Re: [osg-users] osg::LineStipple - dashed lines unexpected behaviour
Got something working based on the osgtexture1D example. Cheers, Darren -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51104#51104 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osg::LineStipple - dashed lines unexpected behaviour
> create the lines yourself and then use a 1D texture to create the stipple > effect are there any examples I can look at? Cheers, Darren -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51080#51080 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osg::LineStipple - dashed lines unexpected behaviour
Hi, I am using osg to display just a simple cube using lines in 3D. This is fine if I use a solid line (no pattern). but I get an odd effect when I use linestipple to create a dashed line. When I move the camera around the dashes move up/down the length of the line. This looks wrong to me. I would like the dashes to not move along the lines as the camera is rotated. Is this possible? Thank you! Cheers, Darren -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51075#51075 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] HUD - force refresh
Have you tried: hudText->setUpdateCallback(0); or hudText->removeUpdateCallback(bfCb); HTH. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35523#35523 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org