=edit
Screen shot of the issue, from original trace

Reference image of the issue from a non-trimmed trace.

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[Nouveau] [Bug 86356] [nv50] Graphical glitches in dota2

2014-11-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=86356

--- Comment #2 from Emil Velikov emil.l.veli...@gmail.com ---
The trace is here:
http://people.freedesktop.org/~evelikov/fdo86356/dota2.trace.xz

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[Nouveau] [Bug 86356] [nv50] Graphical glitches in dota2

2014-11-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=86356

--- Comment #3 from Emil Velikov emil.l.veli...@gmail.com ---
The following messages while replaying the trace are due to the trimming:

Mesa: User error: GL_INVALID_OPERATION in glDeleteShader
XX: glDebugOutputCallback: High severity API error 2, GL_INVALID_OPERATION in
glDeleteShader
0 XX glDeleteShader(shader = YY)

Running against debug mesa (./configure --enable-debug ...) does not trigger
any asserts or produce extra output to stderr/stdout.

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Re: [Nouveau] Logo Nouveau

2014-11-16 Thread poma
On 16.11.2014 21:03, valeria aguilera wrote:
 
 
 
 
 
 
 
 
 
 
 Dear community members,
 
 
 Im a graphic designer and for the last couple of months I have been working 
 on a new logo for the Nouveau project. After sending preliminary designs to 
 both Martin Peres and Ilia Mirkin, we have decided to share the logo in order 
 to gather your feedback. 
 
 
 I would like to highlight that the logo incorporates a penguin corresponding 
 to the linux kernel components used to create this open source driver. The 3D 
 cube/shape represents the 2D and 3D acceleration capability. The ā€œnā€ simply 
 stands for the first letter in Nouveau and the green colour was chosen 
 because the driver is for NVIDIA video cards.
 
 
 Please provide Martin and Ilia with your comments and preferences, since they 
 both have been the ones giving me the design requirements. 
 Valeria Aguilera.   
 

Never ask engineers for design, it will always bring out the cube. :)
We all know Claudia would rather drive a german, but Valeria do you have 
something more fluid designed, something like a una macchina italiana.


poma


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