Re: [osg-users] inactivate the camera manipulator

2010-01-19 Thread Nemo Ulysse
Thank you I resolve the problem using:

  m_Viewer-getCamera()-setViewMatrixAsLookAt(eye, centre, up);

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[osg-users] inactivate the camera manipulator

2010-01-15 Thread Nemo Ulysse
hello

I set up the TrackballManipulator to move the camera with the mouse but I would 
like to active and inactive the manipulator.
It is probably very simple but I can’t find who to inactivate the 
TrackballManipulator.

Thank you

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Re: [osg-users] inactivate the camera manipulator

2010-01-15 Thread Nemo Ulysse
When I do that it deletes all possibility to manipulate the camera.
 I want to be able to manipulate the camera in code and remove the control for 
the user.

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Re: [osg-users] [build] How to open OSG in a CView MFC ?

2009-10-06 Thread Nemo Ulysse
Hi Cory

No it don’t do what I want.

In fact the CMDIChildWnd in which the 3D scene should be open is at the good 
place 
But the 3D scene is not in the CMDIChildWnd
If I do a ctrl+tab I have this result :

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Re: [osg-users] [build] How to open OSG in a CView MFC ?

2009-10-06 Thread Nemo Ulysse
Resolution of the problem:
If someone has the same problem as me, fallow this explication:


http://www.openscenegraph.org/projects/osg/changeset/7152

for me it work

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Re: [osg-users] [build] How to open OSG in a CView MFC ?

2009-10-05 Thread Nemo Ulysse
Hi,

no I do not us osg::DIsplaySetting.

but as I didn't have the file osgViewer/StataHanler in the instalation of osg 
and do not manage to instal it.
I delete the EventHandler, do you think that it could be the reason why when I
use  
m_G = new osgViewer::GraphicsWindow;
m_G- setWindowRectangle(100, 100, 200, 200);

it don't do anything ?

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[osg-users] [build] How to open OSG in a CView MFC ?

2009-10-03 Thread Nemo Ulysse
Hi,

I have an MFC application with tow CView, I would like to use osg in those view 
to manipulate the display model with MFC window.
I am a complete beginner with OSG and after a long time of research I still 
don’t fin the way to do it.

Should I resize my osg window and put it over the CView or make the osg as 
child of the CView?
And how to do it?

Please give me some tips or some indication on what should I look for.
An example will be the best.

Thank you

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Re: [osg-users] [build] How to open OSG in a CView MFC ?

2009-10-03 Thread Nemo Ulysse
Hi 
Thanks’ for your answer 
I already work on this example but the 3d model is open in full screen and I 
don’t manage to change that.
Hi 
Thanks’ for your answer 
I already work on this example but the 3d model is open in full screen and I 
don’t manage to change that.
I sougth that the window parameters was set there 

// Setup the traits parameters
traits-x = 0;
traits-y = 0;
traits-width = rect.right - rect.left;
traits-height = rect.bottom - rect.top;
traits-windowDecoration = false;
traits-doubleBuffer = true;
traits-sharedContext = 0;
traits-setInheritedWindowPixelFormat = true;
traits-inheritedWindowData = windata;

but I change it and nothing hapen

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