Re: [opensource-dev] Linux toolchain update... testers needed.

2012-06-06 Thread Chico Hersey
fuck off take me off your list

-Original Message-
From: opensource-dev-boun...@lists.secondlife.com
[mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Ron Rogers
Jr.
Sent: Wednesday, June 06, 2012 11:00 AM
To: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] Linux toolchain update... testers needed.

On Tue, 05 Jun 2012 15:59:18 -0400
"Oz Linden (Scott Lawrence)"  wrote:


> There is no plan to do this.
> 
> There is also not a plan not to do it.
> 

Sigh...wasn't this suggested thing to do...4 years ago.  I know I complained
about the lack of a 64-bit builds of LL releases 2 years ago on my blog.


> I don't know whether or not the new build systems this was created on 
> are any better set up for 64 bit building than the old one they will 
> replace were (I'll find out).

It's 2012, they had better have a 64 bit Linux installed.

> However, even if they are,
> doing the work to rebuild and retest all the components and the viewer 
> itself is not a priority for Linden Lab.

What is LL's priority, then.  Linux users tend to be early adopter/tech
evangelists.  Wouldn't it be a good idea to make such users happy by making
SL easier and less annoying to install for them.  I know if a 64-bit build
showed up, I'd certainly be crowing about it on the blog and praising the
Lindens for doing so.

CronoCloud


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Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-16 Thread Chico Hersey
rem0ve me off your list

-Original Message-
From: opensource-dev-boun...@lists.secondlife.com
[mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Tateru
Nino
Sent: Saturday, April 14, 2012 2:00 AM
To: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs



On 14/04/2012 11:09 AM, glen wrote:
>
>> I don't really have any insights into the client vs. server vs.
>> scripted AO debate. I think adding asynchronous events would be a 
>> very good short-to-medium-term solution, and any scripted AO that 
>> used them would probably cause low enough sim load that the whole 
>> question could be punted for a long time. Assuming script load is the 
>> reason this is being considered.
>>
> I think we've all gone a bit OT to be honest. All he wanted in the 
> first place was a quick tut on how the existing in-client AOs worked. 
> I'd assume he's considering adding one to the LL client. I agree with 
> Anne that he should probably start with the inworld scripted AOs and 
> then work from there as there are a lot of possibilities.
That's because the AOs in TPVs are necessarily incomplete - because they
cannot integrate with the server-side. If Linden Lab *were* considering just
dropping similar functionality into the viewer without additional
server-side integration, I'd consider that to only be half a job.

ie: If Linden Lab basically copied what the TPVs do for the official viewer
then creators would once again likely wind up in the position of telling
customers "No, you can't use the builtin thingy. You have to use the
scripted thingy instead, or it won't work properly. Why? Well, it's kind of
complicated to explain..." That's a point of friction that users don't need.

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