Re: [osg-users] Why to reset OSG settings every time while rendering in Android
Hi, I got the mistake but not able to fix it. I am using a 3rd Party AR library (QCAR). It is setting the background with a statement QCAR::Renderer::getInstance().drawVideoBackground();. If I comment this line then the model remains forever on screen but there is no background. If I remove comments QCAR::Renderer::getInstance().drawVideoBackground(); and called OSG settings (initOsgWindow in the previous post) then the model displayes forever on screen but wrong animations. Why model is not on screen if I enable camera as background. Can you please guide me how to solve this problem. ... Thank you! Cheers, Koduri -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50245#50245 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Can I run OSG even on 128MB RAM grapics card
Hi Christian, Thank you very much for the help. I gone through some of the OSG posts saying that the OSG will not run on Intel 128 MB VRAM's. But I have a project which should run even on Intel 128 MB VRAM (System brought say 5 years back). Because I can't ask end users to upgrade their VRAM only for my application. I optimized my model from lack vertices, 1lack polygons to nearly 14000 vertices and 14000 vertices. I set simple textures. I exported this from 3ds max as OSG model. The final size of the OSG model comes down from 25MB to 4.3MB. But still my animation (transformation) is jerky. Is there any chance to optimize in model or in C++ code to make animation smooth. Or upgrading VRAM is only the solution? ... Thank you! Cheers, Hemamcs -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50247#50247 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] VPB in VS10...
On Fri, Sep 21, 2012 at 3:45 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: I have version 0.9.12 which should compile against OSG 3.0.1. Perhaps I'm not using CMake to generate the projects correctly. It's pretty straightforward if you've build OSG before. What error are you encountering? -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org