Hello, Another question though: I'd like to change osgmotionblur.cpp behavior so that not-fading-out equally-time-spaced "shots" of my moving object are left behind, kind of like a trail.
My first attempt has been to keep ALL object positions behind. If this works, I can try to filter the positions I keep. I've played around with glAccum without success. My attempt looks something like: Code: // Original //glAccum(GL_MULT, s); //glAccum(GL_ACCUM, 1 - s); //glAccum(GL_RETURN, 1.0f); // My attempt glAccum(GL_MULT, 1.0f); glAccum(GL_ACCUM, 0.0f); glAccum(GL_RETURN, 1.0f); I wonder if it's possible to do it this way... Any help is appreciated. Thanks, Alfonso[/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53540#53540 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org