Re: [Ohrrpgce] SVN: james/1232 Convertimport WAV-OGG

2007-07-26 Thread James Paige
On Thu, Jul 26, 2007 at 01:35:17PM +0100, Simon Bradley wrote:
 On 7/26/07, Ralph Versteegen [EMAIL PROTECTED] wrote:
  On 7/26/07, [EMAIL PROTECTED]
  [EMAIL PROTECTED] wrote:
   james
   2007-07-25 15:28:54 -0700 (Wed, 25 Jul 2007)
   184
   Convertimport WAV-OGG
   OGG is now the only sound effect format you should expect to find in an 
   RPG file.
   ...Although if a .WAV is still in there, we certainly won't refuse to 
   play it.
   ---
   U   wip/menus.bas
  
 
  The same for MP3s, no?
  ___
  Ohrrpgce mailing list
  ohrrpgce@lists.motherhamster.org
  http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
 
 MP3s weren't supported as sound effects because sdl mixer could only
 handle them as music. I think.
 
 I suppose that means we now can import mp3s as sfx.

Correct! :)

---
James Paige
___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


Re: [Ohrrpgce] SVN: james/1232 Convertimport WAV-OGG

2007-07-26 Thread Ralph Versteegen
On 7/26/07, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
 james
 2007-07-25 15:28:54 -0700 (Wed, 25 Jul 2007)
 184
 Convertimport WAV-OGG
 OGG is now the only sound effect format you should expect to find in an RPG 
 file.
 ...Although if a .WAV is still in there, we certainly won't refuse to play it.
 ---
 U   wip/menus.bas


The same for MP3s, no?
___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


Re: [Ohrrpgce] SVN: james/1232 Convertimport WAV-OGG

2007-07-26 Thread James Paige
On Thu, Jul 26, 2007 at 07:05:15PM +1200, Ralph Versteegen wrote:
 On 7/26/07, [EMAIL PROTECTED]
 [EMAIL PROTECTED] wrote:
  james
  2007-07-25 15:28:54 -0700 (Wed, 25 Jul 2007)
  184
  Convertimport WAV-OGG
  OGG is now the only sound effect format you should expect to find in an RPG 
  file.
  ...Although if a .WAV is still in there, we certainly won't refuse to play 
  it.
  ---
  U   wip/menus.bas
 
 
 The same for MP3s, no?

Right. You can't import new ones, but the code for playback is still 
there. So games with MP3s made with recent WIPs will still play music 
(as long as the MP3s are 22050 or 44100 Hz)

If you load a game that already has an MP3 or WAV in it, you will notice 
that it says OBSOLETE

---
James
___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


Re: [Ohrrpgce] SVN: james/1232 Convertimport WAV-OGG

2007-07-26 Thread Simon Bradley
On 7/26/07, Ralph Versteegen [EMAIL PROTECTED] wrote:
 On 7/26/07, [EMAIL PROTECTED]
 [EMAIL PROTECTED] wrote:
  james
  2007-07-25 15:28:54 -0700 (Wed, 25 Jul 2007)
  184
  Convertimport WAV-OGG
  OGG is now the only sound effect format you should expect to find in an RPG 
  file.
  ...Although if a .WAV is still in there, we certainly won't refuse to play 
  it.
  ---
  U   wip/menus.bas
 

 The same for MP3s, no?
 ___
 Ohrrpgce mailing list
 ohrrpgce@lists.motherhamster.org
 http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

MP3s weren't supported as sound effects because sdl mixer could only
handle them as music. I think.

I suppose that means we now can import mp3s as sfx.

Simon
___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


[Ohrrpgce] SVN: james/1232 Convertimport WAV-OGG

2007-07-25 Thread subversion
james
2007-07-25 15:28:54 -0700 (Wed, 25 Jul 2007)
184
Convertimport WAV-OGG
OGG is now the only sound effect format you should expect to find in an RPG 
file.
...Although if a .WAV is still in there, we certainly won't refuse to play it.
---
U   wip/menus.bas

___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org