Re: [Nuke-users] Roto - Copy values over animation

2011-03-11 Thread Tom Piedmont
Heavy roto work demands ctrl+C go back to it's former function of 
copying point values.


Replacing the Jack with a bounding box was another ... poor ... move on 
Foundry's part.



Howard Jones wrote:
On this subject then and for a straw pole - would anybody be upset if 
the ctrl+c in a roto(paint) node was set to copy the shape's point 
values rather than animation? Or conversely would people be happy if 
changed


The idea here is you could select a shape/points on a shape, ctrl+C 
move down the timeline, ctrl+V and the shape's point values are 
pasted. (assume there are a few inbetween keyframes of differing values)


Depending on consensus I'll add a feature request,

cheers
Howard


*From:* Wouter Klouwen wou...@thefoundry.co.uk
*To:* nuke-users@support.thefoundry.co.uk
*Sent:* Fri, 11 March, 2011 15:23:26
*Subject:* Re: [Nuke-users] Roto - Copy values over animation

On 11/03/2011 13:36, Howard Jones wrote:
 Is there a way to access the right click menu in rotopaint.

Become a Nuke developer. :)

(IOW, no.)

 I'd like to assign the ctrl+c to copy point or spline values rather than
 animation as it defaults to, and I'm not sure what menu to change

Please file a feature request with support.


-- Wouter Klouwen, Software Engineer
The Foundry, 6th Floor, The Communications Building,
48 Leicester Square, London, WC2H 7LT, UK
T: +442079686828 - F: +442074341550 - thefoundry.co.uk
The Foundry Visionmongers Ltd - Reg.d in England and Wales No: 4642027
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Re: [Nuke-users] Roto - Copy values over animation

2011-03-11 Thread Tom Piedmont

Deke Kincaid wrote:
What is wrong with the bounding box?  


At best the bounding box is visual clutter and poor interface design, 
hindering more than it helps with precision roto.


The jack was an innovative interface design and being inside the roto 
shape did not visually interfere with bezier edges when it comes to 
precise positioning.  The simplicity and eleagance of the jack's 
controls are sublime grace compared to the bounding box's... awkward, 
clunky, outmoded design ethos.



Just select on the transform tab
and you get the OSC like the old b
Thanks for the tip, but it's not quite the same. One instantly 
noticeable difference:  Ctrl drag on the jack's handle and you rotate 
the jack relative to the shape (very useful).  Do the same on the 
transform tab version as you suggest and you skew the bezier shape.  If 
you want to skew the Jack bezier, you shift drag on any of the  shorter 
handles.  To rotate the bounding box relative to the shape (for scaling 
purposes for example) you have to rotate the shape to the angle you 
want, deselect and reselect, then scale as needed. 

Bounding box loses on all fronts. 

Which is not to say that, overall, the new paint roto node is not better 
than olden days. It is, overall, better.  However the loss of the Jack 
is too significant to ignore. 






-deke

On Fri, Mar 11, 2011 at 15:13, Tom Piedmont t...@luma-pictures.com wrote:
  

Heavy roto work demands ctrl+C go back to it's former function of copying
point values.

Replacing the Jack with a bounding box was another ... poor ... move on
Foundry's part.


Howard Jones wrote:


On this subject then and for a straw pole - would anybody be upset if the
ctrl+c in a roto(paint) node was set to copy the shape's point values rather
than animation? Or conversely would people be happy if changed

The idea here is you could select a shape/points on a shape, ctrl+C move
down the timeline, ctrl+V and the shape's point values are pasted. (assume
there are a few inbetween keyframes of differing values)

Depending on consensus I'll add a feature request,

cheers
Howard


*From:* Wouter Klouwen wou...@thefoundry.co.uk
*To:* nuke-users@support.thefoundry.co.uk
*Sent:* Fri, 11 March, 2011 15:23:26
*Subject:* Re: [Nuke-users] Roto - Copy values over animation

On 11/03/2011 13:36, Howard Jones wrote:
  

Is there a way to access the right click menu in rotopaint.


Become a Nuke developer. :)

(IOW, no.)

  

I'd like to assign the ctrl+c to copy point or spline values rather than
animation as it defaults to, and I'm not sure what menu to change


Please file a feature request with support.


-- Wouter Klouwen, Software Engineer
The Foundry, 6th Floor, The Communications Building,
48 Leicester Square, London, WC2H 7LT, UK
T: +442079686828 - F: +442074341550 - thefoundry.co.uk
The Foundry Visionmongers Ltd - Reg.d in England and Wales No: 4642027
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Re: [Nuke-users] Cancel Nuke processing with keyboard?

2011-03-08 Thread Tom Piedmont
Considering how fast the tracker *can* fly off into the vast beyond -and 
keep on going, it has always needed far greater stopping power,  however 
it is implemented.  A shortcut key such as escape is simply too 
obvious an option.


Neverminding that the progress bar randomly chooses a different corner 
of the screen each time it's activated so you can't even dependably look 
in the same place to stop the bugger. 


Love it otherwise.

Diogo Girondi wrote:

Deke is right.

This delay was implemented to prevent Nuke from opening a progress bar 
every time a process takes longer than a few milliseconds or 
something. Before this change the progress bar was constantly popping 
for people that didn't had the progress bar panel docked which was too 
annoying. But I think that in the Tracker's case this should be an 
exception and it should show up instantly in order to allow you to 
change your mind and cancel it without delay.


In another words I think that any progress bar that is the fruit of a 
request should have a delay, but the ones that are fruit of a a user 
pressing a execute button should show up instantly.



-diogo

On Tue, Mar 8, 2011 at 10:41 PM, Deke Kincaid dekekinc...@gmail.com 
mailto:dekekinc...@gmail.com wrote:


The delay is on purpose.

-deke

On Mar 8, 2011, at 17:28, Ben Dickson ben.dick...@rsp.com.au
mailto:ben.dick...@rsp.com.au wrote:

 Also even if you don't dock the panel, I've found it can take a few
 seconds before the progress panel appears, which is occasionally too
 slow to to stop the tracker in time..

 Howard Jones wrote:
 True - as long as you don't dock the progress panel.




 *From:* Alan Fairlie alanfair...@optusnet.com.au
mailto:alanfair...@optusnet.com.au
 *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
mailto:nuke-users@support.thefoundry.co.uk
 *Sent:* Tue, 8 March, 2011 22:09:02
 *Subject:* Re: [Nuke-users] Cancel Nuke processing with keyboard?

 The 'return' or 'enter' keys will stop a Tracker from
processing on a
 Mac in 6.2v2.

 Alan.

 On 08/03/2011, at 10:19 AM, John Cairns wrote:

 Hi all,

 Is there any way to bind ESC to stop Nuke processing a
track/autocrop
 instead of hitting the cancel button in the floating process
window?

 Thanks
 John
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 --
 ben dickson
 2D TD | ben.dick...@rsp.com.au mailto:ben.dick...@rsp.com.au
 rising sun pictures | www.rsp.com.au http://www.rsp.com.au

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