Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
Nick has quoted me a particular amount of money in Euros. -Is there anyone out there, in the English speaking world, who could supply a C++ TDM GNU Win64 OSG 3.6.4 build of OSG for even less? Are there even any complementary OSG builders out there? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76698#76698 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
Dear Nick, can you reply to my email address with a contact email address for yourself? The private messaging on this forum doesn't seem to be working or coming up for me. Can you email me at the following: powerus...@live.com.au So that I can talk to you. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76671#76671 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
Dear Damian Dixon, This may well be true. My main issues still remain, though, as follows: -I am looking for a GNU TDM Win64 build that is TDM/GNU equivalent to the Objexx Engineering version which has a byte profile for MSVC++. -I need a contact point for some company that CAN persue such a task, at stipend or as a volunteer. Can someone reply with content for these two dash questions of mine here, please? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76658#76658 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
Back to the main thread, Dear kornerr, is there somewhere else other than AlphaPixel that could help with a TDM/GNU Win64 build, given that AlphaPixel can't help me? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76649#76649 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
I am aware of my unusual question. I a simply struggling to build OSG n TDM personally. I am aware that a Win64 TDM build is possible, however I have been using CMake, MinGW and similar and am at a point where I cannot surmount the issues involved myself anymore. Is there anyone out there wo can refer me to a company who could build Win64 TDM .a or .lib static OSG for me, even for a price, kindly? And which can quote me for it all in dollars, beforehand? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76642#76642 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
I am aware of my unusual question. I a simply struggling to build OSG n TDM personally. I am aware that a Win64 TDM build is possible, however I have been using CMake, MinGW and similar and am at a point where I cannot surmount the issues involved myself anymore. Is there anyone out there wo can refer me to a company who could build Win64 TDM .a or .lib static OSG for me, even for a price, kindly? And which can quote me for it all in dollars, beforehand? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76641#76641 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
I've been trying to get through to them, but am failing. Because of where I am in the world, relative to them, we are totally day/night opposite on every single day. So my telephoning them is not any option. The contact us section on their website is buggy, and doesn't display properly, and might not work properly. Nonetheless, i have found the following two email addresses for AlphaPixel: [url] [/url] I have sent emails to both of these addresses, but no one has replied with anything to me, based on my enquiries on the OSG build matter. Is there someone who can suggest how I can send an email to AlphaPixel, and perhaps get some more active attention, please? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76636#76636 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
Is there anyone on the forums or email lists who can answer my most recent question, kindly please? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76629#76629 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
AlphaPixel has a buggy web form in its Contact Us area that can't be generally used. I have attempted emailing them separately using the email address from inside the buggy code, to no avail. They have a second email address at the top left hand corner of the web page. I have emailed that address too, with no reply. I can't telephone AlphaPixel because we are always day/night opposed, given how far away from each other on planet earth we always are. Is there someone on these forums who can give me an email address for AlphaPixel that that will at least read from and reply to me from, that the public can use to approach them, please? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76604#76604 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
Many, many thanks for this information, if it holds true! I have gone back and clued up for OSG Using the purple book (not the green one), and have triple checked my C++ skills. I have been greatly looking forward to GNU, C++ and OSG! I'l see how I go with them. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76589#76589 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
What I believe I want is to find a company or group that I can approach to build all of the latest stable OSG in Win64 GNU, particularly TDM, and not for the MS compiler. Be that v3.6.3 or v3.6.4. Statically for C++. Surely there are a few such entities out there amenable to this, such that yourselves could point me in the right direction of? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76582#76582 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
> Look at MSYS2 project - we provide prebuilded 32 and 64 bit mingw-w64 > packages for OpenSceneGraph. These builds are themselves in dynamic .dll file format. While their bit profiles should be compatible with Win64 TDM C++, they are still in .dll file format! The ceremony required for programming in .dll files is not appropriate for my tasks. What I am finding is that I do require the static .a or .lib files, but that I am not able to overcome the impasse of trying to build all of OSG myself. I canot use MSVC compiling, and must be using TDM compiling. Is there some free tool out there that I can use to convert MSVC .lib files to GNU/MinGW/TDM ones? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76556#76556 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
-For the sake of my issue, I can't use .dll files. I need the static library files for Win64, be they .lib or .a files, along with the needed .h header files. -Inside my pacman run on 64 bit Windows MSYS2, where do I go to find my static library file content for OSG? Where are the file and directory names that I need and am expecting to find? -If what I seek isn't there as a result of the pacman run from before, is there something else similar I can do, via pacman or another MSYS2 command line run, in order to get the (compiled and built) static library and header files I need to program and run OSG 3.4.X via TDM C++ on Win64, by means of publicly available content servers available through the internet? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76551#76551 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
I am not in a position to be using or programming with the dynamic .dll library files. I am obliged, in my situation, to use Win64 static libraries instead. That means I am after .lib files or .a files, with their .h files. Where inside everything that I have assembled, inside msys2 on my computer, can I go to find the files that I actually need? If they are not there, is there another command I can use with pacman in order to do OSG, for those files? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76550#76550 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
-I'm not after the .dll files. I'm after Win64 static library files and their headers. .a files or .lib files, I believe. -Whereabouts in what the pacman instruction from before just did, among all its downloading and such, can I find Win64 static library files and headers for linking and running OSG from C++, on its own? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76546#76546 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
If I go through with Alexey's advice, will it be the case that this instance of OSG mingw-w64-x86_64-OpenSceneGraph-3.6.3-4 will be able to run on Windows in the absence of the MinGW environment, or in fact not? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76544#76544 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
-Will producing an OSG build based on that result in a standalone, functional OSG? > > Look at MSYS2 project -What exactly does this comment mean? Whereabouts on the internet do I go to, what download particularly does this refer to? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76542#76542 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
Not quite, unfortunately, it seems. I can't install linux at this time. I was wondering if someone over there has a file tree of libraries that exists on a Windows 64 bit filesystem? I figure that OSG was programmed and tested on Windows, and that hoefully someone still has something for all the dependencies that could be easily copied in one fell hit, zipped and uploaded. What are my chances? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76536#76536 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
Is there some software out there that I canuse to convert from a Win64 MSVC C++ build to a Win64 GNU one, for an example, that I could use on the Objexx build, to short cut my entire problem? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76518#76518 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
I have been planning to include all of them, anyway. I need them all included. -My issue is that I can't really find EGL, not on its own. The only EGL that I can find is as a wrapper, and even then it requires even more library content behind it. -Is there anyone at your side of things, or even involved with Objexx Engineering, who has the total dependency library set, in terms of files? Even those involved with testing of OSG, particularly since a new .4 has just been released, that could be zipped an uploaded? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76515#76515 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
I am using Windows 64 bit home edition. I am trying to build with OSG 3.6.4. I am using graphical CMake 64 -Notwithstanding the settings messages, the following includes the messages that certain libraries are not present. However this time, it tells me that the are optional. It is telling me no, followed by yes. Can OSG work properly if I build, despite this configure error messages, or in the end, not? I am still not getting .h files with either .lib or .a files. -I can't find anything I believe I can use on the EDL site. For Win64, what should I do for the lack of EDL support? -Is there anyone out there with a file tree containing the necessary dependency libraries for build, that one can use, without MSVC? If so can they upload, reply, inform about a web address? * Could NOT find EGL (missing: EGL_LIBRARY EGL_INCLUDE_DIR) Checking windows version... 64 bit architecture detected Could NOT find Freetype (missing: FREETYPE_LIBRARY FREETYPE_INCLUDE_DIRS) Could NOT find JPEG (missing: JPEG_LIBRARY JPEG_INCLUDE_DIR) Could NOT find Jasper (missing: JASPER_LIBRARIES JASPER_INCLUDE_DIR JPEG_LIBRARIES) Could NOT find LibXml2 (missing: LIBXML2_LIBRARY LIBXML2_INCLUDE_DIR) Could NOT find ZLIB (missing: ZLIB_INCLUDE_DIR) Could NOT find ZLIB (missing: ZLIB_INCLUDE_DIR) Could NOT find GDAL (missing: GDAL_LIBRARY GDAL_INCLUDE_DIR) (found version "GDAL_VERSION-NOTFOUND") Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) Could NOT find CURL (missing: CURL_LIBRARY CURL_INCLUDE_DIR) Trying to find DCMTK expecting DCMTKConfig.cmake Trying to find DCMTK expecting DCMTKConfig.cmake - failed Trying to find DCMTK relying on FindDCMTK.cmake Please set DCMTK_DIR and re-run configure (missing: DCMTK_config_INCLUDE_DIR DCMTK_dcmdata_INCLUDE_DIR DCMTK_dcmimage_INCLUDE_DIR DCMTK_dcmimgle_INCLUDE_DIR DCMTK_dcmjpeg_INCLUDE_DIR DCMTK_dcmjpls_INCLUDE_DIR DCMTK_dcmnet_INCLUDE_DIR DCMTK_dcmpstat_INCLUDE_DIR DCMTK_dcmqrdb_INCLUDE_DIR DCMTK_dcmsign_INCLUDE_DIR DCMTK_dcmsr_INCLUDE_DIR DCMTK_dcmtls_INCLUDE_DIR DCMTK_ofstd_INCLUDE_DIR DCMTK_oflog_INCLUDE_DIR) Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) Could NOT find GStreamer (missing: GSTREAMER_INCLUDE_DIRS GSTREAMER_LIBRARIES GSTREAMER_VERSION GSTREAMER_BASE_INCLUDE_DIRS GSTREAMER_BASE_LIBRARIES GSTREAMER_APP_INCLUDE_DIRS GSTREAMER_APP_LIBRARIES GSTREAMER_PBUTILS_INCLUDE_DIRS GSTREAMER_PBUTILS_LIBRARIES) (found version "") Could NOT find SDL2 (missing: SDL2_INCLUDE_DIR) Could NOT find SDL (missing: SDL_LIBRARY SDL_INCLUDE_DIR) Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) Could NOT find JPEG (missing: JPEG_LIBRARY JPEG_INCLUDE_DIR) Could NOT find ZLIB (missing: ZLIB_INCLUDE_DIR) Could NOT find PNG (missing: PNG_LIBRARY PNG_PNG_INCLUDE_DIR) Could NOT find TIFF (missing: TIFF_LIBRARY TIFF_INCLUDE_DIR) g++ version 5.1.0 Could NOT find Fontconfig (missing: FONTCONFIG_LIBRARY FONTCONFIG_INCLUDE_DIR) osgText will not be linked with FontConfig library The following OPTIONAL packages have been found: * OpenGL * Threads -- The following OPTIONAL packages have not been found: * EGL * Freetype * ilmbase * Inventor * Jasper * OpenEXR * OpenCascade * LibXml2 * COLLADA * FBX * GDAL * GTA * CURL * LibVNCServer * DCMTK * FFmpeg * GStreamer * GLIB * DirectShow * SDL2 * SDL * Poppler-glib * RSVG * GtkGl * DirectInput * NVTT * ZeroConf * LIBLAS * GIFLIB * JPEG * ZLIB * PNG * TIFF * QuickTime * Fontconfig Configuring done Generating done * -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76510#76510 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] An entity that could build OSG?
To who it may concern, I have already got TDM mentioned in my PATH variable in Windows. I have been using the graphical version of cmake, 64 bits, for Windows. If I leave configure and generate on the default native compiler, things seem to behave. I have just pressed Configure followed by Generate, without tinkering with any settings. My Configure said the following: ** The C compiler identification is GNU 5.1.0 The CXX compiler identification is GNU 5.1.0 Check for working C compiler: C:/Program Files/TDM-GCC/bin/gcc.exe Check for working C compiler: C:/Program Files/TDM-GCC/bin/gcc.exe -- works Detecting C compiler ABI info Detecting C compiler ABI info - done Detecting C compile features Detecting C compile features - done Check for working CXX compiler: C:/Program Files/TDM-GCC/bin/g++.exe Check for working CXX compiler: C:/Program Files/TDM-GCC/bin/g++.exe -- works Detecting CXX compiler ABI info Detecting CXX compiler ABI info - done Detecting CXX compile features Detecting CXX compile features - done Looking for pthread.h Looking for pthread.h - found Performing Test CMAKE_HAVE_LIBC_PTHREAD Performing Test CMAKE_HAVE_LIBC_PTHREAD - Success Found Threads: TRUE Found OpenGL: opengl32 Could NOT find EGL (missing: EGL_LIBRARY EGL_INCLUDE_DIR) Checking windows version... Performing Test GL_HEADER_HAS_GLINT64 Performing Test GL_HEADER_HAS_GLINT64 - Failed Performing Test GL_HEADER_HAS_GLUINT64 Performing Test GL_HEADER_HAS_GLUINT64 - Failed 64 bit architecture detected Could NOT find Freetype (missing: FREETYPE_LIBRARY FREETYPE_INCLUDE_DIRS) Could NOT find JPEG (missing: JPEG_LIBRARY JPEG_INCLUDE_DIR) Could NOT find Jasper (missing: JASPER_LIBRARIES JASPER_INCLUDE_DIR JPEG_LIBRARIES) Could NOT find LibXml2 (missing: LIBXML2_LIBRARY LIBXML2_INCLUDE_DIR) Could NOT find ZLIB (missing: ZLIB_INCLUDE_DIR) Could NOT find ZLIB (missing: ZLIB_INCLUDE_DIR) Could NOT find GDAL (missing: GDAL_LIBRARY GDAL_INCLUDE_DIR) (found version "GDAL_VERSION-NOTFOUND") Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) Could NOT find CURL (missing: CURL_LIBRARY CURL_INCLUDE_DIR) Trying to find DCMTK expecting DCMTKConfig.cmake Trying to find DCMTK expecting DCMTKConfig.cmake - failed Trying to find DCMTK relying on FindDCMTK.cmake Please set DCMTK_DIR and re-run configure (missing: DCMTK_config_INCLUDE_DIR DCMTK_dcmdata_INCLUDE_DIR DCMTK_dcmimage_INCLUDE_DIR DCMTK_dcmimgle_INCLUDE_DIR DCMTK_dcmjpeg_INCLUDE_DIR DCMTK_dcmjpls_INCLUDE_DIR DCMTK_dcmnet_INCLUDE_DIR DCMTK_dcmpstat_INCLUDE_DIR DCMTK_dcmqrdb_INCLUDE_DIR DCMTK_dcmsign_INCLUDE_DIR DCMTK_dcmsr_INCLUDE_DIR DCMTK_dcmtls_INCLUDE_DIR DCMTK_ofstd_INCLUDE_DIR DCMTK_oflog_INCLUDE_DIR) Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) Could NOT find GStreamer (missing: GSTREAMER_INCLUDE_DIRS GSTREAMER_LIBRARIES GSTREAMER_VERSION GSTREAMER_BASE_INCLUDE_DIRS GSTREAMER_BASE_LIBRARIES GSTREAMER_APP_INCLUDE_DIRS GSTREAMER_APP_LIBRARIES GSTREAMER_PBUTILS_INCLUDE_DIRS GSTREAMER_PBUTILS_LIBRARIES) (found version "") Could NOT find SDL2 (missing: SDL2_INCLUDE_DIR) Could NOT find SDL (missing: SDL_LIBRARY SDL_INCLUDE_DIR) Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) Could NOT find JPEG (missing: JPEG_LIBRARY JPEG_INCLUDE_DIR) Could NOT find ZLIB (missing: ZLIB_INCLUDE_DIR) Could NOT find PNG (missing: PNG_LIBRARY PNG_PNG_INCLUDE_DIR) Could NOT find TIFF (missing: TIFF_LIBRARY TIFF_INCLUDE_DIR) g++ version 5.1.0 Performing Test _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS Performing Test _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS - Success Performing Test _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS Performing Test _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS - Failed Performing Test _OPENTHREADS_ATOMIC_USE_SUN Performing Test _OPENTHREADS_ATOMIC_USE_SUN - Failed Performing Test _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED Performing Test _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED - Success Performing Test _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC Performing Test _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC - Failed Configuring done ** With the Configure, it seems that if anything failed, the working alternative was found and used instead, with net success. There were no Generate errors at all. -So, my issue is that I need a bunch of .a or .lib files and the header files, a bunch of .h files. For reasons unknown to life as we know it, I have a directory tree with some files, but absolutely none of these, as a search has revealed. Do you have any clear suggestions what I should do with all my settings that come up in the red area, or what else, to solve that malady? -- Read this top
Re: [osg-users] An entity that could build OSG?
Thank you for your response. I am using Windows 10 64 bit home edition. I am using the TDM Windows 64 bit c++ compiler. I have installed 64 bit Windows cmake, on my path. I find that when I type cmake . I am told the following, about a file that cmake does not possess: What should be done in face of this particular issue? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76476#76476 Attachments: http://forum.openscenegraph.org//files/error1_110.png ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Particular Build Problems with OSG.
> To build OSG you need to manually direct the cygwin installer to load version > 3.3.3 of the gcc compiler family. -By doing this, will I be then building a compiler which will be incompatible with 64 bit Windows C++ TDM compiling, or in fact not? -I had been under the impression that the only way to build these sorts of things while remaining (native win64 TDM compatible) was to use the 64 bit mingw g++ compiler, and not the gnu g++ compiler, on its own. When building things in the cygwin environment to be used outside of it. Is this view of things accurate, or not? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75737#75737 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [build] Particular Build Problems with OSG.
I am attempting to build 64 bit OSG 3.6.3 for Windows using the GNU compiler, to keep my end result operable with 64 bit TDM. I am in the 64 bit Cygwin Environment. I have installed the dependencies mentioned as necessary at the top of the tutorial [url] http://www.openscenegraph.org/index.php/documentation/platform-specifics/windows/112-compiling-with-cygwin[/url] and have even managed to separately build OpenThreads successfully. I am up to the point where I am to make, make install upon OpenSceneGraph version 3.6.3 and am finding there is no make file to start by. I have taken the source code version of OSG from https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3 and have updated ~/.bashrc with links and references as needed. Do I have the right source code download of OSG, why won't configure make install detected the needed file for me, at least according to the later part of the tutorial? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75732#75732 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Question about linking OSG 3D content to WxWidgets
The example for wxwxidgets that exists inside the examples set is too complicated for me to follow, or not particularly helpful with the my issue of instance. -Is someone kindly able to give me an example of how I can take the view of a 3D universe in OSG and "paint" that to a wxwidget? ie. how can I take the view in a 3D world (of the tree) from an osg::Camera to either wxControl or wxPanel, please? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75729#75729 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] Windows Binaries of OSG 3.4.0 : Visual C++ 2015 and Intel C++ 2016
To Stuart, people are grateful for the Objexx Win64 OSG library builds that are there, however my particular issue is that these are only for intel and MSVC. This thread does seem to say that the future plan is for OSG, one way or another, to provide more binary library builds (with C++ header files, of course) moving forward. -I have understoond that the TDM compiler for Windows is fully compatible with GNU C++ for windows, including libraries and headers. Is this in fact still true? -I am after a public download for Win64 OSG library stable (with Headers) which will be compatible with TDM, or compatible with G++ Windows (secondarily). Can someone perhaps pursue creating this kind of a build, and offering it through the internet for public download? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75728#75728 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Help about obtaining a particular OSG build.
Yes, I have been going through this, but am at a point where the building process over here is failing. I am simply looking for a TDM compatible build, and unfortunately not debugging or error assistance in the process. Can anyone part of OSG help with this issue, for the public and for our requirements? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75685#75685 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] WxWidgets Examples?
I have been attempting to do so, which is my issue. Is there someone there who would be able to field me with a source code example, although, here? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75592#75592 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] WxWidgets Examples?
> I'm just after the way to draw the view of a Camera to a wxPanel. > In source code terms, how I can combine the output from an OSG Camera object > onto a wxPanel? -Is there someone who can address my question here? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75587#75587 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] Windows Binaries of OSG 3.4.0 : Visual C++ 2015 and Intel C++ 2016
Is there anyone who can help with a prebuilt version of OSG for a GNU C++ 64 bit Windows Compiler, particularly the TDM one? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75576#75576 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] WxWidgets Examples?
I'm just after the way to draw the view of a Camera to a wxPanel. In source code terms, how I can combine the output from an OSG Camera object onto a wxPanel? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75568#75568 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] WxWidgets Examples?
I have gone through that example file, and have not found it very helpful or explanatory. Is there anyone else who might reply with a more direct fragment of code, for example, including OSG Camera code and a wxPanel? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75562#75562 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] WxWidgets Examples?
The latest version of OSG apparently comes with some source code examples explaining how to draw to the screen and integrate with WxWidgets. Can someone tell me were that example file is, and where the WxWidgets source code example(s) resides? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75559#75559 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Two basic OSG use Questions.
-If you have a Shape, or a ShapeDrawable, really, how do you affix Materials and or Textures to that? -How does the collisions system OSG has work with a Shape or a ShapeDrawable? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75558#75558 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] OSG and Capabilities
Does use of the OSG library require the setting of capability permissions, in a way similar to how Java3D works, or does OSG allow for the default use of all objects, all fields and all methods? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75557#75557 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Two basic OSG use Questions.
Hi, Ah, no, Qt is not an option for what I have in mind. Professional restrictions. Can someone still answer my second question in terms of WxWidgets, please? Thank you! Cheers, Zachary1234 -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7#7 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Question about OSG rasterisation relevant questions.
I just wanted to know so that I am aware if need to instantiate class object separately and submit them, or if this "faculties" of the rendering pipeline are already inside, behind the scenes, automatically. -I had guessed that rear face culling was something inside, and automatic. -I take it to be the case that pre-draw coincidence occlusion doesn't happen at all, and that towards a camera, things are just draw over things, certainly to start, by default. Is this much true? -There is a 2D user interface widgets package that now comes as part of OSG. IS this just an inclusion of wxwidgets? What is is the name of this toolkit? Happy New Year, and thanks for the answers! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75349#75349 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org