Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 7
Hello, I compiled this version on Windows 10 x64, Visual Stdio 2017 and it works very well. But in the compilation I had an error on the dicom plugin, it detects the dcmtk included in ITK, but it did not add the inclusion path in the generated project until I did it manually. Except that everything works. Thank you very much. Cheers, Mohammed -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73891#73891 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OpenSceneGraph-3.4.0-rc9 tagged
Works fine until now on Visual Studio 2013 + Qt 5.4.2 + Windows 10 Thank you! Cheers, Mohammed -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64643#64643 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OpenSceneGraph-3.3.7 developer release tagged
Hi, thanks for this release, When I tried to compile OSG on VC2010, I found some errors: 1) on json_stream: the isfinite and isinf are not defined on VC2010 and should be replaced with _finite and !_finite. 2) on cmake, it can not found QT5Widgets_DIR automatically, so I need to do it manually on QT 5.4.0 (not realy a porblem). Thank you! Cheers, Mohammed -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63425#63425 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OpenSceneGraph-3.3.7 developer release tagged
Hi, First thank you for the reply. for my VC2010 _MSC_VER=1600, so I need to put =1600; for QT5, I did my first test with QT5.4.0, all the previous compilations was with 4.8(that was detected perfectly). I notice that when I define the QT5Widgets_DIR in CMAKE, all the others QT5_DIR are automatically detected. Thank you! Cheers, Mohammed -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63429#63429 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [osgOcean] Some questions about osgRiver ???
Hi, I have just tested osgRiver(from alphapixel.com) and the river is not displyed correctly, the water is on the right corner of the river.3DS but only 1 segment of 9 is displayed (-15 to 0). I had tried to change the code of osgRiver in RiverGraph::MergeRiverFromPoints(vectorRiverControlPoint points) at : RiverControlPoint next2 = curvePoint (changed to :(points[i-1] * 0.4 + points[i] * 0.6)) ; and now I have 3 segments from 9 that are displayed, I had done some other modifications but it did not resolve the problem. So my questions are: 1) Why the osgRiver does not be integrated in the osgOcean trunk? 2) Has someone have another version of the RiverGraph.cpp to make differance ? Any other suggestions would be welcome. Thank you! Cheers, Mohammed -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56516#56516 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgOcean] Some questions about osgRiver ???
Hi, Thanks for the answers, so unfortunately there is no trace for its creator, so I must make some others efforts to find the problem and correct it. In my case I think that to create a realistic 3D environement, the integration of the forest,building,roads,rivers, ocean and skys are very important, so : 1-for the forest and building I use osg+osgEarth directly(projected map), 2-for the roads I did not find a solution yet, 3-for the sea I use osgOcean, 4-for the sky I am trying with Silverlight(the demo), 5-for the river I need to find something to do that and it is the importance of the osgRiver (creation of continuous segment, a good direction of the water...) So I hope that its creator take it again and reanimate it. I will thanks again Mr Chris Hanson to share this copy with us: THANK YOU VERY MUCH. Thank you! Cheers, Mohammed -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56522#56522 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] There's no water when osgRiver running, please help me?
Hi, I have just tested osgRiver, the water is on the right corner of the river.3DS but only 1 segment is displayed( (-15 to 0). I had tried to change the code of osgRiver in RiverGraph::MergeRiverFromPoints(vectorRiverControlPoint points) at : RiverControlPoint next2 = curvePoint (changed to :(points[i-1] * 0.4 + points[i] * 0.6)) ; and now I have 3 segments from 9 that are displayed, I don't know what is the probleme exactly but I will do some search to find the probleme. if you have any suggestion I hope that you share it with us. Thank you! Cheers, Mohammed -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56349#56349 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Can't see water in osgOcean, Can anyone help me?
Hi, I am a user of osgOcean, but for your problem with osgRiver I can not help you, I searched for osgRiver on the NET but I have never find it, perhaps you can tell me where you download it to try it, and then I will see what is the probleme. I will be very grateful, and Thank you! Cheers, Mohammed -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55925#55925 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [osgPlugins] Probleme with PNG plugin: when there are no_data value(generated by GDAL)
Hi I have generated a png image from GDAL with no_data values to set the black color to transparant with this command line: gdal_translate.exe --a_nodata 0 -of PNG -ot byte thumbnail.png thumbnail_no_data.png the image is loaded correctly in any viewer (Windows , photoshop...) BUT when I load it with osgViewer --image thumbnail_no_data.png the image is zoomed and not dispalyed correctly: [Image: http://forum.osgearth.org/file/n7581916/badImage.png ] if I don not specify the no_data in GDAL transformation it will be displayed correctly in the osgViewer: [Image: http://forum.osgearth.org/file/n7581916/goodImage.png ] When I maked a comparison between them with photoshop , I see that both have a GRAY CHANNEL , but for the image with no_data there is another CHANNEL that is a mask(perhaps to specify where there are the no_data???) So I think that the PNG Plugin can not read the mask generated by GDAL. I hope that someone can help me with this. I have post before this probleme on the GENERAL brunch: http://forum.openscenegraph.org/viewtopic.php?t=12492 The attached images Thank you! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55752#55752 Attachments: http://forum.openscenegraph.org//files/tempview_512.png http://forum.openscenegraph.org//files/tempview_hide_419.png ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cant't read PNG image correctly?
First THANK YOU for your answer :D With the old photoshop I know that it does not work like he said Alexandre, but with the new one like CS5.1 the image is displayed correctly, Both images tempView.png (http://forum.osgearth.org/file/n7581916/tempView.png) AND tempView_hide.png (http://forum.osgearth.org/file/n7581916/tempView_Hide.png)(with no_data) have the same channel=GRAY; BUT with the no_data we have a mask(in photoshop it is displayed like a channel) and I think that the osgPlugin(or the libtif) can not recognize it. I am a newbie with osg but I will try to take a look on how it work the png plugins, And if there is any idea or suggestion,I will be very grateful. THANKS. (http://forum.osgearth.org/file/n7581916/tempView_Hide.png) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55736#55736 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] New versions of the SilverLining Cloud, Sky Weather SDK and the Triton Ocean SDK
Hello, I am new with Triton, I want to set Water to a specific area in my project -- use Patch but all my objects were covered by water. So can you give us a simple code for osg using patch to try it. Thank you in advance. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54324#54324 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Cant't read PNG image correctly?
I have a tiff image that I create from it an thumbnail with gdal_translate: gdal_translate.exe -outsize 300 400 -of PNG -ot byte -scale image.tif thumbnail.png than I load it on the earth(osgEarth) and it look correct: [Image: http://forum.osgearth.org/file/n7581916/goodImage.png ] But when I remove the no_data from the image (png): gdal_translate.exe --a_nodata 0 -of PNG -ot byte thumbnail.png thumbnail_no_data.png it look correct in the Windows viewer, but when I load it, I have a strange result: [Image: http://forum.osgearth.org/file/n7581916/badImage.png ] I tested my image with:osgviewer --image file.png and it look wrong. I had attached my two images: [Image: http://forum.osgearth.org/file/n7581916/tempView.png ] [Image: http://forum.osgearth.org/file/n7581916/tempView_Hide.png ] So what can be the probleme?THANKS. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55199#55199 Attachments: http://forum.openscenegraph.org//files/tempview_hide_881.png http://forum.openscenegraph.org//files/tempview_105.png ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org