Hi all.

I notice that when I use the
https://github.com/bjornblissing/osgoculusviewer samples I get really jumpy
rendering compared to all the Oculus SDK samples...

Seems there is a lot of work to get this working.

I'm using the Extend Desktop to HMD display mode with all the samples.
But with osg+oculusviewer I get this lag/jump, even for the simplest model.
The timing on graphics is extremely fast, 1ms for rendering for each of the
render targets...

Is there anyone else experiencing this?

I tried the world demo, forcing it to OpenGL, and it seems to perform
exactly the same as D3D rendering...


/Anders


-- 
__________________________________________
Anders Backman, HPC2N
90187 Umeå University, Sweden
and...@cs.umu.se http://www.hpc2n.umu.se
Cell: +46-70-392 64 67
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