[Ohrrpgce] [Bug 348] Weapon is drawn behind other heroes
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=348 --- Comment #1 from [EMAIL PROTECTED] 2007-04-10 20:32 --- Sounds like weapons need to have their y-coordinate set so their bottom edge lines up with the bottom edge of the hero. Then the weapon's Z-coordinate should be used to make the weapon line up with the appropriate handle position. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 349] New: Elemental Defence Percentages
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=349 Summary: Elemental Defence Percentages Product: OHRRPGCE Version: N/A Platform: PC OS/Version: Windows XP Status: NEW Severity: feature request Priority: P3 Component: Attacks AssignedTo: ohrrpgce@lists.motherhamster.org ReportedBy: [EMAIL PROTECTED] A feature to be able to determine how much of a defence a hero or enemy has against specific elements. (i.e. Final Fantasy 8's elemental defence percentages, where anything greater than 100% would absorb and anything below 0% would be amplified) -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 348] New: Weapon is drawn behind other heroes
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=348 Summary: Weapon is drawn behind other heroes Product: OHRRPGCE Version: 20060803 Hasta-la-qb+ Platform: PC OS/Version: Windows XP Status: NEW Severity: normal Priority: P3 Component: Graphics AssignedTo: ohrrpgce@lists.motherhamster.org ReportedBy: [EMAIL PROTECTED] When a hero assigned with a graphic weapon attacks, the weapon is drawn behind heroes above the attacking hero. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
Re: [Ohrrpgce] SVN: pkmnfrk/1078 Audwrap/music_native works on linux
On Mon, Apr 09, 2007 at 07:25:59PM -0400, Mike Caron wrote: > On 4/9/07, Bob the Hamster <[EMAIL PROTECTED]> wrote: > > On Mon, Apr 09, 2007 at 06:46:31PM -0400, Mike Caron wrote: > > > On 4/9/07, Bob the Hamster <[EMAIL PROTECTED]> wrote: > > > > On Mon, Apr 09, 2007 at 03:11:18PM -0700, [EMAIL PROTECTED] wrote: > > > > > pkmnfrk > > > > > 2007-04-09 15:11:18 -0700 (Mon, 09 Apr 2007) > > > > > 970 > > > > > Audwrap/music_native works on linux > > > > > > > > > > There are secrets in this world, great mysteries that cannot, nay, > > > > > must not be revealed to mortals, lest the great technogods be forced > > > > > to cleanse the earth of our presence for fear of their position in > > > > > the heavens... > > > > > > > > > > One of these mysteries is how I managed to get music_native to > > > > > compile on linux. I fixed up audwrap, and managed to make it link to > > > > > the OHR. I know not how, but I hope that it works for other people. > > > > > > > > > > You should grab the source for audiere, compile and install it. That > > > > > requires libogg, libvorbis and libvorbisfile which I assume everyone > > > > > already has. If not, pop over to http://vorbis.com to get them (I, > > > > > again, grabbed the source and compiled them; libvorbisfile comes with > > > > > libvorbis, it's not a seprate package). > > > > > > > > > > Other than that, just compile with ./makegame.sh fb native and > > > > > ./makeedit.sh fb native, and you'll be fine. > > > > > > > > > > NOTE: Midi does not work yet. I wasted all weekend just geting the > > > > > stub to compile. :( > > > > > --- > > > > > > > > I am able to compile and run, but when I do anything that would play > > > > music, it immediately crashes with a segmentation fault. > > > > > > Hmm, let me do some more thorough testing, then I'll see what I can find. > > > > > > I do know that if you import a sound into custom, it will play. Try > > > that, please. > > > > Ah, yes. Sounds work fine. Only music crashes. > > That's what I thought. Try the latest version, it should fix the crash > (if not, then causality has been broken, and the laws of physics no > longer apply) > > > > > I would like for music_native to be renamed music_audiere. Any thoughts? > > > > > > Well, I would agree, but it would be a misnomer, as audiere doesn't > > > have a lot to do with music (compared to what I'm in the process of > > > writing). > > > > > > I'm going to have it try ALSA (if I can figure out how), timidity++ > > > (in server mode, for proper looping), and then timidity (any, > > > fallback) in that order for playing music. Really, music_native > > > represents the best idiom for that platform. > > > > music_timidiere? > > > > Honestly, the name doesn't matter a whole lot. I just like the idea of a > > name that hints about what library(s) it uses. IIRC, the reason for the > > original music_native's name was that it was supposed to depend on > > nothing but windows's build-in midi subsystem, hence the "native" > > Well, TMC had the right idea: music_mike :) > > (I forbid you from doing that) Actually, I like that better than any option yet :) --- Bob the Hamster ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
Re: [Ohrrpgce] SVN: pkmnfrk/1078 Audwrap/music_native works on linux
On 4/10/07, Mike Caron <[EMAIL PROTECTED]> wrote: > On 4/9/07, Bob the Hamster <[EMAIL PROTECTED]> wrote: > > On Mon, Apr 09, 2007 at 06:46:31PM -0400, Mike Caron wrote: > > > On 4/9/07, Bob the Hamster <[EMAIL PROTECTED]> wrote: > > > > On Mon, Apr 09, 2007 at 03:11:18PM -0700, [EMAIL PROTECTED] wrote: > > > > > pkmnfrk > > > > > 2007-04-09 15:11:18 -0700 (Mon, 09 Apr 2007) > > > > > 970 > > > > > Audwrap/music_native works on linux > > > > > > > > > > There are secrets in this world, great mysteries that cannot, nay, > > > > > must not be revealed to mortals, lest the great technogods be forced > > > > > to cleanse the earth of our presence for fear of their position in > > > > > the heavens... > > > > > > > > > > One of these mysteries is how I managed to get music_native to > > > > > compile on linux. I fixed up audwrap, and managed to make it link to > > > > > the OHR. I know not how, but I hope that it works for other people. > > > > > > > > > > You should grab the source for audiere, compile and install it. That > > > > > requires libogg, libvorbis and libvorbisfile which I assume everyone > > > > > already has. If not, pop over to http://vorbis.com to get them (I, > > > > > again, grabbed the source and compiled them; libvorbisfile comes with > > > > > libvorbis, it's not a seprate package). > > > > > > > > > > Other than that, just compile with ./makegame.sh fb native and > > > > > ./makeedit.sh fb native, and you'll be fine. > > > > > > > > > > NOTE: Midi does not work yet. I wasted all weekend just geting the > > > > > stub to compile. :( > > > > > --- > > > > > > > > I am able to compile and run, but when I do anything that would play > > > > music, it immediately crashes with a segmentation fault. > > > > > > Hmm, let me do some more thorough testing, then I'll see what I can find. > > > > > > I do know that if you import a sound into custom, it will play. Try > > > that, please. > > > > Ah, yes. Sounds work fine. Only music crashes. > > That's what I thought. Try the latest version, it should fix the crash > (if not, then causality has been broken, and the laws of physics no > longer apply) > > > > > I would like for music_native to be renamed music_audiere. Any thoughts? > > > > > > Well, I would agree, but it would be a misnomer, as audiere doesn't > > > have a lot to do with music (compared to what I'm in the process of > > > writing). > > > > > > I'm going to have it try ALSA (if I can figure out how), timidity++ > > > (in server mode, for proper looping), and then timidity (any, > > > fallback) in that order for playing music. Really, music_native > > > represents the best idiom for that platform. > > > > music_timidiere? > > > > Honestly, the name doesn't matter a whole lot. I just like the idea of a > > name that hints about what library(s) it uses. IIRC, the reason for the > > original music_native's name was that it was supposed to depend on > > nothing but windows's build-in midi subsystem, hence the "native" > > Well, TMC had the right idea: music_mike :) > > (I forbid you from doing that) > It still is native for the MIDI functionality, since Audiere doesn't do MIDI. I think. Simon ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org