Hi,

I create the scene like this: the root node is SceneRoot, a hud node is 
HUDCamera, a render-to-texutre node is RTTCamera, also a model root which is 
added as child to RTTCamera, then i add a model node to ModelRoot.
Now I create a texture image attached to RTTCamera, and I render it to a quad 
as texture stateset on HUDCamera.
The whole scene runs ok. Then i add a PickEventHandle to the osgViewer, the 
scene also runs right, but it stops when i click the scene everywhere, just 
like that it is deathlock.

                                               SceneRoot
                         |                             |                        
      |
                  RTTCamera   ------   ModelRoot          HUDCamera
                                                      |
                                                  ModelNode
                              
I really do not know about it, and hope somebody can help me.

Thank you!

Cheers,

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53623#53623





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