Re: [osg-users] osgconv IVE to OSG create DDS?

2009-10-01 Thread J.P. Delport

Hi Chris,

Chris 'Xenon' Hanson wrote:

  Aside: The real work I've been doing is making osgconv recursive on VPB-type 
databases
so that the scripting silliness of this procedure:
http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/CompressExisting
  is no longer needed.


Good news, I'd be very happy to remove that page :)

rgds
jp

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Re: [osg-users] [build] problem building OSG under ubuntu 7.04

2009-10-01 Thread Aburik Mathnan
Hi Robert,

Thank you, for your help. sorry for late response, i had some other official 
works. i had lot of other problems with Ubuntu so i am changing myself to 
fedora 9. i will try OSG in fedora next week.

Thank again.

Cheers,
Aburik

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[osg-users] 3DS writer - Call for testing

2009-10-01 Thread Sukender
Hi all,

I submitted a 3DS writer to osg-submissions.
Unfortunately, it seems there was not many people on the list for using/testing 
it... So please raise your hand if you feel interested!
Thanks.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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Re: [osg-users] [3rdparty] change ocean height

2009-10-01 Thread Sebastien Nerig
Hi JS
ok I have updated osgOcean from the trunk and tried the new 
setOceanSurfaceHeight function.
It is working well.
Except that I have no node reflections in the water ? Did you try it ? 

In my 1st pic you can see the ocean and a cow at altitude 0, the reflection is 
great. 

[Image: http://img43.imageshack.us/img43/8820/water1h.jpg ]

But when I add a (0,0,100) transform node for the cow and I use 
setOceanSurfaceHeight(100), I have no more reflections and a strange artifact 
at the horizon, see pic2

[Image: http://img25.imageshack.us/img25/9372/water2r.jpg ]

Do you confirm this ?

(really sorry to bother you ^^)

Thank you!

Cheers,
Sebastien

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Re: [osg-users] [3rdparty] change ocean height

2009-10-01 Thread Kim Bale
Hi Sebastien,


I think this is because the reflection matrix used by the reflection
FBO doesn't take into account the change in height and is still trying
to reflect the scene across the origin.

I don't have much time to give to osgOcean at the moment so if you
need a fix urgently you should have a go yourself.

It should be pretty easy to sort out, just modify the
_reflectionMatrix variable in OceanScene when the
setOceanSurfaceHeight is modified to reflect across the new ocean
plane.

void setOceanSurfaceHeight(double height){
   _oceanTransform-setMatrix(osg::Matrix::translate(0,0,height));
   _isDirty = true;
}

If you get to it before me, send in the code and I'll merge the fix.


Cheers.


Kim.



2009/10/1 Sebastien Nerig overse...@hotmail.com:
 Hi JS
 ok I have updated osgOcean from the trunk and tried the new 
 setOceanSurfaceHeight function.
 It is working well.
 Except that I have no node reflections in the water ? Did you try it ?

 In my 1st pic you can see the ocean and a cow at altitude 0, the reflection 
 is great.

 [Image: http://img43.imageshack.us/img43/8820/water1h.jpg ]

 But when I add a (0,0,100) transform node for the cow and I use 
 setOceanSurfaceHeight(100), I have no more reflections and a strange artifact 
 at the horizon, see pic2

 [Image: http://img25.imageshack.us/img25/9372/water2r.jpg ]

 Do you confirm this ?

 (really sorry to bother you ^^)

 Thank you!

 Cheers,
 Sebastien

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Re: [osg-users] VPB: How to use a vector database with osgdem?

2009-10-01 Thread Jason Beverage
Hi Chris and Alejandro,

I'm not sure what the status of of these options are in osgdem, but you can
use osgGIS to accomplish these tasks.  It works well with draping over VPB
databases.

Thanks,

Jason

On Thu, Oct 1, 2009 at 1:55 AM, Chris 'Xenon' Hanson
xe...@alphapixel.comwrote:

 Alejandro Aguilar Sierra wrote:
  Hello:
  Can someone please explain how can be used the command line option
  --vector with osgdem?
  Is there reproducible examples of the use of --building, --forest,
  --type-attribute, --height options?

   I was just asking about the same thing. I'm curious too, I'm not sure if
 they're fully
 implemented.


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 AlphaPixel.com
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Re: [osg-users] [3rdparty] change ocean height

2009-10-01 Thread Jean-Sébastien Guay

Michael, Kim,


If you get to it before me, send in the code and I'll merge the fix.


I'll do this right away. Give me a few minutes.

J-S
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Re: [osg-users] [3rdparty] change ocean height

2009-10-01 Thread Jean-Sébastien Guay

Hi again,


If you get to it before me, send in the code and I'll merge the fix.


I'll do this right away. Give me a few minutes.


Done and committed to osgOcean SVN trunk. I also added a command line 
parameter to the oceanExample so that you can experiment with the ocean 
surface height. So for example I tested with:


  oceanExample cessna.osg.(0,-15,90).rot.(0,200,115).trans
--oceanSurfaceHeight 100

(which uses the cessna.osg model from OpenSceneGraph-Data and positions 
it 115 meters in the air, and places the ocean surface at 100 meters)


Hope this helps, and sorry for forgetting the reflection matrix when I 
added ocean surface height control...


J-S
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Re: [osg-users] [3rdparty] change ocean height

2009-10-01 Thread Sebastien Nerig
Hi all,

Thanks for your rapidity !!

So I have updated and tested with my scene, when the cow is at 150 and the 
ocean at 100, it works well (the reflection is hard to see but it is here !)
[Image: http://img246.imageshack.us/img246/9285/sanstitre1yg.jpg ]

But ... really sorry again... there is a problem when the cow touches the 
ocean, both of them are at height 100... do you confirm this ?
[Image: http://img297.imageshack.us/img297/836/sanstitre2hs.jpg ]


Cheers,
Sebastien

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[osg-users] Compel a camera (using MatrixManipulator) inside a sphere

2009-10-01 Thread Miguel Lokida
Hi,

Here's my problem.
I have affected a nodetrackmanipulator to a viewer and a callback to the camera.

I want is to compel my camera inside a sphere.

So,  in the callback method  operator() I get the nodetrackmanipulator,
get the position matrix mat from it using getMatrix().

Then I compute the lenght of the position the camera (this is done in the 
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) method) : 

[code]
osg::Matrixd mat = _nodeTrackerManipulator-getMatrix();
double length = mat.getTrans().length();

if (length  sphereRadius)
{
osg::Matrixd newMat;
newMat.identity();
newMat.setRotate( m.getRotate() );
newMat.setTrans( 0, 0, 0); 
_nodeTrackerManipulator.setByMatrix( newMat );
}
[/code]

The problem is that the display result is wrong. The camera is not at position 
(0,0,0).
I have also try using setByInverseMatrix but nothing.

What should it done to update the position, rotation nodeTrackerManipulator 
(matrixManipulator) ?

Thank you.

[/code]

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Re: [osg-users] [3rdparty] change ocean height

2009-10-01 Thread Jean-Sébastien Guay

Hi Sebastien,


So I have updated and tested with my scene, when the cow is at 150 and the 
ocean at 100, it works well (the reflection is hard to see but it is here !)
[Image: http://img246.imageshack.us/img246/9285/sanstitre1yg.jpg ]


If you lower the cow or lower your point of view you'll see the 
reflection becomes clearer. The intensity of reflection depends on the 
angle of the reflected view vector.



But ... really sorry again... there is a problem when the cow touches the 
ocean, both of them are at height 100... do you confirm this ?
[Image: http://img297.imageshack.us/img297/836/sanstitre2hs.jpg ]


Hmmm, my setting of the clip node would be wrong. I'll test it out.

J-S
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Re: [osg-users] [3rdparty] change ocean height

2009-10-01 Thread Jean-Sébastien Guay

Hi Sebastien,


But ... really sorry again... there is a problem when the cow touches the 
ocean, both of them are at height 100... do you confirm this ?
[Image: http://img297.imageshack.us/img297/836/sanstitre2hs.jpg ]


Yep, that was it. Simple fix. Sorry about that.

Note that the reflections are clipped to a plane, but the ocean surface 
is not a plane (which is the whole point of osgOcean... :-) ) so there 
are some points where if the waves are really high the reflection will 
be missing on part of it. It's either that or have reflections popping 
up behind objects as you saw, so it's a lesser of two evils situation...


And please don't apologize about reporting bugs, we have to find these 
bugs! I don't use these features in our other projects here, so other 
users like you are the only source of testing... If you want you can 
always try to fix them and send us the fixes, but I will never say Oh 
no, not another bug report... Damn, osgOcean's software quality is 
getting way too high... I wish these bug reports would stop and the bugs 
would just stay there... ... :-)


J-S
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Re: [osg-users] VPB: How to use a vector database with osgdem?

2009-10-01 Thread Robert Osfield
HI Alejandro and Chris,

On Thu, Oct 1, 2009 at 6:55 AM, Chris 'Xenon' Hanson
xe...@alphapixel.com wrote:
  I was just asking about the same thing. I'm curious too, I'm not sure if 
 they're fully
 implemented.

In VPB the vector (build and forest outlines imported from shape
files) support is limited to databases build that use polygonal meshes
rather than osgTerrain::TerrainTile.  VPB now defaults to generating
databases with osgTerrain::TerrainTile's as they are more compact and
more flexible as they allow runtime decimation of data as well as
terrain modifications, but it doesn't yet have support for handling
vector data.  To use the polygonal build you'll need to use
--polygonal.

I would like to see support added to osgTerrain::TerrainTile to allow
us to provide polygonal outlines and fixed points of interest that the
tesselation will honour, once this is in place we'll be able to get
the shapefile support in VPB rolled out to all combinations.

I should add that I'm not the author of the shapefile support in VPB,
so I can't answer in too much about it's implementation.

Robert.
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Re: [osg-users] VPB: How to use a vector database with osgdem?

2009-10-01 Thread Chris 'Xenon' Hanson
Robert Osfield wrote:
 I should add that I'm not the author of the shapefile support in VPB,
 so I can't answer in too much about it's implementation.

  Can you point the finger to who is?

 Robert.

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[osg-users] OSG website down?

2009-10-01 Thread He, Yefei
Hi, Folks,

Is the OSG website down? I haven't been able to connect to it 
the whole afternoon.

Cheers,

Yefei

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Re: [osg-users] 3DS writer - Call for testing

2009-10-01 Thread Randolph Fritz
On 2009-10-01, Sukender suky0...@free.fr wrote:
 I submitted a 3DS writer to osg-submissions.  Unfortunately, it
 seems there was not many people on the list for using/testing
 it... So please raise your hand if you feel interested!  Thanks.

I might have some time to look at it. I don't have immediate applications, 
however.
-- 
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rfr...@u.washington.edu  or  rfritz...@gmail.com

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[osg-users] Stats Matrices label

2009-10-01 Thread Guy Volckaert
Hi,

I think I found a wrong display label when when the camera scene stats is 
enabled. There is a label called Matrices. Shouldn't it be called Materials 
instead?

Guy

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[osg-users] Macports osg

2009-10-01 Thread Randolph Fritz
OSG 2.8.2, MacOS X 10.5.8, Macports

This is a workaround for one of those irritating Mac library name
conflicts.  Before starting your OSG app, make sure to set
DYLD_FALLBACK_LIBRARY_PATH to the location of your OSG libraries.  If
I do not, when I try to start osgviewer, I see:

  dyld: Symbol not found: __cg_jpeg_resync_to_restart
Referenced from:   
/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO
Expected in: /Developer/usr/local/MacPorts/lib/libJPEG.dylib

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Re: [osg-users] VPB: How to use a vector database with osgdem?

2009-10-01 Thread Alejandro Aguilar Sierra
That would be ideal, but osggis seems to be pretty unstable, always
segfaults, whatever I do.

In my lap I am using osg 2.9.0 and osggis revision 193. In my main
workstation at my lab, osg 2.9.6.

Any hint?

-- A.



On Thu, Oct 1, 2009 at 6:54 AM, Jason Beverage jasonbever...@gmail.com wrote:
 Hi Chris and Alejandro,

 I'm not sure what the status of of these options are in osgdem, but you can
 use osgGIS to accomplish these tasks.  It works well with draping over VPB
 databases.

 Thanks,

 Jason

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[osg-users] 3DS writer - Call for testing

2009-10-01 Thread Sergey Kurdakov
Hi

at forum, at least , your files could not be downloaded as they are 7z
( not zip ).
You might use 7z to make  zip files with good compression and repost.

Regards
Sergey
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Re: [osg-users] OSG website down?

2009-10-01 Thread Chris 'Xenon' Hanson
He, Yefei wrote:
 Hi, Folks,
 Is the OSG website down? I haven't been able to connect to it 
 the whole afternoon.

  I do not seem to be able to reach it either.

 Cheers,
 Yefei

-- 
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Re: [osg-users] OSG website down?

2009-10-01 Thread Randolph Fritz
On 2009-10-02, Chris 'Xenon' Hanson xe...@alphapixel.com wrote:
 He, Yefei wrote:
 Hi, Folks,
 Is the OSG website down? I haven't been able to connect to it 
 the whole afternoon.

   I do not seem to be able to reach it either.


Same here.

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[osg-users] problem in setPivotPoint of PAT for .3DS file

2009-10-01 Thread gopal goenka
Hi,

I am using OSG-2.8.0
i have read a .3DS file with a certain origin.
now i am trying to rotate the object in the file about a point other than its 
origin in that file .
for that i have used PAT.

i have tried to use setPivotPoint but could not understand its working
can any body suggest the way to use it . if possible with an example...

Thank you!

Cheers,
gopal :P

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[osg-users] About osggis (was VPB: How to use a vector database with osgdem?

2009-10-01 Thread Alejandro Aguilar Sierra
Actually, osggis works but it needs that the shape has a .prj file.

Regards.

-- A.

On Thu, Oct 1, 2009 at 8:37 PM, Alejandro Aguilar Sierra
algsie...@gmail.com wrote:
 That would be ideal, but osggis seems to be pretty unstable, always
 segfaults, whatever I do.

 In my lap I am using osg 2.9.0 and osggis revision 193. In my main
 workstation at my lab, osg 2.9.6.

 Any hint?

 -- A.



 On Thu, Oct 1, 2009 at 6:54 AM, Jason Beverage jasonbever...@gmail.com 
 wrote:
 Hi Chris and Alejandro,

 I'm not sure what the status of of these options are in osgdem, but you can
 use osgGIS to accomplish these tasks.  It works well with draping over VPB
 databases.

 Thanks,

 Jason


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