[osg-users] Ambient Issues

2012-06-06 Thread Jordan Sparks
Hi,

I work in a research lab that uses a CAVE. We were recently given a large 3D 
model made in Google SketchUp to work with by a client. Unfortunately, we keep 
having issues when running it in the CAVE on OSG. The model seems to have it's 
ambient light amped up as it keeps glowing white and yet sometimes, if the 
camera is far enough, this light will fade (leading me to believe this might be 
a light attached to the camera. I'm not sure what it is, but the effect seems 
similar to when you ramp up the ambient light attribute of a model. I know not 
everyone works with CAVEs but does anyone think they know what the issue is? 
... 

Thank you!

Cheers,
Jordan

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Re: [osg-users] Problems with UV Textures in OSG

2011-07-07 Thread Jordan Sparks
We originally exported it to OBJ format considering I work on a mac and there 
is no mac exporter for OSG. What is this "Wavefront OBJ"? Is that just another 
name for OBJs or is that another thing altogether?

Cheers,
Jordan

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Re: [osg-users] Problems with UV Textures in OSG

2011-06-24 Thread Jordan Sparks
Hi, my team and I are trying UV textures for the first time in OpenSceneGraph, 
however, we have a problem.

We use Maya to build our 3D models and when I did UV texturing on a model for a 
simple dice, it refuses to show up properly in OSG. Even though the UV 
texturing looks perfect in Maya, as soon as we export it to OSG, the die 
reverts and the texture looks how it did BEFORE I edited it in the UV Texture 
Editor.

Does anyone know why this isn't working? What extra steps do you need to take 
in order to use UV Textures in OSG?

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