Hi,

I have a scene with a number of 3D models and I need to be able to view the 
scene from the point of view of one of the models.  When I view the scene from 
one of the models, I'd like to hide that model from view so it doesn't block 
the view.

I'm using Switch nodes to enable/disable the models now, but I need to add 
support for multiple views with different viewpoints, and I want the model to 
be visible from those other viewpoints.

I tried using update callbacks to set the node masks to zero to hide the 
models, but then the callbacks stopped getting called and I couldn't unhide the 
models.

What is the best way to accomplish this?  Node masks, cull callbacks?
I'm using version 2.8.4 of OSG.

Thank you!

Cheers,
Don

(P.S.  This is my first post in the OSG forums!)

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