Re: [Openocd-development] Creative summary of options for OpenOCDdistros

2009-06-25 Thread Freddie Chopin
Nico Coesel pisze:
> Talking over de network may not be an option for Windows. A couple of
> years aho I worked on a portable (Linux / Windows) client - server
> application that used tcp/ip. On Linux this worked fine but on Windows
> XP we quickly learned that many short packets takes a lot of CPU power
> (even when send & received on localhost). We ended up using a shared
> memory & signals solution on Windows. A bit more cumbersome to write,
> but it performed very well.

Generally that was not me who suggested that idea some time ago. I 
believe that was Oyvind or Duane. Generally _IMHO_ the network protocol 
should be used via networks, and on the localhost I'd prefer the 
"driver/modules" solution. But that's not up to me (;

4\/3!!
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Re: [Openocd-development] Creative summary of options for OpenOCDdistros

2009-06-24 Thread Nico Coesel

> -Original Message-
> From: openocd-development-boun...@lists.berlios.de [mailto:openocd-
> development-boun...@lists.berlios.de] On Behalf Of Freddie Chopin
> Sent: woensdag 24 juni 2009 18:28
> To: openocd-development
> Subject: [Openocd-development] Creative summary of options for
> OpenOCDdistros
> 
> OK - be creative. End the flames, throw some ideas. Here goes another
> summary of REALISTIC and ACCEPTABLE options, if ftd2xx.dll will still
be
> "censored" in the distributions.
> 
> 1. Any kind of network protocol that would talk to "driver".
> 
> PRO - Possibilities to use JTAGs over internet to debug remotely,
> possibility to use closed-source drivers (for me that's a pro [; )
> 
> CONS - latency of the medium, need to run another program on one's PC,
> someone has to create the program and that has to be more complicated
> than the one from option 2.

Freddy,
Talking over de network may not be an option for Windows. A couple of
years aho I worked on a portable (Linux / Windows) client - server
application that used tcp/ip. On Linux this worked fine but on Windows
XP we quickly learned that many short packets takes a lot of CPU power
(even when send & received on localhost). We ended up using a shared
memory & signals solution on Windows. A bit more cumbersome to write,
but it performed very well.

Nico Coesel


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