Re: [opensource-dev] ok wtf is this?
> > Even if the size of the memory pool allocated was impacted by the total > available RAM on the machine, which I'm not sure it is, I can see them > having more memory on their test machines than I do on my laptop, which > has only 6G but I've twice that on my gaming rig and I saw the issue on > both. As strange as this might sound, 6/12 GB might be too much. There are a lot of casts down to U32. There might be a hidden overflow there, turning some counter into a very small number. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Review Request: STORM-64: Local Bitmaps 2.0 implementation.
--- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/347/ --- (Updated Sept. 6, 2011, 7:17 a.m.) Review request for Viewer. Summary (updated) --- Local Bitmaps is a mechanism to locally load images into the viewer, track them and optionally (per each image) have it check if the image has been overwritten locally and if so - update it in the viewer and inworld. This change affects the texture picker - adding radio checks that let the user choose between the "Inventory" (regular inventory) and "Local" tabs (list of locally added files). *** DO NOT USE THIS YET *** do not implement/use this yet until certain issues are resolved. This addresses bug STORM-64. http://jira.secondlife.com/browse/STORM-64 Diffs - doc/contributions.txt 8da01486a36a indra/newview/CMakeLists.txt 8da01486a36a indra/newview/lllocalbitmaps.h PRE-CREATION indra/newview/lllocalbitmaps.cpp PRE-CREATION indra/newview/lltexturectrl.h 8da01486a36a indra/newview/lltexturectrl.cpp 8da01486a36a indra/newview/llviewertexturelist.h 8da01486a36a indra/newview/llwearable.h 8da01486a36a indra/newview/llwearable.cpp 8da01486a36a indra/newview/skins/default/xui/en/floater_texture_ctrl.xml 8da01486a36a Diff: http://codereview.secondlife.com/r/347/diff Testing --- Texture/Sculptmap/Avatar Layer show. Texture/Sculptmap/Avatar Layer update. Multiple sculpties update. Thanks, Vaalith ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] ok wtf is this?
On Tue, Sep 6, 2011 at 3:25 AM, Nicky D. wrote: > As strange as this might sound, 6/12 GB might be too much. > > There are a lot of casts down to U32. There might be a hidden overflow there, > turning some counter into a very small number. > ___ it may then be something in the pool causing a C5* type error where the code does not handle that large of a total memory and wraps around the memory space. * a C5 Galaxy is a very large cargo plane and if you are not careful things can get very messy. Even some airports that handle Jumbo Jets can't handle a C5. Empty weight: 380,000 lb (172,370 kg) Loaded weight: 769,000 lb (348,800 kg) anybody wanna bet that some counter in the code should be the next size bigger?? -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Standard Reference Mesh Avatars anybody??
given that the Mesh docs seem to be a dogs breakfast does anybody have interest in creating a set of "reference" Avatars (with Clothing maybe??)? Im thinking that it would help say the Make Human project if they had something to look at to see where they would need to end up (if they wanted to support SL). heck a nice library of "standard" objects would work also. -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Feedback wanted for VWR-26858 (User-defined build icons)
Over the past couple of years, AL builders have posted many long (winded) blog and forum posts comparing about the building tools, some containing various good ideas. I suggest Googling for them. On Sep 5, 2011 12:07 PM, "Boroondas Gupte" wrote: > On 09/05/2011 08:20 PM, Jonathan Welch wrote: >> Partly to solve a lack of new icon space needed by Storm-49 and partly >> to improve in-world building I have created VWR-26858 >> (https://jira.secondlife.com/browse/VWR-26858) and would appreciate >> your comments on this proposed new feature I would like to work on. >> >> Oz and Esbee might appreciate a few "this is a good idea" comments to >> convince them that yes, it is a good idea, and I would appreciate any >> comments of technical changes you can think of. > It would probably be good to ask the target audience (i.e. SL builders) > about this feature request. I don know where to best reach them, but I > think there's one or several forums on the SL community platform > dedicated to inworld content creation. > > Cheers, > Boroondas > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] ok wtf is this?
If you are talking about the pool I think you are talking about then it has a fixed size, 256MB. Requests greater than 4MB in size are NOT allocated from this pool but are allocated from heap. I increased the size of the managed private pool to 512MB during a dance party 'cause it was driving me crazy. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] ok wtf is this?
On 9/6/2011 1:05 PM, Robert Martin wrote: > On Tue, Sep 6, 2011 at 3:25 AM, Nicky D. wrote: > >> As strange as this might sound, 6/12 GB might be too much. >> >> There are a lot of casts down to U32. There might be a hidden overflow there, >> turning some counter into a very small number. >> ___ > it may then be something in the pool causing a C5* type error where > the code does not handle that large of a total memory and wraps around > the memory space. > > > * a C5 Galaxy is a very large cargo plane and if you are not careful > things can get very messy. Even some airports that handle Jumbo Jets > can't handle a C5. > > Empty weight: 380,000 lb (172,370 kg) > Loaded weight: 769,000 lb (348,800 kg) > > anybody wanna bet that some counter in the code should be the next size > bigger?? > > > The only ones I ever shipped on were your good old reliable herky-birds :) I'm betting the level of discomfort when they were rigged with seats probably scaled up in proportion to the size with the galaxy? Sooner you than me dude. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] ok wtf is this?
Gotta give kudos to Bao on this one.. After Grumpity assigned it, 1 minute from status "Acknowledged" to "Fix Pending" - If you can zero in on it that fast, Bao, you are really in tune with your code :) Looking forward to seeing your fix hit the trunk :) ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] ok wtf is this?
Guys, Thank you all for the input. A new fix is at http://codereview.lindenlab.com/6723148/ . Please review it and/or test it. All comments/suggestions/complaints are welcome and much appreciated. The reasons why we introduced this memory pool management scheme are because 1) we want to make the memory allocation/deallocation process more controllable. You might know that there are flaws in our code, third-parties code and graphics drivers which causes memory leaking or absurd memory allocations. Those flaws are normally very hard to catch. We want to extend this memory pool management to intercept and monitor all memory activities in the future. and 2) as some of you already pointed out, we ask for regular 4MB memory chunks from the heap to minimize memory address fragmentation. This is an on-going project. So if you have something you want me to know, please email me at b...@lindenlab.com. Thanks a lot, Bao On Tue, Sep 6, 2011 at 6:33 PM, Dave Booth wrote: > Gotta give kudos to Bao on this one.. > > After Grumpity assigned it, 1 minute from status "Acknowledged" to "Fix > Pending" - If you can zero in on it that fast, Bao, you are really in > tune with your code :) > > Looking forward to seeing your fix hit the trunk :) > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Standard Reference Mesh Avatars anybody??
Doesn't Make Human have severe issues with making an efficient mesh reasonably optimised for realtime 3D rendering? That seems like the first issue to address for them. - Nexii On Tue, Sep 6, 2011 at 11:23 PM, Robert Martin wrote: > given that the Mesh docs seem to be a dogs breakfast does anybody have > interest in creating a set of "reference" Avatars (with Clothing > maybe??)? Im thinking that it would help say the Make Human project if > they had something to look at to see where they would need to end up > (if they wanted to support SL). > > heck a nice library of "standard" objects would work also. > > -- > Robert L Martin > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges