Re: [Opensim-users] Varregion works :) but physics need update ...

2014-08-20 Thread Mister Blue
Since OpenSim.ini and OpenSimDefaults.ini change over time (in sometimes
useful ways), I copy the released versions of the files into my simulator
run directories unchanged. That way I can get the latest update with
minimal editing and merging.

OpenSimulator, by default, reads all INI files in the bin/config
directory. So, I create a file bin/config/me.ini that I fill with all the
changes I want to overlay what is in OpenSim.ini and OpenSimDefaults.ini.
That also keeps all my changes separate and easily findable. As noted
above, OpenSimDefaults.ini and OpenSim.ini are read first so any values in
other INI files replace the values in those files.

As a side note, I also create a file bin/config/OpenSimAllows.ini
(available at https://dl.dropboxusercontent.com/u/86260377/OpenSimAllows.ini)
which controls the access to all the 'os' functions. (Insert rant about
wanting OpenSim functions on all the time and one should have to do
something to restrict them if you want SL compatibility).


On Tue, Aug 19, 2014 at 3:45 PM, Justin Clark-Casey 
jjusti...@googlemail.com wrote:

 This is the case.  We say not to change things directly in
 OpenSimDefaults.ini because that can change between releases, sometimes
 changing parameters to make OpenSimulator work better or resolve other
 issues.  Hence, it's safer to override things in OpenSim.ini.  There are a
 few more details about this at [1].

 [1] http://opensimulator.org/wiki/Configuring_Simulator_
 Parameters#Changing_Simulator_Settings


 On 19/08/14 22:13, Thomas Ringate wrote:

 Isn't this dependent on your specific distribution of opensim?
 My understanding is that opensim first loads opensimdefault.ini, then
 loads opensim.ini, then loads grid.ini, and then
 loads gridcommon.ini

 There is nothing wrong with the same parameter being defined in every one
 of those files, and each can have a different
 setting.  The one that will be in effect is the last one loaded.

 So, lets say there is a parameter of:
 PARM1  = never in opensimdefault.ini
 PARM1  = occasionally in opensim.ini
 PARM1  = somtimes in grid.ini
 PARM1  = always in gridcommon.ini

 The final setting of PARM1 will be always since that is the last value
 it was set to.

 It makes sense to put your modifications into the last file loaded to
 make sure some other file does not change it on you.
 You could add an include of your special modification to gridcommon.ini
 and call it mychanges.ini and put that file in
 some directory totally safe from updates.
 Just remember the includes position in the file is where you statements
 will reside.  In the setting a values make sure
 the same parameter is not set after your include.
 For me I put all my modifications at the end of gridcommon.ini

 I could be all wet, but this has worked for me ever since I started doing
 programming.  I doubt opensim uses any values
 until after it finishes loading them .



 -Original Message- From: Andre Verwijs
 Sent: Tuesday, August 19, 2014 4:54 PM
 To: opensim-users@opensimulator.org
 Subject: Re: [Opensim-users] Varregion works :) but physics need update
 ...



 R.Gunther schreef op 19-8-2014 om 22:31:

 Why ? because opensimdefault.ini can be changed. and opensim.ini is not
 getting overwritten default by other.
 Depends maby on the packadge you use.



 true, i always keep a backup so i don't lose anything...  :)
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Re: [Opensim-users] Varregion works :) but physics need update ...

2014-08-20 Thread Andre Verwijs



Op 20-08-14 om 15:46 schreef Mister Blue:

Since OpenSim.ini and OpenSimDefaults.ini change over time (in sometimes
useful ways), I copy the released versions of the files into my
simulator run directories unchanged. That way I can get the latest
update with minimal editing and merging.

OpenSimulator, by default, reads all INI files in the bin/config
directory. So, I create a file bin/config/me.ini that I fill with all
the changes I want to overlay what is in OpenSim.ini and
OpenSimDefaults.ini. That also keeps all my changes separate and easily
findable. As noted above, OpenSimDefaults.ini and OpenSim.ini are read
first so any values in other INI files replace the values in those files.

As a side note, I also create a file bin/config/OpenSimAllows.ini
(available at
https://dl.dropboxusercontent.com/u/86260377/OpenSimAllows.ini) which
controls the access to all the 'os' functions. (Insert rant about
wanting OpenSim functions on all the time and one should have to do
something to restrict them if you want SL compatibility).



thanks for reply :)

and where do you add me.ini and OpenSimAllows.ini to make opensim 
load/read it?


i see i need to add the most changes to opensim.ini witch is easier with 
upgrading... i alway thought both were changing with every git master 
update, depending on the source code change. (opensim core functions 
within opensim.ini and miscellaneous functions within opensimdefault.ini)


but justin gave me a link with this subject, so i can do some studying 
:)  never to old to learn :)


..
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Re: [Opensim-users] Varregion works :) but physics need update ...

2014-08-19 Thread Dutch Glory

ODE still works great for normal  265x265 regions I don't think it should be 
removed from git master yet until bulletsim is fully tested and all small bugs 
are fixed  



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[Opensim-users] Varregion works :) but physics need update ...

2014-08-19 Thread André Verwijs

R.Gunther schreef op 19-8-2014 om 13:48:
Want to make a note because i think its not enabled by default, put 
bulletsim in  its own thread.

you can do that by adding under [bulletsim] in opensim.ini

UseSeparatePhysicsThread = true

that seems to improve things to.


   ok : ) thanks for tip

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[Opensim-users] Varregion works :) but physics need update ...

2014-08-19 Thread Andre Verwijs


 i will try and let know how it went...









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[Opensim-users] Varregion works :) but physics need update ...

2014-08-19 Thread Andre Verwijs





Want to make a note because i think its not enabled by default, put
bulletsim in  its own thread.
you can do that by adding under [bulletsim] in opensim.ini

UseSeparatePhysicsThread = true

that seems to improve things to.


this also in OpenSimDefault.ini ...  :)


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Re: [Opensim-users] Varregion works :) but physics need update ...

2014-08-19 Thread Thomas Ringate

Isn't this dependent on your specific distribution of opensim?
My understanding is that opensim first loads opensimdefault.ini, then loads 
opensim.ini, then loads grid.ini, and then loads gridcommon.ini


There is nothing wrong with the same parameter being defined in every one of 
those files, and each can have a different setting.  The one that will be in 
effect is the last one loaded.


So, lets say there is a parameter of:
PARM1  = never in opensimdefault.ini
PARM1  = occasionally in opensim.ini
PARM1  = somtimes in grid.ini
PARM1  = always in gridcommon.ini

The final setting of PARM1 will be always since that is the last value it 
was set to.


It makes sense to put your modifications into the last file loaded to make 
sure some other file does not change it on you.
You could add an include of your special modification to gridcommon.ini and 
call it mychanges.ini and put that file in some directory totally safe from 
updates.
Just remember the includes position in the file is where you statements will 
reside.  In the setting a values make sure the same parameter is not set 
after your include.

For me I put all my modifications at the end of gridcommon.ini

I could be all wet, but this has worked for me ever since I started doing 
programming.  I doubt opensim uses any values until after it finishes 
loading them .




-Original Message- 
From: Andre Verwijs

Sent: Tuesday, August 19, 2014 4:54 PM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Varregion works :) but physics need update ...



R.Gunther schreef op 19-8-2014 om 22:31:

Why ? because opensimdefault.ini can be changed. and opensim.ini is not
getting overwritten default by other.
Depends maby on the packadge you use.



true, i always keep a backup so i don't lose anything...  :)
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Re: [Opensim-users] Varregion works :) but physics need update ...

2014-08-19 Thread Justin Clark-Casey
This is the case.  We say not to change things directly in OpenSimDefaults.ini because that can change between releases, 
sometimes changing parameters to make OpenSimulator work better or resolve other issues.  Hence, it's safer to override 
things in OpenSim.ini.  There are a few more details about this at [1].


[1] 
http://opensimulator.org/wiki/Configuring_Simulator_Parameters#Changing_Simulator_Settings

On 19/08/14 22:13, Thomas Ringate wrote:

Isn't this dependent on your specific distribution of opensim?
My understanding is that opensim first loads opensimdefault.ini, then loads 
opensim.ini, then loads grid.ini, and then
loads gridcommon.ini

There is nothing wrong with the same parameter being defined in every one of 
those files, and each can have a different
setting.  The one that will be in effect is the last one loaded.

So, lets say there is a parameter of:
PARM1  = never in opensimdefault.ini
PARM1  = occasionally in opensim.ini
PARM1  = somtimes in grid.ini
PARM1  = always in gridcommon.ini

The final setting of PARM1 will be always since that is the last value it was 
set to.

It makes sense to put your modifications into the last file loaded to make sure 
some other file does not change it on you.
You could add an include of your special modification to gridcommon.ini and 
call it mychanges.ini and put that file in
some directory totally safe from updates.
Just remember the includes position in the file is where you statements will 
reside.  In the setting a values make sure
the same parameter is not set after your include.
For me I put all my modifications at the end of gridcommon.ini

I could be all wet, but this has worked for me ever since I started doing 
programming.  I doubt opensim uses any values
until after it finishes loading them .



-Original Message- From: Andre Verwijs
Sent: Tuesday, August 19, 2014 4:54 PM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Varregion works :) but physics need update ...



R.Gunther schreef op 19-8-2014 om 22:31:

Why ? because opensimdefault.ini can be changed. and opensim.ini is not
getting overwritten default by other.
Depends maby on the packadge you use.



true, i always keep a backup so i don't lose anything...  :)
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Re: [Opensim-users] Varregion works :) but physics need update ...

2014-08-16 Thread Luisillo Contepomi
I am using 1024x1024 var regions and I have not this wall effect
problem with Singularity or Firestorm viewers. I am using vehicles and
I have not this wall effect.
You can see here http://encuen3.com/singularity.mp4
The tilemap problems are viewer side problems, not server side
problems, may be we must have our own opensim viewer.
I never test with Kokua viewer.
Best regards,
Luisillo

2014-08-15 23:56 GMT+02:00 Andre Verwijs dutch.gl...@yahoo.com:
 thanks for reply :)


 Well firestorm and singularity start fine with Varregion(s) as Kokua, but
 for all three: you can't walk beyond the 265 barrier...
 for example if set a 512x512 Varregion, you walk agains a wall at 265
 meters because the map still thinks you have a 265x265 region.
 Map coordinates are not yet implemented with Varregions (calculate avatar
 position, or prim position if build something)

 This also goes for teleporting. this need to be perfected in the future
 if you want Varregion to work fully, and also opensim viewers (other than
 firestorm, singularity and Kokua) need to be compatible.


 OpenSimFan..


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Re: [Opensim-users] Varregion works :) but physics need update ...

2014-08-16 Thread Andre Verwijs


WOW! :-!   Thank you very much for video :-) I'll have to to try with 
Singularity to see if it works for me...

And check open-simulator settings  to make it work.



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Re: [Opensim-users] Varregion works :) but physics need update ...

2014-08-16 Thread Luisillo Contepomi

I have a modified value in OpenSim.ini because my avatar is little .

[BulletSim]
; Avatar physics height adjustments.
; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height

;  MODIFIED BECAUSE I AM OVER THE FLOOR OR PRIMS IF IS BY DEFAULT.
AvatarHeightLowFudge = -0.3 ; Adjustment at low end of height 
range


;AvatarHeightMidFudge = 0.0  ; Adjustment at mid point of 
avatar height range
;AvatarHeightHighFudge = 0.6 ; Adjustment at high end of height 
range



  ;; Default values:
  ;;  AvatarStepHeight = 0.5
  ;;  AvatarStepApproachFactor = 0.6
  ;;  AvatarStepUpCorrectionFactor = 1.0
  ;;  AvatarStepForceFactor = 1.0
  ;;  AvatarStepSmoothingSteps = 2


Best Regards,
Luisillo

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Re: [Opensim-users] Varregion works :) but physics need update ...

2014-08-16 Thread R.Gunther

Dont use ODE with a var region.

On 2014-08-16 17:58, Andre Verwijs wrote:



and i'll have to try with Open Dynamics Engine and BulletSim 
Physics Engine  to see if there's a difference 


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[Opensim-users] Varregion works :) but physics need update ...

2014-08-15 Thread Andre Verwijs



Varregion works :) but physics need update i keep disappearing in to the 
ground. And, as far as i know there no viewers yet with full support. I 
asked on the kokua forum they say..


will support for “Variable-sized regions” be added in the far future?

NickyP
Kokua-3.7.6 var regions are somewhat supported. There are a few map and 
teleport issues to workout.



Varregion looks very promising, much more stable than mega region i 
think...




thank you..
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Re: [Opensim-users] Varregion works :) but physics need update ...

2014-08-15 Thread Luisillo Contepomi

Firestorm and Singularity have not problems.


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Re: [Opensim-users] Varregion works :) but physics need update ...

2014-08-15 Thread M.E. Verhagen
Good to know that firestorm and singularity have got no problems ...
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Re: [Opensim-users] Varregion works :) but physics need update ...

2014-08-15 Thread Andre Verwijs

thanks for reply :)


Well firestorm and singularity start fine with Varregion(s) as Kokua, 
but for all three: you can't walk beyond the 265 barrier...
for example if set a 512x512 Varregion, you walk agains a wall at 265 
meters because the map still thinks you have a 265x265 region.
Map coordinates are not yet implemented with Varregions (calculate 
avatar position, or prim position if build something)


This also goes for teleporting. this need to be perfected in the future
if you want Varregion to work fully, and also opensim viewers (other 
than firestorm, singularity and Kokua) need to be compatible.



OpenSimFan..

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