[osg-users] How to resize/move existing OSG window dynamically?

2019-05-30 Thread Mike Greene
Hi,

I have an example where I create an OSG window. I need to be able to move or 
resize it after creation through code. I have tried something like this:

 
Code:

while (!viewer->done()) {
viewer->frame();

if (bConditionMet) viewer->getEventQueue()->windowResize(newX, newY, newWidth, 
newHeight);  
}




But this seems to have no effect. Do I need to reset the traits on the 
graphicsContext?

Thank you!

Cheers,
Mike[/code]

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Re: [osg-users] How to implement a Laser Simulation?

2019-05-30 Thread Matheus Santos
Hi,
I have this example. The green line is the laser, projected on the scene. As 
you can see, the laser passes through the object. I want the laser bypasses the 
object (any object, not only spheres), as the example above. It's like a light 
spot
... 

Thank you!

Cheers,
Matheus

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[osg-users] Implementation of movement, rotation of scale

2019-05-30 Thread Maxim Senin
Hi, I want to move, rotate and scale the object with the help of auxiliary 
axes, so as done in the blendar, are there any libraries or code?
[img]inspector_gizmo_scale.png[/img]
... 

Thank you!

Cheers,
Maxim

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