Re: [OPM] Refactoring of the fully implicit solver class

2015-05-22 Thread Joakim Hove
There seems to be two main alternatives:

Could code generation be a third alternative?

J


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Re: [OPM] Refactoring of the fully implicit solver class

2015-05-22 Thread Andreas Lauser
Hi,

On Friday 22 May 2015 11:46:11 Joakim Hove wrote:
 There seems to be two main alternatives:
 
 Could code generation be a third alternative?

not before you completely change the approach used by the current Opm 
simulators. If you go this route, you could also call it FeNICS ;)
 
more seriously, I think that code generation is nice if everything works as 
intended, but if it doesn't, you'll have to deal with really hard to find and 
hard to debug bugs in the code generator.

cheers
  Andreas

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Re: [OPM] Refactoring of the fully implicit solver class

2015-05-22 Thread Atgeirr Rasmussen

22. mai 2015 kl. 13:46 skrev Joakim Hove jo...@statoil.com:

 Could code generation be a third alternative?

You could think of templates as a form of structured code generation happening 
inside
the C++ language. I think we want to keep this inside C++, since we are not 
talking
about 100s of models, realistically up to a dozen I think. With so few models 
to generate
the overhead to create a DSL, compiler or code generator is too large I think.

Atgeirr


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Re: [OPM] Refactoring of the fully implicit solver class

2015-05-22 Thread Arne Morten Kvarving

On 22/05/15 15:43, Jørgen Kvalsvik wrote:

On 05/22/2015 01:09 PM, Atgeirr Rasmussen wrote:

Dear OPM community,

We have been considering how to best refactor the (huge) class 
FullyImplicitBlackoilSolver
in such a manner that it can be more easily be extended with new options and 
functionality
without copying the whole class (as is currently done to implement the 
flow_polymer variant
in opm-polymer).

The goal is simple enough: avoid copying of code between the black-oil and 
black-oil-with-polymer
cases, which also will make the code a better base for further extensions. A 
first step has been taken:
separating the NewtonSolver functionality into its own class, leaving the rest 
of the functionality in the
BlackoilModel class.

Further refactoring of this is faced with some nontrivial technical challenges, 
centering on the
State classes. For example, many functions take a State object argument, which 
(in the current approach)
are different between models (black-oil and b.o. with polymer for example). 
Then that function
cannot be virtual (it would need to take the same argument).

There seems to be two main alternatives:


1. Applying the curiously recurring template pattern (it is indeed called 
that!). This means
essentially using templates to get what we want, including the ability to 
extend models,
reusing most functions and only modifying the few that we want to be different. 
This will
all be checked at compile time, so illegal combinations of objects (such as 
accidentally
using a State class without a certain member together with a model that 
requires that member)
will not even compile. The drawback is that it involves a little more 
boilerplate code than regular
inheritance: assuming that we want to an extensible black-oil model and a 
polymer model that
extends it we'll have three classes, like this:

template class Implementation
class BlackoilModelBase
{
// This is where almost all the functions and data go.
};

class BlackoilModel : public BlackoilModelBaseBlackoilModel
{
// This contains only type definitions and a constructor.
};

class BlackoilPolymerModel: public BlackoilModelBaseBlackoilPolymerModel
{
// Contains type definitions and a constructor.
// Contains new functions, as well as new versions of functions from 
BlackoilModelBase.
};

I do think that the boilerplate is manageable, and that people will get by just 
fine by starting their own
extension by copying an existing extension. (The resulting copied code will not 
be that many lines).
This pattern is a fairly common C++ idiom and is used a lot in Dune for example.


2. Using regular inheritance and a generic State class. This means we have a 
single, flexible State
class that can be used for all purposes. It should function a bit like a mapstring, 
vectordouble,
but not be implemented like that. This solution is most similar to how things 
would be done in Matlab,
or other weakly typed languages: any usage errors would not be caught until 
runtime. Each access
to the State will be a little more annoying than before, instead of 
state.saturation() you would need to
call state.get(saturation) and it could possibly fail.

In summary, none of these solutions are perfect, but both are workable. I have 
discussed this with
Andreas, and we agreed to propose alternative 1 as the one we'd like to try out 
first. I would like to
hear your opinions!

Atgeirr

The third option, which is somewhat similar to the first option (which
by the way is much better than the broken common State class idiom) is
to properly split things up into values and transactions and abandon the
idea of a full class that is initialised, then called solve() upon.

This means more flexibility in terms of replacing, plugging in and
extending individual parts, as functions could be either arguments,
static (aka hard coded) or compile-time arguments (hello templates),
with the added benefit that you can replace sub components as containers
with relative ease.

Additionally, this actually opens for concurrency, something we should
strive for in design considering the state we're in now.

And if someone should still prefer having a class manage everything with
init = solve, then this class would now be trivial to write.
this is a good idea, although i dunno what would be involved here in 
achieving it.


as an example, somewhat on a sidetrack but to show how such an approach 
can be used in codes. it's a bit hard to make this understandable in 
email form, but


consider this template definition for a RANS driver:

/*!
  \brief Driver class for RANS simulators.
  \details A RANS simulator is a coupling between a fluid solver
  and a viscosity solver. The coupling may be segregated or semi-implicit.
*/
templateclass FluidSolver, class ViscSolver,
 templateclass T1, class T2 class Coupling=SIMCoupled
class SIMRANS : public CouplingFluidSolver,ViscSolver

a RANS coupling is a general pattern; you have some fluid 
(navier-stokes) solver which provides a