[osg-users] Non-clamped texture coordinates

2015-07-11 Thread sam
Hi All,

I seem to be having an issue with texturing a mesh. The file format is not
my own and its pretty obscure. I've gotten the format to load in a few
other engines, but I'm struggling with the texturing in OSG. I've noticed
the texture coords on the mesh don't clamp to [0,1]. Could this be causing
me some issues and is there anything I have to do to get OSG to handle this
correctly?
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Re: [osg-users] [ANN] OpenIG

2015-07-11 Thread Chris Hanson
Nice stuff! Congrats!

On Sat, Jul 11, 2015 at 7:05 AM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:

> Hi Community,
>
> I would like to announce a young project, cross-platform opensource
> OpenSceneGraph based image generator, OpenIG http://openig.compro.net.
>
> Of course there are other similar projects like this one, already existing
> and great, but my clients focus was to give an alternative and to have
> something that is easy(er) to use, to be lightweight but to look good, and
> the most important to be extensible which OpenIG is throught its plugin
> based architecture.
>
> Please have a look, all the comments (the negative specially :-) ) are
> welcome, also question if your are curious and please join if you find it
> worth.
>
> I would like to thank the osg community and Robert for all the hints,
> tips, code which helped the birth of this project, and the most to my
> client Compro and their team for the great support, testing, coding and
> friendship !
>
> Thanks a bunch as always!
>
> Nick
> --
> trajce nikolov nick
>
> ___
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>
>


-- 
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http://www.alphapixel.com/
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[osg-users] [ANN] OpenIG

2015-07-11 Thread Trajce Nikolov NICK
Hi Community,

I would like to announce a young project, cross-platform opensource
OpenSceneGraph based image generator, OpenIG http://openig.compro.net.

Of course there are other similar projects like this one, already existing
and great, but my clients focus was to give an alternative and to have
something that is easy(er) to use, to be lightweight but to look good, and
the most important to be extensible which OpenIG is throught its plugin
based architecture.

Please have a look, all the comments (the negative specially :-) ) are
welcome, also question if your are curious and please join if you find it
worth.

I would like to thank the osg community and Robert for all the hints, tips,
code which helped the birth of this project, and the most to my client
Compro and their team for the great support, testing, coding and friendship
!

Thanks a bunch as always!

Nick
-- 
trajce nikolov nick
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