Re: [Nuke-users] motion vectors output spherical projection Nuke
Managed to get the six pack working... But had issues with the edge of frame for the motion vectors. Getting cropped or overlapping when reformed to make the Lat Long Not perfect solution but was eventually good enough for my purposes. . Surely must be another way to get motion vectors out of scene and into a spherical map. I've tried motion vectors generator also but found that too inaccurate. On 14 Apr 2015 21:15, Elias Ericsson Rydberg elias.ericsson.rydb...@gmail.com wrote: A six pack of 90 degree cameras will give you the same output as a spherical camera. It's just breaking it up into six intermediate steps. Den 14 apr 2015 19:26 skrev Pat Wong patwon...@gmail.com: Im not sure that would that match up to the same output as the spherical map in the scanline renderer... Kind Regards Patrick Wong 077961 35224 www.wahwahdigital.com On 14 April 2015 at 18:06, Ron Ganbar ron...@gmail.com wrote: You can output 6 regular 90 degrees cameras and connect them up with a spherical transform. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Tue, Apr 14, 2015 at 8:01 PM, Pat Wong patwon...@gmail.com wrote: Hi I have a moving object n a scene which i want to output as a spherical map in the scanline render. however the motion vector pass seems to be screwy... NOT useable a t all, has Inf values if any at all. Has anybody encountered this. Or have a work around for this? I ideally would liek to use the outputted motion vector pass with a vector blur downstream , renderign sample in the scanline render is not really feasible.. Cheers Pat ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] motion vectors output spherical projection Nuke
Perhaps the new Raytracer renderer that Jon showed at the NAB tech preview will do it properly. Could be worth asking Foundry HQ... On 16 April 2015 at 20:30, Pat Wong patwon...@gmail.com wrote: Managed to get the six pack working... But had issues with the edge of frame for the motion vectors. Getting cropped or overlapping when reformed to make the Lat Long Not perfect solution but was eventually good enough for my purposes. . Surely must be another way to get motion vectors out of scene and into a spherical map. I've tried motion vectors generator also but found that too inaccurate. On 14 Apr 2015 21:15, Elias Ericsson Rydberg elias.ericsson.rydb...@gmail.com wrote: A six pack of 90 degree cameras will give you the same output as a spherical camera. It's just breaking it up into six intermediate steps. Den 14 apr 2015 19:26 skrev Pat Wong patwon...@gmail.com: Im not sure that would that match up to the same output as the spherical map in the scanline renderer... Kind Regards Patrick Wong 077961 35224 www.wahwahdigital.com On 14 April 2015 at 18:06, Ron Ganbar ron...@gmail.com wrote: You can output 6 regular 90 degrees cameras and connect them up with a spherical transform. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Tue, Apr 14, 2015 at 8:01 PM, Pat Wong patwon...@gmail.com wrote: Hi I have a moving object n a scene which i want to output as a spherical map in the scanline render. however the motion vector pass seems to be screwy... NOT useable a t all, has Inf values if any at all. Has anybody encountered this. Or have a work around for this? I ideally would liek to use the outputted motion vector pass with a vector blur downstream , renderign sample in the scanline render is not really feasible.. Cheers Pat ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] motion vectors output spherical projection Nuke
On Apr 16, 2015, at 1:56 AM, Marten Blumen mar...@gmail.com wrote: Perhaps the new Raytracer renderer that Jon showed at the NAB tech preview That what with the how and the when?!? Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650.728.7957 (direct) • 650.728.7060 (main) http://corestudio.com http://corestudio.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] motion vectors output spherical projection Nuke
Yeah, this raytracer.. Can we see it somewhere? On 16 Apr 2015 17:50, Gary Jaeger g...@corestudio.com wrote: On Apr 16, 2015, at 1:56 AM, Marten Blumen mar...@gmail.com wrote: Perhaps the new Raytracer renderer that Jon showed at the NAB tech preview That what with the how and the when?!? Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650.728.7957 (direct) • 650.728.7060 (main) http://corestudio.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] motion vectors output spherical projection Nuke
Yep- NAB live stream; part 2 at ~1:40:40 http://www.thefoundry.co.uk/events/nab-2015/live-stream/ It'd be worth checking if AtomKraft does it too. On 17 April 2015 at 03:06, Ron Ganbar ron...@gmail.com wrote: Yeah, this raytracer.. Can we see it somewhere? On 16 Apr 2015 17:50, Gary Jaeger g...@corestudio.com wrote: On Apr 16, 2015, at 1:56 AM, Marten Blumen mar...@gmail.com wrote: Perhaps the new Raytracer renderer that Jon showed at the NAB tech preview That what with the how and the when?!? Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650.728.7957 (direct) * 650.728.7060 (main) http://corestudio.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] motion vectors output spherical projection Nuke
Hi I have a moving object n a scene which i want to output as a spherical map in the scanline render. however the motion vector pass seems to be screwy... NOT useable a t all, has Inf values if any at all. Has anybody encountered this. Or have a work around for this? I ideally would liek to use the outputted motion vector pass with a vector blur downstream , renderign sample in the scanline render is not really feasible.. Cheers Pat ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] motion vectors output spherical projection Nuke
You can output 6 regular 90 degrees cameras and connect them up with a spherical transform. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Tue, Apr 14, 2015 at 8:01 PM, Pat Wong patwon...@gmail.com wrote: Hi I have a moving object n a scene which i want to output as a spherical map in the scanline render. however the motion vector pass seems to be screwy... NOT useable a t all, has Inf values if any at all. Has anybody encountered this. Or have a work around for this? I ideally would liek to use the outputted motion vector pass with a vector blur downstream , renderign sample in the scanline render is not really feasible.. Cheers Pat ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] motion vectors output spherical projection Nuke
Im not sure that would that match up to the same output as the spherical map in the scanline renderer... Kind Regards Patrick Wong 077961 35224 www.wahwahdigital.com On 14 April 2015 at 18:06, Ron Ganbar ron...@gmail.com wrote: You can output 6 regular 90 degrees cameras and connect them up with a spherical transform. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Tue, Apr 14, 2015 at 8:01 PM, Pat Wong patwon...@gmail.com wrote: Hi I have a moving object n a scene which i want to output as a spherical map in the scanline render. however the motion vector pass seems to be screwy... NOT useable a t all, has Inf values if any at all. Has anybody encountered this. Or have a work around for this? I ideally would liek to use the outputted motion vector pass with a vector blur downstream , renderign sample in the scanline render is not really feasible.. Cheers Pat ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] motion vectors output spherical projection Nuke
A six pack of 90 degree cameras will give you the same output as a spherical camera. It's just breaking it up into six intermediate steps. Den 14 apr 2015 19:26 skrev Pat Wong patwon...@gmail.com: Im not sure that would that match up to the same output as the spherical map in the scanline renderer... Kind Regards Patrick Wong 077961 35224 www.wahwahdigital.com On 14 April 2015 at 18:06, Ron Ganbar ron...@gmail.com wrote: You can output 6 regular 90 degrees cameras and connect them up with a spherical transform. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Tue, Apr 14, 2015 at 8:01 PM, Pat Wong patwon...@gmail.com wrote: Hi I have a moving object n a scene which i want to output as a spherical map in the scanline render. however the motion vector pass seems to be screwy... NOT useable a t all, has Inf values if any at all. Has anybody encountered this. Or have a work around for this? I ideally would liek to use the outputted motion vector pass with a vector blur downstream , renderign sample in the scanline render is not really feasible.. Cheers Pat ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users