Re: [Nuke-users] motion vectors output spherical projection Nuke

2015-04-16 Thread Pat Wong
Managed to get the six pack working... But had issues with the edge of
frame for the motion vectors. Getting cropped or overlapping when reformed
to make the Lat Long

Not perfect solution but was eventually good enough for my purposes.
.
Surely must be another way to get motion vectors out of scene and into a
spherical map. I've tried motion vectors generator also but found that too
inaccurate.
On 14 Apr 2015 21:15, Elias Ericsson Rydberg 
elias.ericsson.rydb...@gmail.com wrote:

 A six pack of 90 degree cameras will give you the same output as a
 spherical camera. It's just breaking it up into six intermediate steps.
 Den 14 apr 2015 19:26 skrev Pat Wong patwon...@gmail.com:

 Im not sure that would that match up to the same output as the spherical
 map in the scanline renderer...



 Kind Regards


 Patrick Wong
 077961 35224
 www.wahwahdigital.com


 On 14 April 2015 at 18:06, Ron Ganbar ron...@gmail.com wrote:

 You can output 6 regular 90 degrees cameras and connect them up with a
 spherical transform.



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/

 On Tue, Apr 14, 2015 at 8:01 PM, Pat Wong patwon...@gmail.com wrote:


 Hi

 I have a moving object n a scene which i want to output as a spherical
 map in the scanline render.

 however the motion vector pass seems to be screwy... NOT useable a t
 all, has Inf values if any at all.

 Has anybody encountered this. Or have a work around for this? I ideally
 would liek to use the outputted motion vector pass with a vector blur
 downstream , renderign sample in the scanline render is not really
 feasible..

 Cheers

 Pat

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Re: [Nuke-users] motion vectors output spherical projection Nuke

2015-04-16 Thread Marten Blumen
Perhaps the new Raytracer renderer that Jon showed at the NAB tech preview
will do it properly.  Could be worth asking Foundry HQ...

On 16 April 2015 at 20:30, Pat Wong patwon...@gmail.com wrote:

 Managed to get the six pack working... But had issues with the edge of
 frame for the motion vectors. Getting cropped or overlapping when reformed
 to make the Lat Long

 Not perfect solution but was eventually good enough for my purposes.
 .
 Surely must be another way to get motion vectors out of scene and into a
 spherical map. I've tried motion vectors generator also but found that too
 inaccurate.
 On 14 Apr 2015 21:15, Elias Ericsson Rydberg 
 elias.ericsson.rydb...@gmail.com wrote:

 A six pack of 90 degree cameras will give you the same output as a
 spherical camera. It's just breaking it up into six intermediate steps.
 Den 14 apr 2015 19:26 skrev Pat Wong patwon...@gmail.com:

 Im not sure that would that match up to the same output as the spherical
 map in the scanline renderer...



 Kind Regards


 Patrick Wong
 077961 35224
 www.wahwahdigital.com


 On 14 April 2015 at 18:06, Ron Ganbar ron...@gmail.com wrote:

 You can output 6 regular 90 degrees cameras and connect them up with a
 spherical transform.



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/

 On Tue, Apr 14, 2015 at 8:01 PM, Pat Wong patwon...@gmail.com wrote:


 Hi

 I have a moving object n a scene which i want to output as a spherical
 map in the scanline render.

 however the motion vector pass seems to be screwy... NOT useable a t
 all, has Inf values if any at all.

 Has anybody encountered this. Or have a work around for this? I
 ideally would liek to use the outputted motion vector pass with a vector
 blur downstream , renderign sample in the scanline render is not really
 feasible..

 Cheers

 Pat

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Re: [Nuke-users] motion vectors output spherical projection Nuke

2015-04-16 Thread Gary Jaeger

 On Apr 16, 2015, at 1:56 AM, Marten Blumen mar...@gmail.com wrote:
 
 Perhaps the new Raytracer renderer that Jon showed at the NAB tech preview

That what with the how and the when?!?

Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650.728.7957 (direct) • 650.728.7060 (main)
http://corestudio.com http://corestudio.com/

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Re: [Nuke-users] motion vectors output spherical projection Nuke

2015-04-16 Thread Ron Ganbar
Yeah, this raytracer..  Can we see it somewhere?
On 16 Apr 2015 17:50, Gary Jaeger g...@corestudio.com wrote:


 On Apr 16, 2015, at 1:56 AM, Marten Blumen mar...@gmail.com wrote:

 Perhaps the new Raytracer renderer that Jon showed at the NAB tech preview


 That what with the how and the when?!?

 Gary Jaeger // Core Studio
 249 Princeton Avenue
 Half Moon Bay, CA 94019
 650.728.7957 (direct) • 650.728.7060 (main)
 http://corestudio.com


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Re: [Nuke-users] motion vectors output spherical projection Nuke

2015-04-16 Thread Marten Blumen
Yep- NAB live stream; part 2 at ~1:40:40
http://www.thefoundry.co.uk/events/nab-2015/live-stream/

It'd be worth checking if AtomKraft does it too.


On 17 April 2015 at 03:06, Ron Ganbar ron...@gmail.com wrote:

 Yeah, this raytracer..  Can we see it somewhere?
 On 16 Apr 2015 17:50, Gary Jaeger g...@corestudio.com wrote:


 On Apr 16, 2015, at 1:56 AM, Marten Blumen mar...@gmail.com wrote:

 Perhaps the new Raytracer renderer that Jon showed at the NAB tech preview


 That what with the how and the when?!?

 Gary Jaeger // Core Studio
 249 Princeton Avenue
 Half Moon Bay, CA 94019
 650.728.7957 (direct) * 650.728.7060 (main)
 http://corestudio.com


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[Nuke-users] motion vectors output spherical projection Nuke

2015-04-14 Thread Pat Wong
Hi

I have a moving object n a scene which i want to output as a spherical map
in the scanline render.

however the motion vector pass seems to be screwy... NOT useable a t all,
has Inf values if any at all.

Has anybody encountered this. Or have a work around for this? I ideally
would liek to use the outputted motion vector pass with a vector blur
downstream , renderign sample in the scanline render is not really
feasible..

Cheers

Pat
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Re: [Nuke-users] motion vectors output spherical projection Nuke

2015-04-14 Thread Ron Ganbar
You can output 6 regular 90 degrees cameras and connect them up with a
spherical transform.



Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/

On Tue, Apr 14, 2015 at 8:01 PM, Pat Wong patwon...@gmail.com wrote:


 Hi

 I have a moving object n a scene which i want to output as a spherical map
 in the scanline render.

 however the motion vector pass seems to be screwy... NOT useable a t all,
 has Inf values if any at all.

 Has anybody encountered this. Or have a work around for this? I ideally
 would liek to use the outputted motion vector pass with a vector blur
 downstream , renderign sample in the scanline render is not really
 feasible..

 Cheers

 Pat

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 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

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Re: [Nuke-users] motion vectors output spherical projection Nuke

2015-04-14 Thread Pat Wong
Im not sure that would that match up to the same output as the spherical
map in the scanline renderer...



Kind Regards


Patrick Wong
077961 35224
www.wahwahdigital.com


On 14 April 2015 at 18:06, Ron Ganbar ron...@gmail.com wrote:

 You can output 6 regular 90 degrees cameras and connect them up with a
 spherical transform.



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/

 On Tue, Apr 14, 2015 at 8:01 PM, Pat Wong patwon...@gmail.com wrote:


 Hi

 I have a moving object n a scene which i want to output as a spherical
 map in the scanline render.

 however the motion vector pass seems to be screwy... NOT useable a t all,
 has Inf values if any at all.

 Has anybody encountered this. Or have a work around for this? I ideally
 would liek to use the outputted motion vector pass with a vector blur
 downstream , renderign sample in the scanline render is not really
 feasible..

 Cheers

 Pat

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Re: [Nuke-users] motion vectors output spherical projection Nuke

2015-04-14 Thread Elias Ericsson Rydberg
A six pack of 90 degree cameras will give you the same output as a
spherical camera. It's just breaking it up into six intermediate steps.
Den 14 apr 2015 19:26 skrev Pat Wong patwon...@gmail.com:

 Im not sure that would that match up to the same output as the spherical
 map in the scanline renderer...



 Kind Regards


 Patrick Wong
 077961 35224
 www.wahwahdigital.com


 On 14 April 2015 at 18:06, Ron Ganbar ron...@gmail.com wrote:

 You can output 6 regular 90 degrees cameras and connect them up with a
 spherical transform.



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/

 On Tue, Apr 14, 2015 at 8:01 PM, Pat Wong patwon...@gmail.com wrote:


 Hi

 I have a moving object n a scene which i want to output as a spherical
 map in the scanline render.

 however the motion vector pass seems to be screwy... NOT useable a t
 all, has Inf values if any at all.

 Has anybody encountered this. Or have a work around for this? I ideally
 would liek to use the outputted motion vector pass with a vector blur
 downstream , renderign sample in the scanline render is not really
 feasible..

 Cheers

 Pat

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