Hi, I have a scene with a number of 3D models and I need to be able to view the scene from the point of view of one of the models. When I view the scene from one of the models, I'd like to hide that model from view so it doesn't block the view.
I'm using Switch nodes to enable/disable the models now, but I need to add support for multiple views with different viewpoints, and I want the model to be visible from those other viewpoints. I tried using update callbacks to set the node masks to zero to hide the models, but then the callbacks stopped getting called and I couldn't unhide the models. What is the best way to accomplish this? Node masks, cull callbacks? I'm using version 2.8.4 of OSG. Thank you! Cheers, Don (P.S. This is my first post in the OSG forums!) ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46003#46003 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org