[osg-users] Aerocomputers is hiring

2014-09-26 Thread Don Burns
Hi Folks,

Its been a while.  :)

I'm posting because we are hiring and I remember what a good resource
osg-users is for the kind of person we are looking for.  Please email me
directly if you are interested.

--


*Job Title*: 3D Graphics Software Development Engineer

*Experience*: Entry level to mid-senior

*Employment Type*: Full Time

*Job Description*:

At AeroComputers we believe that our Law Enforcement, Search and Rescue,
Fire Fighters and other public services should have the best possible
equipment to help them do their jobs.  To that end, and since 1993 we've
been building moving map systems that install into airborne units and
integrate camera gimbal systems to combine real-time video with the map for
best situation awareness.

The company is on a growth track and we are looking to expand the
development team with the right individual who has the following required
skills:


   - C++
   - OpenGL
   - Scene Graph
   - Qt
   - GIS development
   - Widows/VisualStudio

In addition, the following are desired skills:


   - Video
   - MS SQL
   - real-time
   - Networking and serial device protocols




AeroComputers, Inc., based in Oxnard, California, has been designing,
building and marketing computer systems that manage tactical operations for
airborne applications since 1993. Currently employed by over 125 law
enforcement, fire, military and other public safety agencies worldwide,
AeroComputers is the industry leader in providing mission management
systems that integrate GPS-based moving maps, image collection and
transmission, illumination and data storage.

-- 
*Don Burns*
Director of Product Development
AeroComputers, Inc.
2889 W. 5th Street, #111
Oxnard, CA  93030
+1(805) 985-3390 x123
dbu...@aerocomputers.com
www.aerocomputers.com
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] C++/OpenGL job openings

2008-03-31 Thread Don Burns
This list has some of the best C++/OpenGL people I know, so I thought I'd
post it here.  In case you are wondering who DPD is, DPD is the company that
Andes Computer Engineering has been collaborating with for the past year.




Digital Production  Design (DPD) has two immediate openings for OpenGL/C++
programmers. *
*

*Job Title:  *C++/OpenGL Programmer

*Location:*  Sunnyvale, CA

*Position Type:* Full-Time Employee

*Education:*Bachelor in Computer Science or related field

*Experience:  *3-5 years

*Summary:*

To develop a world-class, real-time visual application using the latest 3D
visual technology.

*Duties and Responsibilities* include the following. Other duties may be
assigned.

   - Review of and contribution to Requirements, Specification and Design
   documents.
   - Implementation in C++
   - Testing
   - Bug tracking, Management and Resolution
   - Management of Development Environment
   - Communication with other developers, testers and content creators.

*Q**ualifications*

   - Bachelor's in CS or related field.
   - 3 years programming in C++, OpenGL, OpenGL Shading Language.
   - Experience in structured development environment
   - Experience with cross-platform development (develop on one/deploy on
   another)
   - Experience with open source platforms
   - Experience with networking, XML a plus.
   - Bilingual (Spanish) a plus

*Benefits include:*

   - Health Benefits
   - 401K
   - Holiday Pay

*Work Environment:*

DPD, is developing a world-class, real-time visual application,  using the
latest in 3D visual technology.  This is a unique opportunity for candidates
to be involved in the development of an exciting system that will have
far-reaching global impact.  We offer a pleasant working environment, good
interaction with other co-workers, competitive salaries and benefits
packages.


*Submit resume to:*
Meghan Scott  :  [EMAIL PROTECTED]

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] skydome

2008-03-27 Thread Don Burns
Robert wrote:

More heavy duty skydome have a look at the osgEmphermis NodeKit that's
 out there in the wild.

 Robert.



Its not out there in the wild!  Its well documented and supported on
andesengineering.com: the platform and server that took good care of
openscenegraph for many years.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] osgEphemeris Moon Phase

2007-12-03 Thread Don Burns
Hi Loong Hin,

Check the documentation for osgEphemeris here:

http://andesengineering.com/Projects/OsgEphemeris/

The moon phase is accomplished by lighting effects on a sphere with true
angles.  These angles are computed by day of the year/time latitude and
longitude.  There is a section on using a simple GUI to change this values
for experimentation purposes in the documentation.

For more info on osgEphemeris you might want to join the osgEphemeris
mailign list:

http://andesengineering.com/mailman/listinfo/osg-ephemeris

-don

Loong Hin wrote:


 Message: 8
 Date: Mon, 3 Dec 2007 15:22:07 +0800
 From: Loong Hin [EMAIL PROTECTED]
 Subject: [osg-users] osgEphemeris Moon Phase
 To: osg-users@lists.openscenegraph.org
 Message-ID: [EMAIL PROTECTED]
 Content-Type: text/plain;   charset=UTF-8


 Will osgEphemeris auto compute the moon phase basing on the day of the
 year?
 Is it possible to manually set the moon phase percentage?


___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org