Hi,

I noticed the constructor for LightPointNode places the node in DepthSortedBin 
number 20.  I can understand the general case for this, however when placing it 
after the default transparency bin (DepthSortedBin number 10) light points on 
helicopters don't get drawn when behind the transparent textures for rotors.  
The comment in the constructor for LightPointNode just states that it should be 
drawn well after the transparent bin.

Can you tell me the reasoning for this?
Is it acceptable to change the bin for the LightPointNode on specific 
geometries, or has anyone experienced problems with this?

Thank you!

Cheers,
JP

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http://forum.openscenegraph.org/viewtopic.php?p=53174#53174





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