Re: [Ohrrpgce] SVN: james/1232 Convertimport WAV-OGG
On Thu, Jul 26, 2007 at 01:35:17PM +0100, Simon Bradley wrote: On 7/26/07, Ralph Versteegen [EMAIL PROTECTED] wrote: On 7/26/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: james 2007-07-25 15:28:54 -0700 (Wed, 25 Jul 2007) 184 Convertimport WAV-OGG OGG is now the only sound effect format you should expect to find in an RPG file. ...Although if a .WAV is still in there, we certainly won't refuse to play it. --- U wip/menus.bas The same for MP3s, no? ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org MP3s weren't supported as sound effects because sdl mixer could only handle them as music. I think. I suppose that means we now can import mp3s as sfx. Correct! :) --- James Paige ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
Re: [Ohrrpgce] SVN: james/1232 Convertimport WAV-OGG
On 7/26/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: james 2007-07-25 15:28:54 -0700 (Wed, 25 Jul 2007) 184 Convertimport WAV-OGG OGG is now the only sound effect format you should expect to find in an RPG file. ...Although if a .WAV is still in there, we certainly won't refuse to play it. --- U wip/menus.bas The same for MP3s, no? ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
Re: [Ohrrpgce] SVN: james/1232 Convertimport WAV-OGG
On Thu, Jul 26, 2007 at 07:05:15PM +1200, Ralph Versteegen wrote: On 7/26/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: james 2007-07-25 15:28:54 -0700 (Wed, 25 Jul 2007) 184 Convertimport WAV-OGG OGG is now the only sound effect format you should expect to find in an RPG file. ...Although if a .WAV is still in there, we certainly won't refuse to play it. --- U wip/menus.bas The same for MP3s, no? Right. You can't import new ones, but the code for playback is still there. So games with MP3s made with recent WIPs will still play music (as long as the MP3s are 22050 or 44100 Hz) If you load a game that already has an MP3 or WAV in it, you will notice that it says OBSOLETE --- James ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
Re: [Ohrrpgce] SVN: james/1232 Convertimport WAV-OGG
On 7/26/07, Ralph Versteegen [EMAIL PROTECTED] wrote: On 7/26/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: james 2007-07-25 15:28:54 -0700 (Wed, 25 Jul 2007) 184 Convertimport WAV-OGG OGG is now the only sound effect format you should expect to find in an RPG file. ...Although if a .WAV is still in there, we certainly won't refuse to play it. --- U wip/menus.bas The same for MP3s, no? ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org MP3s weren't supported as sound effects because sdl mixer could only handle them as music. I think. I suppose that means we now can import mp3s as sfx. Simon ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] SVN: james/1232 Convertimport WAV-OGG
james 2007-07-25 15:28:54 -0700 (Wed, 25 Jul 2007) 184 Convertimport WAV-OGG OGG is now the only sound effect format you should expect to find in an RPG file. ...Although if a .WAV is still in there, we certainly won't refuse to play it. --- U wip/menus.bas ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org