Re: [osg-users] How to constantly render a very far object?

2013-09-12 Thread Mengyu Yuan
Hi Robert,

Thank you for response. 

There is a little problem. I'm currently doing a simulation project. All 
parameters ( including camera position and fovy, object  position and size,  
and even texture size ) are assigned based on the real-world situation. And my 
job is to track the target pixel out of many other noise pixels. So zooming 
camera or object my not be a very good idea.

I'd like to try to enable antialising and see what happens.

Thanks.

Mengyu


robertosfield wrote:
 Hi Mengyu,
 
 It's hard to say exactly why it's disappearing but my best guess would
 be the aliasing of a sub pixel sized object is resulting to
 appearing/disappearing.
 
 The way I'd tackle it would be to render the object to a texutre wth
 the camera zoomed into to render the object at a large than pixel
 size.  Then render an oversize quad with this texture on and let
 OpenGL mipmpa filtering of the texture handle the antialiasing for
 you.  This would be a form of impostor/image based rendering.
 
 Another approach would be to scale the object so it's not subpixel in sized.
 
 Robert.
 


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[osg-users] How to constantly render a very far object?

2013-07-31 Thread Mengyu Yuan
Hi,

I have an object in my scene far from my camera. So far away that I can only 
see a single pixel on screen. And it is slowly approaching the camera. Now I 
need the camera to constantly render that pixel in the first few seconds.

The problem is: the pixel disappears once in a while.

When the object gets closer (about two or three pixels), it doesn't disappear 
again.

I tried to adjust the znear/zfar of the camera manually, but it didn't work. I 
tried to set the CullingMode to NO_CULLING, still didn't work. And I'm sure the 
object didn't fly out of my view.

The camera is a RTT camera, but I don't think it's the reason, because no 
scaling is performed.

So I don't know why it's happening.

Help please?

... 

Thank you!

Cheers,
Mengyu

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