Re: [osg-users] High resolution screencast

2008-12-26 Thread Simon Loic
Thanks to all of you. I'll give a try to the screencapture example.

On Sun, Dec 21, 2008 at 12:27 PM, Robert Osfield
robert.osfi...@gmail.comwrote:

 Hi Guys,

 I haven't really followed this thread as it had plenty of discussion
 already.  In my speed reading I have seen mention of the
 osgscreencapture example that has an option for opening a pbuffer for
 taking a snapshot.  This particular example is setup to demonstrate
 streaming imagery from the graphics card, rather than taking just a
 single frame, but the ideas are similar.

 Robert.
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-- 
Loïc Simon
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Re: [osg-users] osgviewerQT example

2008-12-26 Thread Julian Scheid
On Thu, Dec 25, 2008 at 8:12 AM, Don Leich d...@ilight.com wrote:

 Julian - thanks for the gift!


Hi Don,

you're welcome, I'm glad you find it useful.

On a related note, I've never got around to cleaning up the patch and
replying to Robert in the thread on osg-submissions [*].  It looks like your
#ifdefs go some way towards addressing Robert's objections.  Do you think
your working copy could be used for merging the changes and if so, could you
reply to Robert in the other thread?  I am not sure whether he is reading
this thread.

Thanks, and all the best,

Julian

[*]
http://lists.openscenegraph.org/pipermail/osg-submissions-openscenegraph.org/2008-November/002734.html
http://lists.openscenegraph.org/pipermail/osg-submissions-openscenegraph.org/2008-November/002760.html
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[osg-users] Support for draw_instanced

2008-12-26 Thread Paul Martz
FYI -- See this same thread in osg-submissions for my recent addition of 
support for the EXT_draw_instanced extension.
 
As stated in the extension spec at opengl.org, this extension adds two new 
vertex array drawing commands and a new shader variable
gl_InstanceID. The OSG submission exposes the two drawing commands as five new 
PrimitiveSet types. Adding a shader and referencing
the gl_InstanceID is the responsibility of the application.
 
In my work with this extension, I've found it can dramatically reduce cull and 
draw times. It also reduces GPU time in some
particularly bad corner cases. So, the extension is quite useful at increasing 
efficiency for apps that need to render the same
object multiple times.
 
Enjoy,
 
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/ 
+1 303 859 9466
 
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