Hi, I create the scene like this: the root node is SceneRoot, a hud node is HUDCamera, a render-to-texutre node is RTTCamera, also a model root which is added as child to RTTCamera, then i add a model node to ModelRoot. Now I create a texture image attached to RTTCamera, and I render it to a quad as texture stateset on HUDCamera. The whole scene runs ok. Then i add a PickEventHandle to the osgViewer, the scene also runs right, but it stops when i click the scene everywhere, just like that it is deathlock.
SceneRoot | | | RTTCamera ------ ModelRoot HUDCamera | ModelNode I really do not know about it, and hope somebody can help me. Thank you! Cheers, ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53623#53623 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org