[osg-users] Aerocomputers is hiring
Hi Folks, Its been a while. :) I'm posting because we are hiring and I remember what a good resource osg-users is for the kind of person we are looking for. Please email me directly if you are interested. -- *Job Title*: 3D Graphics Software Development Engineer *Experience*: Entry level to mid-senior *Employment Type*: Full Time *Job Description*: At AeroComputers we believe that our Law Enforcement, Search and Rescue, Fire Fighters and other public services should have the best possible equipment to help them do their jobs. To that end, and since 1993 we've been building moving map systems that install into airborne units and integrate camera gimbal systems to combine real-time video with the map for best situation awareness. The company is on a growth track and we are looking to expand the development team with the right individual who has the following required skills: - C++ - OpenGL - Scene Graph - Qt - GIS development - Widows/VisualStudio In addition, the following are desired skills: - Video - MS SQL - real-time - Networking and serial device protocols AeroComputers, Inc., based in Oxnard, California, has been designing, building and marketing computer systems that manage tactical operations for airborne applications since 1993. Currently employed by over 125 law enforcement, fire, military and other public safety agencies worldwide, AeroComputers is the industry leader in providing mission management systems that integrate GPS-based moving maps, image collection and transmission, illumination and data storage. -- *Don Burns* Director of Product Development AeroComputers, Inc. 2889 W. 5th Street, #111 Oxnard, CA 93030 +1(805) 985-3390 x123 dbu...@aerocomputers.com www.aerocomputers.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] C++/OpenGL job openings
This list has some of the best C++/OpenGL people I know, so I thought I'd post it here. In case you are wondering who DPD is, DPD is the company that Andes Computer Engineering has been collaborating with for the past year. Digital Production Design (DPD) has two immediate openings for OpenGL/C++ programmers. * * *Job Title: *C++/OpenGL Programmer *Location:* Sunnyvale, CA *Position Type:* Full-Time Employee *Education:*Bachelor in Computer Science or related field *Experience: *3-5 years *Summary:* To develop a world-class, real-time visual application using the latest 3D visual technology. *Duties and Responsibilities* include the following. Other duties may be assigned. - Review of and contribution to Requirements, Specification and Design documents. - Implementation in C++ - Testing - Bug tracking, Management and Resolution - Management of Development Environment - Communication with other developers, testers and content creators. *Q**ualifications* - Bachelor's in CS or related field. - 3 years programming in C++, OpenGL, OpenGL Shading Language. - Experience in structured development environment - Experience with cross-platform development (develop on one/deploy on another) - Experience with open source platforms - Experience with networking, XML a plus. - Bilingual (Spanish) a plus *Benefits include:* - Health Benefits - 401K - Holiday Pay *Work Environment:* DPD, is developing a world-class, real-time visual application, using the latest in 3D visual technology. This is a unique opportunity for candidates to be involved in the development of an exciting system that will have far-reaching global impact. We offer a pleasant working environment, good interaction with other co-workers, competitive salaries and benefits packages. *Submit resume to:* Meghan Scott : [EMAIL PROTECTED] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] skydome
Robert wrote: More heavy duty skydome have a look at the osgEmphermis NodeKit that's out there in the wild. Robert. Its not out there in the wild! Its well documented and supported on andesengineering.com: the platform and server that took good care of openscenegraph for many years. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgEphemeris Moon Phase
Hi Loong Hin, Check the documentation for osgEphemeris here: http://andesengineering.com/Projects/OsgEphemeris/ The moon phase is accomplished by lighting effects on a sphere with true angles. These angles are computed by day of the year/time latitude and longitude. There is a section on using a simple GUI to change this values for experimentation purposes in the documentation. For more info on osgEphemeris you might want to join the osgEphemeris mailign list: http://andesengineering.com/mailman/listinfo/osg-ephemeris -don Loong Hin wrote: Message: 8 Date: Mon, 3 Dec 2007 15:22:07 +0800 From: Loong Hin [EMAIL PROTECTED] Subject: [osg-users] osgEphemeris Moon Phase To: osg-users@lists.openscenegraph.org Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=UTF-8 Will osgEphemeris auto compute the moon phase basing on the day of the year? Is it possible to manually set the moon phase percentage? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org