Re: [NTG-context] A macro which gives a random name
On 4/19/2015 9:51 AM, Otared Kavian wrote: Hi Hans, Many thanks for your wonderful code… I modified a little bit the names you use in your code so that it may be used for other purposes as well (for instance if one wishes to select at random a certain number of exercises from different subsets among a huge a dataset of problems). Again, for other people's possible needs, I put the modified code below (I don’t know in what category one might put your solution on the Wiki). If I may ask three questions in order to understand better your code, I would like to know 1) Why is it necessary to have this line (please see below) local ListOfNames = { "G" , "W » } in the luacode. Is it only a sort of intitialisation? i just wanted a starting point (after all you put them in there) but you can start out local ListOfNames = { "unset" } 2) You use a built-in function utilities.parsers.settings_to_array(list) is it a ConTeXt function defined somewhere in the core, or a Lua function? no, one of the context ones (see cld manual for more) ... lots of such helpers 3) Assuming one has a list of names in a file names (say in a comma separated format) in a file named my-list.tex how is it possible to use it in \SetListOfFunctionNames? Using \SetListOfFunctionNames[\input named my-list.tex] results in an error since \directlua does not accept \input. something string.strip(io.loaddata(resolvers.findfile("foo.txt"))) or \cldloadfile{foo.txt} Best regards: OK begin choose-random-names.tex by Hans \startluacode local ListOfNames = { "G" , "W" } local ChosenName = ListOfNames[1] function document.SetListOfNames(list) ListOfNames = utilities.parsers.settings_to_array(list) end function document.GetChosenName(new) if new then ChosenName = ListOfNames[math.random(1,#ListOfNames)] end context(ChosenName) end \stopluacode \def\SetListOfFunctionNames[#1]{\ctxlua{document.SetListOfNames("#1")}} \def\NewFunctionName {\ctxlua{document.GetChosenName(true)}} \def\FunctionName {\ctxlua{document.GetChosenName()}} \SetListOfFunctionNames[a,b,c,d] \dorecurse{10}{ Give an example of a function $\NewFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\FunctionName(0) = 1$. \par \hairline\par } \stoptext end choose-random-names.tex by Hans On 18 Apr 2015, at 22:36, Hans Hagen wrote: On 4/18/2015 10:24 PM, Otared Kavian wrote: Hi again Wolfgang, Thanks to your hint, I could solve the problem… In case someone else would encounter a similar problem to solve, below is a macro which chooses an element from a list, it creates a control sequence (CS) containing that element and it keeps the CS until the next time the macro is invoked again to choose another element. Thanks again and best regards: OK begin choose-element.tex \setuprandomize[1989] % set a seed \starttext % here is a list from which a name is chosen \startluacode ListOfNames = {'F', 'G', 'u', 'v', 'W'} \stopluacode % this macro has two arguments: % the first argument is the control sequence name attached to Chosen, % the second argument is the name of the list from which something is chosen \define[2]\RandomChoice{% \setevalue{Chosen#1}{\ctxlua{% local listsize = \letterhash #2 ; local LName = #2 ; tex.print(LName[math.random(1,listsize)])}}} \dorecurse{10}{\RandomChoice{Function}{ListOfNames}% Give an example of a function $\ChosenFunction : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that ${\ChosenFunction}'(0) = 1$.\par \hairline\par} \stoptext end choose-element.tex \starttext \startluacode local FunctionNames = { "G" , "W" } local FunctionName = FunctionNames[1] function document.SetFunctionNames(list) FunctionNames = utilities.parsers.settings_to_array(list) end function document.GetFunctionName(new) if new then FunctionName = FunctionNames[math.random(1,#FunctionNames)] end context(FunctionName) end \stopluacode \def\SetFunctionNames[#1]{\ctxlua{document.SetFunctionNames("#1")}} \def\NewFunctionName {\ctxlua{document.GetFunctionName(true)}} \def\GetFunctionName {\ctxlua{document.GetFunctionName()}} \SetFunctionNames[a,b,c,d] \dorecurse{10}{ Give an example of a function $\NewFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\GetFunctionName(0) = 1$. \par \hairline\par } \stoptext On 18 Apr 2015, at 19:23, Wolfgang Schuster wrote: Am 18.04.2015 um 18:55 schrieb Otared Kavian : Hi everyone, In the example below I define a macro which chooses at random a name from a list of names. But I wonder whether this can be done in a more clever way
Re: [NTG-context] A macro which gives a random name
Hi Hans, Many thanks for your wonderful code… I modified a little bit the names you use in your code so that it may be used for other purposes as well (for instance if one wishes to select at random a certain number of exercises from different subsets among a huge a dataset of problems). Again, for other people's possible needs, I put the modified code below (I don’t know in what category one might put your solution on the Wiki). If I may ask three questions in order to understand better your code, I would like to know 1) Why is it necessary to have this line (please see below) local ListOfNames = { "G" , "W » } in the luacode. Is it only a sort of intitialisation? 2) You use a built-in function utilities.parsers.settings_to_array(list) is it a ConTeXt function defined somewhere in the core, or a Lua function? 3) Assuming one has a list of names in a file names (say in a comma separated format) in a file named my-list.tex how is it possible to use it in \SetListOfFunctionNames? Using \SetListOfFunctionNames[\input named my-list.tex] results in an error since \directlua does not accept \input. Best regards: OK begin choose-random-names.tex by Hans \startluacode local ListOfNames = { "G" , "W" } local ChosenName = ListOfNames[1] function document.SetListOfNames(list) ListOfNames = utilities.parsers.settings_to_array(list) end function document.GetChosenName(new) if new then ChosenName = ListOfNames[math.random(1,#ListOfNames)] end context(ChosenName) end \stopluacode \def\SetListOfFunctionNames[#1]{\ctxlua{document.SetListOfNames("#1")}} \def\NewFunctionName {\ctxlua{document.GetChosenName(true)}} \def\FunctionName {\ctxlua{document.GetChosenName()}} \SetListOfFunctionNames[a,b,c,d] \dorecurse{10}{ Give an example of a function $\NewFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\FunctionName(0) = 1$. \par \hairline\par } \stoptext end choose-random-names.tex by Hans > On 18 Apr 2015, at 22:36, Hans Hagen wrote: > > On 4/18/2015 10:24 PM, Otared Kavian wrote: >> Hi again Wolfgang, >> >> Thanks to your hint, I could solve the problem… >> In case someone else would encounter a similar problem to solve, below is a >> macro which chooses an element from a list, it creates a control sequence >> (CS) containing that element and it keeps the CS until the next time the >> macro is invoked again to choose another element. >> >> Thanks again and best regards: OK >> >> begin choose-element.tex >> \setuprandomize[1989] % set a seed >> >> \starttext >> >> % here is a list from which a name is chosen >> \startluacode >> ListOfNames = {'F', 'G', 'u', 'v', 'W'} >> \stopluacode >> >> % this macro has two arguments: >> % the first argument is the control sequence name attached to Chosen, >> % the second argument is the name of the list from which something is chosen >> \define[2]\RandomChoice{% >> \setevalue{Chosen#1}{\ctxlua{% >> local listsize = \letterhash #2 ; >> local LName = #2 ; >> tex.print(LName[math.random(1,listsize)])}}} >> >> \dorecurse{10}{\RandomChoice{Function}{ListOfNames}% >> Give an example of a function $\ChosenFunction : {\Bbb R} \longrightarrow >> {\Bbb R}$ which has a derivative only at the origin, and such that >> ${\ChosenFunction}'(0) = 1$.\par \hairline\par} >> >> \stoptext >> end choose-element.tex > > \starttext > > \startluacode >local FunctionNames = { "G" , "W" } >local FunctionName = FunctionNames[1] > >function document.SetFunctionNames(list) >FunctionNames = utilities.parsers.settings_to_array(list) >end >function document.GetFunctionName(new) >if new then >FunctionName = FunctionNames[math.random(1,#FunctionNames)] >end >context(FunctionName) >end > \stopluacode > > \def\SetFunctionNames[#1]{\ctxlua{document.SetFunctionNames("#1")}} > \def\NewFunctionName {\ctxlua{document.GetFunctionName(true)}} > \def\GetFunctionName {\ctxlua{document.GetFunctionName()}} > > \SetFunctionNames[a,b,c,d] > > \dorecurse{10}{ >Give an example of a function >$\NewFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ >which has a derivative only at the origin, and such that >$\GetFunctionName(0) = 1$. >\par \hairline\par > } > > > \stoptext > > > >>> On 18 Apr 2015, at 19:23, Wolfgang Schuster >>> wrote: >>> >>> Am 18.04.2015 um 18:55 schrieb Otared Kavian : Hi everyone, In the example below I define a macro which chooses at random a name from a list of names. But I wonder whether this can be done in a more clever way without using a numerical macro created with math.random in Lua. The shortcoming of the macro below is that before hand I must know the nomber of elem
Re: [NTG-context] A macro which gives a random name
On 4/18/2015 10:24 PM, Otared Kavian wrote: Hi again Wolfgang, Thanks to your hint, I could solve the problem… In case someone else would encounter a similar problem to solve, below is a macro which chooses an element from a list, it creates a control sequence (CS) containing that element and it keeps the CS until the next time the macro is invoked again to choose another element. Thanks again and best regards: OK begin choose-element.tex \setuprandomize[1989] % set a seed \starttext % here is a list from which a name is chosen \startluacode ListOfNames = {'F', 'G', 'u', 'v', 'W'} \stopluacode % this macro has two arguments: % the first argument is the control sequence name attached to Chosen, % the second argument is the name of the list from which something is chosen \define[2]\RandomChoice{% \setevalue{Chosen#1}{\ctxlua{% local listsize = \letterhash #2 ; local LName = #2 ; tex.print(LName[math.random(1,listsize)])}}} \dorecurse{10}{\RandomChoice{Function}{ListOfNames}% Give an example of a function $\ChosenFunction : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that ${\ChosenFunction}'(0) = 1$.\par \hairline\par} \stoptext end choose-element.tex \starttext \startluacode local FunctionNames = { "G" , "W" } local FunctionName = FunctionNames[1] function document.SetFunctionNames(list) FunctionNames = utilities.parsers.settings_to_array(list) end function document.GetFunctionName(new) if new then FunctionName = FunctionNames[math.random(1,#FunctionNames)] end context(FunctionName) end \stopluacode \def\SetFunctionNames[#1]{\ctxlua{document.SetFunctionNames("#1")}} \def\NewFunctionName {\ctxlua{document.GetFunctionName(true)}} \def\GetFunctionName {\ctxlua{document.GetFunctionName()}} \SetFunctionNames[a,b,c,d] \dorecurse{10}{ Give an example of a function $\NewFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\GetFunctionName(0) = 1$. \par \hairline\par } \stoptext On 18 Apr 2015, at 19:23, Wolfgang Schuster wrote: Am 18.04.2015 um 18:55 schrieb Otared Kavian : Hi everyone, In the example below I define a macro which chooses at random a name from a list of names. But I wonder whether this can be done in a more clever way without using a numerical macro created with math.random in Lua. The shortcoming of the macro below is that before hand I must know the nomber of elements in the list of names (for instance 5 in the example below), while it may happen that I need to create as many as random names that there are elements in the list, but sometimes I don’t know what is this number. Thanks for any insight and help. Best regards: OK begin random-names.tex \setuprandomize[2015] % set a seed \starttext \startluacode Name = {'F', 'G', 'u', 'v', 'W'} \stopluacode \define[3]\RandomName{% \setevalue{Named#1}{\ctxlua{tex.print(math.random(#2,#3))}}} \define\RandomFunctionName{\ctxlua{tex.print(Name[\NamedFunctionNumber])}} \dorecurse{10}{\RandomName{FunctionNumber}{1}{5}% Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\RandomFunctionName(0) = 1$.\par \hairline\par} \stoptext begin random-names.tex You can access the size of your Name table with #Name but have to replace # with \letterhash when you use it in a TeX command because # is already taken for the TeX arguments. \starttext \startluacode Name = {'F', 'G', 'u', 'v', 'W'} \stopluacode \define\RandomFunctionName {\startlua local listsize= \letterhash Name ; local randomvalue = math.random(1,listsize) ; context(Name[randomvalue]) \stoplua} \dorecurse{10}{Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\RandomFunctionName(0) = 1$.\par \hairline\par} \stoptext Wolfgang ___ If your question is of interest to others as well, please add an entry to the Wiki! maillist : ntg-context@ntg.nl / http://www.ntg.nl/mailman/listinfo/ntg-context webpage : http://www.pragma-ade.nl / http://tex.aanhet.net archive : http://foundry.supelec.fr/projects/contextrev/ wiki : http://contextgarden.net ___ ___ If your question is of interest to others as well, please add an entry to the Wiki! maillist : ntg-context@ntg.nl / http://www.ntg.nl/mailman/listinfo/ntg-context webpage : http://www.pragma-ade.nl / http://tex.aanhet.net archive : http://foundry.supelec.fr
Re: [NTG-context] A macro which gives a random name
Hi again Wolfgang, Thanks to your hint, I could solve the problem… In case someone else would encounter a similar problem to solve, below is a macro which chooses an element from a list, it creates a control sequence (CS) containing that element and it keeps the CS until the next time the macro is invoked again to choose another element. Thanks again and best regards: OK begin choose-element.tex \setuprandomize[1989] % set a seed \starttext % here is a list from which a name is chosen \startluacode ListOfNames = {'F', 'G', 'u', 'v', 'W'} \stopluacode % this macro has two arguments: % the first argument is the control sequence name attached to Chosen, % the second argument is the name of the list from which something is chosen \define[2]\RandomChoice{% \setevalue{Chosen#1}{\ctxlua{% local listsize = \letterhash #2 ; local LName = #2 ; tex.print(LName[math.random(1,listsize)])}}} \dorecurse{10}{\RandomChoice{Function}{ListOfNames}% Give an example of a function $\ChosenFunction : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that ${\ChosenFunction}'(0) = 1$.\par \hairline\par} \stoptext end choose-element.tex > On 18 Apr 2015, at 19:23, Wolfgang Schuster > wrote: > > >> Am 18.04.2015 um 18:55 schrieb Otared Kavian : >> >> Hi everyone, >> >> In the example below I define a macro which chooses at random a name from a >> list of names. But I wonder whether this can be done in a more clever way >> without using a numerical macro created with math.random in Lua. The >> shortcoming of the macro below is that before hand I must know the nomber of >> elements in the list of names (for instance 5 in the example below), while >> it may happen that I need to create as many as random names that there are >> elements in the list, but sometimes I don’t know what is this number. >> >> Thanks for any insight and help. >> Best regards: OK >> begin random-names.tex >> \setuprandomize[2015] % set a seed >> >> \starttext >> >> \startluacode >> Name = {'F', 'G', 'u', 'v', 'W'} >> \stopluacode >> >> \define[3]\RandomName{% >> \setevalue{Named#1}{\ctxlua{tex.print(math.random(#2,#3))}}} >> \define\RandomFunctionName{\ctxlua{tex.print(Name[\NamedFunctionNumber])}} >> >> \dorecurse{10}{\RandomName{FunctionNumber}{1}{5}% >> Give an example of a function $\RandomFunctionName : {\Bbb R} >> \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and >> such that $\RandomFunctionName(0) = 1$.\par \hairline\par} >> >> \stoptext >> begin random-names.tex > > You can access the size of your Name table with #Name but have to replace # > with \letterhash when you use it in a TeX command because # is already taken > for the TeX arguments. > > \starttext > > \startluacode > Name = {'F', 'G', 'u', 'v', 'W'} > \stopluacode > > \define\RandomFunctionName > {\startlua > local listsize= \letterhash Name ; > local randomvalue = math.random(1,listsize) ; > context(Name[randomvalue]) > \stoplua} > > \dorecurse{10}{Give an example of a function $\RandomFunctionName : {\Bbb R} > \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such > that $\RandomFunctionName(0) = 1$.\par \hairline\par} > > \stoptext > > Wolfgang > > ___ > If your question is of interest to others as well, please add an entry to the > Wiki! > > maillist : ntg-context@ntg.nl / http://www.ntg.nl/mailman/listinfo/ntg-context > webpage : http://www.pragma-ade.nl / http://tex.aanhet.net > archive : http://foundry.supelec.fr/projects/contextrev/ > wiki : http://contextgarden.net > ___ ___ If your question is of interest to others as well, please add an entry to the Wiki! maillist : ntg-context@ntg.nl / http://www.ntg.nl/mailman/listinfo/ntg-context webpage : http://www.pragma-ade.nl / http://tex.aanhet.net archive : http://foundry.supelec.fr/projects/contextrev/ wiki : http://contextgarden.net ___
Re: [NTG-context] A macro which gives a random name
Hi Wolfgang, Thanks for your attention, but the problem with your solution is that each instance of \RandomFunctionName changes the name chosen, but I need something wihich remains the same name within a given situation (say each problem) but changes from problem to problem. For instance when using your solution with the source code Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\RandomFunctionName(0) = 1$. gives: Give an example of a function 𝐺 : R ⟶ R which has a derivative only at the origin, and such that 𝑊(0) = 1. while what I need is Give an example of a function 𝐺 : R ⟶ R which has a derivative only at the origin, and such that G(0) = 1. (The macro I sent earlier does this, but unfortunately it cannot use the solution you sent). Is there a solution ? Best regards: OK > On 18 Apr 2015, at 19:23, Wolfgang Schuster > wrote: > > >> Am 18.04.2015 um 18:55 schrieb Otared Kavian : >> >> Hi everyone, >> >> In the example below I define a macro which chooses at random a name from a >> list of names. But I wonder whether this can be done in a more clever way >> without using a numerical macro created with math.random in Lua. The >> shortcoming of the macro below is that before hand I must know the nomber of >> elements in the list of names (for instance 5 in the example below), while >> it may happen that I need to create as many as random names that there are >> elements in the list, but sometimes I don’t know what is this number. >> >> Thanks for any insight and help. >> Best regards: OK >> begin random-names.tex >> \setuprandomize[2015] % set a seed >> >> \starttext >> >> \startluacode >> Name = {'F', 'G', 'u', 'v', 'W'} >> \stopluacode >> >> \define[3]\RandomName{% >> \setevalue{Named#1}{\ctxlua{tex.print(math.random(#2,#3))}}} >> \define\RandomFunctionName{\ctxlua{tex.print(Name[\NamedFunctionNumber])}} >> >> \dorecurse{10}{\RandomName{FunctionNumber}{1}{5}% >> Give an example of a function $\RandomFunctionName : {\Bbb R} >> \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and >> such that $\RandomFunctionName(0) = 1$.\par \hairline\par} >> >> \stoptext >> begin random-names.tex > > You can access the size of your Name table with #Name but have to replace # > with \letterhash when you use it in a TeX command because # is already taken > for the TeX arguments. > > \starttext > > \startluacode > Name = {'F', 'G', 'u', 'v', 'W'} > \stopluacode > > \define\RandomFunctionName > {\startlua > local listsize= \letterhash Name ; > local randomvalue = math.random(1,listsize) ; > context(Name[randomvalue]) > \stoplua} > > \dorecurse{10}{Give an example of a function $\RandomFunctionName : {\Bbb R} > \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such > that $\RandomFunctionName(0) = 1$.\par \hairline\par} > > \stoptext > > Wolfgang > > ___ > If your question is of interest to others as well, please add an entry to the > Wiki! > > maillist : ntg-context@ntg.nl / http://www.ntg.nl/mailman/listinfo/ntg-context > webpage : http://www.pragma-ade.nl / http://tex.aanhet.net > archive : http://foundry.supelec.fr/projects/contextrev/ > wiki : http://contextgarden.net > ___ ___ If your question is of interest to others as well, please add an entry to the Wiki! maillist : ntg-context@ntg.nl / http://www.ntg.nl/mailman/listinfo/ntg-context webpage : http://www.pragma-ade.nl / http://tex.aanhet.net archive : http://foundry.supelec.fr/projects/contextrev/ wiki : http://contextgarden.net ___
Re: [NTG-context] A macro which gives a random name
> Am 18.04.2015 um 18:55 schrieb Otared Kavian : > > Hi everyone, > > In the example below I define a macro which chooses at random a name from a > list of names. But I wonder whether this can be done in a more clever way > without using a numerical macro created with math.random in Lua. The > shortcoming of the macro below is that before hand I must know the nomber of > elements in the list of names (for instance 5 in the example below), while it > may happen that I need to create as many as random names that there are > elements in the list, but sometimes I don’t know what is this number. > > Thanks for any insight and help. > Best regards: OK > begin random-names.tex > \setuprandomize[2015] % set a seed > > \starttext > > \startluacode > Name = {'F', 'G', 'u', 'v', 'W'} > \stopluacode > > \define[3]\RandomName{% > \setevalue{Named#1}{\ctxlua{tex.print(math.random(#2,#3))}}} > \define\RandomFunctionName{\ctxlua{tex.print(Name[\NamedFunctionNumber])}} > > \dorecurse{10}{\RandomName{FunctionNumber}{1}{5}% > Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow > {\Bbb R}$ which has a derivative only at the origin, and such that > $\RandomFunctionName(0) = 1$.\par \hairline\par} > > \stoptext > begin random-names.tex You can access the size of your Name table with #Name but have to replace # with \letterhash when you use it in a TeX command because # is already taken for the TeX arguments. \starttext \startluacode Name = {'F', 'G', 'u', 'v', 'W'} \stopluacode \define\RandomFunctionName {\startlua local listsize= \letterhash Name ; local randomvalue = math.random(1,listsize) ; context(Name[randomvalue]) \stoplua} \dorecurse{10}{Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\RandomFunctionName(0) = 1$.\par \hairline\par} \stoptext Wolfgang ___ If your question is of interest to others as well, please add an entry to the Wiki! maillist : ntg-context@ntg.nl / http://www.ntg.nl/mailman/listinfo/ntg-context webpage : http://www.pragma-ade.nl / http://tex.aanhet.net archive : http://foundry.supelec.fr/projects/contextrev/ wiki : http://contextgarden.net ___
[NTG-context] A macro which gives a random name
Hi everyone, In the example below I define a macro which chooses at random a name from a list of names. But I wonder whether this can be done in a more clever way without using a numerical macro created with math.random in Lua. The shortcoming of the macro below is that before hand I must know the nomber of elements in the list of names (for instance 5 in the example below), while it may happen that I need to create as many as random names that there are elements in the list, but sometimes I don’t know what is this number. Thanks for any insight and help. Best regards: OK begin random-names.tex \setuprandomize[2015] % set a seed \starttext \startluacode Name = {'F', 'G', 'u', 'v', 'W'} \stopluacode \define[3]\RandomName{% \setevalue{Named#1}{\ctxlua{tex.print(math.random(#2,#3))}}} \define\RandomFunctionName{\ctxlua{tex.print(Name[\NamedFunctionNumber])}} \dorecurse{10}{\RandomName{FunctionNumber}{1}{5}% Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\RandomFunctionName(0) = 1$.\par \hairline\par} \stoptext begin random-names.tex ___ If your question is of interest to others as well, please add an entry to the Wiki! maillist : ntg-context@ntg.nl / http://www.ntg.nl/mailman/listinfo/ntg-context webpage : http://www.pragma-ade.nl / http://tex.aanhet.net archive : http://foundry.supelec.fr/projects/contextrev/ wiki : http://contextgarden.net ___