Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-11-02 Thread Ulrike Fischer
Am Thu, 28 Oct 2010 20:56:41 +0200 schrieb Hans Hagen:

 
 Hm. I do have a bit the impression as if we have here a context and
 latex philosophy clash. I'm not asking you to provide a funktion
 
 Huh? I'm not sure what philosophy refers to, 

Well I refer to sentences like this:
 
 Sure, but the first complaints would end up in ... my 
 mailbox unless your package is private  

 The fact that it's custom in latex to overload code and 
 thus create a maintaince depency does not mean that I want such a 
 dependency on my code.

Unlike context latex is decentral. Reponsability is splitted. And so
no one would feel that I'm a thread for their code or to their
support burden if I would announce a package.  Nobody would feel the
urge to take away the task from me for fear that I break something. 

Anyway: I'm writing latex packages. Whatever I will do: no context
user will be affected by my code.  


  Couldn't you give some examples how to manipulate a font after it
  has been defined with \font\test (if it is possible) and then let me
  play around?

...

 
 Anyhow, you can access some font data afterwards. In context form:
 
  \startluacode
  function Whatever(name)
  for k, v in pairs(fonts.ids[font.current()].descriptions) do
  if v.name == name then
  tex.sprint(\\char..k..\\relax)
  break
  end
  end
  end
  \stopluacode
  \font\test=file:pirat.ttf
  \def\MyChessChar#1{{\test\directlua{Whatever(#1)}}}
  \MyChessChar{c160}
 
 This is dead slow and inefficient but as you don't want a proper 
 function for it I don't care too much. 

This is an interesting piece of code but not actually what I asked
for. I don't need to loop through the font to find out the correct
\char-command connected to a glyph. I can look it up in fontforge
and store it in a table. I need a way to reencode/reorder the font,
so that the input K points to the glyph c140. Pirat is not the
only chessfont I have, I don't want to change the input if I change
the font, so every chessfont should have the same internal order.

My main problem is that they are so few informations about the
generic context font loader code. E.g. after the rereading of the
luatex manual I came up with the following:

\starttext
\font\test={file:PIRAT.TTF}
\test
%K\char75\char140\char140

\directlua{
mytable=font.fonts[font.id('test')]
mytable.characters[75],mytable.characters[140]=mytable.characters[140],mytable.characters[75]
tex.definefont(testb,font.define(mytable))
}

\testb
K\char75\char140\char140
\stoptext

Then input K gives me (as wanted) a king. 

But it leads to questions:

1. Why is the spacing in \testb wrong if the chars have been already
used after \test?

2. Which values/tables in mytable should I reset/change too to get a
sane font \testb?

3. I can also use mytable=fonts.ids[font.id('test')]. Is this
better? What are the differences?


 Interesting is that it does not  work out (as wis to be expected
 as the normal glyph access function does something similar).

? I didn't understand this remark. If you mean that you didn't get
an output: There is nothing at position 160. The king is c140.


-- 
Ulrike Fischer 

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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-11-02 Thread Hans Hagen

On 2-11-2010 4:16, Ulrike Fischer wrote:


and store it in a table. I need a way to reencode/reorder the font,
so that the input K points to the glyph c140. Pirat is not the
only chessfont I have, I don't want to change the input if I change
the font, so every chessfont should have the same internal order.


(1) you can write your own fontloader (which in the case of a symbol 
font is no big deal, i.e. just slots and dimensions and 1-to-1 mapping 
as no unicode is needed, and info about that can be found in the luatex 
manual)


(2) you can intercept the table just before it is passed to tex (for 
which you need to look into the bit of code that latex i.e. just before 
font.define is called and the table passed is the one that needs to be 
tweaked, that table conforms to the luatex spec)



My main problem is that they are so few informations about the
generic context font loader code. E.g. after the rereading of the
luatex manual I came up with the following:


(3) some day I'll probably document the relevant (and public) part of 
the low level interface; till then the source is the documentation 
(probably of not much use outside context as we have a different font model)



1. Why is the spacing in \testb wrong if the chars have been already
used after \test?


because the font is already loaded and frozen


2. Which values/tables in mytable should I reset/change too to get a
sane font \testb?


whatever value you want, but before the font is passed to tex (so before 
font.define is called cq. the font define callback is finished in the 
latex code)



3. I can also use mytable=fonts.ids[font.id('test')]. Is this
better? What are the differences?


fonts.ids accessed the font info that lives at the tex end but changing 
values like widths won't have any effect on tex as they are frozen 
already (after all they end up in backend code as well)


Hans

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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Ulrike Fischer
Am Wed, 27 Oct 2010 17:32:21 -0400 (EDT) schrieb Aditya Mahajan:

 On Wed, 27 Oct 2010, Ulrike Fischer wrote:
 
 Am Wed, 27 Oct 2010 14:35:46 -0400 (EDT) schrieb Aditya Mahajan:

 On Wed, 27 Oct 2010, Ulrike Fischer wrote:

 Hello,

 I'm currently a bit playing around with the idea to add some support
 in the (LaTeX) package chessfss (which handle chess fonts) for
 fonts loaded with the luaotfload package. As luaotfload use the
 context code to load the font I'm hoping that someone here can help
 me with some of my problems.

 Chess fonts are highly unstandard. The different authors of the
 fonts did put the chars quite randomly in the character table and
 also used various glyphs name. So in the psfonts.map almost every
 font has its own encoding vector:

 What is the unicode support for chess fonts. Are there unicode glyphs for
 each symbol (just like card suits, I guess)?

 There are unicode code points only for a part of the symbols.
 
 I checked the unicode list. The codepoints 0x2654 to 0x365F cover all the 
 chess pieces. All the fonts in enpassent.dk and chessfss_gallery.pdf show 
 only these symbols. So what is missing?

Most of the symbols needed/used by chessfss to construct boards:
WhiteKingOnBlack, BlackQueenOnBlack etc, piecemasks and fieldmasks.
Also a lot of so-called informator symbols used to comment chess
games. If you want to see the whole range of symbol look in the
skaknew-fonts on CTAN. They are quite complete.

 I am guessing that the problem is not as simple as just mapping a
 font glyph to the corresponding unicode codepoint.

Even if unicode would have a code point for every symbol: At first
my problem is not _where_ to map a glyph but _how_ to do it. And at
second: Chess games and boards are typeset with commands so it
doesn't matter much where a glyph is in a font as long as all chess
fonts use the same standard so that you can switch fonts without
problems. The standard used by chessfss is (for historical reasons)
the font chart of the skak/skaknew fonts.  

-- 
Ulrike Fischer 

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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Hans Hagen

On 28-10-2010 10:34, Ulrike Fischer wrote:


Even if unicode would have a code point for every symbol: At first
my problem is not _where_ to map a glyph but _how_ to do it. And at
second: Chess games and boards are typeset with commands so it
doesn't matter much where a glyph is in a font as long as all chess
fonts use the same standard so that you can switch fonts without
problems. The standard used by chessfss is (for historical reasons)
the font chart of the skak/skaknew fonts.



\directlua{fonts.otf.char(glyphname)}

Should work.

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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Ulrike Fischer
Am Thu, 28 Oct 2010 14:33:03 +0200 schrieb Hans Hagen:

 On 28-10-2010 10:34, Ulrike Fischer wrote:
 
 Even if unicode would have a code point for every symbol: At first
 my problem is not _where_ to map a glyph but _how_ to do it. And at
 second: Chess games and boards are typeset with commands so it
 doesn't matter much where a glyph is in a font as long as all chess
 fonts use the same standard so that you can switch fonts without
 problems. The standard used by chessfss is (for historical reasons)
 the font chart of the skak/skaknew fonts.

 
 \directlua{fonts.otf.char(glyphname)}
 
 Should work.

No, it doesn't work. 

\directlua{fonts.otf.char(c140)} doesn't give the King (c140,
\char140) but an aring due to the entry

  unicodes={...,c140={ 229, 140 },...} 

in temp-pirat.lua generated by luaoftload.

\documentclass{article}
\usepackage{luaotfload}
\pagestyle{empty}
\begin{document}
\font\test={name:Chess Figurine Pirat}
\test
\char140 \directlua{fonts.otf.char(c140)} 
\end{document}

So how can I change the fontdata so that
\directlua{fonts.otf.char(c140)} gives the correct glyph?

And when I have corrected the fontdata, is there a way (besides
using a fea-file) to manipulate the fontdata so that the input K
outputs the glyph c140?




-- 
Ulrike Fischer 

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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Taco Hoekwater

On 10/28/2010 02:57 PM, Ulrike Fischer wrote:


And when I have corrected the fontdata, is there a way (besides
using a fea-file) to manipulate the fontdata so that the input K
outputs the glyph c140?


I have not followed this closely, bit it seems to me that the problem
is more likely caused by a fea file than that it is cured by it.

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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Hans Hagen

On 28-10-2010 2:57, Ulrike Fischer wrote:

Am Thu, 28 Oct 2010 14:33:03 +0200 schrieb Hans Hagen:


On 28-10-2010 10:34, Ulrike Fischer wrote:


Even if unicode would have a code point for every symbol: At first
my problem is not _where_ to map a glyph but _how_ to do it. And at
second: Chess games and boards are typeset with commands so it
doesn't matter much where a glyph is in a font as long as all chess
fonts use the same standard so that you can switch fonts without
problems. The standard used by chessfss is (for historical reasons)
the font chart of the skak/skaknew fonts.



\directlua{fonts.otf.char(glyphname)}

Should work.


No, it doesn't work.

\directlua{fonts.otf.char(c140)} doesn't give the King (c140,
\char140) but an aring due to the entry

   unicodes={...,c140={ 229, 140 },...}

in temp-pirat.lua generated by luaoftload.

\documentclass{article}
\usepackage{luaotfload}
\pagestyle{empty}
\begin{document}
\font\test={name:Chess Figurine Pirat}
\test
\char140 \directlua{fonts.otf.char(c140)}
\end{document}

So how can I change the fontdata so that
\directlua{fonts.otf.char(c140)} gives the correct glyph?

And when I have corrected the fontdata, is there a way (besides
using a fea-file) to manipulate the fontdata so that the input K
outputs the glyph c140?


I can't speak for latex so if you want an answer then I need the font in 
order to see what happens in context as that is the reference.


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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Ulrike Fischer
Am Thu, 28 Oct 2010 15:08:09 +0200 schrieb Taco Hoekwater:

 And when I have corrected the fontdata, is there a way (besides
 using a fea-file) to manipulate the fontdata so that the input K
 outputs the glyph c140?
 
 I have not followed this closely, bit it seems to me that the problem
 is more likely caused by a fea file than that it is cured by it.

The problem is that I have some highly non-standard (mostly
ttf-)fonts with glyphs with non-standard names ordered in
non-standard ways. The problem exists without using fea-files at
all!

I will ask the other way round: If you have a font loaded with e.g. 
\font\test={name:Arial) in context. Can you manipulate the fontdata
so that when you use this font ABC outputs the glyphs CDE? If yes
how do you do it? If no: can I define a virtual font which does the
task? I naturally don't want to disturb the font loading system of
luaotfload. Or to write a font loader. I don't have enough knowledge
to do this. 

-- 
Ulrike Fischer 

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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Ulrike Fischer
Am Thu, 28 Oct 2010 15:10:20 +0200 schrieb Hans Hagen:



 I can't speak for latex so if you want an answer then I need the font in 
 order to see what happens in context as that is the reference.

The font is here: http://www.enpassant.dk/chess/downl/pirat.zip

(I'm not expecting context or luaotfload to handle such a
non-standard font automatically. I'm only trying to find out how to
write the code needed to adjust the font.)


-- 
Ulrike Fischer 

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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Khaled Hosny
On Thu, Oct 28, 2010 at 03:08:09PM +0200, Taco Hoekwater wrote:
 On 10/28/2010 02:57 PM, Ulrike Fischer wrote:
 
 And when I have corrected the fontdata, is there a way (besides
 using a fea-file) to manipulate the fontdata so that the input K
 outputs the glyph c140?
 
 I have not followed this closely, bit it seems to me that the problem
 is more likely caused by a fea file than that it is cured by it.

It seems like the font is using that multiple code points for the same
glyph some thing of TrueType, I'm not sure, but I recall FF
documentation recommending against using it.

Regards,
 Khaled

-- 
 Khaled Hosny
 Arabic localiser and member of Arabeyes.org team
 Free font developer
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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Hans Hagen

On 28-10-2010 3:33, Khaled Hosny wrote:

On Thu, Oct 28, 2010 at 03:08:09PM +0200, Taco Hoekwater wrote:

On 10/28/2010 02:57 PM, Ulrike Fischer wrote:


And when I have corrected the fontdata, is there a way (besides
using a fea-file) to manipulate the fontdata so that the input K
outputs the glyph c140?


I have not followed this closely, bit it seems to me that the problem
is more likely caused by a fea file than that it is cured by it.


It seems like the font is using that multiple code points for the same
glyph some thing of TrueType, I'm not sure, but I recall FF
documentation recommending against using it.


indeed there is some multiple mapping going on and as we're dealing with 
sparse tables and loops over a hash we get a bit arbitrary matches when 
there are multiple ...


there is also some pretty high altuni field present

if I look at the font in fontforge the chess symbols sit in latin slots 
so it's in the font


if the font is okay, accessing by glyph name will work ok

Hans


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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Ulrike Fischer
Am Thu, 28 Oct 2010 16:59:34 +0200 schrieb Hans Hagen:


 And when I have corrected the fontdata, is there a way (besides
 using a fea-file) to manipulate the fontdata so that the input K
 outputs the glyph c140?

 I have not followed this closely, bit it seems to me that the problem
 is more likely caused by a fea file than that it is cured by it.

 It seems like the font is using that multiple code points for the same
 glyph some thing of TrueType, I'm not sure, but I recall FF
 documentation recommending against using it.
 
 indeed there is some multiple mapping going on and as we're dealing with 
 sparse tables and loops over a hash we get a bit arbitrary matches when 
 there are multiple ...
 
 there is also some pretty high altuni field present
 
 if I look at the font in fontforge the chess symbols sit in latin slots 
 so it's in the font

Yes, I know that the font is a bit dubious. That's the case for
quite a lot of the free chessfonts.

The question I have: How can I correct the fontdata after I have
loaded the font? 


-- 
Ulrike Fischer 

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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Taco Hoekwater

On 10/28/2010 04:59 PM, Hans Hagen wrote:


if the font is okay, accessing by glyph name will work ok


The font is an 8-bit encoding-indexed Macintosh Roman font
presenting itself as TrueType, and that is why it is so
confusing.

Because the font says it is in MacRoman encoding, and the glyph
names are pointless affairs like /c140 (which is the king symbol)
instead of sane names, fontforge takes that the '140' part of
the name is a decimal code point in MacRoman encoding.

This is correct behavior on fontforge's part, but it means that
the Unicode remap becomes slightly messy, as /c140 maps to
'LATIN SMALL LETTER A WITH RING ABOVE'., and the glyph named
/c229 (which is in fact the aring symbol) maps to 'LATIN CAPITAL A
WITH CIRCUMFLEX', and /194 (which is the Acirc) maps to 'NOT SIGN',
etc. etc. In short: the font's glyph naming is anemic.

Now, it appears that luaotfload produces a rubbish .lua file, probably
because it dumps both the MacRoman and the Unicode assignment at the
same time as a merged table. That is a bug, but that is an issue for
the luaotfload maintainers, not something for the context mailing list.

In context itself, \char140  actually and correctly produces the king
symbol.

Incidentally, in context, you can get a dump of the actually used
unicode slots by running:

  \starttext
  \showfont[PIRAT.TTF][all] % grid table
  \stoptext

or

  \usemodule[fnt-10]
  \starttext
  \ShowCompleteFont{PIRAT.TTF}{12pt}{1} % numbernames table
  \stoptext


Now, about fixing it: I don't think there is much you can do with
a feature file in this case. If you want to make glyph (name) changes,
it is better to do so in the actual font file, because the fea file
will get hopelessly confusing. (and it will be specific to this
particular font file anyway), and more importantly: if you use a fea
file, you will keep hitting that luaotfload bug. So either clean up
the font yourself, or report a luaotfload bug and wait for it to be
fixed ...

Best wishes,
Taco





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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Khaled Hosny
On Thu, Oct 28, 2010 at 05:48:12PM +0200, Taco Hoekwater wrote:
 On 10/28/2010 04:59 PM, Hans Hagen wrote:
 
 if the font is okay, accessing by glyph name will work ok
 
 The font is an 8-bit encoding-indexed Macintosh Roman font
 presenting itself as TrueType, and that is why it is so
 confusing.
 
 Because the font says it is in MacRoman encoding, and the glyph
 names are pointless affairs like /c140 (which is the king symbol)
 instead of sane names, fontforge takes that the '140' part of
 the name is a decimal code point in MacRoman encoding.
 
 This is correct behavior on fontforge's part, but it means that
 the Unicode remap becomes slightly messy, as /c140 maps to
 'LATIN SMALL LETTER A WITH RING ABOVE'., and the glyph named
 /c229 (which is in fact the aring symbol) maps to 'LATIN CAPITAL A
 WITH CIRCUMFLEX', and /194 (which is the Acirc) maps to 'NOT SIGN',
 etc. etc. In short: the font's glyph naming is anemic.
 
 Now, it appears that luaotfload produces a rubbish .lua file, probably
 because it dumps both the MacRoman and the Unicode assignment at the
 same time as a merged table. That is a bug, but that is an issue for
 the luaotfload maintainers, not something for the context mailing list.

As one of the luaotfload maintainers, I assure you that we never touch
such low level code :) at least to stay compatible with ConTeXt (I
really really have no interest in two incompatible OpenType
implementations, so in regard to that luaotfload is not a real fork but
ConTeXt code wrapped in some LaTeX palatable sweetener).

 In context itself, \char140  actually and correctly produces the king
 symbol.

This either means it was fixed in later version of ConTeXt (our code is
derived from the texlive version), or the ConTeXt variant is doing more
stuff than what the plain one does.

Regards,
 Khaled

-- 
 Khaled Hosny
 Arabic localiser and member of Arabeyes.org team
 Free font developer
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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Hans Hagen

On 28-10-2010 5:37, Ulrike Fischer wrote:


The question I have: How can I correct the fontdata after I have
loaded the font?


in context it is possible to 'patch' a font before it gets cached but 
that's just a hack; in luaotf I can imagine that you intercept the font 
just before it gets passed to tex, but anyway, it's asking for problems 
with respect to future proof processing


Hans


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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Hans Hagen

On 28-10-2010 5:59, Khaled Hosny wrote:


As one of the luaotfload maintainers, I assure you that we never touch
such low level code :) at least to stay compatible with ConTeXt (I
really really have no interest in two incompatible OpenType
implementations, so in regard to that luaotfload is not a real fork but
ConTeXt code wrapped in some LaTeX palatable sweetener).


in that case it's fontforge that merges the two vectors (technically we 
can have one glyph name representing two unicode points) using the 
/Cnum logic that taco mentions; the best solution is to have sane 
glyph names



This either means it was fixed in later version of ConTeXt (our code is
derived from the texlive version), or the ConTeXt variant is doing more
stuff than what the plain one does.


it also relates to looping over the sparse tables ... sort of arbitrary 
what comes first


but, as taco mentions, \char140 does give a king here; doesn't it in latex?


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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Hans Hagen

On 28-10-2010 5:59, Khaled Hosny wrote:


This either means it was fixed in later version of ConTeXt (our code is
derived from the texlive version), or the ConTeXt variant is doing more
stuff than what the plain one does.


probably the only way out of this font mess is to have extra hash table 
(could be a feature like : namehash=yes) although it obscures the fact 
that there is a problem in the font which a few years from now makes 
debugging user problems a pain as no one is going to remember this


Hans

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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Ulrike Fischer
Am Thu, 28 Oct 2010 17:48:12 +0200 schrieb Taco Hoekwater:


 Now, it appears that luaotfload produces a rubbish .lua file, probably
 because it dumps both the MacRoman and the Unicode assignment at the
 same time as a merged table. That is a bug, but that is an issue for
 the luaotfload maintainers, not something for the context mailing list.
 
 In context itself, \char140  actually and correctly produces the king
 symbol.

Well miktex has again a working context. 
ConTeXt  ver: 2010.05.24 13:05 MKIV  fmt: 2010.10.28  int:
english/english

So I tried the following example (I had to copy the font in document
folder, context didn't find it in the system folder):

\starttext
hello
\font\test={file:PIRAT.TTF}
\test
\char140 \directlua{fonts.otf.char(c140)} 
\stoptext

This example gave exactly the same output as the comparable latex
example with luaotfload: \char140 gives the king, the
\directlua-command gives the aring.

I also compared the font files generated by both systems:
temp-pirat.lua from luaotfload and pirat.tma from context. Both are
nearly identical. They differ only in some boundingbox settings,
versions and a kern setting. Both contain in the unicodes table the
settingc140={ 229, 140 }.

I changed this setting in pirat.tma to c140=140 and deletec
pirat.tmc and recompiled my document: Now
\directlua{fonts.otf.char(c140)}  gave as wanted the king.

So please tell me how can I make the change in my document. What
code should I insert here:

\starttext
\font\test={file:PIRAT.TTF}

some code which overwrite the c140={ 229, 140 } from pirat.tma/c
and activate the change

\test
\char140 \directlua{fonts.otf.char(c140)} 
\stoptext


-- 
Ulrike Fischer 

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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread taco

Ulrike Fischer wrote:


This example gave exactly the same output as the comparable latex
example with luaotfload: \char140 gives the king, the
\directlua-command gives the aring.


My apologies to Khaled Hosny, I was wrong.

It is still a bug though, that '140' has no business being in
the unicodes table. Hans and I will do some further debugging.

Best wishes,
Taco
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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Ulrike Fischer
Am Thu, 28 Oct 2010 18:01:07 +0200 schrieb Hans Hagen:


 The question I have: How can I correct the fontdata after I have
 loaded the font?
 
 in context it is possible to 'patch' a font before it gets cached but 
 that's just a hack; in luaotf I can imagine that you intercept the font 
 just before it gets passed to tex, but anyway, it's asking for problems 
 with respect to future proof processing

Well I don't want to patch the font system. But why can't I change
the font data after the \font\test=... line? Is the data somewhere
in the memory where it can't be touched? If yes is it possible to
copy the data, change it and then use the changed data to define a
new font \testb?  

-- 
Ulrike Fischer 

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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Hans Hagen

On 28-10-2010 7:08, Ulrike Fischer wrote:

Am Thu, 28 Oct 2010 18:01:07 +0200 schrieb Hans Hagen:



The question I have: How can I correct the fontdata after I have
loaded the font?


in context it is possible to 'patch' a font before it gets cached but
that's just a hack; in luaotf I can imagine that you intercept the font
just before it gets passed to tex, but anyway, it's asking for problems
with respect to future proof processing


Well I don't want to patch the font system. But why can't I change
the font data after the \font\test=... line? Is the data somewhere
in the memory where it can't be touched? If yes is it possible to
copy the data, change it and then use the changed data to define a
new font \testb?


as direct manipulation at that level is doomed to fail in the future 
(nothing is written in stone till we have luatex 1.0) the best I can 
think of is to provide a function that does the job i.e. stupify the 
mapping, something fonts.otf.simplifynamemapping or so, or better 
provide that as feature so that one can enable it; really this is the 
only robust way


Hans


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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Ulrike Fischer
Am Thu, 28 Oct 2010 19:17:19 +0200 schrieb Hans Hagen:


 The question I have: How can I correct the fontdata after I have
 loaded the font?

 in context it is possible to 'patch' a font before it gets cached but
 that's just a hack; in luaotf I can imagine that you intercept the font
 just before it gets passed to tex, but anyway, it's asking for problems
 with respect to future proof processing

 Well I don't want to patch the font system. But why can't I change
 the font data after the \font\test=... line? Is the data somewhere
 in the memory where it can't be touched? If yes is it possible to
 copy the data, change it and then use the changed data to define a
 new font \testb?
 
 as direct manipulation at that level is doomed to fail in the future 
 (nothing is written in stone till we have luatex 1.0) the best I can 
 think of is to provide a function that does the job 

Hm. I do have a bit the impression as if we have here a context and
latex philosophy clash. I'm not asking you to provide a funktion
incorporated in the context code which does the job. _I_ want to
write support files for the chess ttf-fonts. If I get something
working I will perhaps add it to my package. And if something
changes in luatex or the underlying luaotfload/context code, well
then I will have to adjust my code.  

Couldn't you give some examples how to manipulate a font after it
has been defined with \font\test (if it is possible) and then let me
play around? 


-- 
Ulrike Fischer 

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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Hans Hagen

On 28-10-2010 7:48, Ulrike Fischer wrote:


Hm. I do have a bit the impression as if we have here a context and
latex philosophy clash. I'm not asking you to provide a funktion


Huh? I'm not sure what philosophy refers to, as I'm not refering to 
context but to the otf loading code; so it would be a function in the 
lua code base (it would not even be interfaced to context as it would 
invalidate most of the characters in a font).



incorporated in the context code which does the job. _I_ want to
write support files for the chess ttf-fonts. If I get something
working I will perhaps add it to my package. And if something
changes in luatex or the underlying luaotfload/context code, well
then I will have to adjust my code.


Sure, but the first complaints would end up in khaleds, tacos or my 
mailbox unless your package is private and never ends up in tex 
distributions). The fact that it's custom in latex to overload code and 
thus create a maintaince depency does not mean that I want such a 
dependency on my code. The context philosophy is to provide hooks and 
ignore all compliants about other usage cq. don't care about usage of 
code that is not meant to be accesses directly. (Also, Khaled then 
provides the interface to the latex packages.)



Couldn't you give some examples how to manipulate a font after it
has been defined with \font\test (if it is possible) and then let me
play around?


I have no clue about the lualatex interface i.e. at what point you can 
hook in code. Keep in mind that messing around with a font before or 
during loading can influence other instances of that font as some data 
is shared. Also, once the font lives at the tex end, some data is 
frozen. Because some of the font's metadata is used in otf processing 
one cannot change that data without keeping that in mind.


Anyhow, you can access some font data afterwards. In context form:

\startluacode
function Whatever(name)
for k, v in pairs(fonts.ids[font.current()].descriptions) do
if v.name == name then
tex.sprint(\\char..k..\\relax)
break
end
end
end
\stopluacode
\font\test=file:pirat.ttf
\def\MyChessChar#1{{\test\directlua{Whatever(#1)}}}
\MyChessChar{c160}

This is dead slow and inefficient but as you don't want a proper 
function for it I don't care too much. Interesting is that it does not 
work out (as wis to be expected as the normal glyph access function does 
something similar).


Btw, a bit of testing at my end shows that there is something fishy with 
the font with respect to inclusion in the pdf so it can well be that the 
accessor is ok and something else is the problem.


As taco mentioned in an earlier mail, we will look into it (even it 
makes not much sense).


Hans

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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Hans Hagen

Hi Khaled,

In a next version of the oft code I do a bit more strict encoding test; 
not that it matters much but we need to keen an eye on fonts that have 
multiple code points mapped onto the same glyph.


It does not solve the chess problem (something taco and I will look into 
tomorrow).


Hans

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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Khaled Hosny
On Thu, Oct 28, 2010 at 09:35:08PM +0200, Hans Hagen wrote:
 Hi Khaled,
 
 In a next version of the oft code I do a bit more strict encoding
 test; not that it matters much but we need to keen an eye on fonts
 that have multiple code points mapped onto the same glyph.

I'm syncing luaotfload with latest context code and many of my tests are
broken, I think I'll wait for the next update to do another sync before
debugging (for some reason node mode ceased to work).

Regards,
 Khaled

-- 
 Khaled Hosny
 Arabic localiser and member of Arabeyes.org team
 Free font developer
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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Khaled Hosny
On Thu, Oct 28, 2010 at 07:03:14PM +0200, taco wrote:
 Ulrike Fischer wrote:
 
 This example gave exactly the same output as the comparable latex
 example with luaotfload: \char140 gives the king, the
 \directlua-command gives the aring.
 
 My apologies to Khaled Hosny, I was wrong.

No need for apology (if it were my fault life would have been easier,
now I have to sync with context which is tricky since lots of things
changed since my last sync).

Regards,
 Khaled

-- 
 Khaled Hosny
 Arabic localiser and member of Arabeyes.org team
 Free font developer
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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-28 Thread Hans Hagen

On 28-10-2010 9:46, Khaled Hosny wrote:

On Thu, Oct 28, 2010 at 09:35:08PM +0200, Hans Hagen wrote:

Hi Khaled,

In a next version of the oft code I do a bit more strict encoding
test; not that it matters much but we need to keen an eye on fonts
that have multiple code points mapped onto the same glyph.


I'm syncing luaotfload with latest context code and many of my tests are
broken, I think I'll wait for the next update to do another sync before
debugging (for some reason node mode ceased to work).


I'm in the process of cleaning up some code so that could interfere with 
your end, although I didn't change much in that code, normally I keep an 
eye on the generic code.


Hans

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[NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-27 Thread Ulrike Fischer
Hello,

I'm currently a bit playing around with the idea to add some support 
in the (LaTeX) package chessfss (which handle chess fonts) for
fonts loaded with the luaotfload package. As luaotfload use the
context code to load the font I'm hoping that someone here can help
me with some of my problems.

Chess fonts are highly unstandard. The different authors of the
fonts did put the chars quite randomly in the character table and
also used various glyphs name. So in the psfonts.map almost every 
font has its own encoding vector:

chess-pirat-lsf ChessFigurinePirat  ChessPiratFigEncoding
ReEncodeFont  chess-pirat-fig.enc chess-pirat-fig-raw.pfb

So to be able to use ttf/otf-fonts directly I must reorder the 
glyphs in the fonts (without changing the original fonts).   

As a first step I was able to substitute glyphs with a .fea-file:

feature renc {
  substitute K by glyph name of king;
 } renc;
 
But doesn't work all the time. E.g. the pirat font
(http://www.enpassant.dk/chess/downl/pirat.zip) 
shows already some on the problems of the project: The king with the
glyph name c140 is shown in fontforge on position 140 with a å
above. The å is shown on position 229 with an Å. luaotfload seems
to think that there are two aring and so the temp-lua-file of the
font contains in the unicodes table the enrty c140={ 229, 140 }
and my substituation rule gets me an å instead of the King I want.

I get the correct substituation if I manually change the entry
c140={ 229, 140 } to c140=140. 

So here the questions:

1. How can I make this change after the font has been defined? I
tried to find table entries which do contain this setting and change
them, but without luck. So either I didn't find the right table or I
need to execute some reload funktion. 

2. Is there another way to reorder the font than using .fea-files?
E.g. by changing some font entries? 

3. I can print the king by using its position with \char140. But how
can I print the king in a document by using its glyph name (c140)? 

4. Quite a lot chess fonts are incomplete. Is is possible to insert
glyphs from other fonts?



Btw:
The font Alfonso (http://www.enpassant.dk/chess/downl/alfonso.zip)
gives an error message. Probably the font is faulty somehow (I
wouldn't be surprised) but perhaps it also indicates a hidden bug,
so I'm mentioning it:

\documentclass{article}

\usepackage{luaotfload}

\begin{document}
\font\test={name:Chess Alfonso-X}
\test \fbox{K}
\end{document}

! LuaTeX error 
J:/MiKTeX2.9/tex/luatex/luaotfload/otfl-font-otn.lua:2398: table
 index is nil.
to be read again 
   \test 


-- 
Ulrike Fischer 

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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-27 Thread Aditya Mahajan

On Wed, 27 Oct 2010, Ulrike Fischer wrote:


Hello,

I'm currently a bit playing around with the idea to add some support
in the (LaTeX) package chessfss (which handle chess fonts) for
fonts loaded with the luaotfload package. As luaotfload use the
context code to load the font I'm hoping that someone here can help
me with some of my problems.

Chess fonts are highly unstandard. The different authors of the
fonts did put the chars quite randomly in the character table and
also used various glyphs name. So in the psfonts.map almost every
font has its own encoding vector:


What is the unicode support for chess fonts. Are there unicode glyphs for 
each symbol (just like card suits, I guess)?


Aditya
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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-27 Thread Ulrike Fischer
Am Wed, 27 Oct 2010 14:35:46 -0400 (EDT) schrieb Aditya Mahajan:

 On Wed, 27 Oct 2010, Ulrike Fischer wrote:
 
 Hello,

 I'm currently a bit playing around with the idea to add some support
 in the (LaTeX) package chessfss (which handle chess fonts) for
 fonts loaded with the luaotfload package. As luaotfload use the
 context code to load the font I'm hoping that someone here can help
 me with some of my problems.

 Chess fonts are highly unstandard. The different authors of the
 fonts did put the chars quite randomly in the character table and
 also used various glyphs name. So in the psfonts.map almost every
 font has its own encoding vector:
 
 What is the unicode support for chess fonts. Are there unicode glyphs for 
 each symbol (just like card suits, I guess)?

There are unicode code points only for a part of the symbols. 

-- 
Ulrike Fischer 

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Re: [NTG-context] manipulate ttf-fonts loaded with luatex

2010-10-27 Thread Aditya Mahajan

On Wed, 27 Oct 2010, Ulrike Fischer wrote:


Am Wed, 27 Oct 2010 14:35:46 -0400 (EDT) schrieb Aditya Mahajan:


On Wed, 27 Oct 2010, Ulrike Fischer wrote:


Hello,

I'm currently a bit playing around with the idea to add some support
in the (LaTeX) package chessfss (which handle chess fonts) for
fonts loaded with the luaotfload package. As luaotfload use the
context code to load the font I'm hoping that someone here can help
me with some of my problems.

Chess fonts are highly unstandard. The different authors of the
fonts did put the chars quite randomly in the character table and
also used various glyphs name. So in the psfonts.map almost every
font has its own encoding vector:


What is the unicode support for chess fonts. Are there unicode glyphs for
each symbol (just like card suits, I guess)?


There are unicode code points only for a part of the symbols.


I checked the unicode list. The codepoints 0x2654 to 0x365F cover all the 
chess pieces. All the fonts in enpassent.dk and chessfss_gallery.pdf show 
only these symbols. So what is missing? I am guessing that the problem is 
not as simple as just mapping a font glyph to the corresponding unicode 
codepoint.


Aditya
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