Re: RFR: 8314147: Updated the PhongMaterial documentation [v9]

2024-02-28 Thread Kevin Rushforth
On Wed, 28 Feb 2024 18:24:30 GMT, Nir Lisker  wrote:

>> Overhaul to the `PhongMaterial` documentation (and a bit to its superclass 
>> `Material`). Except for the introduction, I divided the documentation into 3 
>> sections: qualitative explanation, mathematical model (I wouldn't think it 
>> necessary, but the current doc explains it), and examples.
>> 
>> The reason for the verbosity of the doc is that I envisioned 2 target 
>> audiences for this class. One is a Java developer who wants to understand 
>> the terminology and workings of computer graphics or of the artists who are 
>> already familiar with this domain. (How many Java developers know what 
>> diffuse, specular and normal maps are?) The other is an artist who is 
>> already familiar with the domain, but wants to see how this class compares 
>> with other renderers. For this reason, I looked at the terminology used by 
>> engines like Blender, Maya, UE4 and Unity and tried to mention the 
>> comparisons (like bump vs. height vs. normal maps, or specular vs. 
>> roughness/smoothness).
>> 
>> The examples I chose and some of the schematics are not the best, looking at 
>> it retroactively, but I want to give enough time for reviewers and get this 
>> into 22.
>
> Nir Lisker has updated the pull request incrementally with one additional 
> commit since the last revision:
> 
>   Rename and resize images

Actually, there are still 5 files that could use to be resized:


modules/javafx.graphics/src/main/docs/javafx/scene/paint/doc-files/specular_color/copper_high.png:
  PNG  image  data,  820  x  820,  8-bit/color  RGB,  non-interlaced
modules/javafx.graphics/src/main/docs/javafx/scene/paint/doc-files/specular_color/copper_low.png:
  PNG  image  data,  820  x  820,  8-bit/color  RGB,  non-interlaced
modules/javafx.graphics/src/main/docs/javafx/scene/paint/doc-files/specular_color/copper_medium.png:
  PNG  image  data,  820  x  820,  8-bit/color  RGB,  non-interlaced
modules/javafx.graphics/src/main/docs/javafx/scene/paint/doc-files/specular_color/gold_high.png:
  PNG  image  data,  820  x  820,  8-bit/color  RGB,  non-interlaced
modules/javafx.graphics/src/main/docs/javafx/scene/paint/doc-files/specular_color/gold_low.png:
  PNG  image  data,  820  x  820,  8-bit/color  RGB,  non-interlaced

-

PR Comment: https://git.openjdk.org/jfx/pull/1378#issuecomment-1969600849


Re: RFR: 8314147: Updated the PhongMaterial documentation [v9]

2024-02-28 Thread Kevin Rushforth
On Wed, 28 Feb 2024 18:24:30 GMT, Nir Lisker  wrote:

>> Overhaul to the `PhongMaterial` documentation (and a bit to its superclass 
>> `Material`). Except for the introduction, I divided the documentation into 3 
>> sections: qualitative explanation, mathematical model (I wouldn't think it 
>> necessary, but the current doc explains it), and examples.
>> 
>> The reason for the verbosity of the doc is that I envisioned 2 target 
>> audiences for this class. One is a Java developer who wants to understand 
>> the terminology and workings of computer graphics or of the artists who are 
>> already familiar with this domain. (How many Java developers know what 
>> diffuse, specular and normal maps are?) The other is an artist who is 
>> already familiar with the domain, but wants to see how this class compares 
>> with other renderers. For this reason, I looked at the terminology used by 
>> engines like Blender, Maya, UE4 and Unity and tried to mention the 
>> comparisons (like bump vs. height vs. normal maps, or specular vs. 
>> roughness/smoothness).
>> 
>> The examples I chose and some of the schematics are not the best, looking at 
>> it retroactively, but I want to give enough time for reviewers and get this 
>> into 22.
>
> Nir Lisker has updated the pull request incrementally with one additional 
> commit since the last revision:
> 
>   Rename and resize images

The images look good. I'll do a final pass on the docs.

-

PR Comment: https://git.openjdk.org/jfx/pull/1378#issuecomment-1969590760


Re: RFR: 8314147: Updated the PhongMaterial documentation [v9]

2024-02-28 Thread Nir Lisker
On Wed, 28 Feb 2024 18:24:30 GMT, Nir Lisker  wrote:

>> Overhaul to the `PhongMaterial` documentation (and a bit to its superclass 
>> `Material`). Except for the introduction, I divided the documentation into 3 
>> sections: qualitative explanation, mathematical model (I wouldn't think it 
>> necessary, but the current doc explains it), and examples.
>> 
>> The reason for the verbosity of the doc is that I envisioned 2 target 
>> audiences for this class. One is a Java developer who wants to understand 
>> the terminology and workings of computer graphics or of the artists who are 
>> already familiar with this domain. (How many Java developers know what 
>> diffuse, specular and normal maps are?) The other is an artist who is 
>> already familiar with the domain, but wants to see how this class compares 
>> with other renderers. For this reason, I looked at the terminology used by 
>> engines like Blender, Maya, UE4 and Unity and tried to mention the 
>> comparisons (like bump vs. height vs. normal maps, or specular vs. 
>> roughness/smoothness).
>> 
>> The examples I chose and some of the schematics are not the best, looking at 
>> it retroactively, but I want to give enough time for reviewers and get this 
>> into 22.
>
> Nir Lisker has updated the pull request incrementally with one additional 
> commit since the last revision:
> 
>   Rename and resize images

I think I got all the images' sizes reduced.

Except for a few small points in discussion with Ambarish, I think that this is 
ready to go in in time for 22.

-

PR Comment: https://git.openjdk.org/jfx/pull/1378#issuecomment-1969586936


Re: RFR: 8314147: Updated the PhongMaterial documentation [v9]

2024-02-28 Thread Nir Lisker
> Overhaul to the `PhongMaterial` documentation (and a bit to its superclass 
> `Material`). Except for the introduction, I divided the documentation into 3 
> sections: qualitative explanation, mathematical model (I wouldn't think it 
> necessary, but the current doc explains it), and examples.
> 
> The reason for the verbosity of the doc is that I envisioned 2 target 
> audiences for this class. One is a Java developer who wants to understand the 
> terminology and workings of computer graphics or of the artists who are 
> already familiar with this domain. (How many Java developers know what 
> diffuse, specular and normal maps are?) The other is an artist who is already 
> familiar with the domain, but wants to see how this class compares with other 
> renderers. For this reason, I looked at the terminology used by engines like 
> Blender, Maya, UE4 and Unity and tried to mention the comparisons (like bump 
> vs. height vs. normal maps, or specular vs. roughness/smoothness).
> 
> The examples I chose and some of the schematics are not the best, looking at 
> it retroactively, but I want to give enough time for reviewers and get this 
> into 22.

Nir Lisker has updated the pull request incrementally with one additional 
commit since the last revision:

  Rename and resize images

-

Changes:
  - all: https://git.openjdk.org/jfx/pull/1378/files
  - new: https://git.openjdk.org/jfx/pull/1378/files/d586d748..e5466476

Webrevs:
 - full: https://webrevs.openjdk.org/?repo=jfx=1378=08
 - incr: https://webrevs.openjdk.org/?repo=jfx=1378=07-08

  Stats: 32 lines in 50 files changed: 0 ins; 0 del; 32 mod
  Patch: https://git.openjdk.org/jfx/pull/1378.diff
  Fetch: git fetch https://git.openjdk.org/jfx.git pull/1378/head:pull/1378

PR: https://git.openjdk.org/jfx/pull/1378