Hi,
I'm trying to build openscenegraph with OpenGL ES 2.0 and Angle on windows,
using CMake GUI and Visual Studio 2015. I've setted the CMake variables like
the page trac.openscenegraph dot org /projects/osg/wiki/Community/OpenGL-ES
says. I've added the OPENGL_INCLUDE_DIR as explained in the page. I've not
found the OPENGL_LIBRARY so I added it too. I've setted them to point to the
Angle's include folder and Angle's libGLESv2.lib and libEGL.lib, but when I
generate the project Cmake returns an error, and Visual Studio don't compile.
I receive this errors:
'glDepthRangef': identifier not found
'GL_NUM_SHADER_BINARY_FORMATS': undeclared identifier
'GL_SHADER_BINARY_FORMATS': undeclared identifier
'glShaderBinary': identifier not found
'glClearDepthf': identifier not found
I've tried to search other guides to compile in OGL ES 2.0, but I wasn't so
lucky so I decided to ask in the forum.
The final goal is to compile OSG with Angle to run it on Microsoft's HoloLens.
Thank you!
Cheers,
Andrea
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70032#70032
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