Re: [osg-users] [ANN] [General Purpose Graphical Introspection]
robertosfield wrote: I am not familiar with the QT MetaModel so can't comment on this in particular, but for introspection you can use the osgDB::PropertyInterface that is in the svn/trunk version of the OSG. I wrote this to facilitate scripting integration. The PropertInterface class provides a front end for querrying the interfaces of classes, creating objects, calling methods, getting properties in a generic way. The osgDB serializers are used in the hood to do the integration with the OSG classes. Robert. Yeah, I noticed the new (and great) buit-in introspection in osg::serialization.. I only write to osgb and osgt now:) But as I aim general c++ code and not only osg I don't exploit this feature in my work... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62362#62362 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] [General Purpose Graphical Introspection]
I tryied to explain on the website osg4noob.olympe.in but it's not very technically detailled The basic idea was to use QT MetaModel in order to do the same as cppintrospection... But QML seamed quite promising in order to bring both wrapping and graphical boxing So I develop some kind of preprecompiler (before moc) that generates customisable QMLplugin code in order to handle: -Nodal logic (copy/paste) -QML method wrapping (not finished..I'm doing it by hand for the moment) So,Yes, the interface is ugly because osg is my testbench and I have lower level things to do..(Further I'm kinda C# agnostic so I don't like Unity3D production pipeline) kornerr wrote: Looks like some kind of editor with an ugly interface. You can have a look at Unity3D for interface hints. As for raising the money, Unity3D allows one to do a lot more for free, so yours should be better. 2015-01-17 17:53 GMT+07:00 Robert Osfield (): Hi Julien, It's kinda hard to know what you are after. If you want companies or individual to fund something they'd need to know what is being developed for the money, time frames, costs etc. Robert. On 16 January 2015 at 09:50, Julien Valentin () wrote: Hello dear OSG-community, http://youtu.be/yAYs5-lYj7k (http://youtu.be/yAYs5-lYj7k) Is anyone know how to raise money for this kind of project? Best regards, Julien -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62343#62343 (http://forum.openscenegraph.org/viewtopic.php?p=62343#62343) ___ osg-users mailing list () http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) ___ osg-users mailing list () http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) -- Post generated by Mail2Forum -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62360#62360 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] [General Purpose Graphical Introspection]
Hi Julien, On 17 January 2015 at 18:47, Julien Valentin julienvalenti...@gmail.com wrote: I tryied to explain on the website osg4noob.olympe.in but it's not very technically detailled The basic idea was to use QT MetaModel in order to do the same as cppintrospection... I am not familiar with the QT MetaModel so can't comment on this in particular, but for introspection you can use the osgDB::PropertyInterface that is in the svn/trunk version of the OSG. I wrote this to facilitate scripting integration. The PropertInterface class provides a front end for querrying the interfaces of classes, creating objects, calling methods, getting properties in a generic way. The osgDB serializers are used in the hood to do the integration with the OSG classes. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Using pbuffer as a texture.
Hi Nicolas, yes it is possible. Have a look at osgprerender example. You have to attach the texture to the camera. Look for camera-attach(osg::Camera::COLOR_BUFFER, texture,. Nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] [General Purpose Graphical Introspection]
Hi Julien, It's kinda hard to know what you are after. If you want companies or individual to fund something they'd need to know what is being developed for the money, time frames, costs etc. Robert. On 16 January 2015 at 09:50, Julien Valentin julienvalenti...@gmail.com wrote: Hello dear OSG-community, http://youtu.be/yAYs5-lYj7k Is anyone know how to raise money for this kind of project? Best regards, Julien -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62343#62343 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] Retrieve coordinate system string from osgdem-generated terrain
Hi Casper, If you think you have a fix could you post the whole modified file to osg-submissions. Thanks, Robert. On 16 January 2015 at 07:34, Casper Yap cas...@gmail.com wrote: Hi, I am having the same problem recently. After stepping through the osgdem source code, it seems that there may be a bug in DataSet.cpp line 1905. There was a missing !. Instead of ... if (_destinationCoordinateSystem.valid _destinationCoordinateSyste-getCoordinateSystem().empty()) I replaced it with if (_destinationCoordinateSystem.valid !_destinationCoordinateSyste-getCoordinateSystem().empty()) The coordinate systems would be in after the above modification. Hope this helps. :) Cheers, Casper -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62342#62342 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG
Hi Yahong Gao, Did you mean for this email to go to the osg-users public mailing list? If so, I don't know what assistance you require as it's not clear what specific problem you were having. Best regards, Robert. On 17 January 2015 at 02:26, 零之序 1042582...@qq.com wrote: I am so sorry for that I can't fill the user list through your email .For some reason ,I can't open the email-web you have show in the mail . Maybe in China , some kind of foreign web is unavialbe . So I will list my personal information as follow in my way. Name Yahong Gao Sex woman Age 24 Major Automation in HUST in China Nationality China I am a graduate student in HUST in China , I love computer technology .Now I am learning OSG . I want to get more information about this power for tool . I am sorry for my poor English . Thank you for your help. Yahong Gao 2014.01.17 in WuHan in Chain ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] [General Purpose Graphical Introspection]
Looks like some kind of editor with an ugly interface. You can have a look at Unity3D for interface hints. As for raising the money, Unity3D allows one to do a lot more for free, so yours should be better. 2015-01-17 17:53 GMT+07:00 Robert Osfield robert.osfi...@gmail.com: Hi Julien, It's kinda hard to know what you are after. If you want companies or individual to fund something they'd need to know what is being developed for the money, time frames, costs etc. Robert. On 16 January 2015 at 09:50, Julien Valentin julienvalenti...@gmail.com wrote: Hello dear OSG-community, http://youtu.be/yAYs5-lYj7k Is anyone know how to raise money for this kind of project? Best regards, Julien -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62343#62343 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org