Re: [Nuke-users] cloud rendering anybody?

2014-08-15 Thread marlor.list
never used it in production, but I remember on the foundry vimeo channel a
video that used a platform called ZYNC


On Fri, Aug 15, 2014 at 4:37 AM, Frank Rueter|OHUfx fr...@ohufx.com wrote:

  Thanks, might check it out thuogh it sounds a bit more time consuming to
 get going than I was hoping.
 The Nuke script in question only has one large texture, the rest is
 default nuke nodes, so should be easy enough to get going remotely.

 Cheers,
 frank



 On 15/08/14 14:24, Fredrik Averpil wrote:

 We're using Amazon. Setting up a Linux machine or Windows machine is easy
 peasy.

  In Amazon AWS, you need to set up a VPC with VPN connection to your
 local network so that the Amazon machines will be able to access your
 license server(s) and possibly scripts such as init.py and any plugins
 which may be installed in an arbitrary and local location.

  Whatever you do, don't make Amazon machines read data on the fly from
 your local file server. That's going to be insanely slow. I'm still
 experimenting with the best solution to sync files over to Amazon. You
 could set up a machine (with a bit more storage than the render
 machines) which could act as file server.



  // Fredrik



  Does anybody have experience with rendering nuke via an online service?
 It might save me butt next week :)


 Cheers,
 frank


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Re: [Nuke-users] STMap produces line where right and left image edge join

2014-08-03 Thread marlor.list
couldn't it be a filtering or multisample problem?
I also had similar problems using STMap for tiling an image, and I ended up
using UVTile


On Sun, Aug 3, 2014 at 12:26 AM, Deke Kincaid d...@thefoundry.co.uk wrote:

 How are you generating the STMap?It might be off by a pixel depending
 how you generated it.

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 The Foundry
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 Tel: (310) 399 4555 - Mobile: (310) 883 4313
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 Email: d...@thefoundry.co.uk


 On Fri, Aug 1, 2014 at 7:30 PM, Patrick Heinen 
 mailingli...@patrickheinen.com wrote:

 Hey everyone,

 I'm using an STMap where the original left and right edge of the image
 touch each other in the image center. When the filtering is set to cubic on
 the STMap I get a one pixel line at that edge, that I don't get if I ran
 through the transforms without an STMap. Switching the filtering to
 Impulse, the line disappears, but obviously everything else looks crappy. I
 checked the values of the STMap and the source and destination pixels seem
 to be correct.
 Has anyone had this problem before? Or has someone maybe an idea, what
 could cause this?
 Thanks and enjoy your weekend!

 Patrick
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