[osg-users] Add Text in texture in OSG
Hi all, I want to add my Own text in Texture within particular Location in Texture where I click mouse cursor. Is there anyone have any idea regarding same Cheers, Nitin ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OBJ export of Shapes, any progress or workarounds?
Dženan Zukić writes: Hi, I have read some older threads why aren't shapes appearing in obj files. I understand the problem, but for inexperienced OSG users like myself it is quite hard to improve OBJ exporter to capture the triangles that are used to draw ShapeDrawables. Has anyone written some code that solves or circumvents this problem? Hi Dženan, OsgWorks (http://code.google.com/p/osgworks/) has osg::Geometry-based utility functions to render rudimentary shapes such as planes, boxes, spheres, and arrows., so you can substitute your shapes for several of those an they will get written in the file. -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgGA/SphericalManipulator : Cannot open include file
Hi Jason, I'll try that out and see. Thanks Sanat -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27681#27681 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OBJ export of Shapes, any progress or workarounds?
Hi, Thanks, I will look into it. Cheers, Dženan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27682#27682 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Add Text in texture in OSG
On Windows you can use GDI/GDI++ to blit text in to a image buffer __ Gordon Tomlinson gor...@gordontomlinson.com www.photographybyGordon.com www.vis-sim.com http://www.vis-sim.com/ www.gordontomlinson.com http://www.gordontomlinson.com/ IM: gordon3db...@3dscenegraph.com __ From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Nitin Rangari Sent: Saturday, May 08, 2010 2:50 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Add Text in texture in OSG Hi all, I want to add my Own text in Texture within particular Location in Texture where I click mouse cursor. Is there anyone have any idea regarding same Cheers, Nitin ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Front to back blending in osgVolume
Hi, I'm currently looking into the osgVolume nodekit and the osgVolume example as I'm trying to implement a simple volume raycasting shader in osg, which I have previously written in Rendermokey. The shader calculates the direction for the ray by rendering the front and back faces of a unit cube. The difference between the faces is stored in a texture and serves for the direction look up. I'm using front to back blending as I need to integrate early ray termination due to performance reasons. As far as I understand it by looking at the source, the osgVolume example uses back to front blending and I'm wondering, if the functionality for front to back blending is already available in osgVolume. What would be the best way for generating the direction texture in this case? Can this be done directly in osg or do I have to use for example osgPPU in order to setup my rendertargets? Any hints are greatly appreciated. Thank you! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27683#27683 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org