Re: [osg-users] Removing objects with shared GL state from scene graph

2019-08-20 Thread Chris Djali
Here it is again:


AnyOldName3 wrote:
> Hi,
> 
> Hopefully, after that two-week hiatus, we can get this sorted.
> 
> 
> > You can always subclass from Camera and override the destruct if you want 
> > to add this "fix" if it suits your usage case. 
> 
> 
> I'm already going to have to include a separate fix for older OSG versions 
> (and I have a good idea of how I'll implement it), as we're supposed to 
> support as far back as 3.4.x, so if we're abandoning the idea of actually 
> fixing the issue in OSG itself, I've already got a workaround figured out.
> 
> I imagine, though, that until everyone who writes applications knows how to 
> use Vulkan and all devices have Vulkan support, removing the footgun from OSG 
> is still your preferred option.
> 
> 
> > The approach I have taken with the VSG is for the GPU objects to hold a 
> > ref_ptr<> to the VkInstance wrapper preventing it being deleted when the 
> > objects are still in use.  It's thread safe, robust for a lots of different 
> > usage cases and straight forward.  Alas OpenGL can't be managed like this, 
> > or at least I don't think you can keep a graphics context around after a 
> > window has been deleted.  If I was to writing an OpenGL scene graph from 
> > scratch I'd probably try to resolve this topic in a more flexible way than 
> > the OSG which has evolve from narrower usage cases to more and more general 
> > usage cases as users have pushed and pulled it in various directions. 
> 
> 
> That does sound like a much nicer way of doing things. The only thing similar 
> I can think of with OpenGL is to have a sharing context with access to the 
> same objects as the main window, and to only destroy this extra context once 
> everything has been released, but then I'm still discovering surprising new 
> OpenGL features that can do new things.
> 
> Cheers,
> Chris


--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76598#76598





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Re: [osg-users] Removing objects with shared GL state from scene graph

2019-08-20 Thread Robert Osfield
Hi Chris,

On Mon, 19 Aug 2019 at 22:58, Chris Djali  wrote:

> Did my last message disappear because of the forum issues? It's been a
> while and there's no reply yet...
>

How should we know if what your last message was if it might have
disappeared :-)

Robert.
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