[Ohrrpgce] [Bug 348] Weapon is drawn behind other heroes

2007-04-10 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=348





--- Comment #1 from [EMAIL PROTECTED]  2007-04-10 20:32 ---
Sounds like weapons need to have their y-coordinate set so their bottom edge
lines up with the bottom edge of the hero. Then the weapon's Z-coordinate
should be used to make the weapon line up with the appropriate handle position.


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[Ohrrpgce] [Bug 349] New: Elemental Defence Percentages

2007-04-10 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=349

   Summary: Elemental Defence Percentages
   Product: OHRRPGCE
   Version: N/A
  Platform: PC
OS/Version: Windows XP
Status: NEW
  Severity: feature request
  Priority: P3
 Component: Attacks
AssignedTo: ohrrpgce@lists.motherhamster.org
ReportedBy: [EMAIL PROTECTED]


A feature to be able to determine how much of a defence a hero or enemy has
against specific elements. (i.e. Final Fantasy 8's elemental defence
percentages, where anything greater than 100% would absorb and anything below
0% would be amplified)


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[Ohrrpgce] [Bug 348] New: Weapon is drawn behind other heroes

2007-04-10 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=348

   Summary: Weapon is drawn behind other heroes
   Product: OHRRPGCE
   Version: 20060803 Hasta-la-qb+
  Platform: PC
OS/Version: Windows XP
Status: NEW
  Severity: normal
  Priority: P3
 Component: Graphics
AssignedTo: ohrrpgce@lists.motherhamster.org
ReportedBy: [EMAIL PROTECTED]


When a hero assigned with a graphic weapon attacks, the weapon is drawn behind
heroes above the attacking hero.


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Re: [Ohrrpgce] SVN: pkmnfrk/1078 Audwrap/music_native works on linux

2007-04-10 Thread Bob the Hamster
On Mon, Apr 09, 2007 at 07:25:59PM -0400, Mike Caron wrote:
> On 4/9/07, Bob the Hamster <[EMAIL PROTECTED]> wrote:
> > On Mon, Apr 09, 2007 at 06:46:31PM -0400, Mike Caron wrote:
> > > On 4/9/07, Bob the Hamster <[EMAIL PROTECTED]> wrote:
> > > > On Mon, Apr 09, 2007 at 03:11:18PM -0700, [EMAIL PROTECTED] wrote:
> > > > > pkmnfrk
> > > > > 2007-04-09 15:11:18 -0700 (Mon, 09 Apr 2007)
> > > > > 970
> > > > > Audwrap/music_native works on linux
> > > > >
> > > > > There are secrets in this world, great mysteries that cannot, nay, 
> > > > > must not be revealed to mortals, lest the great technogods be forced 
> > > > > to cleanse the earth of our presence for fear of their position in 
> > > > > the heavens...
> > > > >
> > > > > One of these mysteries is how I managed to get music_native to 
> > > > > compile on linux. I fixed up audwrap, and managed to make it link to 
> > > > > the OHR. I know not how, but I hope that it works for other people.
> > > > >
> > > > > You should grab the source for audiere, compile and install it. That 
> > > > > requires libogg, libvorbis and libvorbisfile which I assume everyone 
> > > > > already has. If not, pop over to http://vorbis.com to get them (I, 
> > > > > again, grabbed the source and compiled them; libvorbisfile comes with 
> > > > > libvorbis, it's not a seprate package).
> > > > >
> > > > > Other than that, just compile with ./makegame.sh fb native and 
> > > > > ./makeedit.sh fb native, and you'll be fine.
> > > > >
> > > > > NOTE: Midi does not work yet. I wasted all weekend just geting the 
> > > > > stub to compile. :(
> > > > > ---
> > > >
> > > > I am able to compile and run, but when I do anything that would play
> > > > music, it immediately crashes with a segmentation fault.
> > >
> > > Hmm, let me do some more thorough testing, then I'll see what I can find.
> > >
> > > I do know that if you import a sound into custom, it will play. Try
> > > that, please.
> >
> > Ah, yes. Sounds work fine. Only music crashes.
> 
> That's what I thought. Try the latest version, it should fix the crash
> (if not, then causality has been broken, and the laws of physics no
> longer apply)
> 
> > > > I would like for music_native to be renamed music_audiere. Any thoughts?
> > >
> > > Well, I would agree, but it would be a misnomer, as audiere doesn't
> > > have a lot to do with music (compared to what I'm in the process of
> > > writing).
> > >
> > > I'm going to have it try ALSA (if I can figure out how), timidity++
> > > (in server mode, for proper looping), and then timidity (any,
> > > fallback) in that order for playing music. Really, music_native
> > > represents the best idiom for that platform.
> >
> > music_timidiere?
> >
> > Honestly, the name doesn't matter a whole lot. I just like the idea of a
> > name that hints about what library(s) it uses. IIRC, the reason for the
> > original music_native's name was that it was supposed to depend on
> > nothing but windows's build-in midi subsystem, hence the "native"
> 
> Well, TMC had the right idea: music_mike :)
> 
> (I forbid you from doing that)

Actually, I like that better than any option yet :)

---
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Re: [Ohrrpgce] SVN: pkmnfrk/1078 Audwrap/music_native works on linux

2007-04-10 Thread Simon Bradley
On 4/10/07, Mike Caron <[EMAIL PROTECTED]> wrote:
> On 4/9/07, Bob the Hamster <[EMAIL PROTECTED]> wrote:
> > On Mon, Apr 09, 2007 at 06:46:31PM -0400, Mike Caron wrote:
> > > On 4/9/07, Bob the Hamster <[EMAIL PROTECTED]> wrote:
> > > > On Mon, Apr 09, 2007 at 03:11:18PM -0700, [EMAIL PROTECTED] wrote:
> > > > > pkmnfrk
> > > > > 2007-04-09 15:11:18 -0700 (Mon, 09 Apr 2007)
> > > > > 970
> > > > > Audwrap/music_native works on linux
> > > > >
> > > > > There are secrets in this world, great mysteries that cannot, nay, 
> > > > > must not be revealed to mortals, lest the great technogods be forced 
> > > > > to cleanse the earth of our presence for fear of their position in 
> > > > > the heavens...
> > > > >
> > > > > One of these mysteries is how I managed to get music_native to 
> > > > > compile on linux. I fixed up audwrap, and managed to make it link to 
> > > > > the OHR. I know not how, but I hope that it works for other people.
> > > > >
> > > > > You should grab the source for audiere, compile and install it. That 
> > > > > requires libogg, libvorbis and libvorbisfile which I assume everyone 
> > > > > already has. If not, pop over to http://vorbis.com to get them (I, 
> > > > > again, grabbed the source and compiled them; libvorbisfile comes with 
> > > > > libvorbis, it's not a seprate package).
> > > > >
> > > > > Other than that, just compile with ./makegame.sh fb native and 
> > > > > ./makeedit.sh fb native, and you'll be fine.
> > > > >
> > > > > NOTE: Midi does not work yet. I wasted all weekend just geting the 
> > > > > stub to compile. :(
> > > > > ---
> > > >
> > > > I am able to compile and run, but when I do anything that would play
> > > > music, it immediately crashes with a segmentation fault.
> > >
> > > Hmm, let me do some more thorough testing, then I'll see what I can find.
> > >
> > > I do know that if you import a sound into custom, it will play. Try
> > > that, please.
> >
> > Ah, yes. Sounds work fine. Only music crashes.
>
> That's what I thought. Try the latest version, it should fix the crash
> (if not, then causality has been broken, and the laws of physics no
> longer apply)
>
> > > > I would like for music_native to be renamed music_audiere. Any thoughts?
> > >
> > > Well, I would agree, but it would be a misnomer, as audiere doesn't
> > > have a lot to do with music (compared to what I'm in the process of
> > > writing).
> > >
> > > I'm going to have it try ALSA (if I can figure out how), timidity++
> > > (in server mode, for proper looping), and then timidity (any,
> > > fallback) in that order for playing music. Really, music_native
> > > represents the best idiom for that platform.
> >
> > music_timidiere?
> >
> > Honestly, the name doesn't matter a whole lot. I just like the idea of a
> > name that hints about what library(s) it uses. IIRC, the reason for the
> > original music_native's name was that it was supposed to depend on
> > nothing but windows's build-in midi subsystem, hence the "native"
>
> Well, TMC had the right idea: music_mike :)
>
> (I forbid you from doing that)
>

It still is native for the MIDI functionality, since Audiere doesn't
do MIDI. I think.

Simon
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