Re: [NTG-context] A macro which gives a random name

2015-04-19 Thread Hans Hagen

On 4/19/2015 9:51 AM, Otared Kavian wrote:

Hi Hans,

Many thanks for your wonderful code…
I modified a little bit the names you use in your code so that it may be used 
for other purposes as well (for instance if one wishes to select at random a 
certain number of exercises from different subsets among a huge a dataset of 
problems).
Again, for other people's possible needs, I put the modified code below (I 
don’t know in what category one might put your solution on the Wiki).

If I may ask three questions in order to understand better your code, I would 
like to know

1) Why is it necessary to have this line (please see below)
local ListOfNames = { "G" , "W » }
in the luacode. Is it only a sort of intitialisation?


i just wanted a starting point (after all you put them in there) but you 
can start out


local ListOfNames = { "unset" }


2) You use a built-in function
utilities.parsers.settings_to_array(list)
is it a ConTeXt function defined somewhere in the core, or a Lua function?


no, one of the context ones (see cld manual for more) ... lots of such 
helpers



3) Assuming one has a list of names in a file names (say in a comma separated 
format) in a file
named my-list.tex
how is it possible to use it in \SetListOfFunctionNames? Using
\SetListOfFunctionNames[\input named my-list.tex]
results in an error since \directlua does not accept \input.


something

string.strip(io.loaddata(resolvers.findfile("foo.txt")))

or

\cldloadfile{foo.txt}



Best regards: OK
 begin choose-random-names.tex by Hans
\startluacode
local ListOfNames = { "G" , "W" }
local ChosenName  = ListOfNames[1]

function document.SetListOfNames(list)
ListOfNames = utilities.parsers.settings_to_array(list)
end
function document.GetChosenName(new)
if new then
ChosenName = ListOfNames[math.random(1,#ListOfNames)]
end
context(ChosenName)
end
\stopluacode

\def\SetListOfFunctionNames[#1]{\ctxlua{document.SetListOfNames("#1")}}
\def\NewFunctionName {\ctxlua{document.GetChosenName(true)}}
\def\FunctionName {\ctxlua{document.GetChosenName()}}

\SetListOfFunctionNames[a,b,c,d]

\dorecurse{10}{
Give an example of a function
$\NewFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$
which has a derivative only at the origin, and such that
$\FunctionName(0) = 1$.
\par \hairline\par
}

\stoptext
 end choose-random-names.tex by Hans



On 18 Apr 2015, at 22:36, Hans Hagen  wrote:

On 4/18/2015 10:24 PM, Otared Kavian wrote:

Hi again Wolfgang,

Thanks to your hint, I could solve the problem…
In case someone else would encounter a similar problem to solve, below is a 
macro which chooses an element from a list, it creates a control sequence (CS) 
containing that element and it keeps the CS until the next time the macro is 
invoked again to choose another element.

Thanks again and best regards: OK

 begin choose-element.tex
\setuprandomize[1989] % set a seed

\starttext

% here is a list from which a name is chosen
\startluacode
ListOfNames = {'F', 'G', 'u', 'v', 'W'}
\stopluacode

% this macro has two arguments:
% the first argument is the control sequence name attached to Chosen,
% the second argument is the name of the list from which something is chosen
\define[2]\RandomChoice{%
\setevalue{Chosen#1}{\ctxlua{%
local listsize = \letterhash #2 ;
local LName = #2 ;
tex.print(LName[math.random(1,listsize)])}}}

\dorecurse{10}{\RandomChoice{Function}{ListOfNames}%
Give an example of a function $\ChosenFunction : {\Bbb R} \longrightarrow {\Bbb 
R}$ which has a derivative only at the origin, and such that 
${\ChosenFunction}'(0) = 1$.\par \hairline\par}

\stoptext
 end choose-element.tex


\starttext

\startluacode
local FunctionNames = { "G" , "W" }
local FunctionName  = FunctionNames[1]

function document.SetFunctionNames(list)
FunctionNames = utilities.parsers.settings_to_array(list)
end
function document.GetFunctionName(new)
if new then
FunctionName = FunctionNames[math.random(1,#FunctionNames)]
end
context(FunctionName)
end
\stopluacode

\def\SetFunctionNames[#1]{\ctxlua{document.SetFunctionNames("#1")}}
\def\NewFunctionName {\ctxlua{document.GetFunctionName(true)}}
\def\GetFunctionName {\ctxlua{document.GetFunctionName()}}

\SetFunctionNames[a,b,c,d]

\dorecurse{10}{
Give an example of a function
$\NewFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$
which has a derivative only at the origin, and such that
$\GetFunctionName(0) = 1$.
\par \hairline\par
}


\stoptext




On 18 Apr 2015, at 19:23, Wolfgang Schuster  wrote:



Am 18.04.2015 um 18:55 schrieb Otared Kavian :

Hi everyone,

In the example below I define a macro which chooses at random a name from a 
list of names. But I wonder whether this can be done in a more clever way 

Re: [NTG-context] A macro which gives a random name

2015-04-19 Thread Otared Kavian
Hi Hans,

Many thanks for your wonderful code… 
I modified a little bit the names you use in your code so that it may be used 
for other purposes as well (for instance if one wishes to select at random a 
certain number of exercises from different subsets among a huge a dataset of 
problems).
Again, for other people's possible needs, I put the modified code below (I 
don’t know in what category one might put your solution on the Wiki).

If I may ask three questions in order to understand better your code, I would 
like to know 

1) Why is it necessary to have this line (please see below)
local ListOfNames = { "G" , "W » }
in the luacode. Is it only a sort of intitialisation?

2) You use a built-in function 
utilities.parsers.settings_to_array(list)
is it a ConTeXt function defined somewhere in the core, or a Lua function?

3) Assuming one has a list of names in a file names (say in a comma separated 
format) in a file
named my-list.tex
how is it possible to use it in \SetListOfFunctionNames? Using
\SetListOfFunctionNames[\input named my-list.tex]
results in an error since \directlua does not accept \input.

Best regards: OK
 begin choose-random-names.tex by Hans
\startluacode
   local ListOfNames = { "G" , "W" }
   local ChosenName  = ListOfNames[1]

   function document.SetListOfNames(list)
   ListOfNames = utilities.parsers.settings_to_array(list)
   end
   function document.GetChosenName(new)
   if new then
   ChosenName = ListOfNames[math.random(1,#ListOfNames)]
   end
   context(ChosenName)
   end
\stopluacode

\def\SetListOfFunctionNames[#1]{\ctxlua{document.SetListOfNames("#1")}}
\def\NewFunctionName {\ctxlua{document.GetChosenName(true)}}
\def\FunctionName {\ctxlua{document.GetChosenName()}}

\SetListOfFunctionNames[a,b,c,d]

\dorecurse{10}{
   Give an example of a function
   $\NewFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$
   which has a derivative only at the origin, and such that
   $\FunctionName(0) = 1$.
   \par \hairline\par
}

\stoptext
 end choose-random-names.tex by Hans


> On 18 Apr 2015, at 22:36, Hans Hagen  wrote:
> 
> On 4/18/2015 10:24 PM, Otared Kavian wrote:
>> Hi again Wolfgang,
>> 
>> Thanks to your hint, I could solve the problem…
>> In case someone else would encounter a similar problem to solve, below is a 
>> macro which chooses an element from a list, it creates a control sequence 
>> (CS) containing that element and it keeps the CS until the next time the 
>> macro is invoked again to choose another element.
>> 
>> Thanks again and best regards: OK
>> 
>>  begin choose-element.tex
>> \setuprandomize[1989] % set a seed
>> 
>> \starttext
>> 
>> % here is a list from which a name is chosen
>> \startluacode
>>  ListOfNames = {'F', 'G', 'u', 'v', 'W'}
>> \stopluacode
>> 
>> % this macro has two arguments:
>> % the first argument is the control sequence name attached to Chosen,
>> % the second argument is the name of the list from which something is chosen
>> \define[2]\RandomChoice{%
>>  \setevalue{Chosen#1}{\ctxlua{%
>>  local listsize = \letterhash #2 ;
>>  local LName = #2 ;
>>  tex.print(LName[math.random(1,listsize)])}}}
>> 
>> \dorecurse{10}{\RandomChoice{Function}{ListOfNames}%
>> Give an example of a function $\ChosenFunction : {\Bbb R} \longrightarrow 
>> {\Bbb R}$ which has a derivative only at the origin, and such that 
>> ${\ChosenFunction}'(0) = 1$.\par \hairline\par}
>> 
>> \stoptext
>>  end choose-element.tex
> 
> \starttext
> 
> \startluacode
>local FunctionNames = { "G" , "W" }
>local FunctionName  = FunctionNames[1]
> 
>function document.SetFunctionNames(list)
>FunctionNames = utilities.parsers.settings_to_array(list)
>end
>function document.GetFunctionName(new)
>if new then
>FunctionName = FunctionNames[math.random(1,#FunctionNames)]
>end
>context(FunctionName)
>end
> \stopluacode
> 
> \def\SetFunctionNames[#1]{\ctxlua{document.SetFunctionNames("#1")}}
> \def\NewFunctionName {\ctxlua{document.GetFunctionName(true)}}
> \def\GetFunctionName {\ctxlua{document.GetFunctionName()}}
> 
> \SetFunctionNames[a,b,c,d]
> 
> \dorecurse{10}{
>Give an example of a function
>$\NewFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$
>which has a derivative only at the origin, and such that
>$\GetFunctionName(0) = 1$.
>\par \hairline\par
> }
> 
> 
> \stoptext
> 
> 
> 
>>> On 18 Apr 2015, at 19:23, Wolfgang Schuster  
>>> wrote:
>>> 
>>> 
 Am 18.04.2015 um 18:55 schrieb Otared Kavian :
 
 Hi everyone,
 
 In the example below I define a macro which chooses at random a name from 
 a list of names. But I wonder whether this can be done in a more clever 
 way without using a numerical macro created with math.random in Lua. The 
 shortcoming of the macro below is that before hand I must know the nomber 
 of elem

Re: [NTG-context] A macro which gives a random name

2015-04-18 Thread Hans Hagen

On 4/18/2015 10:24 PM, Otared Kavian wrote:

Hi again Wolfgang,

Thanks to your hint, I could solve the problem…
In case someone else would encounter a similar problem to solve, below is a 
macro which chooses an element from a list, it creates a control sequence (CS) 
containing that element and it keeps the CS until the next time the macro is 
invoked again to choose another element.

Thanks again and best regards: OK

 begin choose-element.tex
\setuprandomize[1989] % set a seed

\starttext

% here is a list from which a name is chosen
\startluacode
ListOfNames = {'F', 'G', 'u', 'v', 'W'}
\stopluacode

% this macro has two arguments:
% the first argument is the control sequence name attached to Chosen,
% the second argument is the name of the list from which something is chosen
\define[2]\RandomChoice{%
\setevalue{Chosen#1}{\ctxlua{%
local listsize = \letterhash #2 ;
local LName = #2 ;
tex.print(LName[math.random(1,listsize)])}}}

\dorecurse{10}{\RandomChoice{Function}{ListOfNames}%
Give an example of a function $\ChosenFunction : {\Bbb R} \longrightarrow {\Bbb 
R}$ which has a derivative only at the origin, and such that 
${\ChosenFunction}'(0) = 1$.\par \hairline\par}

\stoptext
 end choose-element.tex


\starttext

\startluacode
local FunctionNames = { "G" , "W" }
local FunctionName  = FunctionNames[1]

function document.SetFunctionNames(list)
FunctionNames = utilities.parsers.settings_to_array(list)
end
function document.GetFunctionName(new)
if new then
FunctionName = FunctionNames[math.random(1,#FunctionNames)]
end
context(FunctionName)
end
\stopluacode

\def\SetFunctionNames[#1]{\ctxlua{document.SetFunctionNames("#1")}}
\def\NewFunctionName {\ctxlua{document.GetFunctionName(true)}}
\def\GetFunctionName {\ctxlua{document.GetFunctionName()}}

\SetFunctionNames[a,b,c,d]

\dorecurse{10}{
Give an example of a function
$\NewFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$
which has a derivative only at the origin, and such that
$\GetFunctionName(0) = 1$.
\par \hairline\par
}


\stoptext




On 18 Apr 2015, at 19:23, Wolfgang Schuster  wrote:



Am 18.04.2015 um 18:55 schrieb Otared Kavian :

Hi everyone,

In the example below I define a macro which chooses at random a name from a 
list of names. But I wonder whether this can be done in a more clever way 
without using a numerical macro created with math.random in Lua. The 
shortcoming of the macro below is that before hand I must know the nomber of 
elements in the list of names (for instance 5 in the example below), while it 
may happen that I need to create as many as random names that there are 
elements in the list, but sometimes I don’t know what is this number.

Thanks for any insight and help.
Best regards: OK
 begin random-names.tex
\setuprandomize[2015] % set a seed

\starttext

\startluacode
Name = {'F', 'G', 'u', 'v', 'W'}
\stopluacode

\define[3]\RandomName{%
\setevalue{Named#1}{\ctxlua{tex.print(math.random(#2,#3))}}}
\define\RandomFunctionName{\ctxlua{tex.print(Name[\NamedFunctionNumber])}}

\dorecurse{10}{\RandomName{FunctionNumber}{1}{5}%
Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow 
{\Bbb R}$ which has a derivative only at the origin, and such that 
$\RandomFunctionName(0) = 1$.\par \hairline\par}

\stoptext
 begin random-names.tex


You can access the size of your Name table with #Name but have to replace # 
with \letterhash when you use it in a TeX command because # is already taken 
for the TeX arguments.

\starttext

\startluacode
Name = {'F', 'G', 'u', 'v', 'W'}
\stopluacode

\define\RandomFunctionName
  {\startlua
   local listsize= \letterhash Name ;
   local randomvalue = math.random(1,listsize) ;
   context(Name[randomvalue])
   \stoplua}

\dorecurse{10}{Give an example of a function $\RandomFunctionName : {\Bbb R} 
\longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such 
that $\RandomFunctionName(0) = 1$.\par \hairline\par}

\stoptext

Wolfgang

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Re: [NTG-context] A macro which gives a random name

2015-04-18 Thread Otared Kavian
Hi again Wolfgang,

Thanks to your hint, I could solve the problem…
In case someone else would encounter a similar problem to solve, below is a 
macro which chooses an element from a list, it creates a control sequence (CS) 
containing that element and it keeps the CS until the next time the macro is 
invoked again to choose another element.

Thanks again and best regards: OK

 begin choose-element.tex
\setuprandomize[1989] % set a seed

\starttext

% here is a list from which a name is chosen
\startluacode
ListOfNames = {'F', 'G', 'u', 'v', 'W'}
\stopluacode

% this macro has two arguments:
% the first argument is the control sequence name attached to Chosen,
% the second argument is the name of the list from which something is chosen
\define[2]\RandomChoice{%
\setevalue{Chosen#1}{\ctxlua{%
local listsize = \letterhash #2 ;
local LName = #2 ; 
tex.print(LName[math.random(1,listsize)])}}}

\dorecurse{10}{\RandomChoice{Function}{ListOfNames}%
Give an example of a function $\ChosenFunction : {\Bbb R} \longrightarrow {\Bbb 
R}$ which has a derivative only at the origin, and such that 
${\ChosenFunction}'(0) = 1$.\par \hairline\par}

\stoptext
 end choose-element.tex

> On 18 Apr 2015, at 19:23, Wolfgang Schuster  
> wrote:
> 
> 
>> Am 18.04.2015 um 18:55 schrieb Otared Kavian :
>> 
>> Hi everyone,
>> 
>> In the example below I define a macro which chooses at random a name from a 
>> list of names. But I wonder whether this can be done in a more clever way 
>> without using a numerical macro created with math.random in Lua. The 
>> shortcoming of the macro below is that before hand I must know the nomber of 
>> elements in the list of names (for instance 5 in the example below), while 
>> it may happen that I need to create as many as random names that there are 
>> elements in the list, but sometimes I don’t know what is this number.
>> 
>> Thanks for any insight and help.
>> Best regards: OK
>>  begin random-names.tex
>> \setuprandomize[2015] % set a seed
>> 
>> \starttext
>> 
>> \startluacode
>>  Name = {'F', 'G', 'u', 'v', 'W'}
>> \stopluacode
>> 
>> \define[3]\RandomName{%
>>  \setevalue{Named#1}{\ctxlua{tex.print(math.random(#2,#3))}}}
>> \define\RandomFunctionName{\ctxlua{tex.print(Name[\NamedFunctionNumber])}}
>> 
>> \dorecurse{10}{\RandomName{FunctionNumber}{1}{5}%
>> Give an example of a function $\RandomFunctionName : {\Bbb R} 
>> \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and 
>> such that $\RandomFunctionName(0) = 1$.\par \hairline\par}
>> 
>> \stoptext
>>  begin random-names.tex
> 
> You can access the size of your Name table with #Name but have to replace # 
> with \letterhash when you use it in a TeX command because # is already taken 
> for the TeX arguments.
> 
> \starttext
> 
> \startluacode
>   Name = {'F', 'G', 'u', 'v', 'W'}
> \stopluacode
> 
> \define\RandomFunctionName
>  {\startlua
>   local listsize= \letterhash Name ;
>   local randomvalue = math.random(1,listsize) ;
>   context(Name[randomvalue])
>   \stoplua}
> 
> \dorecurse{10}{Give an example of a function $\RandomFunctionName : {\Bbb R} 
> \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such 
> that $\RandomFunctionName(0) = 1$.\par \hairline\par}
> 
> \stoptext
> 
> Wolfgang
> 
> ___
> If your question is of interest to others as well, please add an entry to the 
> Wiki!
> 
> maillist : ntg-context@ntg.nl / http://www.ntg.nl/mailman/listinfo/ntg-context
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Re: [NTG-context] A macro which gives a random name

2015-04-18 Thread Otared Kavian
Hi Wolfgang,

Thanks for your attention, but the problem with your solution is that each 
instance of \RandomFunctionName changes the name chosen, but I need something 
wihich remains the same name within a given situation (say each problem) but 
changes from problem to problem. 

For instance when using your solution with the source code

Give an example of a function $\RandomFunctionName : {\Bbb R} 
\longrightarrow {\Bbb R}$ which has a 
derivative only at the origin, and such that $\RandomFunctionName(0) = 
1$.
gives:
Give an example of a function 𝐺 : R ⟶ R which has a derivative only at 
the origin, and such that 𝑊(0) = 1. 

while what I need is 
Give an example of a function 𝐺 : R ⟶ R which has a derivative only at 
the origin, and such that G(0) = 1. 

(The macro I sent earlier does this, but unfortunately it cannot use the 
solution you sent).
Is there a solution ?

Best regards: OK

> On 18 Apr 2015, at 19:23, Wolfgang Schuster  
> wrote:
> 
> 
>> Am 18.04.2015 um 18:55 schrieb Otared Kavian :
>> 
>> Hi everyone,
>> 
>> In the example below I define a macro which chooses at random a name from a 
>> list of names. But I wonder whether this can be done in a more clever way 
>> without using a numerical macro created with math.random in Lua. The 
>> shortcoming of the macro below is that before hand I must know the nomber of 
>> elements in the list of names (for instance 5 in the example below), while 
>> it may happen that I need to create as many as random names that there are 
>> elements in the list, but sometimes I don’t know what is this number.
>> 
>> Thanks for any insight and help.
>> Best regards: OK
>>  begin random-names.tex
>> \setuprandomize[2015] % set a seed
>> 
>> \starttext
>> 
>> \startluacode
>>  Name = {'F', 'G', 'u', 'v', 'W'}
>> \stopluacode
>> 
>> \define[3]\RandomName{%
>>  \setevalue{Named#1}{\ctxlua{tex.print(math.random(#2,#3))}}}
>> \define\RandomFunctionName{\ctxlua{tex.print(Name[\NamedFunctionNumber])}}
>> 
>> \dorecurse{10}{\RandomName{FunctionNumber}{1}{5}%
>> Give an example of a function $\RandomFunctionName : {\Bbb R} 
>> \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and 
>> such that $\RandomFunctionName(0) = 1$.\par \hairline\par}
>> 
>> \stoptext
>>  begin random-names.tex
> 
> You can access the size of your Name table with #Name but have to replace # 
> with \letterhash when you use it in a TeX command because # is already taken 
> for the TeX arguments.
> 
> \starttext
> 
> \startluacode
>   Name = {'F', 'G', 'u', 'v', 'W'}
> \stopluacode
> 
> \define\RandomFunctionName
>  {\startlua
>   local listsize= \letterhash Name ;
>   local randomvalue = math.random(1,listsize) ;
>   context(Name[randomvalue])
>   \stoplua}
> 
> \dorecurse{10}{Give an example of a function $\RandomFunctionName : {\Bbb R} 
> \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such 
> that $\RandomFunctionName(0) = 1$.\par \hairline\par}
> 
> \stoptext
> 
> Wolfgang
> 
> ___
> If your question is of interest to others as well, please add an entry to the 
> Wiki!
> 
> maillist : ntg-context@ntg.nl / http://www.ntg.nl/mailman/listinfo/ntg-context
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Re: [NTG-context] A macro which gives a random name

2015-04-18 Thread Wolfgang Schuster

> Am 18.04.2015 um 18:55 schrieb Otared Kavian :
> 
> Hi everyone,
> 
> In the example below I define a macro which chooses at random a name from a 
> list of names. But I wonder whether this can be done in a more clever way 
> without using a numerical macro created with math.random in Lua. The 
> shortcoming of the macro below is that before hand I must know the nomber of 
> elements in the list of names (for instance 5 in the example below), while it 
> may happen that I need to create as many as random names that there are 
> elements in the list, but sometimes I don’t know what is this number.
> 
> Thanks for any insight and help.
> Best regards: OK
>  begin random-names.tex
> \setuprandomize[2015] % set a seed
> 
> \starttext
> 
> \startluacode
>   Name = {'F', 'G', 'u', 'v', 'W'}
> \stopluacode
> 
> \define[3]\RandomName{%
>   \setevalue{Named#1}{\ctxlua{tex.print(math.random(#2,#3))}}}
> \define\RandomFunctionName{\ctxlua{tex.print(Name[\NamedFunctionNumber])}}
> 
> \dorecurse{10}{\RandomName{FunctionNumber}{1}{5}%
> Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow 
> {\Bbb R}$ which has a derivative only at the origin, and such that 
> $\RandomFunctionName(0) = 1$.\par \hairline\par}
> 
> \stoptext
>  begin random-names.tex

You can access the size of your Name table with #Name but have to replace # 
with \letterhash when you use it in a TeX command because # is already taken 
for the TeX arguments.

\starttext

\startluacode
Name = {'F', 'G', 'u', 'v', 'W'}
\stopluacode

\define\RandomFunctionName
  {\startlua
   local listsize= \letterhash Name ;
   local randomvalue = math.random(1,listsize) ;
   context(Name[randomvalue])
   \stoplua}

\dorecurse{10}{Give an example of a function $\RandomFunctionName : {\Bbb R} 
\longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such 
that $\RandomFunctionName(0) = 1$.\par \hairline\par}

\stoptext

Wolfgang

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[NTG-context] A macro which gives a random name

2015-04-18 Thread Otared Kavian
Hi everyone,

In the example below I define a macro which chooses at random a name from a 
list of names. But I wonder whether this can be done in a more clever way 
without using a numerical macro created with math.random in Lua. The 
shortcoming of the macro below is that before hand I must know the nomber of 
elements in the list of names (for instance 5 in the example below), while it 
may happen that I need to create as many as random names that there are 
elements in the list, but sometimes I don’t know what is this number.

Thanks for any insight and help.
Best regards: OK
 begin random-names.tex
\setuprandomize[2015] % set a seed

\starttext

\startluacode
Name = {'F', 'G', 'u', 'v', 'W'}
\stopluacode

\define[3]\RandomName{%
\setevalue{Named#1}{\ctxlua{tex.print(math.random(#2,#3))}}}
\define\RandomFunctionName{\ctxlua{tex.print(Name[\NamedFunctionNumber])}}

\dorecurse{10}{\RandomName{FunctionNumber}{1}{5}%
Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow 
{\Bbb R}$ which has a derivative only at the origin, and such that 
$\RandomFunctionName(0) = 1$.\par \hairline\par}

\stoptext
 begin random-names.tex
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